Warshade: Difference between revisions

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{{stub}}
{{TOCleft}}
{{Infobox AT
|image=[[File:Archetypeicon_warshade.png]]
|alignment=hero
|pri=Offense
|sec=Defense
|inherent=[[Dark Sustenance]]
|hp_base=1070.9
|hp_max=2409.5
|pri_sets=1
|sec_sets=1
|anc_sets=0
|dam_melee=0.850
|dam_range=0.800
|buff_def_melee=0.075
|buff_def_range=0.075
|buff_dam_melee=0.090
|buff_dam_range=0.090
|buff_hpmax_melee=0.090
|buff_hpmax_range=0.100
|buff_tohit_melee=0.090
|buff_tohit_range=0.090
|debuff_def_melee=0.090
|debuff_def_range=0.090
|debuff_dam_melee=0.090
|debuff_dam_range=0.090
|debuff_tohit_melee=0.090
|debuff_tohit_range=0.090
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=0.900
|fear_range=0.900
|heal_melee=96.381
|heal_range=96.381
|healself_melee=107.090
|immob_melee=1.341
|immob_range=1.341
|kb_melee=2.077
|kb_range=1.869
|res_melee=0.075
|res_range=0.075
|sleep_melee=1.341
|sleep_range=1.341
|slow_melee=1.000
|slow_range=1.000
|stun_melee=1.341
|stun_range=1.341
|taunt_melee=1.750
|taunt_range=1.750
|threat_melee=2.0
|threat_range=2.0
|dam_res_max=85%
|dam_res_min=-300%
|stat_res_max=10001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=200.38%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
Warshades, along with [[Peacebringer]]s, are one of the two Epic Archetypes for Heroes. They are available to players who are VIP or who have purchased an unlock from the Paragon Market. All Warshades are of [[Science]] origin.
[[Image:archetypeicon_warshade.png|left]]
 
'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Warshades, along with [[Peacebringer]]s, are one of the two Epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Warshades, despite the message you may receive in-game. All Warshades are of [[Science]] origin.
Alignment: '''Hero'''
 
Faction: '''Hero'''


The Warshade's power sets are:
The Warshade's power sets are:


'''Primary''': Offense<br>
'''Primary''': Offense<br />
'''Secondary''': Defense
'''Secondary''': Defense


The Warshade has low Hit Points and does medium damage.
{{ATStats?}}
 
<span style="font-size:.75em;">&#42; Warshades require [[VIP Player|VIP status]] or purchase on the [[Paragon Market]].</span>
== Weakness ==
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative/Nicti) Foe -Recharge, -Speed|}} Kheldians and Nictus characters, and indeed Kheldian or Nictus mobs, are susceptible to Quantum Array Rifles, also known as Void Rifles. Two of these shots are usually enough to kill a Peacebringer or Warshade, regardless of the form they are in.


== Power Sets ==
== Power Sets ==
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=== Primary Power Sets ===
=== Primary Power Sets ===
 
A Warshade's primary power set is designed specifically for offense. It is:
A Warshade's primary power set is designed specifically for offense. It is:


* [[Umbral Blast]]
* [[Umbral Blast]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
A Warshade's secondary power set is designed for defense. It is:
* [[Umbral Aura]]


A Warshade's secondary power set is designed for defense. It is:
=== Ancillary Power Pools ===
This archetype does not have access to [[Ancillary Power Pools]].


* [[Umbral Aura]]
=== Patron Power Pools ===
This archetype does not have access to [[Patron Power Pools]].


=== Inherent Powers ===
=== Inherent Powers ===
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* [[Inherent Powers#Shadow Step|Shadow Step]] Gained at level 1
* [[Inherent Powers#Shadow Step|Shadow Step]] Gained at level 1
* [[Inherent Powers#Shadow Recall|Shadow Recall]] Gained at level 10
* [[Inherent Powers#Shadow Recall|Shadow Recall]] Gained at level 10
== Nictus and Void Hunters ==
Special enemies in the game appear when Kheldians are on the team. Depending on team size, various [[Nictus]] and [[Void Hunters]] may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, [[Quantum Array Gun]], that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more [[Nictus#Shadow Cyst Crystal|Shadow Cyst Crystal]] may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.
Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.
== Historical ==
{{Historical|type=section|reason=change}}
* [[Peacebringer]]s and Warshades were added to the game in [[Issue 3]].
* The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
* Kheldians were buffed in [[Issue 13]]. They gained the ability to shift into Dwarf form while [[mez]]zed, had their [[Damage#Damage Scale|Damage Scale]] increased, gained Slow resistance for each [[Epic Archetypes|Epic Archetype]] on the team and [[Cosmic Balance]] and Dark Sustenance remain active while shapeshifted.
* Prior to [[Issue 17]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 50.
* After Issue 17 and prior to [[Issue 21]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 20.


== External Links ==
== External Links ==
* [http://web.archive.org/web/20121003093959/http://na.cityofheroes.com/en/news/game_updates/issue_3/issue_3_a_council_of_war_kheld.php Official Kheldian Overview]


* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
{{Navbox Archetypes}}
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file


[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Kheldian Lore]]

Latest revision as of 21:10, 15 July 2014

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Warshade
 
Primary Offense
Secondary Defense
Inherent Dark Sustenance
Base HP 1070.9
Max HP 2409.5
Primary Sets 1
Secondary Sets 1
Epic Power Pools 0
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.850 0.800
Defense Buff 0.075 0.075
Damage Buff 0.090 0.090
Max HP Buff 0.090 0.100
ToHit Buff 0.090 0.090
Defense Debuff 0.090 0.090
Damage Debuff 0.090 0.090
ToHit Debuff 0.090 0.090
EndMod 1.000 1.000
Fear 0.900 0.900
Heal Other 96.381 96.381
Heal Self 107.090
Immobilize 1.341 1.341
Knockback 2.077 1.869
Damage Resist 0.075 0.075
Sleep 1.341 1.341
Slow 1.000 1.000
Stun 1.341 1.341
Taunt 1.750 1.750
Threat Level 2.0 2.0
Limits (at level 50) 
 MaxMin
Damage Resistance 85% -300%
Status Resistance 10001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 200.38% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
v  d  e


Overview

Warshades, along with Peacebringers, are one of the two Epic Archetypes for Heroes. They are available to players who are VIP or who have purchased an unlock from the Paragon Market. All Warshades are of Science origin.

Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Alignment: Hero

The Warshade's power sets are:

Primary: Offense
Secondary: Defense

Warshade Stats
Survivability ?    
Melee Damage ?    
Ranged Damage ?    
Crowd Control ?    
Support ?    
Pets ?    

* Warshades require VIP status or purchase on the Paragon Market.

Power Sets

Warshades only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

Primary Power Sets

A Warshade's primary power set is designed specifically for offense. It is:

Secondary Power Sets

A Warshade's secondary power set is designed for defense. It is:

Ancillary Power Pools

This archetype does not have access to Ancillary Power Pools.

Patron Power Pools

This archetype does not have access to Patron Power Pools.

Inherent Powers

Nictus and Void Hunters

Special enemies in the game appear when Kheldians are on the team. Depending on team size, various Nictus and Void Hunters may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, Quantum Array Gun, that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more Shadow Cyst Crystal may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.

Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Peacebringers and Warshades were added to the game in Issue 3.
  • The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
  • Kheldians were buffed in Issue 13. They gained the ability to shift into Dwarf form while mezzed, had their Damage Scale increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted.
  • Prior to Issue 17, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 50.
  • After Issue 17 and prior to Issue 21, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 20.

External Links