Empathy

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Overview

Empathy is a standard power set that is a primary set for Defenders and a secondary set for Controllers.

"Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched."

Power Table

The Empathy power set is available as a primary set for Defenders and as a secondary set for Controllers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Healing Aura 1 1 PBAoE, Team Heal
Heal Other 1 2 Ranged, Ally Heal
Absorb Pain 2 4 Ranged, Ally Strong Heal, Self Moderate DMG(Special)
Resurrect 6 10 Close, Ally Rez
Clear Mind 8 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Fortitude 12 20 Ranged, Ally +DEF(All), +DMG, +To-Hit
Recovery Aura 18 28 PBAoE, Team +Recovery
Regeneration Aura 26 35 PBAoE, Team +Regen
Adrenalin Boost 32 38 Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)

Powers

Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny Endurance cost, but it requires you to sacrifice some of your Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge Slow
Minimum Level 4 (Controller)
2 (Defender)
Effects Ranged
Ally Strong Heal
Self Moderate Damage(Special)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Adrenalin Boost

Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level 38 (Controller)
32 (Defender)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Clear Mind

Frees an ally from any Disorient, Hold, Sleep, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.

Recharge Fast
Minimum Level 16 (Controller)
8 (Defender)
Effects Ranged
Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Fortitude

Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.

Recharge Long
Minimum Level 20 (Controller)
12 (Defender)
Effects Ranged
Ally +Defense(All), +Damage, +To-Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level 2 (Controller)
1 (Defender)
Effects Ranged
Ally Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Healing Aura

Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level 1 (Controller)
1 (Defender)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Recovery Aura

The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level 28 (Controller)
18 (Defender)
Effects Point Blank Area of Effect
Team +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level 35 (Controller)
26 (Defender)
Effects Point Blank Area of Effect
Team +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Resurrect

Resurrects a fallen ally with full Hit Points and Endurance. The Resurrected target is left protected from XP Debt for 90 seconds.

Recharge Very Long
Minimum Level 10 (Controller)
6 (Defender)
Effects Close
Ally Resurrect
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

    This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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