Reconnaissance Officer: Difference between revisions
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'''RECONNAISSANCE REPORT'''<br /> | '''RECONNAISSANCE REPORT'''<br /> | ||
'''***CONFIDENTIAL***'''<br /> | '''***CONFIDENTIAL***'''<br /> | ||
'''History''': The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's | '''History''': The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cutthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.<br /> | ||
These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.<br /> | These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.<br /> | ||
'''Hostiles Strength''': Levels 10 through 12.<br /> | '''Hostiles Strength''': Levels 10 through 12.<br /> | ||
'''Suggested Squad Parameters''': 3-5-man teams.<br /> | '''Suggested Squad Parameters''': 3-5-man teams.<br /> | ||
'''Highlights''': | '''Highlights''': | ||
'''Spirit Trapping''': Spectral Pirates | '''Spirit Trapping''': Spectral Pirates materialize constantly, arising from the ground or simply appearing. Every ghost who is defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the [[Pirate Badge|Pirate]] and [[Spectral Badge|Spectral]] badges. | ||
'''Identified Hostilities''': | '''Identified Hostilities''': | ||
*[[Arachnos]] | |||
*[[Circle of Thorns]] | |||
*[[Spectral Pirates]] | |||
'''Amenities''': | '''Amenities''': | ||
-Hospital in Arena District | -Hospital in Arena District | ||
-Trainer (Arbiter Unger in Dockside) | -Trainer (Arbiter Unger in Dockside) | ||
-Notoriety Contact in Arena District. | -Notoriety Contact in Arena District. | ||
}} | }} | ||
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'''Hostiles Strength''': Levels 45 through 50 <br /> | '''Hostiles Strength''': Levels 45 through 50 <br /> | ||
'''Suggested Squad Parameters''': 5-person to 8-person teams <br /> | '''Suggested Squad Parameters''': 5-person to 8-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''Landing Area'' | *''Landing Area'' | ||
:A safe area, probably the only one. | :A safe area, probably the only one. | ||
*''Abandoned Compounds | *''Abandoned Compounds | ||
:Wire fencing, once electrified, is now broken and inoperable. Inhabited by various [[Devouring Earth]]. | :Wire fencing, once electrified, is now broken and inoperable. Inhabited by various [[Devouring Earth]]. | ||
*''Abandoned Bio Lab | *''Abandoned Bio Lab | ||
:Formerly the 'nerve center' of the Archipelago, this area is nothing more than a crumbling structure of vacant buildings and unused equipment. | :Formerly the 'nerve center' of the Archipelago, this area is nothing more than a crumbling structure of vacant buildings and unused equipment. | ||
*''Staging Rocks | *''Staging Rocks | ||
:A popular location to strategize before entering the sinkhole. | :A popular location to strategize before entering the sinkhole. | ||
*''Sinkhole'' | *''Sinkhole'' | ||
:The sinkhole is where the monster known as '[[Hamidon]]' appears. | :The sinkhole is where the monster known as '[[Hamidon]]' appears. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
'''Amenities''': | '''Amenities''': | ||
*None}} | *None}} | ||
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'''Hostiles Strength''': Levels 35 through 54<br /> | '''Hostiles Strength''': Levels 35 through 54<br /> | ||
'''Suggested Squad Parameters''': 3 to 8-person teams <br /> | '''Suggested Squad Parameters''': 3 to 8-person teams <br /> | ||
'''Highlights''': | '''Highlights''': | ||
*''The [[Rikti]] Threat'' | *''The [[Rikti]] Threat'' | ||
:Seek out [[Lady Grey]] to form a [[The Lady Grey Task Force|Task Force]] in an effort to keep the [[Rikti]] threat contained. | :Seek out [[Lady Grey]] to form a [[The Lady Grey Task Force|Task Force]] in an effort to keep the [[Rikti]] threat contained. | ||
*''Downed Ship'' | *''Downed Ship'' | ||
:The ship has a shield that protects it via signals from the [[Rikti Pylon|Pylons]]. | :The ship has a shield that protects it via signals from the [[Rikti Pylon|Pylons]]. | ||
'''Identified Hostiles''': | '''Identified Hostiles''': | ||
*[[Arachnos]] | *[[Arachnos]] | ||
*[[Council]] | *[[Council]] | ||
*[[Crey]] | *[[Crey]] | ||
*[[Devouring Earth]] | *[[Devouring Earth]] | ||
*[[Knives of Artemis]] | *[[Knives of Artemis]] | ||
*[[Malta Operatives]] | *[[Malta Operatives]] | ||
*[[Nemesis]] | *[[Nemesis]] | ||
*[[Rikti]] | *[[Rikti]] | ||
'''Amenities''': | '''Amenities''': | ||
*Medical Bay | *Medical Bay | ||
*[[Trainer]] (Vanguard) | *[[Trainer]] (Vanguard) |
Revision as of 21:32, 1 January 2009
Overview
Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City and the Rogue Isles. They offer information to Heroes and Villains regarding the history and hostile spawns of the zones, and suggest safe squad size for street sweeping.
Hero Zone Locations
Reconnaissance Officers are found the following hero zones:
The Sewer Network (Atlas Park Entrance)
Sewer Network Reconnaissance Officer (Atlas Park Entrance)
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You know, you get used to the smell after a while. A while ago, I couldn't stand it for more than ten minutes down here. Now I'm all but immune to the exceptionally, er, strong fumes. But, what can you do? This is Sewers.
Identified Hostiles: Amenities:
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The Sewer Network (Kings Row Entrance)
Sewer Network Reconnaissance Officer (Kings Row Entrance)
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge. |
The Sewer Network (Skyway City Entrance)
Sewer Network Reconnaissance Officer (Skyway City Entrance)
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Phewwwww! It's pretty nasty down here. What can you expect, though? You just walked into the Sewers, my friend. I really hope you have some friends to fight alongside you because the baddies down here hang in packs and you're definitely going to need the help. Sure it's a great spot to earn some bragging points with friends and family about your heroic trials, but if you're not paying attention you're going to end up face-down in some green sludge. |
The Sewer Network (Steel Canyon Entrance)
Sewer Network Reconnaissance Officer (Steel Canyon Entrance)
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge. |
The Sewer Network (Boomtown Entrance)
Sewer Network Reconnaissance Officer (Boomtown Entrance)
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I hate this stinkin' place. You might want to close your eyes and hold your nose because, like it or not, this is the Sewers. I hope you didn't come alone; this is no place for the weak. Forget street cred. I mean, you can if you want to, but if you try to be a big show-off you could end up face down in some disgusting green sludge. |
The Hollows (Atlas Park Entrance)
Hollows Reconnaissance Officer (Atlas Park Entrance)
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
Identified Hostiles: Amenities:
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The Hollows (Skyway City Entrance)
Hollows Reconnaissance Officer (Skyway City Entrance)
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head. |
Perez Park (Atlas Park Entrance)
Perez Park Reconnaissance Officer (Atlas Park Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Perez Park (Galaxy City Entrance)
Perez Park Reconnaissance Officer (Galaxy City Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park. |
Perez Park (Steel Canyon Entrance)
Perez Park Reconnaissance Officer (Steel Canyon Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park. |
Perez Park (Skyway City Entrance)
Perez Park Reconnaissance Officer (Skyway City Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park. |
Boomtown
Boomtown Reconnaissance Officer
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You are now in what is affectionately called 'Boomtown.' If you haven't noticed, this is a Hazard area, not just because the place is falling down around us, but because the hostiles that have moved in here have gathered in packs. Their numbers have increased, so yours should as well. Mind your step, there are plenty of demolished buildings and debris littering the area.
Identified Hostiles:
Amenities:
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Terra Volta
Terra Volta Reconnaissance Officer
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You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
Identified Hostiles: Amenities:
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Striga Isle
Striga Isle Reconnaissance Officer
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You have arrived in Striga Isle, six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of The Council and something big they have brewing under the volcano. This area is a hazard zone, but your security level seems to check out.
Identified Hostiles: Amenities:
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Dark Astoria
Dark Astoria Reconnaissance Officer
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This Hazard zone is what is known as 'Dark Astoria'. Though you cannot see far due to the dense fog in the area, you are in a sort of modern age ghost town. The citizens have perished, but this place is by no means vacant. For the unwary Hero, it's also a death sentence. If you hope to maintain that heartbeat in your chest, you should find some friends or colleagues to help you. Otherwise, one of the spectral wanderers may, sooner rather than later, be you.
Identified Hostiles: Amenities:
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Crey's Folly
Crey's Folly Reconnaissance Officer
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You have arrived in 'Crey's Folly.' If you haven't noticed, this is considered a Hazard area. Part of the reason is the liquid toxins seeping into the ground and the other part is due to the large groups of hostiles in the area. You may be able to survive in some parts of this location on your own, but for your security, you're better off with some team-mates to help you.
Identified Hostiles: Amenities:
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Eden
Eden Reconnaissance Officer
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You are now in 'Eden', an incredibly ironic moniker considering this place is anything but. It's not for lack of effort on the part of the Devouring Earth, however. This is a face plant waiting to happen if you're not well prepared and surrounded by trusted Heroes. The enemies that you face here are far more difficult and group in much larger packs than you've probably experienced before. It's pretty ironic, since there is nearly nothing idyllic about it..
Identified Hostiles: Amenities:
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Firebase Zulu
Firebase Zulu Reconnaissance Officer
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You have just entered the Shadow Shard, a series of islands broken down into four main sections. This is, in association with Portal Corps, a miliary-controlled and supervised restricted access location. If you don't have one already, see a vendor about a Flight Pack. Oh, and make some friends because this place is deadly.
Identified Hostiles:
Amenities:
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The Hive
The Hive Reconnaissance Officer
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You are now in The Hive. This area is beyond anything you've ever experienced. What lies down there will not only wipe out you and your party, but a few other parties as well, if you're not careful. You are going to need massive reinforcements working together in order to survive here.
Identified Hostiles: Amenities:
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Villain Zone Locations
Reconnaissance Officers are found the following villain zones:
Port Oakes
The Port Oakes Reconnaissance Officer
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This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times. Amenities: -Hospital in Arena District -Trainer (Arbiter Unger in Dockside) -Notoriety Contact in Arena District. |
The Abyss
The Abyss Reconnaissance Officer
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This is the Abyss. If you take a look around, you'll be able to see why. Not much is going on here at the dock, but just wait until you head in further.
Identified Hostiles: Amenities:
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Cooperative Zone Locations
Reconnaissance Officers are found the following cooperative zones:
Rikti War Zone
Rikti War Zone Reconnaissance Officer
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You have arrived in the Rikti War Zone, which is the first area to be considered a 'war zone'. It is aptly titled due to the ongoing hostilities between the Rikti and, well, pretty much everyone else. Vanguard has stepped in and has called upon Heroes and even Villains to fight against this ongoing threat. There's some crazy stuff going on here so if you're faint-hearted, best not leave this compound.
Identified Hostiles: Amenities:
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