Flight

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This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.

Overview

The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Dive Attack and Aerobatics are level 14 power choices, and require two other Flight Powers before selection. Group Fly is granted when choosing Aerobatics and Afterburner is granted when choosing Dive Attack.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Flight CombatFlight.png Hover 4 Toggle: Self Fly, +DEF(All)
Flight ArialAssault.png Air Superiority 4 Melee, High DMG(Smash), Foe -Fly
Flight TravelFlight.png Fly 4 Toggle: Self Fly
Flight DiveAttack.png Dive Attack 14 PBAoE, High DMG(Smash), Foe Knockdown; Self-Teleport, +Jump
Flight Afterburner.png Afterburner 14 with Fly & Dive Attack Toggle: Self +FlySpeed
Flight Aerobatics.png Aerobatics 14 Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Flight GroupFly.png Group Fly 14 with Fly & Aerobatics Toggle: Team Fly

Powers

Flight Aerobatics.png Aerobatics

Aerobatics moderately increases your flight speed and provides a high amount of defense, flight protection, and additional flight control. If however, you are not flying, you will lose some of your Defense bonus. If you have also trained Fly, this power unlocks Group Fly, a power that endows your nearby teammates with Flight when active. While Aerobatics is active, Acrobatics and Weave will suppress. You must be at least level 14 and have two other Flight Powers before selecting Aerobatics. This power only grants flight protection while Hover or Fly is active.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel


Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Damage High DMG(Smash)
Recharge Fast
Minimum Level 4 (all except Kheldians)
Effects Melee
Foe -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage


Flight DiveAttack.png Dive Attack

You dive in the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to dive to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Dive Attack will be knocked down. If you have also trained Fly, this power unlocks Afterburner, a power that greatly increases your maximum fly speed. You must be at least level 14 and have two other Flight Powers before selecting Dive Attack and not have trained Blink Blitz, Spring Attack, or Whirlwind.

Damage High DMG(Smash)
Recharge Slow
Minimum Level 14 (all except Kheldians)
Effects PBAoE
Foe Knockdown; Self Teleport, +Jump
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback


Flight TravelFlight.png Fly

Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight Afterburner.png Afterburner

Activating this power will give you a massive burst to your flight speed for a short time.

Minimum Level 14 with Dive Attack (all except Kheldians)
Effects Toggle: Self +FlySpeed
Enhancements None
Set Categories None

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly.

Minimum Level 14 with Aerobatics (all except Kheldians)
Effects Toggle: Team Fly
Enhancements None
Set Categories None


Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. While Hover is active, Combat Jumping will suppress.

Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
  • Rebirth Issue 5 significantly reworked the flight power pool adding Dive Attack and Aerobatics.

See Also

External Links