From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
Archetypeicon blaster.png
Primary Ranged
Secondary Support
Inherent Defiance
Base HP 1204.8
Max HP 1606.4
Primary Sets 12
Secondary Sets 7
Epic Power Pools 9
Modifiers (at level 50) 
Damage Scale 1.000 1.125
Defense Buff 0.070 0.065
Damage Buff 0.125 0.125
Max HP Buff 0.070 0.100
ToHit Buff 0.075 0.070
Defense Debuff 0.070 0.070
Damage Debuff 0.070 0.070
ToHit Debuff 0.070 0.070
EndMod 1.000 1.000
Fear 1.192 1.192
Heal Other 96.381 96.381
Heal Self 120.476
Immobilize 1.192 1.192
Knockback 2.077 1.662
Damage Resist 0.070 0.065
Sleep 1.192 1.192
Slow 1.000 1.000
Stun 1.192 1.192
Taunt 1.030 1.030
Threat Level 0.5 0.5
Limits (at level 50) 
Damage Resistance 75% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 500% 10%
Defense 175% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
v  d  e


The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But the Blaster must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!

The Blaster's power sets are:

Primary: Ranged
Secondary: Support

Blaster Stats
Survivability       4              
Melee Damage 8    
Ranged Damage 10  
Crowd Control 4    
Support 2    
Pets 2    

Power Sets

Primary Power Sets

  • A Blaster's primary power sets are designed specifically for ranged attacks. They are:

Secondary Power Sets

  • A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power


Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Blasters have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Assault Rifle, Electrical Blast, Energy Blast, Fire Blast, and Ice Blast. Their original secondary powersets were Devices, Electricity Manipulation, Energy Manipulation, Fire Manipulation, and Ice Manipulation.
  • Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
  • Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
  • Also in Issue 5, the Blaster inherent power Defiance was introduced to address some datamining concerns regarding Blasters being defeated just before they dispatch their enemies. The power granted the Blaster a ToHit and Damage buff that grew as the Blaster's hit points decreased.
  • Defiance was later changed to a new setup. Now, Blaster Primary and Secondary powers that are available at level 1 can be used even while mezzed, and most powers give the Blaster a temporary damage buff.
  • Psychic Blast and Mental Manipulation were proliferated to Blasters in Issue 12.
  • Radiation Blast was proliferated to Blasters in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
  • The Patron Power Pools were made available to Blasters in Issue 18.
  • Dark Blast was proliferated to Blasters in Issue 21.
  • Beam Rifle and Darkness Manipulation (a combination of Dark Melee and other darkness powers) were added to the game in Issue 21.

See Also

External Links