Reconnaissance Officer: Difference between revisions
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'''Amenities''':<br /> | '''Amenities''':<br /> | ||
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==== Firebase Zulu ==== | ==== Firebase Zulu ==== | ||
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'''Amenities''':<br /> | '''Amenities''':<br /> | ||
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== Cooperative Zone Locations == | |||
==== Rikti War Zone ==== | |||
{{NPC Text|title=Rikti War Zone Reconnaissance Officer|text= | |||
You have arrived in the [[Rikti War Zone]], which is the first area to be considered a 'war zone'. It is aptly titled due to the ongoing hostilities between the [[Rikti]] and, well, pretty much everyone else. [[Vanguard]] has stepped in and has called upon Heroes and even Villains to fight against this ongoing threat. There's some crazy stuff going on here so if you're faint-hearted, best not leave this compound.<br /> | |||
See my report for more information. It should give you an idea what to expect:<br /> | |||
'''RECONNAISSANCE REPORT'''<br /> | |||
'''*** Approved Use Only ***'''<br /> | |||
'''History''': Formerly known as White Plains, this was once an urban financial and commerce center, but the area was decimated by the downing of a mammoth [[Rikti]] space craft. During the protracted battle to destroy the ship, a fort and personnel facilities were constructed. Over the last few years, the [[Vanguard]] have moved in, established their underground base, and continue the fight against the [[Rikti]]. The Rikti have erected [[Rikti Pylon|pylons]] across the zone, which serve as a communication and security device.<br /> | |||
'''Hostiles Strength''': Levels 35 through 54<br /> | |||
'''Suggested Squad Parameters''': 3 to 8-person teams <br /> | |||
'''Highlights''': <br /> | |||
*''The [[Rikti]] Threat''<br /> | |||
:Seek out [[Lady Grey]] to form a [[The Lady Grey Task Force|Task Force]] in an effort to keep the [[Rikti]] threat contained.<br /> | |||
*''Downed Ship''<br /> | |||
:The ship has a shield that protects it via signals from the [[Rikti Pylon|Pylons]]. <br /> | |||
'''Identified Hostiles''':<br /> | |||
*[[Arachnos]]<br /> | |||
*[[Council]]<br /> | |||
*[[Crey]]<br /> | |||
*[[Devouring Earth]]<br /> | |||
*[[Knives of Artemis]]<br /> | |||
*[[Malta Operatives]]<br /> | |||
*[[Nemesis]]<br /> | |||
*[[Rikti]]<br /> | |||
'''Amenities''':<br /> | |||
*Medical Bay | |||
*[[Trainer]] (Vanguard) | |||
*Stores (Vanguard Quartermasters) | |||
*[[Tailor]] (Hero and Villain) | |||
*[[Vanguard Crafting Table|Vanguard Crafting Tables]] | |||
*[[Invention Worktable|Invention Tables]] | |||
*[[Notoriety]] Contacts (Hero and Villain)}} | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 03:55, 30 November 2008
Overview
Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City and the Rogue Isles. They offer information to Heroes and Villains regarding the history and hostile spawns of the zones, and suggest safe squad size for street sweeping.
Paragon City Locations
Reconnnaissance Officers are found the following locations:
The Sewer Network (Steel Canyon Entrance)
Sewer Network Reconnaissance Officer
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge.
Identified Hostiles: Amenities:
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The Hollows
Hollows Reconnaissance Officer
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
Identified Hostiles: Amenities:
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Perez Park
Perez Park Reconnaissance Officer
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Boomtown
Boomtown Reconnaissance Officer
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You are now in what is affectionately called 'Boomtown.' If you haven't noticed, this is a Hazard area, not just because the place is falling down around us, but because the hostiles that have moved in here have gathered in packs. Their numbers have increased, so yours should as well. Mind your step, there are plenty of demolished buildings and debris littering the area.
Identified Hostiles:
Amenities:
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Terra Volta
Terra Volta Reconnaissance Officer
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You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
Identified Hostiles: Amenities:
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Striga Isle
Striga Isle Reconnaissance Officer
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You have arrived in Striga Isle, six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of The Council and something big they have brewing under the volcano. This area is a hazard zone, but your security level seems to check out.
Identified Hostiles: Amenities:
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Dark Astoria
Dark Astoria Reconnaissance Officer
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This Hazard zone is what is known as 'Dark Astoria'. Though you cannot see far due to the dense fog in the area, you are in a sort of modern age ghost town. The citizens have perished, but this place is by no means vacant. For the unwary Hero, it's also a death sentence. If you hope to maintain that heartbeat in your chest, you should find some friends or colleagues to help you. Otherwise, one of the spectral wanderers may, sooner rather than later, be you.
Identified Hostiles: Amenities:
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Crey's Folly
Crey's Folly Reconnaissance Officer
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You have arrived in 'Crey's Folly.' If you haven't noticed, this is considered a Hazard area. Part of the reason is the liquid toxins seeping into the ground and the other part is due to the large groups of hostiles in the area. You may be able to survive in some parts of this location on your own, but for your security, you're better off with some team-mates to help you.
Identified Hostiles: Amenities:
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Eden
Eden Reconnaissance Officer
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You are now in 'Eden', an incredibly ironic moniker considering this place is anything but. It's not for lack of effort on the part of the Devouring Earth, however. This is a face plant waiting to happen if you're not well prepared and surrounded by trusted Heroes. The enemies that you face here are far more difficult and group in much larger packs than you've probably experienced before. It's pretty ironic, since there is nearly nothing idyllic about it..
Identified Hostiles: Amenities:
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Firebase Zulu
Firebase Zulu Reconnaissance Officer
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You have just entered the Shadow Shard, a series of islands broken down into four main sections. This is, in association with Portal Corps, a miliary-controlled and supervised restricted access location. If you don't have one already, see a vendor about a Flight Pack. Oh, and make some friends because this place is deadly.
Identified Hostiles:
Amenities:
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The Hive
The Hive Reconnaissance Officer
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You are now in The Hive. This area is beyond anything you've ever experienced. What lies down there will not only wipe out you and your party, but a few other parties as well, if you're not careful. You are going to need massive reinforcements working together in order to survive here.
Identified Hostiles: Amenities:
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Rogue Isles Locations
The Abyss
The Abyss Reconnaissance Officer
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This is the Abyss. If you take a look around, you'll be able to see why. Not much is going on here at the dock, but just wait until you head in further.
Identified Hostiles: Amenities:
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Cooperative Zone Locations
Rikti War Zone
Rikti War Zone Reconnaissance Officer
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You have arrived in the Rikti War Zone, which is the first area to be considered a 'war zone'. It is aptly titled due to the ongoing hostilities between the Rikti and, well, pretty much everyone else. Vanguard has stepped in and has called upon Heroes and even Villains to fight against this ongoing threat. There's some crazy stuff going on here so if you're faint-hearted, best not leave this compound.
Identified Hostiles: Amenities:
|