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V archetypeicon brute.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 16
Secondary Sets 10
Epic Power Pools 8
Modifiers (at level 50) 
Damage Scale 0.750 0.500
Defense Buff 0.075 0.065
Damage Buff 0.100 0.070
Max HP Buff 0.100 0.070
ToHit Buff 0.100 0.070
Defense Debuff 0.075 0.070
Damage Debuff 0.075 0.070
ToHit Debuff 0.075 0.070
EndMod 1.000 1.000
Fear 1.490 1.490
Heal Other 96.381 96.381
Heal Self 149.926
Immobilize 1.192 1.192
Knockback 2.596 2.596
Damage Resist 0.075 0.065
Sleep 1.192 1.192
Slow 0.800 0.800
Stun 1.192 1.192
Taunt 2.050 2.050
Threat Level 4.0 4.0
Limits (at level 50) 
Damage Resistance 90% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 775% 10%
Defense 225.05% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2500% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
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Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.

The Brute's power sets are:

Primary: Melee
Secondary: Defense

Brute Stats
Survivability               8      
Melee Damage 9    
Ranged Damage 2    
Crowd Control 5    
Support 2    
Pets 2    

Power Sets

Primary Power Sets

  • A Brute's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

  • A Brute's secondary power sets are designed for defense. They are:

* Bio Armor requires purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.


Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Brutes were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Claws was proliferated to Brutes in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in Issue 18.
  • The Ancillary Power Pools became available to Brutes in Issue 18.
  • Katana, Broad Sword, and Regeneration were proliferated to Brutes in Issue 21.
  • Street Justice was added to the game on October 4, 2011.
  • Titan Weapons was added to the game on December 6, 2011.
  • Staff Fighting was added to the game on April 17, 2012.

See Also

External Links