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This article is about the archetype. For the badge, see Corrupter Badge.
V archetypeicon corruptor.png
Primary Ranged
Secondary Buff/Debuff
Inherent Scourge
Base HP 1070.9
Max HP 1606.4
Primary Sets 12
Secondary Sets 12
Epic Power Pools 8
Modifiers (at level 50) 
Damage Scale 0.750 0.750
Defense Buff 0.085 0.750
Damage Buff 0.085 0.100
Max HP Buff 0.070 0.100
ToHit Buff 0.085 0.100
Defense Debuff 0.075 0.100
Damage Debuff 0.075 0.100
ToHit Debuff 0.075 0.100
EndMod 1.000 1.100
Fear 1.192 1.192
Heal Other 96.381 117.799
Heal Self 107.090
Immobilize 1.192 1.192
Knockback 2.077 1.662
Damage Resist 0.075 0.075
Sleep 1.192 1.192
Slow 1.000 1.000
Stun 1.192 1.118
Taunt 1.030 1.030
Threat Level 1.0 1.0
Limits (at level 50) 
Damage Resistance 75% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 500% 10%
Defense 175% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
v  d  e


Corrupters twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your scourge ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.

The Corruptor's power sets are:

Primary: Ranged
Secondary: Buff

Corruptor Stats
Survivability       4              
Melee Damage 2    
Ranged Damage 7    
Crowd Control 4    
Support 8    
Pets 2    

Power Sets

Primary Power Sets

  • A Corruptor's primary power sets are designed for ranged attacks. They are:

Secondary Power Sets

  • A Corruptor's secondary power sets are designed for buffing or debuffing. They are:

* Nature Affinity requires purchase on the Paragon Market.
* Time Manipulation requires VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power


Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Corruptors were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Electrical Blast and Storm Summoning were proliferated to Corruptors in Issue 12.
  • Pain Domination was added to the game in Issue 13.
  • Archery and Trick Arrow were proliferated to Corruptors in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
  • The Ancillary Power Pools became available to Corruptors in Issue 18.
  • Psychic Blast and Poison were proliferated to Corruptors in Issue 21.
  • Beam Rifle and Time Manipulation were added to the game in Issue 21.

See Also

External Links