List of Powers that use Confuse
From City of Heroes: Rebirth - Wiki
Jump to navigationJump to search
Overview
Below is a list that utilizes the confuse mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Confusion
Arctic Air Toggle, PBAoE Confuse (Mag 3) This power is available to Controllers and Dominators through the Ice Control primary power set. |
Aura of Confusion Melee, PBAoE Confuse (Mag 3) This power is available to Arachnos Widows who have undertaken the Fortunata path. |
Blinding Powder Ranged (Cone), Confuse (Mag 2) This power is available to Stalkers from the Ninjitsu power set, as well as to Ninjas Masterminds' Jounin after their Kuji In Zen upgrade. |
Confuse Ranged, Target Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Confuse Ranged, Target Confuse (Mag 3) This power is available to Arachnos Widows who have undertaken the Fortunata path. |
Deceive Ranged, Target Confuse (Mag 3) This power is available to Controllers through the Illusion Control primary power set. |
Mass Confusion Ranged Targeted AoE, Foe Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Seeds of Confusion Ranged (Cone), Confuse (Mag 3) This power is available to Controllers and Dominators through the Plant Control primary power set. |
World of Confusion Toggle, PBAoE Confuse (Mag 2), Minor Psionic Damage This power is available to Blasters through the Mental Manipulation secondary power set. |
World of Confusion Toggle, PBAoE Confuse (Mag 2), Minor Psionic Damage This power is available to Controllers through the Psionic Mastery ancillary pool. |
World of Confusion Toggle, PBAoE Confuse (Mag 2), Minor Psionic Damage This power is available to Defenders through the Psychic Mastery ancillary pool. |
Powers Against Confuse
Protecting Self
Active Defense Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff) Part of the Shield Defense power set available to Scrappers, Tankers, and Brutes. |
Bane Spider Armor Upgrade Auto, Self: +Resistance (All Damage) +Max HP +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize) Part of the Bane Spider Training power set available to Arachnos Soldiers. |
Black Dwarf Toggle: Shapeshift, +Resistance(All but Psionic) +Status Protection +Endurance Reduction Part of the Umbral Aura power set available to Warshades. |
Crab Spider Armor Upgrade Auto, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize) Part of the Crab Spider Training power set available to Arachnos Soldiers. |
Focused Fighting Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) Part of the Super Reflexes power set available to Scrappers, Brutes, and Stalkers. |
Indomitable Will Toggle: Self +DEF(Psionic), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback) Part of the Willpower power set available to Scrappers, Tankers, Brutes, and Stalkers. |
Indomitable Will Toggle, Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics) Part of the Teamwork power set available to Arachnos Widows. |
Indomitable Will Self +Res (Disorient, Hold, Sleep, Fear), +DEF (Psionics) Part of the Psionic Mastery ancillary power pool available to Controllers. |
Kuji-In Rin Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear) Part of the Ninjitsu power set available to Stalkers. |
Minerals Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception Part of the Stone Armor power set available to Tankers and Brutes. |
Steamy Mist Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse) Part of the Storm Summoning power set available to Controllers, Defenders, Corruptors, and Masterminds. |
Tactical Training: Leadership Toggle PBAoE, Team: +ToHit +Perception +Resistance (Confuse, Terrorize) Part of the Training and Gadgets power set available to Arachnos Soldiers. |
Tactical Training: Leadership Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception Part of the Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Fortunata Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Widow Teamwork power set available to Arachnos Widows. |
White Dwarf Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery Part of the Luminous Aura power set available to Peacebringers. |
Wolf Spider Armor Auto, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize) Part of the Training and Gadgets power set available to Arachnos Soldiers. |
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Protecting Ally
Antidote Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD) Part of the Poison power set available to Masterminds. |
Clarity Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception Part of the Sonic Resonance power set available to Controllers, Defenders, and Corruptors. |
Clear Mind Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception Part of the Empathy power set available to Controllers and Defenders. |
Enforced Morale Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special) Part of the Pain Domination power set available to Corruptors and Masterminds . |
Steamy Mist Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse) Part of the Storm Summoning power set available to Controllers, Defenders, Corruptors, and Masterminds. |
Tactical Training: Leadership Toggle PBAoE, Team: +ToHit +Perception +Resistance (Confuse, Terrorize) Part of the Training and Gadgets power set available to Arachnos Soldiers. |
Tactical Training: Leadership Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception Part of the Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Fortunata Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Widow Teamwork power set available to Arachnos Widows. |
Thaw Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow) Part of the Thermal Radiation power set available to Controllers, Corruptors, and Masterminds. |
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Inspirations Against Confuse
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
|