Judgement Slot Abilities: Difference between revisions

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== Judgement Ability Types ==
== Judgement Ability Types ==
=== [[File:Incarnate Judgement Cryonic Common.png|24px|Cryonic Common]] Cryonic ===
=== [[File:Incarnate Judgement Cryonic Common.png|24px|Cryonic Common]] Cryonic ===
Cryonic deals extreme [[Damage#Cold Damage|Cold damage]] in a [[ranged cone]]. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to [[hold]] targets.
Cryonic deals extreme [[Damage#Cold Damage|Cold damage]] in a targeted cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to [[hold]] targets.


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=== [[File:Incarnate Judgement Ion Common.png|24px|Ion Common]] Ion ===
=== [[File:Incarnate Judgement Ion Common.png|24px|Ion Common]] Ion ===
Ion deals extreme [[Damage#Energy Damage|Energy damage]] in a [[Chain Damage|chain ranged AOE]]. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
Ion deals extreme [[Damage#Energy Damage|Energy damage]] in a chaining [[AoE]]. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.


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=== [[File:Incarnate Judgement Pyronic Common.png|24px|Pyronic Common]] Pyronic ===
=== [[File:Incarnate Judgement Pyronic Common.png|24px|Pyronic Common]] Pyronic ===
Pyronic deals extreme [[Damage#Fire Damage|Fire damage]] in a [[Targeted Area of Effect|targeted ranged AoE]]. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire [[DoT]], [[disorient]] foes, and hit additional targets.
Pyronic deals extreme [[Damage#Fire Damage|Fire damage]] in a targeted [[AoE]]. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire [[DoT]], [[disorient]] foes, and hit additional targets.


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=== [[File:Incarnate Judgement Vorpal Common.png|24px|Vorpal Common]] Vorpal ===
=== [[File:Incarnate Judgement Vorpal Common.png|24px|Vorpal Common]] Vorpal ===
Vorpal deals extreme [[Damage#Smashing Damage|Smashing damage]] in a Self-Targeted Cone AoE in front of the player. Higher tiers of Vorpal Judgement abilities may add additional lethal damage-over-time to the target, have an extended range and cone area and hit additional targets.
Vorpal deals extreme [[Damage#Smashing Damage|Smashing damage]] in an untargeted cone in front of the character. Higher tiers of Vorpal Judgement abilities may add additional lethal damage-over-time to the target, have an extended range and cone area and hit additional targets.


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| {{Checkmark|No}} || {{Checkmark|Yes}}<br>Moderate DMG || {{Checkmark|No}} || {{Checkmark|Yes}}<br>Superior DMG || {{Checkmark|Yes}}<br>Moderate DMG || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}<br>Superior DMG || {{Checkmark|No}}
| {{Checkmark|No}} || {{Checkmark|Yes}}<br>Moderate DMG || {{Checkmark|No}} || {{Checkmark|Yes}}<br>Superior DMG || {{Checkmark|Yes}}<br>Moderate DMG || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}<br>Superior DMG || {{Checkmark|No}}
|-
|-
! Defense (All)
! Defense (All) (10sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}<br>+15% DEF || {{Checkmark|No}} || {{Checkmark|Yes}}<br>+30% DEF
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}<br>+15% DEF || {{Checkmark|No}} || {{Checkmark|Yes}}<br>+30% DEF
|-
|-
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== See Also ==
== Historical ==
*[[Incarnate System]]
 
*[[Judgement Slot]]
{{Historical|reason=change|type=section}}
*[[Incarnate Component]]
 
* The original four Judgement abilities released with [[Issue 20]] were Cryonic, Ion, Pyronic, and Void.
* An additional ability was released with [[Issue 21.5]]: Vorpal.


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/judgement-slot.html Judgement Slot details] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232446/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/judgement-slot.html Official Judgement Slot details]
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Judgement Slot details] on [http://massively.joystiq.com/ massively.com]
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Judgement Slot details] on [http://massively.joystiq.com/ massively.com]


{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Incarnate System Abilities]]
[[Category:Incarnate System Abilities]]

Latest revision as of 00:11, 1 November 2013

Overview

Icon vip.png This used to require a (now obsolete) VIP subscription.

Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Judgement Ability Details

Activatable Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Judgement Ability Types

Cryonic Common Cryonic

Cryonic deals extreme Cold damage in a targeted cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-50% speed/recharge for 30s No No Yes No Yes No No No Yes
25% chance of mag 4 hold for 12s No No No No No No Yes No Yes
Max targets 16 16 16 24 24 32 24 32 24
Range/radius 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 120 feet, 45 degree cone 80 feet, 30 degree cone 120 feet, 45 degree cone 120 feet, 45 degree cone

Ion Common Ion

Ion deals extreme Energy damage in a chaining AoE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-100% recovery rate for 10s No No Yes No Yes Yes Yes No Yes
-35% Endurance No No Yes No Yes Yes Yes No Yes
25% chance of mag 4 hold for 12s No No No No No Yes No No Yes
Max targets 16 22 22 31 31 31 40 40 40
Range/radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius

Pyronic Common Pyronic

Pyronic deals extreme Fire damage in a targeted AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage over Time No Yes
Moderate
No Yes
Superior
Yes
Moderate
No No Yes
Superior
No
25% chance of mag 4 stun for 12s No No No No No No Yes No Yes
Max targets 16 16 24 16 16 32 24 24 32
Range/radius 25 feet radius 25 feet radius 40 feet radius 25 feet radius 25 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius

Void Common Void

Void deals extreme Negative energy damage in a PBAoE. Higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-50% damage for 30s No No Yes No No Yes Yes No Yes
Mag 10 Knockback No No No No Yes Yes No No No
Max targets 16 16 16 16 16 16 24 25 32
Range/radius 30 feet radius 30 feet radius 30 feet radius 30 feet radius 30 feet radius 30 feet radius 50 feet radius 50 feet radius 50 feet radius

Vorpal Common Vorpal

Vorpal deals extreme Smashing damage in an untargeted cone in front of the character. Higher tiers of Vorpal Judgement abilities may add additional lethal damage-over-time to the target, have an extended range and cone area and hit additional targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
80% chance for lethal Damage-over-time No Yes
Moderate DMG
No Yes
Superior DMG
Yes
Moderate DMG
No No Yes
Superior DMG
No
Defense (All) (10sec) No No No No No No Yes
+15% DEF
No Yes
+30% DEF
Max targets 20 20 30 20 20 40 30 30 40
Range/radius 80 feet, 80 degree cone 80 feet, 80 degree cone 80 feet, 120 degree cone 120 feet, 80 degree cone 120 feet, 80 degree cone 80 feet, 120 degree cone 80 feet, 120 degree cone 120 feet, 120 degree cone 120 feet, 120 degree cone

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • The original four Judgement abilities released with Issue 20 were Cryonic, Ion, Pyronic, and Void.
  • An additional ability was released with Issue 21.5: Vorpal.

External Links