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{{TOCleft}}
{{Infobox_AT
|image=[[File:v_archetypeicon_dominator.png]]
|pri=Control
|sec=Assault
|inherent=[[Inherent Powers#Domination|Domination]]
|hp_base=1017.4
|hp_max=1606.4
|pri_sets=8
|sec_sets=8
|anc_sets=8
|dam_melee=1.050
|dam_range=0.950
|buff_def_melee=0.085
|buff_dam_melee=0.085
|buff_hpmax_melee=0.070
|buff_tohit_melee=0.085
|debuff_def_melee=0.100
|debuff_dam_melee=0.100
|debuff_tohit_melee=0.100
|endmod_melee=1.100
|fear_melee=1.490
|heal_melee=117.799
|healself_melee=101.735
|immob_melee=1.490
|kb_melee=2.077
|res_melee=0.085
|sleep_melee=1.490
|slow_melee=1.000
|stun_melee=1.490
|taunt_melee=1.030
|threat_melee=1.0
|buff_def_range=0.075
|buff_dam_range=0.075
|buff_hpmax_range=0.100
|buff_tohit_range=0.075
|debuff_def_range=0.075
|debuff_dam_range=0.075
|debuff_tohit_range=0.075
|endmod_range=1.000
|fear_range=1.490
|heal_range=107.090
|immob_range=1.490
|kb_range=2.077
|res_range=0.075
|sleep_range=1.490
|slow_range=1.000
|stun_range=1.490
|taunt_range=1.030
|threat_range=1.0
|dam_res_max=75%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=175%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=750%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
As a '''Dominator''', you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, with devastating effectiveness. Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of [[Inherent_Powers#Domination|Domination]]. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.
[[Image:v_archetypeicon_dominator.png|left]]
Wielding a vast array of devastating powers, '''Dominators''' are a complex class. You excel at forcing foes to bend to your will.  You can lock your enemies to one spot, render them unconscious, or even turn them against their allies.  But you do far more than control the battle; you truly dominate by dealing damage while you hold or immobilize those around you.  You are a fairly effective solo class though you lack defenses and have no mez protection. For this reason, you are particularly fearsome when paired up with a corruptor to buff you or a stalker to strike down your dominated targets.  When an entire group can take advantage of the foes you've locked down, your controlling powers will really shine.
 
The special power Domination makes you welcome in any group.  Each time you attack your enemies you build up Domination. Once your Domination bar is full you can unlock this power, increasing your base damage by 75% while allowing you to control even the most resistant foes.  When Domination is activated, your longer and more powerful holds can turn the tides of an otherwise hopeless battle.


The Dominator's power sets are:
The Dominator's power sets are:


'''Primary''': Control<br>
'''Primary''': Control<br />
'''Secondary''': Assault
'''Secondary''': Assault


The Dominator has Low Hit Points and Medium Damage.
{{ATStats|survive=3|melee=6|ranged=6|control=10|support=2|pets=5}}


== Power Sets ==
== Power Sets ==
=== Primary Power Sets ===
=== Primary Power Sets ===
 
*A Dominator's primary power sets are designed for controlling enemies.  They are:
A Dominator's primary power sets are designed for controlling enemies.  They are:
<ul style="width:50%">{{Category Listing|Dominator_Primary}}</ul>
 
* [[Fire Control]]
* [[Gravity Control]]
* [[Ice Control]]
* [[Mind Control]]
* [[Plant Control]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
*A Dominator's secondary power sets are designed for assault.  They are:
<ul style="width:50%">{{Category Listing|Dominator Secondary}}</ul>


A Dominator's secondary power sets are designed for assault.  They are:
=== Ancillary Power Pools ===
 
* [[Fire Mastery#Dominator|Fire Mastery]]
* [[Energy Assault]]
* [[Ice Mastery#Dominator|Ice Mastery]]
* [[Fiery Assault]]
* [[Primal Forces Mastery#Dominator|Primal Forces Mastery]]
* [[Icy Assault]]
* [[Psionic Mastery#Dominator|Psionic Mastery]]
* [[Psionic Assault]]
* [[Thorny Assault]]


=== Patron Power Pools ===
=== Patron Power Pools ===
* [[Leviathan Mastery#Controller / Dominator|Leviathan Mastery]]
* [[Mace Mastery#Controller / Dominator|Mace Mastery]]
* [[Mu Mastery#Controller / Dominator|Mu Mastery]]
* [[Soul Mastery#Controller / Dominator|Soul Mastery]]
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>


* [[Leviathan Mastery]]
=== Inherent Power ===
* [[Mace Mastery]]
* [[Inherent Powers#Domination|Domination]]
* [[Mu Mastery]]
* [[Soul Mastery]]


== Strategies ==
== Historical ==
{{Historical|type=section|reason=change}}


== Notes ==
* Dominators were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Fire Control, Gravity Control, Ice Control, Mind Control, and Plant Control. Their original secondary powersets were Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, and Thorny Assault.
* Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
* Earth Control was [[Power Set Proliferation|proliferated]] to Dominators in [[Issue 12]].
* Electricity Assault was added to the game in [[Issue 12]].
* The Dominator was revised in [[Issue 15]]. The inherent power [[Inherent Powers#Domination|Domination]] lost its damage buff and the buff was moved directly into the archetype's [[Damage#Damage Scale|Damage Scale]] instead. All Dominator secondary Power Sets were adjusted according at the same time to be more equalized.
* Earth Assault was added to the game in [[Issue 16]].
* Electric Control was added to the game with [[Going Rogue]].
* The [[Ancillary Power Pools]] became available to Dominators in [[Issue 18]].
* Darkness Control and Dark Assault were added to the game with [[Issue 22]].
* Water Control and Kinetic Assault were added to the game in [[Rebirth Issue 2]].
* Ninja Assault and Military Assault were proliferated in [[Rebirth Issue 5]].


*As of 8-1-06, Domination now has additional benefits.  You can trigger Domination while under status effects, this works like a break free inspiration.  While Domination is active you have a some level of resistance to all status effects.
== See Also ==
* [[Archetypes]]
* [[Dominator Strategy]]


== External Links ==
== External Links ==
* [http://www.alteredgamer.com/city-of-heroes/7715-coh-city-of-villains-guide-to-the-dominator-archetype/ Summary and Analysis of Dominator Powersets]
* [http://web.archive.org/web/20121025125339/http://na.cityofheroes.com/en/game_info/archetypes/villain_archetypes.php Archetypes documentation] on official City of Villains site
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Villains Manual] as a PDF file


* [http://www.cityofvillains.com/gameinfo/archetypes.html Archetypes documentation] on official City of Villains site
{{Navbox Archetypes}}
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Villains Manual] as a PDF file


[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Patch Watchlist]]

Latest revision as of 17:45, 13 April 2024

Dominator
V archetypeicon dominator.png
Primary Control
Secondary Assault
Inherent Domination
Base HP 1017.4
Max HP 1606.4
Primary Sets 8
Secondary Sets 8
Epic Power Pools 8
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 1.050 0.950
Defense Buff 0.085 0.075
Damage Buff 0.085 0.075
Max HP Buff 0.070 0.100
ToHit Buff 0.085 0.075
Defense Debuff 0.100 0.075
Damage Debuff 0.100 0.075
ToHit Debuff 0.100 0.075
EndMod 1.100 1.000
Fear 1.490 1.490
Heal Other 117.799 107.090
Heal Self 101.735
Immobilize 1.490 1.490
Knockback 2.077 2.077
Damage Resist 0.085 0.075
Sleep 1.490 1.490
Slow 1.000 1.000
Stun 1.490 1.490
Taunt 1.030 1.030
Threat Level 1.0 1.0
Limits (at level 50) 
 MaxMin
Damage Resistance 75% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 175% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 750% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
v  d  e


Overview

As a Dominator, you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, with devastating effectiveness. Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.

The Dominator's power sets are:

Primary: Control
Secondary: Assault

Dominator Stats
Survivability     3                
Melee Damage 6    
Ranged Damage 6    
Crowd Control 10  
Support 2    
Pets 5    

Power Sets

Primary Power Sets

  • A Dominator's primary power sets are designed for controlling enemies. They are:

Secondary Power Sets

  • A Dominator's secondary power sets are designed for assault. They are:

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Dominators were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Fire Control, Gravity Control, Ice Control, Mind Control, and Plant Control. Their original secondary powersets were Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, and Thorny Assault.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Earth Control was proliferated to Dominators in Issue 12.
  • Electricity Assault was added to the game in Issue 12.
  • The Dominator was revised in Issue 15. The inherent power Domination lost its damage buff and the buff was moved directly into the archetype's Damage Scale instead. All Dominator secondary Power Sets were adjusted according at the same time to be more equalized.
  • Earth Assault was added to the game in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Ancillary Power Pools became available to Dominators in Issue 18.
  • Darkness Control and Dark Assault were added to the game with Issue 22.
  • Water Control and Kinetic Assault were added to the game in Rebirth Issue 2.
  • Ninja Assault and Military Assault were proliferated in Rebirth Issue 5.

See Also

External Links