Reconnaissance Officer: Difference between revisions
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'''Hostiles Strength''': Levels 2 through 10 ([[Abandoned Sewer Network|Abandoned Sewers]] Levels 35 through 40)<br /> | '''Hostiles Strength''': Levels 2 through 10 ([[Abandoned Sewer Network|Abandoned Sewers]] Levels 35 through 40)<br /> | ||
'''Suggested Squad Parameters''': 5 to 8-person teams <br /> | '''Suggested Squad Parameters''': 5 to 8-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Underworld'' | *''Underworld'' | ||
:This is the hub of the sewers | :This is the hub of the sewers | ||
*''[[Hydra (Archvillain)|Hydra Monster]]'' | *''[[Hydra (Archvillain)|Hydra Monster]]'' | ||
:Speak to [[Mairenn MacGregor]] outside the [[Atlas Park]] Sewer entrance for more information about joining a [[Abandoned Sewers Trial|Task Force]] to battle this high-level threat | :Speak to [[Mairenn MacGregor]] outside the [[Atlas Park]] Sewer entrance for more information about joining a [[Abandoned Sewers Trial|Task Force]] to battle this high-level threat. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Circle of Thorns]] (Abandoned) | *[[Circle of Thorns]] (Abandoned) | ||
*[[Hellions]] | *[[Hellions]] | ||
*[[Hydra]] | *[[Hydra]] | ||
*[[The Lost]] | *[[The Lost]] | ||
*[[Rikti]] (Abandoned Sewers) | *[[Rikti]] (Abandoned Sewers) | ||
*[[Trolls]] | *[[Trolls]] | ||
'''Amenities''': | '''Amenities''': | ||
*None | *None | ||
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See my report for more information. It should give you an idea what to expect:<br /> | See my report for more information. It should give you an idea what to expect:<br /> | ||
'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
}} | {{clr}}}} | ||
==== The Sewer Network (Skyway City Entrance)==== | ==== The Sewer Network (Skyway City Entrance)==== | ||
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'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park entrance.'' | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
}} | {{clr}}}} | ||
==== The Sewer Network (Steel Canyon Entrance)==== | ==== The Sewer Network (Steel Canyon Entrance)==== | ||
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'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park entrance.'' | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
}} | {{clr}}}} | ||
==== The Sewer Network (Boomtown Entrance)==== | ==== The Sewer Network (Boomtown Entrance)==== | ||
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'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park entrance.'' | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
}} | {{clr}}}} | ||
==== The Hollows (Atlas Park Entrance) ==== | ==== The Hollows (Atlas Park Entrance) ==== | ||
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'''Hostiles Strength''': Levels 5 through 15 <br /> | '''Hostiles Strength''': Levels 5 through 15 <br /> | ||
'''Suggested Squad Parameters''': 1 to 5-person teams <br /> | '''Suggested Squad Parameters''': 1 to 5-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''"[[Minions of Igneous|Rock Men]]"'' | *''"[[Minions of Igneous|Rock Men]]"'' | ||
:It is believed that these cave guardians are connected to the [[Devouring Earth]] in some way. | :It is believed that these cave guardians are connected to the [[Devouring Earth]] in some way. | ||
*''[[Cavern of Transcendence Trial|Caverns of Transcendence]]'' | *''[[Cavern of Transcendence Trial|Caverns of Transcendence]]'' | ||
:[[Talshak the Mystic]] provides a Task Force to rescue [[David Wincott|David Wincott's]] [[Sam Wincott|child]], who has been taken to the deadly caverns. | :[[Talshak the Mystic]] provides a Task Force to rescue [[David Wincott|David Wincott's]] [[Sam Wincott|child]], who has been taken to the deadly caverns. | ||
*''"Grendel's Gulch"'' | *''"Grendel's Gulch"'' | ||
:This huge bowl-shaped indentation is littered with large packs of [[Trolls]] and [[Minions of Igneous|Rock Men]]. | :This huge bowl-shaped indentation is littered with large packs of [[Trolls]] and [[Minions of Igneous|Rock Men]]. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Circle of Thorns]] | *[[Circle of Thorns]] | ||
*[[Coralax]] | *[[Coralax]] | ||
*[[Hellions]] | *[[Hellions]] | ||
*[[Hydra|Hydra Men]] | *[[Hydra|Hydra Men]] | ||
*[[The Lost]] | *[[The Lost]] | ||
*[[Outcasts]] | *[[Outcasts]] | ||
*[[Trolls]] | *[[Trolls]] | ||
*[[Skulls]] | *[[Skulls]] | ||
*[[Tsoo]] | *[[Tsoo]] | ||
*[[Vahzilok]] | *[[Vahzilok]] | ||
'''Amenities''': | '''Amenities''': | ||
*Mobile Hospital | *Mobile Hospital | ||
*Trainer ([[Foreshadow]]) | *Trainer ([[Foreshadow]]) | ||
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'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park Entrance.'' | ''Same as Reconnaissance Officer at Atlas Park Entrance.'' | ||
}} | {{clr}}}} | ||
==== Perez Park (Atlas Park Entrance) ==== | ==== Perez Park (Atlas Park Entrance) ==== | ||
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'''Hostiles Strength''': Levels 7 through 14 <br /> | '''Hostiles Strength''': Levels 7 through 14 <br /> | ||
'''Suggested Squad Parameters''': 3 to 5-person teams <br /> | '''Suggested Squad Parameters''': 3 to 5-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''The Maze'' | *''The Maze'' | ||
:A huge cluster of trees and twisted roots, heavily populated by villains. | :A huge cluster of trees and twisted roots, heavily populated by villains. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Kraken]] | *[[Kraken]] | ||
*[[Circle of Thorns]] | *[[Circle of Thorns]] | ||
*[[Clockwork]] | *[[Clockwork]] | ||
*[[Hellions]] | *[[Hellions]] | ||
*[[Hydra|Hydra Men]] | *[[Hydra|Hydra Men]] | ||
*[[The Lost]] | *[[The Lost]] | ||
*[[Skulls]] | *[[Skulls]] | ||
*[[Vahzilok]] | *[[Vahzilok]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
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See my report for more information. It should give you an idea what to expect:<br /> | See my report for more information. It should give you an idea what to expect:<br /> | ||
'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park entrance.''}} | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
{{clr}}}} | |||
==== Perez Park (Steel Canyon Entrance) ==== | ==== Perez Park (Steel Canyon Entrance) ==== | ||
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See my report for more information. It should give you an idea what to expect:<br /> | See my report for more information. It should give you an idea what to expect:<br /> | ||
'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park entrance.''}} | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
{{clr}}}} | |||
==== Perez Park (Skyway City Entrance) ==== | ==== Perez Park (Skyway City Entrance) ==== | ||
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See my report for more information. It should give you an idea what to expect:<br /> | See my report for more information. It should give you an idea what to expect:<br /> | ||
'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
''Same as Reconnaissance Officer at Atlas Park entrance.''}} | ''Same as Reconnaissance Officer at Atlas Park entrance.'' | ||
{{clr}}}} | |||
==== Boomtown ==== | ==== Boomtown ==== | ||
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'''Hostiles Strength''': Levels 11 through 19 <br /> | '''Hostiles Strength''': Levels 11 through 19 <br /> | ||
'''Suggested Squad Parameters''': 3 to 5-person teams <br /> | '''Suggested Squad Parameters''': 3 to 5-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Rubble'' | *''Rubble'' | ||
:And lots of it. | :And lots of it. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Babbage]] (a wandering mostrosity created by the [[Clockwork]]) | *[[Babbage]] (a wandering mostrosity created by the [[Clockwork]]) | ||
*[[Clockwork]] | *[[Clockwork]] | ||
*[[Council]] | *[[Council]] | ||
*[[The Lost]] | *[[The Lost]] | ||
*[[Outcasts]] | *[[Outcasts]] | ||
*[[Trolls]] | *[[Trolls]] | ||
*[[Vahzilok]] | *[[Vahzilok]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
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'''Hostiles Strength''': Levels 23 through 29 <br /> | '''Hostiles Strength''': Levels 23 through 29 <br /> | ||
'''Suggested Squad Parameters''': 5 to 8-person teams <br /> | '''Suggested Squad Parameters''': 5 to 8-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Levels 20 - 29'' | *''Levels 20 - 29'' | ||
:See [[Jane Hallaway]] in [[Independence Port]] regarding forming a [[Terra Volta Respecification Trial|Task Force]] to keep [[Sky Raiders]] from stealing the fuel to sell on the [[Black Market]] or using it for more sinister purpose. | :See [[Jane Hallaway]] in [[Independence Port]] regarding forming a [[Terra Volta Respecification Trial|Task Force]] to keep [[Sky Raiders]] from stealing the fuel to sell on the [[Black Market]] or using it for more sinister purpose. | ||
*''Levels 30 - 39'' | *''Levels 30 - 39'' | ||
:See [[Captain James Harlan]] in [[Founders Falls]] regarding forming a [[Terra Volta Respecification Trial|Task Force]] to keep [[Freakshow]] from destroying the power plant. | :See [[Captain James Harlan]] in [[Founders Falls]] regarding forming a [[Terra Volta Respecification Trial|Task Force]] to keep [[Freakshow]] from destroying the power plant. | ||
*''Levels 40 - 50'' | *''Levels 40 - 50'' | ||
:Speak to Major Richard Flagg in [[Peregrine Island]] about locating the cipher for the new [[Rikti]] code. | :Speak to Major Richard Flagg in [[Peregrine Island]] about locating the cipher for the new [[Rikti]] code. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
*[[Freakshow]] | *[[Freakshow]] | ||
*[[The Lost]] | *[[The Lost]] | ||
*[[Sky Raiders]] | *[[Sky Raiders]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
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'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
'''*** Approved Use Only ***'''<br /> | '''*** Approved Use Only ***'''<br /> | ||
'''History''': [[Striga Isle]] is the location of the infamous Port Noble, a haven for assorted cutthroats and grey market traders. <br /> | '''History''': [[Striga Isle]] is the location of the infamous Port Noble, a haven for assorted cutthroats and grey market traders.<br /> | ||
'''Hostiles Strength''': Levels 20 through 29 <br /> | '''Hostiles Strength''': Levels 20 through 29 <br /> | ||
'''Suggested Squad Parameters''': 1 to 5-person teams <br /> | '''Suggested Squad Parameters''': 1 to 5-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Wolf's Throat'' | *''Wolf's Throat'' | ||
:A tunnel that spans Mount Richardson to The Maw. | :A tunnel that spans Mount Richardson to The Maw. | ||
*''The [[Council]] Base'' | *''The [[Council]] Base'' | ||
:Located on Mount Richardson, a huge heavily manned military structure. | :Located on Mount Richardson, a huge heavily manned military structure. | ||
*''The Volcano'' | *''The Volcano'' | ||
:See [[Ernesto Hess]] about joining a [[Ernesto Hess Task Force|Task Force]] to find out what's inside and how to stop it. | :See [[Ernesto Hess]] about joining a [[Ernesto Hess Task Force|Task Force]] to find out what's inside and how to stop it. | ||
*''Kheldian War'' | *''Kheldian War'' | ||
:See [[Moonfire]] about joining a [[Moonfire Task Force|Task Force]] to find out more. | :See [[Moonfire]] about joining a [[Moonfire Task Force|Task Force]] to find out more. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Banished Pantheon]] | *[[Banished Pantheon]] | ||
*[[Council]] | *[[Council]] | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
*[[Family|The Family]] | *[[Family|The Family]] | ||
*[[Sky Raiders]] | *[[Sky Raiders]] | ||
*[[Warriors|The Warriors]] | *[[Warriors|The Warriors]] | ||
'''Amenities''': | '''Amenities''': | ||
*[[Trainer]] ([[Ravenstorm]]) | *[[Trainer]] ([[Ravenstorm]]) | ||
*Stores (located in Port Noble and Mount Richardson)}} | *Stores (located in Port Noble and Mount Richardson)}} | ||
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'''*** Approved Use Only ***'''<br /> | '''*** Approved Use Only ***'''<br /> | ||
'''History''': Formerly known as Astoria, this is a place where crumbling magics hold a horrible dark god from the ancient world barely in check. As Mot's bonds loosen, his influence spreads, raising the dead and causing havoc and horror.<br /> | '''History''': Formerly known as Astoria, this is a place where crumbling magics hold a horrible dark god from the ancient world barely in check. As Mot's bonds loosen, his influence spreads, raising the dead and causing havoc and horror.<br /> | ||
'''Hostiles Strength''': Levels 21 through 29 <br /> | '''Hostiles Strength''': Levels 21 through 29<br /> | ||
'''Suggested Squad Parameters''': 3-person to 5-person teams <br /> | '''Suggested Squad Parameters''': 3-person to 5-person teams<br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Dense Fog'' | *''Dense Fog'' | ||
:The entire landscape is covered in such a heavy fog that it appears nearly twilight even during the day. | :The entire landscape is covered in such a heavy fog that it appears nearly twilight even during the day. | ||
*''Ghostly Citizens'' | *''Ghostly Citizens'' | ||
:Several citizens perished and their ghosts remain, walking the streets of Dark Astoria. Get too close and they disappear. | :Several citizens perished and their ghosts remain, walking the streets of Dark Astoria. Get too close and they disappear. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Adamastor]] | *[[Adamastor]] | ||
*[[Banished Pantheon]] | *[[Banished Pantheon]] | ||
*[[Circle of Thorns]] | *[[Circle of Thorns]] | ||
*[[Tsoo]] | *[[Tsoo]] | ||
'''Amenities''': | '''Amenities''': | ||
*St. Elegius Hospital}} | *St. Elegius Hospital}} | ||
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'''Hostiles Strength''': Levels 30 through 38 <br /> | '''Hostiles Strength''': Levels 30 through 38 <br /> | ||
'''Suggested Squad Parameters''': 3 to 5-person teams <br /> | '''Suggested Squad Parameters''': 3 to 5-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Carnival Town'' | *''Carnival Town'' | ||
:A [[Freakshow]] controlled stronghold utilizing debris and materials from the zone. | :A [[Freakshow]] controlled stronghold utilizing debris and materials from the zone. | ||
*''Epicenter'' | *''Epicenter'' | ||
:The center of the attack on the [[Crey]] labs, a huge dark scar in the ground. | :The center of the attack on the [[Crey]] labs, a huge dark scar in the ground. | ||
*''Closed SWAT entrance'' | *''Closed SWAT entrance'' | ||
:This SWAT entrance was closed down when the [[Rikti]] invaded for the second time. All access is controlled via DPO centers manned by The [[Vanguard]]. | :This SWAT entrance was closed down when the [[Rikti]] invaded for the second time. All access is controlled via DPO centers manned by The [[Vanguard]]. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Jurassik]] | *[[Jurassik]] | ||
*[[Crey]] | *[[Crey]] | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
*[[Freakshow]] | *[[Freakshow]] | ||
*[[Nemesis]] | *[[Nemesis]] | ||
*[[Rikti]] | *[[Rikti]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
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'''History''': This area, formerly known as Woodvale, was once a quiet and prosperous community. When [[Crey|Crey Industries]] moved in, the Devouring Earth soon followed and the city became a battleground as the Devouring Earth struggled to recreate its own version of Eden.<br /> | '''History''': This area, formerly known as Woodvale, was once a quiet and prosperous community. When [[Crey|Crey Industries]] moved in, the Devouring Earth soon followed and the city became a battleground as the Devouring Earth struggled to recreate its own version of Eden.<br /> | ||
'''Hostiles Strength''': Levels 31 through 40<br /> | '''Hostiles Strength''': Levels 31 through 40<br /> | ||
'''Suggested Squad Parameters''': 5 to 8-person teams <br /> | '''Suggested Squad Parameters''': 5 to 8-person teams<br /> | ||
'''Highlights''': <br /> | '''Highlights''':<br /> | ||
*''Captured Heroes'' | *''Captured Heroes'' | ||
:See [[Woodsman]] about a [[Eden Trial|Task Force]] to rescue the 'Prisoners of Eden'. | :See [[Woodsman]] about a [[Eden Trial|Task Force]] to rescue the 'Prisoners of Eden'. | ||
*''Hive Entrance'' | *''Hive Entrance'' | ||
:This is the only access route to [[The Hive]], where [[Hamidon]] can be found. | :This is the only access route to [[The Hive]], where [[Hamidon]] can be found. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Crey]] | *[[Crey]] | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
*[[Nemesis]] | *[[Nemesis]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
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'''Hostiles Strength''': Levels 40 through 47 <br /> | '''Hostiles Strength''': Levels 40 through 47 <br /> | ||
'''Suggested Squad Parameters''': 5 to 8-person teams <br /> | '''Suggested Squad Parameters''': 5 to 8-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''[[Firebase Zulu]]'' | *''[[Firebase Zulu]]'' | ||
:The main military installation and access point from Earth | :The main military installation and access point from Earth | ||
*''[[Cascade Archipelago]]'' | *''[[Cascade Archipelago]]'' | ||
:A series of islands that run more vertical rather than horizontal, home to the rare Kora Fruit | :A series of islands that run more vertical rather than horizontal, home to the rare Kora Fruit | ||
*''[[The Chantry]]'' | *''[[The Chantry]]'' | ||
:One of the stranger pockets within the Shadow Shard, the domain of another part of [[Rularuu the Ravager|Rularuu's]] consciousness that he found too troublesome to deal with: his [[Faathim the Kind|conscience]] | :One of the stranger pockets within the Shadow Shard, the domain of another part of [[Rularuu the Ravager|Rularuu's]] consciousness that he found too troublesome to deal with: his [[Faathim the Kind|conscience]] | ||
*''[[The Storm Palace]]'' | *''[[The Storm Palace]]'' | ||
:Home to [[Rularuu the Ravager|Rularuu the Crazed]], an expression of the real Rularuu's frustrations at his imprisonment | :Home to [[Rularuu the Ravager|Rularuu the Crazed]], an expression of the real Rularuu's frustrations at his imprisonment | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Soldiers of Rularuu|Brutes]] (absent from Zulu) | *[[Soldiers of Rularuu|Brutes]] (absent from Zulu) | ||
*[[Circle of Thorns]] (Cascade Archipelago} | *[[Circle of Thorns]] (Cascade Archipelago} | ||
*[[Crey]] (Firebase Zulu) | *[[Crey]] (Firebase Zulu) | ||
*[[Soldiers of Rularuu|Natterlings]] (Zulu and Cascade Archipelago) | *[[Soldiers of Rularuu|Natterlings]] (Zulu and Cascade Archipelago) | ||
*[[Nemesis]] (Zulu and Cascade Archipelago) | *[[Nemesis]] (Zulu and Cascade Archipelago) | ||
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*[[Soldiers of Rularuu|Storm Elementals]] (Storm Palace) | *[[Soldiers of Rularuu|Storm Elementals]] (Storm Palace) | ||
*[[Soldiers of Rularuu|Wisps]] (Cascade Archipelago and Storm Palace) | *[[Soldiers of Rularuu|Wisps]] (Cascade Archipelago and Storm Palace) | ||
'''Amenities''': | '''Amenities''': | ||
*Military Hospital on [[Firebase Zulu]] | *Military Hospital on [[Firebase Zulu]] | ||
*[[Gravity Geyser|Gravity Geysers]] to aid in transportation between islands | *[[Gravity Geyser|Gravity Geysers]] to aid in transportation between islands | ||
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'''Hostiles Strength''': Levels 45 through 50 <br /> | '''Hostiles Strength''': Levels 45 through 50 <br /> | ||
'''Suggested Squad Parameters''': 40 to 50-person teams <br /> | '''Suggested Squad Parameters''': 40 to 50-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Hamidon'' | *''Hamidon'' | ||
:The giant gellatinous monster at the center of the Hive. | :The giant gellatinous monster at the center of the Hive. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
Revision as of 21:28, 1 January 2009
Overview
Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City and the Rogue Isles. They offer information to Heroes and Villains regarding the history and hostile spawns of the zones, and suggest safe squad size for street sweeping.
Hero Zone Locations
Reconnaissance Officers are found the following hero zones:
The Sewer Network (Atlas Park Entrance)
Sewer Network Reconnaissance Officer (Atlas Park Entrance)
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You know, you get used to the smell after a while. A while ago, I couldn't stand it for more than ten minutes down here. Now I'm all but immune to the exceptionally, er, strong fumes. But, what can you do? This is Sewers.
Identified Hostiles: Amenities:
|
The Sewer Network (Kings Row Entrance)
Sewer Network Reconnaissance Officer (Kings Row Entrance)
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge. |
The Sewer Network (Skyway City Entrance)
Sewer Network Reconnaissance Officer (Skyway City Entrance)
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Phewwwww! It's pretty nasty down here. What can you expect, though? You just walked into the Sewers, my friend. I really hope you have some friends to fight alongside you because the baddies down here hang in packs and you're definitely going to need the help. Sure it's a great spot to earn some bragging points with friends and family about your heroic trials, but if you're not paying attention you're going to end up face-down in some green sludge. |
The Sewer Network (Steel Canyon Entrance)
Sewer Network Reconnaissance Officer (Steel Canyon Entrance)
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge. |
The Sewer Network (Boomtown Entrance)
Sewer Network Reconnaissance Officer (Boomtown Entrance)
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I hate this stinkin' place. You might want to close your eyes and hold your nose because, like it or not, this is the Sewers. I hope you didn't come alone; this is no place for the weak. Forget street cred. I mean, you can if you want to, but if you try to be a big show-off you could end up face down in some disgusting green sludge. |
The Hollows (Atlas Park Entrance)
Hollows Reconnaissance Officer (Atlas Park Entrance)
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
Identified Hostiles: Amenities:
|
The Hollows (Skyway City Entrance)
Hollows Reconnaissance Officer (Skyway City Entrance)
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head. |
Perez Park (Atlas Park Entrance)
Perez Park Reconnaissance Officer (Atlas Park Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
|
Perez Park (Galaxy City Entrance)
Perez Park Reconnaissance Officer (Galaxy City Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park. |
Perez Park (Steel Canyon Entrance)
Perez Park Reconnaissance Officer (Steel Canyon Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park. |
Perez Park (Skyway City Entrance)
Perez Park Reconnaissance Officer (Skyway City Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park. |
Boomtown
Boomtown Reconnaissance Officer
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You are now in what is affectionately called 'Boomtown.' If you haven't noticed, this is a Hazard area, not just because the place is falling down around us, but because the hostiles that have moved in here have gathered in packs. Their numbers have increased, so yours should as well. Mind your step, there are plenty of demolished buildings and debris littering the area.
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Terra Volta
Terra Volta Reconnaissance Officer
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You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
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Striga Isle
Striga Isle Reconnaissance Officer
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You have arrived in Striga Isle, six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of The Council and something big they have brewing under the volcano. This area is a hazard zone, but your security level seems to check out.
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Dark Astoria
Dark Astoria Reconnaissance Officer
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This Hazard zone is what is known as 'Dark Astoria'. Though you cannot see far due to the dense fog in the area, you are in a sort of modern age ghost town. The citizens have perished, but this place is by no means vacant. For the unwary Hero, it's also a death sentence. If you hope to maintain that heartbeat in your chest, you should find some friends or colleagues to help you. Otherwise, one of the spectral wanderers may, sooner rather than later, be you.
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Crey's Folly
Crey's Folly Reconnaissance Officer
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You have arrived in 'Crey's Folly.' If you haven't noticed, this is considered a Hazard area. Part of the reason is the liquid toxins seeping into the ground and the other part is due to the large groups of hostiles in the area. You may be able to survive in some parts of this location on your own, but for your security, you're better off with some team-mates to help you.
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Eden
Eden Reconnaissance Officer
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You are now in 'Eden', an incredibly ironic moniker considering this place is anything but. It's not for lack of effort on the part of the Devouring Earth, however. This is a face plant waiting to happen if you're not well prepared and surrounded by trusted Heroes. The enemies that you face here are far more difficult and group in much larger packs than you've probably experienced before. It's pretty ironic, since there is nearly nothing idyllic about it..
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Firebase Zulu
Firebase Zulu Reconnaissance Officer
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You have just entered the Shadow Shard, a series of islands broken down into four main sections. This is, in association with Portal Corps, a miliary-controlled and supervised restricted access location. If you don't have one already, see a vendor about a Flight Pack. Oh, and make some friends because this place is deadly.
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The Hive
The Hive Reconnaissance Officer
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You are now in The Hive. This area is beyond anything you've ever experienced. What lies down there will not only wipe out you and your party, but a few other parties as well, if you're not careful. You are going to need massive reinforcements working together in order to survive here.
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Villain Zone Locations
Reconnaissance Officers are found the following villain zones:
Port Oakes
The Port Oakes Reconnaissance Officer
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This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times. |
The Abyss
The Abyss Reconnaissance Officer
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This is the Abyss. If you take a look around, you'll be able to see why. Not much is going on here at the dock, but just wait until you head in further.
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Cooperative Zone Locations
Reconnaissance Officers are found the following cooperative zones:
Rikti War Zone
Rikti War Zone Reconnaissance Officer
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You have arrived in the Rikti War Zone, which is the first area to be considered a 'war zone'. It is aptly titled due to the ongoing hostilities between the Rikti and, well, pretty much everyone else. Vanguard has stepped in and has called upon Heroes and even Villains to fight against this ongoing threat. There's some crazy stuff going on here so if you're faint-hearted, best not leave this compound.
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