Fear: Difference between revisions

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== Overview ==


==What Is Fear?==
'''Fear''' is a [[Status Effect]]. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. [[NPC]] enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not [[detoggle]] its target.  Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.


''Fear is the mind-killer.  Fear is the little death that brings total obliteration.'' 
{{MagResProt Description}}
--Frank Herbert


Or, in terms of CoX game mechanics, '''Fear''' is a [[status effect]], like disorient, or knockback.  An enemy under the affects of a Fear power will cower.  A player who is Feared is immobilized.  NPC enemies sometimes run a short distance, but mostly stand still and cower.  Fear also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first.  Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.
== How to tell if a power uses fear ==


[[File:Fear.png|32px]] Most fear power icons include a skull, seen at left.


==Magnitude, Resistance, Protection==
=== Examples ===
<!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it -->


All status effects work the same way.  The target has both Resistance and Protection.  In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection.  Once the Protection is overcome, the duration of the effect depends on the target's Resistance.  Attacks can stack in order to overcome a target's Protection.
* [[List of Powers that use Fear]]


PVE:  Minions have a Protection of 1. Lts are 2.  Bosses are 4.  Elite Bosses are 6.  The [[Purple Triangles]] of Doom on an Archvillain add 50 while they are up.  Some specific enemies are resistant to fear.
{{PowerBox|Icon=DarkMiasma FearsomeAura.png|Name=[[Dark Miasma#Fearsome Stare|Fearsome Stare]]|Effect=Ranged (Cone) Foe Fear Mag 3
|Desc=The sixth power in the [[Dark Miasma]] power set for [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s.}}


PVP:  Players have a Protection of 2.  Scrapper and Tank defenses add 16 to that number.
{{PowerBox|Icon=ShadowFighting TouchOfFear.png|Name=[[Dark Melee#Touch of Fear|Touch of Fear]]|Effect=Melee Foe Fear Mag 3
|Desc=A power from the [[Dark Melee]] power set for [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalker]]s.}}


== History ==
This effect did not exist until around [[Issue 3]] when it replaced the [[Afraid]] effect in several powers.


==What Powers Cause Fear?==
== See Also ==
* [[Status Effect]]
* [[Afraid]]
* [[Avoid]]


Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.
{{Navbox Status Effects}}


The third and fourth powers of the presence pool are fear powers.  Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.
[[Category:Status Effects]]
 
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Presence#Intimidate|Intimidate]]|Effect=Ranged single target.  Mag 2-3.
|Desc=The third power in the Presence power pool.  Causes 8 seconds of mag 2 fear, plus a 30% chance of mag 3.  Recharge time is 30 seconds.}}
 
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Presence#Invoke Panic|Invoke Panic]]|Effect=PBAoE.  Mag 2.
|Desc=The fourth power in the Presence power pool.  Causes 8 seconds of mag 2 fear.  Recharge time is 60 seconds.}}
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Dark Melee#Touch of Fear|Touch of Fear]]|Effect=Mag 3.  Melee, single target.
|Desc=Scrappers, Brutes, and Stalkers have access to this power from the Dark Melee attack powerset.}}
 
{{PowerBox|Icon=DarkArmor_FearfulAura.png|Name=[[Dark Armor#Cloak of Fear|Cloak of Fear]]|Effect=Mag 2.  PBAoE Toggle power
|Desc=Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.}}
 
{{PowerBox|Icon=MentalControl_Terrify.png|Name=[[Mind Control#Terrify|Terrify]]|Effect=Mag 3.  Ranged cone.
|Desc=Controllers and Dominators have access to the Terrify power through the Mind Control powerset.  It inflicts minor damage as well as causing fear.}}
 
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Dark Miasma#Fearsome Stare|Fearsome Stare]]|Effect=Mag 2.  Ranged cone.
|Desc=This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma set, but not Controllers.  Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare.  Also note that Petrifying Glare in the same powerset is not a fear power; it is a hold.}}
 
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=[[Illusion Control#Spectral Terror|Spectral Terror]]|Effect=Mag 3
|Desc=Controllers, but not Dominators, have access to the Illusion powerset, which includes Spectral Terror.  This power creates a ghastly apparition which projects Fear in a cone.  The apparition does not move.}}
 
{{PowerBox|Icon=StormSummoning_Tornado.png|Name=[[Storm Summoning#Tornado|Tornado]]|Effect=Mag 1?
|Desc=Storm Defenders can cast Tornado.  One of the minor side-effects of this power is that it sometimes causes fear.}}
 
 
==What Powers Protect Against Fear?==
 
{{PowerBox|Icon=SonicDebuff_Dispel.png|Name=[[Sonic Resonance#Clarity|Clarity]]|Effect=Ranged Resistance+Free, Ally
|Desc=Part of the [[Sonic Resonance]] powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
 
{{PowerBox|Icon=Empathy_MindWall.png|Name=[[Empathy#Clear Mind|Clear Mind]]|Effect=Ranged Resistance+Free, Ally
|Desc=Part of the [[Empathy]] powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
 
{{PowerBox|Icon=PsionicMastery_IndomitableWill.png|Name=[[Psionic Mastery#Indomitable Will|Indomitable Will]]|Effect=Resistance, Self
|Desc=Part of the [[Psionic Mastery]] Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.}}
 
{{PowerBox|Icon=Ninjitsu_KujInRin.png|Name=[[Ninjitsu#Kuji-In Rin|Kuji-In Rin]]|Effect=Toggle Resistance, Self
|Desc=Part of the [[Ninjitsu]] powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.}}
 
{{PowerBox|Icon=DarkArmor_ObsidianShield.png|Name=[[Dark Armor#Obsidian Shield|Obsidian Shield]]|Effect=Toggle Resistance, Self
|Desc=Part of the [[Dark Armor]] powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.}}
 
{{PowerBox|Icon=DarkMiasma_ShadowFall.png|Name=[[Dark Miasma#Shadow Fall|Shadow Fall]]|Effect=Toggle PBAoE Resistance, Self+Ally
|Desc=Part of the [[Dark Miasma]] powerset available to Corruptors, Defenders, and Masterminds. Provides Stealth, minor Defense to all damage types, and Resistance to Psionic damage, Negative damage, Energy damage, and Fear.}}
 
{{PowerBox|Icon=Medicine_Stimulant.png|Name=[[Medicine#Stimulant|Stimulant]]|Effect=Ranged Resistance+Free, Ally
|Desc=Second power in the [[Medicine]] pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.}}
 
{{PowerBox|Icon=Leadership_Tactics.png|Name=[[Leadership#Tactics|Tactics]]|Effect=Toggle PBAoE Resistance, Self+Ally
|Desc=Third power in the [[Leadership]] pool. Provides a bonus to Accuracy, increases Perception, and provides resistance to Fear.}}
 
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Free, Self
|Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Free, Self
|Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Free, Self
|Desc=This [[Inspirations|inspiration]] frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
 
{{PowerBox|Icon=Temporary_CryoniteArmor.png|Name=[[Fear Resistance (Empowerment)]]|Effect=Resistance, Self
|Desc=This [[Empowerment Buff]] provides resistance to Fear for an hour.}}
 
<!-- * resistance and protection aren't the same thing. One cuts duration of mez effects, one increases your magnitude of protection. (Not neccessarily true. See [[Talk:Fear]])-->
 
[[Category:Definition]]

Latest revision as of 23:00, 15 July 2012

Overview

Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.

How to tell if a power uses fear

Fear.png Most fear power icons include a skull, seen at left.

Examples

DarkMiasma FearsomeAura.png Fearsome Stare Ranged (Cone) Foe Fear Mag 3
The sixth power in the Dark Miasma power set for Defenders, Corruptors, and Masterminds.
ShadowFighting TouchOfFear.png Touch of Fear Melee Foe Fear Mag 3
A power from the Dark Melee power set for Scrappers, Tankers, Brutes, and Stalkers.

History

This effect did not exist until around Issue 3 when it replaced the Afraid effect in several powers.

See Also