Munitions Mastery

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Overview

Your mastery of weapons and Munitions gives you access to uncommon munitions and equipment. Munitions Mastery is one of the Ancillary Power Pools available to Blasters and Guardians.

Power Tables

The following table shows which powers are available and at what level:

Blaster

Power Level Effect
MunitionsMastery BodyArmor.png Body Armor 35 Auto: Self +Res(Smash, Lethal)
MunitionsMastery CryoFreezeRay.png Cryo Freeze Ray 35 Ranged, Minor DMG(Cold), Foe Hold
MunitionsMastery SleepGrenade.png Sleep Grenade 41 Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep
MunitionsMastery Surveillance.png Surveillance 41 Ranged, Foe -Res(All), -DEF(All)
MunitionsMastery LRMRocket.png LRM Rocket 44 Sniper (Targeted AoE), Superior DMG(Smash, Lethal), Foe Knockback

Guardian

Power Level Effect
GuardianMunitionsMastery TaserJolt.png Taser Jolt 35 Melee, High DMG (Energy), Foe Disorient
GuardianMunitionsMastery AttackMunitions.png Attack Munitions 35 Ranged (Targeted AoE), Moderate DMG (Lethal/Smash OR Lethal), Knockback, Special
GuardianMunitionsMastery SuperiorConditioning.png Superior Conditioning 41 Auto: Self +Endurance
GuardianMunitionsMastery TargetingDrone.png Targeting Drone 41 Toggle: Self +To Hit, +Perception, Res(DeBuff To Hit)
GuardianMunitionsMastery Surveillance.png Surveillance 44 Ranged, Foe -DEF, -RES (All)

Powers

The following are powers in the Munitions Mastery powerset.

GuardianMunitionsMastery AttackMunitions.png Attack Munitions

You have access to a variety of munitions to blast groups of foes. By default this power will throw a hand grenade at your foes, dealing moderate Smashing and Lethal damage to all foes within the blast radius and potentially knocking them back. If you are trained in Military Assault, this power will instead fire the grenade from under the barrel of your Assault Rifle. If you are trained in Gun Fu, when using this power you will instead use specialized ammo and your training to fire an arcing Bullet Rain from your pistols, dealing moderate Lethal damage to all foes in the attack's radius and possibly knocking them back.

Damage Moderate (Lethal/Smashing)
Recharge Slow
Minimum Level Archetypeicon guardian.png 35 (Guardian)
Effects Ranged (Targeted Area of Effect)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

MunitionsMastery BodyArmor.png Body Armor

You have Body Armor that will reduce all smashing and lethal damage. This power is always on, and costs no endurance.

Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Auto: Self +Resistance(Smashing, Lethal)
Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

MunitionsMastery CryoFreezeRay.png Cryo Freeze Ray

Although this weapon deals very little damage, the Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while.

Damage Minor (Cold)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

MunitionsMastery LRMRocket.png LRM Rocket

The LRM Rocket is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. You must be level 44 and have two other Munitions Mastery Powers before selecting this power.

Damage Superior (Smashing/Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Sniper (Targeted Area of Effect)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

MunitionsMastery SleepGrenade.png Sleep Grenade

Launches a Sleep Grenade at long range from beneath the barrel of your Assault Rifle. This small blast does minor smashing damage but affects all foes within the blast radius, and can knock them back. You must be level 41 and have Body Armor or Cryo Freeze Ray before selecting this power.

Damage Minor (Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged (Targeted Aarea of Effect)
Foe Sleep
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Sleep Duration.png Sleep

GuardianMunitionsMastery SuperiorConditioning.png Superior Conditioning

Your Superior Condition has increased your maximum endurance by 5%. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.

Minimum Level Archetypeicon guardian.png 41 (Guardian)
Effects Auto
Self +5 Endurance
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
Set Categories IO Endurance Modification.png Endurance Modification

GuardianMunitionsMastery Surveillance.png Surveillance

When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your teammates, you effectively reduce their defense and resistance to damage.

Recharge Slow
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Archetypeicon guardian.png 44 (Guardian)
Effects Ranged
Foe -Resistance(All), -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Universal Debuff.png Universal Debuff

GuardianMunitionsMastery TargetingDrone.png Targeting Drone

When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. Targeting Drone is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active Targeting Drone drains endurance. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.

Recharge Slow
Minimum Level Archetypeicon guardian.png 41 (Guardian)
Effects Toggle: Self +Resistance(-To-Hit), +To-Hit, +Perception
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

GuardianMunitionsMastery TaserJolt.png Taser Jolt

Blasts the target with a high-voltage discharge from a powerful handheld stun gun. This melee attack deals high Energy damage and will Disorient most opponents.

Damage High (Energy)
Recharge Long
Minimum Level Archetypeicon guardian.png 35 (Guardian)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links