Necromancy

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Overview

Necromancy is a standard power set that is a primary set for Masterminds.

"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."

Power Table

The Necromancy power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Dark Blast 1 Ranged, Moderate Damage (Negative), Foe -ToHit
Zombie Horde 1 Summon 1-3 Zombies(depending on your lvl
Gloom 2 Ranged, High Damage over Time (Negative), Foe -ToHit
Enchant Undead 6 Ranged, Enchant Undead Henchman
Life Drain 8 Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points
Grave Knight 12 Summon 1-2 Grave Knights(depending on your lvl
Soul Extraction 18 Summon Ghost (Special)
Lich 26 Summon Lich
Dark Empowerment 32 Ranged, Empower Undead Henchman

Powers

Dark Blast

A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.

Damage Moderate
Recharge Fast
Minimum Level 1 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Foe -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
ToHit Debuff
Accurate ToHit Debuff

Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.

Recharge Very Slow
Minimum Level 32 (Mastermind)
Effects Ranged
Empower Undead Henchman
Zombies:  
Visual Change: Red aura on hands
Powers added: Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Grave Knight:  
Visual Change: Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes
Powers added: Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
Siphon Life (Melee Minor Negative, SelfHeal)
Lich:  
Visual Change: Gauntlets, shoulder ornaments, red aura on eyes
Powers added: Fearsome Stare (Ranged, Fear, -ToHit)
Petrifying Gaze (Ranged, Hold)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.

Recharge Medium
Minimum Level 6 (Mastermind)
Effects Ranged
Enchant Undead Henchman
Zombies:  
Visual Change: Green Gas from mouth
Powers added: Projectile Vomit (Damage over time (Toxic))
Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Grave Knight:  
Visual Change: Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword
Powers added: Disembowel (Melee Heavy Lethal, Knockup, -Defense)
Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Lich:  
Visual Change: Tattered shoulder pads, bony texture on hands, black belt
Powers added: Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Gloom

Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

Damage High (Damage over Time)
Recharge Moderate
Minimum Level 2 (Mastermind)
Effects Ranged
High (Damage over Time)
Foe -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
ToHit Debuff

Grave Knight

You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Grave Knight
Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon Grave Knight
Basic Powers Hack (Melee Moderate Lethal, -Defense)
Slash (Melee Moderate Lethal, -Defense)
Dark Blast (Ranged Moderate Negative, -ToHit)
Equip Powers Disembowel (Melee Heavy Lethal, Knockup, -Defense)
Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Upgrade Powers Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
Siphon Life (Melee Minor Negative, SelfHeal)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Enhance Knockback Distance
Enhance ToHit Debuff
Set Categories Pet Damage
Defense Debuff
Knockback
ToHit Debuff

Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Lich
Recharge Very Long
Minimum Level 26 (Mastermind)
Effects Summon Lich
Basic Powers Dark Blast (Ranged Moderate Negative, -ToHit)
Torrent (Ranged Minor Negative Cone, Knockback, -ToHit)
Equip Powers Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Upgrade Powers Fearsome Stare (Ranged, Fear, -ToHit)
Petrifying Gaze (Ranged, Hold)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Fear Duration
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance ToHit Debuff
Set Categories Pet Damage
Knockback
ToHit Debuff
Accurate ToHit Debuff

Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

Damage Moderate
Recharge Slow
Minimum Level 8 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Target -ToHit
Self +Hit Points
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Healing/Absorb
ToHit Debuff
Accurate Healing

Soul Extraction

You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge Very Long
Minimum Level 18 (Mastermind)
Effects Summon Ghost
Basic Powers Ghastly Blast (-ToHit)
Phase Shift (Self Intangible)
Fly (Ghost spirits can fly!)
Self Destruct (Self Destruct)
Life Drain (Ranged, Negative, Selfheal -ToHit)
Necroplasmic Grasp (Damage over Time Negative, Hold)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Pet Damage
ToHit Debuff
Recharge Intensive Pets

Zombie Horde

Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Zombie Horde
Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon Zombies
Basic Powers Zombie Brawl (Melee Moderate Smashing)
Equip Powers Projectile Vomit (Damage over time (Toxic))
Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Upgrade Powers Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance ToHit Debuff
Set Categories Pet Damage
ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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