Controller: Difference between revisions

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{{Issue21}}
{{TOCleft}}
{{TOCleft}}
{{Infobox_AT
{{Infobox_AT
|image=[[File:Archetypeicon_controller.png]]
|image=[[File:Archetypeicon_controller.png]]
|alignment=hero
|pri=Control
|pri=Control
|sec=Buff
|sec=Buff
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|hp_base=1017.4
|hp_base=1017.4
|hp_max=1606.4
|hp_max=1606.4
|pri_sets=8
|pri_sets=9
|sec_sets=9
|sec_sets=12
|anc_sets=5
|anc_sets=9
|dam_melee=0.550
|dam_melee=0.550
|dam_range=0.550
|dam_range=0.550
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'''Secondary''': Buff<br />
'''Secondary''': Buff<br />


The Controller has Low Hit Points and Low Damage.
{{ATStats|survive=4|melee=2|ranged=3|control=10|support=7|pets=5}}


== Power Sets ==
== Power Sets ==
=== Primary Power Sets ===
=== Primary Power Sets ===
*A Controller's primary power sets are designed specifically for control. They are:<div style="width:50%">{{columns|2|{{#dpl:
*A Controller's primary power sets are designed specifically for control. They are:
category=Controller Primary|
<ul style="width:50%">{{Category Listing|Controller Primary}}</ul>
allowcachedresults=true |
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
&#42; Electric Control requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]].


=== Secondary Power Sets ===
=== Secondary Power Sets ===
*A Controller's secondary power sets are designed for buffing or debuffing. They are:<div style="width:50%">{{columns|2|{{#dpl:
*A Controller's secondary power sets are designed for buffing or debuffing. They are:
category=Controller Secondary|
<ul style="width:50%">{{Category Listing|Controller Secondary}}</ul>
allowcachedresults=true |
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>


=== Ancillary Power Pools ===
=== Ancillary Power Pools ===
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* [[Mu Mastery#Controller / Dominator|Mu Mastery]]
* [[Mu Mastery#Controller / Dominator|Mu Mastery]]
* [[Soul Mastery#Controller / Dominator|Soul Mastery]]
* [[Soul Mastery#Controller / Dominator|Soul Mastery]]
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>


=== Inherent Power ===
=== Inherent Power ===
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* Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in [[Issue 3]].  
* Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in [[Issue 3]].  
* Sonic Resonance and Trick Arrow were added to the game in [[Issue 5]].
* Sonic Resonance and Trick Arrow were added to the game in [[Issue 5]].
* Plant Control and Thermal Radiation were [[Powerset Proliferation|proliferated]] to Controllers in [[Issue 12]].
* Plant Control and Thermal Radiation were [[Power Set Proliferation|proliferated]] to Controllers in [[Issue 12]].
* Cold Domination was proliferated to Controllers in [[Issue 16]].
* Cold Domination was proliferated to Controllers in [[Issue 16]].
* Electric Control was added to the game with [[Going Rogue]].
* Electric Control was added to the game with [[Going Rogue]].
* The [[Patron Power Pools]] were made available to Controllers in [[Issue 18]].
* The [[Patron Power Pools]] were made available to Controllers in [[Issue 18]].
* Poison was proliferated to Controllers in [[Issue 21]].
* With [[Issue 21]], access to Controllers required [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]]. Controllers became freely available to play again after [[Sunset]].
* Poison was proliferated to Controllers in Issue 21.


== See Also ==
== See Also ==
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== External Links ==
== External Links ==
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Heroes site
* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file



Latest revision as of 17:30, 2 October 2021

Controller
Archetypeicon controller.png
Primary Control
Secondary Buff
Inherent Containment
Base HP 1017.4
Max HP 1606.4
Primary Sets 9
Secondary Sets 12
Epic Power Pools 9
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.550 0.550
Defense Buff 0.090 0.075
Damage Buff 0.080 0.100
Max HP Buff 0.080 0.100
ToHit Buff 0.080 0.100
Defense Debuff 0.100 0.100
Damage Debuff 0.100 0.100
ToHit Debuff 0.100 0.100
EndMod 1.100 1.100
Fear 1.863 1.863
Heal Other 117.799 117.799
Heal Self 101.735
Immobilize 1.863 1.863
Knockback 2.077 2.077
Damage Resist 0.100 0.075
Sleep 1.863 1.863
Slow 1.250 1.250
Stun 1.863 1.863
Taunt 1.030 1.030
Threat Level 1.0 1.0
Limits (at level 50) 
 MaxMin
Damage Resistance 75% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 175% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 750% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1260.6 ft 0 ft
Range 500% 25%
v  d  e


Overview

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.

The Controller's power sets are:

Primary: Control
Secondary: Buff

Controller Stats
Survivability       4              
Melee Damage 2    
Ranged Damage 3    
Crowd Control 10  
Support 7    
Pets 5    

Power Sets

Primary Power Sets

  • A Controller's primary power sets are designed specifically for control. They are:

Secondary Power Sets

  • A Controller's secondary power sets are designed for buffing or debuffing. They are:

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Controllers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
  • Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
  • Sonic Resonance and Trick Arrow were added to the game in Issue 5.
  • Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
  • Cold Domination was proliferated to Controllers in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Patron Power Pools were made available to Controllers in Issue 18.
  • With Issue 21, access to Controllers required VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program. Controllers became freely available to play again after Sunset.
  • Poison was proliferated to Controllers in Issue 21.

See Also

External Links