List of Powers that use Fear: Difference between revisions
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|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
{{Status | {{Navbox Status Effects}} | ||
[[Category:Status Effects|Fear]] | [[Category:Status Effects|Fear]] |
Revision as of 08:26, 6 June 2012
Overview
Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Fear
Cloak of Fear Toggle, PBAoE, Foe Fear, -To-Hit This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set. |
Fearsome Stare Ranged (Cone), Foe Fear, -To-Hit This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set, as well as to Necromancy Masterminds' Lich after their Dark Empowerment upgrade. |
Intimidate Ranged, Foe Fear This power is available to all archetypes through the Presence Power Pool. |
Invoke Panic PBAoE,Foe Fear This power is available to all archetypes through the Presence Power Pool. |
Scare Ranged, Foe Fear This power is available to Blasters through the Mental Manipulation secondary power set. |
Spectral Terror Summon Terror: Ranged, Fear This power is available to Controllers through the Illusion Control primary power set. |
Terrify Ranged (Cone), Foe Fear(Special) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Touch of Fear Melee, Foe Fear, -To-Hit This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set, as well as to Blasters through the Darkness Manipulation secondary power set. |
Water Spout PBAoE, Foe Knockback, Fear, Disorient This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool. |
Powers Against Fear
Protecting Self
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Protecting Ally
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Inspirations Against Fear
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
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