User:Mainsil/sandbox

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Overview

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Incarnate Genesis Data Common.png Genesis Slot Abilities, added in Rebirth Issue 6. Genesis holds the power of creation. By wielding this power, Genesis enhances the effects of one of your other Incarnate abilities, while also granting a new version of that Incarnate ability. Genesis Incarnate abilities may not be as strong as the original Incarnate abilities that they emulate but they can be used anytime while exemplaring. Additionally, they also give a boost to a selected existing Incarnate Ability when not exemplared.


Genesis Ability Details

Rebirth Issue 6 Introduces Genesis with four types of Incarnate power trees to choose from. Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.

Genesis Ability Types

Data Common Data

Data increases Lore pet's damage and Max HP. It also grants pets from the Well of the Furies to serve you when exemplared. The amount of increase and type of pets depend on what is slotted.

Non-exemplared Exemplared
Incarnate Genesis Data Common.png Data Genesis Increases Lore pets damage by 2.5% and Max HP by 50. Grants Vanquished Headman for 2.5 min.
Incarnate Genesis Data Common.png Data Core Genesis Increases Lore pets damage by 5% and Max HP by 100. Grants Vanquished Assault Drones 2.5 min.
Incarnate Genesis Data Common.png Data Radial Genesis Increases Lore pets damage by 5% and Max HP by 100. Grants Vanquished Borealis and Australis 2.5 min.
Incarnate Genesis Data Common.png Data Total Core Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished Cimeroan Praefectus Castorum and Centurion 2.5 min
Incarnate Genesis Data Common.png Data Partial Core Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished IDF Commander and Battle Orb 2.5 min.
Incarnate Genesis Data Common.png Data Partial Radial Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished Clockwork Mender and Builder 2.5 min.
Incarnate Genesis Data Common.png Data Total Radial Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished Vanguard Magician and Sergeant 2.5 min.
Incarnate Genesis Data Common.png Data Core Flawless Genesis Increases Lore pets damage by 10% and Max HP by 200. Grants Vanquished Longbow Catapfract and Nulifier 2.5 min.
Incarnate Genesis Data Common.png Data Radial Flawless Genesis Increases Lore pets damage by 10% and Max HP by 200. Grants Vanquished Arachnos Toxic Tarantula 1 min 40 sec. and Fortunata 2.5 min.
  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Endurance Modification 33%Endurance Modification 33%Endurance Modification 45%Endurance Modification 33%Endurance Modification 33%Endurance Modification 33%Endurance Modification 45%Endurance Modification 33%Endurance Modification
Secondary None 33%Attack Rate 20%Defense Buff 33%Attack Rate 33%Attack Rate
20%Defense Buff
20%Defense Buff
16.5%Attack Rate
20%Defense Buff
16.5%Attack Rate
33%Attack Rate
20%Defense Buff
33%Attack Rate
20%Defense Buff
Tertiary None None None None None 33%Running Speed 33%Jump None 33%Running Speed
33%Jump
33%Flight Speed
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Cardiac Common Cardiac

Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost
Secondary None 20%Range 20%Damage Resistance 20%Range 20%Range
20%Damage Resistance
20%Damage Resistance
10%Range
20%Damage Resistance
10%Range
20%Range
20%Damage Resistance
20%Range
20%Damage Resistance
Tertiary None None None None None 33%Fear Duration 33%Sleep Duration None 33%Fear Duration
33%Sleep Duration
33%Intangibility Duration
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Intuition Common Intuition

Intuition primarily deals with increasing Hold Duration. It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Hold Duration 33%Hold Duration 33%Hold Duration 45%Hold Duration 33%Hold Duration 33%Hold Duration 33%Hold Duration 45%Hold Duration 33%Hold Duration
Secondary None 33%Defense DeBuff 20%Range 33%Defense DeBuff 33%Defense DeBuff
20%Range
20%Range
16.5%Defense DeBuff
20%Range
16.5%Defense DeBuff
33%Defense DeBuff
20%Range
33%Defense DeBuff
20%Range
Tertiary None None None None None 33%Damage 20%ToHit DeBuffs None 33%Damage
20%ToHit DeBuffs
33%Slow powers
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Musculature Common Musculature

Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Damage 33%Damage 33%Damage 45%Damage 33%Damage 33%Damage 33%Damage 45%Damage 33%Damage
Secondary None 33%Immobilization Duration 33%Defense DeBuff 33%Immobilization Duration 33%Immobilization Duration
33%Defense DeBuff
33%Defense DeBuff
16.5%Immobilization Duration
33%Defense DeBuff
16.5%Immobilization Duration
33%Immobilization Duration
33%Defense DeBuff
33%Immobilization Duration
33%Defense DeBuff
Tertiary None None None None None 33%Endurance Modification 20%ToHit DeBuffs None 33%Endurance Modification
33%Running Speed
20%ToHit DeBuffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Nerve Common Nerve

Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Accuracy 33%Accuracy 33%Accuracy 45%Accuracy 33%Accuracy 33%Accuracy 33%Accuracy 45%Accuracy 33%Accuracy
Secondary None 33%Hold Duration 20%Defense Buff 33%Hold Duration 33%Hold Duration
20%Defense Buff
20%Defense Buff
16.5%Hold Duration
20%Defense Buff
16.5%Hold Duration
33%Hold Duration
20%Defense Buff
33%Hold Duration
20%Defense Buff
Tertiary None None None None None 33%Taunt Effectiveness 33%Confusion Duration None 33%Taunt Effectiveness
33%Confusion Duration
33%Flight Speed
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Resilient Common Resilient

Resilient primarily deals with increasing Damage Resistance. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 20%Damage Resistance 20%Damage Resistance 20%Damage Resistance 33%Damage Resistance 20%Damage Resistance 20%Damage Resistance 20%Damage Resistance 33%Damage Resistance 20%Damage Resistance
Secondary None 33%Taunt Effectiveness 33%Immobilization Duration 33%Taunt Effectiveness 33%Immobilization Duration
33%Taunt Effectiveness
33%Immobilization Duration
16.5%Taunt Effectiveness
33%Immobilization Duration
16.5%Taunt Effectiveness
33%Immobilization Duration
33%Taunt Effectiveness
33%Immobilization Duration
33%Taunt Effectiveness
Tertiary None None None None None 33%Disorient Duration 33%Intangibility Duration None 33%Intangibility Duration
33%Disorient Duration
20%ToHit Buffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Spiritual Common Spiritual

Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Attack Rate 33%Attack Rate 33%Attack Rate 45%Attack Rate 33%Attack Rate 33%Attack Rate 33%Attack Rate 45%Attack Rate 33%Attack Rate
Secondary None 33%Disorient Duration 33%Heal 33%Disorient Duration 33%Disorient Duration
33%Heal
33%Heal
16.5%Disorient Duration
33%Heal
16.5%Disorient Duration
33%Disorient Duration
33%Heal
33%Disorient Duration
33%Heal
Tertiary None None None None None 33%Slow powers 20%ToHit Buffs None 33%Slow powers
33%Jump
20%ToHit Buffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Vigor Common Vigor

Vigor primarily deals with increasing Heal Rate. It can also increase Accuracy, Endurance Cost, Fear Duration, Sleep Duration and Confusion Duration. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Heal 33%Heal 33%Heal 45%Heal 33%Heal 33%Heal 33%Heal 45%Heal 33%Heal
Secondary None 33%Accuracy 33%Endurance Cost 33%Accuracy 33%Accuracy
33%Endurance Cost
33%Endurance Cost
16.5%Accuracy
33%Endurance Cost
16.5%Accuracy
33%Accuracy
33%Endurance Cost
33%Accuracy
33%Endurance Cost
Tertiary None None None None None 33%Sleep Duration 33%Confusion Duration None 33%Fear Duration
33%Confusion Duration
33%Sleep Duration
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Tiers 1 and 2 of the original Alpha abilities were added with Issue 19: Cardiac, Musculature, Nerve, and Spiritual.
  • Tiers 3 and 4 of the originals were added with Issue 19.5.
  • An additional four abilities were released with Issue 21.5: Agility, Intuition, Resilient, and Vigor.

External Links