Afraid

From City of Heroes: Rebirth Wiki
Jump to navigationJump to search

Overview

Afraid is a Status Effect. An enemy under the affects of an Afraid power causes the target to run away from the source of the effect, often preventing the target from attacking. This status effect only applies to NPC characters and pets.

Afraid does not cause detoggling.

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.

History

At launch, all powers that now use Terrorize used Afraid. They were changed to the easier to use Terrorize effect around Issue 2 (Need date for this change.)