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| | === [[File:Incarnate Genesis Verdict Common.png]] Verdict === |
| | Data increases Judgement damage. Grants power Verdict AoE Damage when exemplared. |
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| | | {| class="wikitable" |
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| {| class="wikitable" style="text-align:center;" width="100%" | |
| ! width="10%" | !! width="10%" | [[Agility Boost|Boost]] !! width="10%" | [[Agility Core Boost|Core Boost]] !! width="10%" | [[Agility Radial Boost|Radial Boost]] !! width="10%" | [[Agility Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Agility Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Agility Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Agility Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Agility Core Paragon|Core Paragon]] !! width="10%" | [[Agility Radial Paragon|Radial Paragon]]
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| |-
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| ! Rarity
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| | {{BoostRarity|C|Alpha|Agility}} || {{BoostRarity|U|Alpha|Agility}} || {{BoostRarity|U|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|VR|Alpha|Agility}} || {{BoostRarity|VR|Alpha|Agility}}
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| |-
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| ! Primary
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| | {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=45}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=45}} || {{BoostType|type=Endurance Modification|amt=33}}
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| |-
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| ! Secondary
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| | {{BoostType|type=none}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Attack Rate|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Attack Rate|amt=16.5}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}}
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| |-
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| ! Tertiary
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| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Running Speed|amt=33}} || {{BoostType|type=Jump|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
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| |-
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| ! ED Bypass
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| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| |
| |-
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| ! Level Shift
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| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
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| |}
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| | |
| === [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] Cardiac ===
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| Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
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| {| class="wikitable" style="text-align:center;" width="100%"
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| ! width="10%" | !! width="10%" | [[Cardiac Boost|Boost]] !! width="10%" | [[Cardiac Core Boost|Core Boost]] !! width="10%" | [[Cardiac Radial Boost|Radial Boost]] !! width="10%" | [[Cardiac Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Cardiac Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Cardiac Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Cardiac Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Cardiac Core Paragon|Core Paragon]] !! width="10%" | [[Cardiac Radial Paragon|Radial Paragon]]
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| |-
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| ! Rarity
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| | {{BoostRarity|C|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}}
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| |-
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| ! Primary
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| | {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}}
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| |-
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| ! Secondary
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| | {{BoostType|type=none}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}}<br />{{BoostType|type=Range|amt=10}} || {{BoostType|type=Damage Resistance|amt=20}}<br />{{BoostType|type=Range|amt=10}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}}
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| |-
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| ! Tertiary
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| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}<br />{{BoostType|type=Intangibility Duration|amt=33}}
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| |-
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| ! ED Bypass
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| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| |
| |-
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| ! Level Shift
| |
| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
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| |}
| |
| === [[File:Incarnate Alpha Intuition Common.png|24px|Intuition Common]] Intuition ===
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| Intuition primarily deals with increasing [[Hold]] Duration. It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
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| {| class="wikitable" style="text-align:center;" width="100%"
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| ! width="10%" | !! width="10%" | [[Intuition Boost|Boost]] !! width="10%" | [[Intuition Core Boost|Core Boost]] !! width="10%" | [[Intuition Radial Boost|Radial Boost]] !! width="10%" | [[Intuition Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Intuition Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Intuition Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Intuition Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Intuition Core Paragon|Core Paragon]] !! width="10%" | [[Intuition Radial Paragon|Radial Paragon]]
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| ! Rarity
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| | {{BoostRarity|C|Alpha|Intuition}} || {{BoostRarity|U|Alpha|Intuition}} || {{BoostRarity|U|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|VR|Alpha|Intuition}} || {{BoostRarity|VR|Alpha|Intuition}}
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| ! Primary
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| | {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=45}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=45}} || {{BoostType|type=Hold Duration|amt=33}}
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| |-
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| ! Secondary
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| | {{BoostType|type=none}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}}
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| |-
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| ! Tertiary
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| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}<br />{{BoostType|type=Slow powers|amt=33}}
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| |-
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| ! ED Bypass
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| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
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| |-
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| ! Level Shift
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| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
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| |}
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| | |
| === [[File:Incarnate Alpha Musculature Common.png|24px|Musculature Common]] Musculature ===
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| Musculature primarily deals with increasing [[Damage]]. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
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| {| class="wikitable" style="text-align:center;" width="100%"
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| ! width="10%" | !! width="10%" | [[Musculature Boost|Boost]] !! width="10%" | [[Musculature Core Boost|Core Boost]] !! width="10%" | [[Musculature Radial Boost|Radial Boost]] !! width="10%" | [[Musculature Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Musculature Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Musculature Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Musculature Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Musculature Core Paragon|Core Paragon]] !! width="10%" | [[Musculature Radial Paragon|Radial Paragon]]
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| ! Rarity
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| | {{BoostRarity|C|Alpha|Musculature}} || {{BoostRarity|U|Alpha|Musculature}} || {{BoostRarity|U|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|VR|Alpha|Musculature}} || {{BoostRarity|VR|Alpha|Musculature}}
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| |-
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| ! Primary
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| | {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}}
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| ! Secondary
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| | {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}}
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| ! Tertiary
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| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}}<br />{{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}
| |
| |-
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| ! ED Bypass
| |
| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| |
| |-
| |
| ! Level Shift
| |
| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| |
| |}
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| | |
| === [[File:Incarnate Alpha Nerve Common.png|24px|Nerve Common]] Nerve ===
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| Nerve primarily deals with increasing [[Accuracy]]. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
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| {| class="wikitable" style="text-align:center;" width="100%"
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| ! width="10%" | !! width="10%" | [[Nerve Boost|Boost]] !! width="10%" | [[Nerve Core Boost|Core Boost]] !! width="10%" | [[Nerve Radial Boost|Radial Boost]] !! width="10%" | [[Nerve Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Nerve Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Nerve Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Nerve Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Nerve Core Paragon|Core Paragon]] !! width="10%" | [[Nerve Radial Paragon|Radial Paragon]]
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| |-
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| ! Rarity
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| | {{BoostRarity|C|Alpha|Nerve}} || {{BoostRarity|U|Alpha|Nerve}} || {{BoostRarity|U|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|VR|Alpha|Nerve}} || {{BoostRarity|VR|Alpha|Nerve}}
| |
| |-
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| ! Primary
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| | {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}}
| |
| |- | | |- |
| ! Secondary | | ! scope="col" | |
| | {{BoostType|type=none}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}}
| | ! scope="col" |Non-exemplared |
| | ! scp[e="col" |Exemplared |
| |- | | |- |
| ! Tertiary
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Genesis |
| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}} | | | Increase Judgement Damage by 2.5%. |
| | | Grants PBAoE Superior Neg Energy Dmg. |
| |- | | |- |
| ! ED Bypass
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Core Genesis |
| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}} | | | Increase Judgement Damage by 5%. |
| | | Grants PBAoE Superior Neg Energy Dmg. Chance to do additional dmg to Pet, Minion, & LT. |
| |- | | |- |
| ! Level Shift
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Radial Genesis |
| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| | | Increase Judgement Damage by 5%. |
| |}
| | | Grants PBAoE Superior Neg Energy Dmg. Significantly reduce damage of affected targets for short time. |
| | |
| === [[File:Incarnate Alpha Resilient Common.png|24px|Resilient Common]] Resilient ===
| |
| Resilient primarily deals with increasing [[Damage Resistance]]. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
| |
| {| class="wikitable" style="text-align:center;" width="100%"
| |
| ! width="10%" | !! width="10%" | [[Resilient Boost|Boost]] !! width="10%" | [[Resilient Core Boost|Core Boost]] !! width="10%" | [[Resilient Radial Boost|Radial Boost]] !! width="10%" | [[Resilient Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Resilient Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Resilient Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Resilient Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Resilient Core Paragon|Core Paragon]] !! width="10%" | [[Resilient Radial Paragon|Radial Paragon]]
| |
| |- | | |- |
| ! Rarity
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Total Core Genesis |
| | {{BoostRarity|C|Alpha|Resilient}} || {{BoostRarity|U|Alpha|Resilient}} || {{BoostRarity|U|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|VR|Alpha|Resilient}} || {{BoostRarity|VR|Alpha|Resilient}} | | | Increase Judgement Damage by 7.5%. |
| | | Grants PBAoE Chain Ranged Superior Energy Dmg. Chance to do additional dmg to all Foes. (up to 31 targets) |
| |- | | |- |
| ! Primary
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Partial Core Genesis |
| | {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}} | | | Increase Judgement Damage by 7.5%. |
| | | Grants PBAoE Chain Ranged Superior Energy Dmg. Chance to do additional dmg to Pet, Minon and LTs. Drains end and debuffs recovery of affected foes (up to 31 targets) |
| |- | | |- |
| ! Secondary
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Partial Radial Genesis |
| | {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=Taunt Effectiveness|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=Taunt Effectiveness|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}} | | | Increase Judgement Damage by 7.5%. |
| | | Grants Long Range Cone Superior Cold Damage. Significantly slows the movement speed and recharge rate of affected targets. |
| |- | | |- |
| ! Tertiary
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Total Radial Genesis |
| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Intangibility Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Intangibility Duration|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} | | | Increase Judgement Damage by 7.5%. |
| | | Grants Ranged Cone Superior Cold Damage. Significantly slows the movement speed and recharge rate of affected targets. Has the chance to freeze affected foes in a block of ice. |
| |- | | |- |
| ! ED Bypass
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Core Flawless Genesis |
| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}} | | | Increase Judgement Damage by 10%. |
| | | Grants Targeted Wide Ranged Superior Fire Dmg + High Dmg Fire DoT. |
| |- | | |- |
| ! Level Shift
| | |[[File:Incarnate Genesis Verdict Common.png]] Verdict Radial Flawless Genesis |
| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| | | Increase Judgement Damage by 10%. |
| |}
| | | Grants Targeted Wide Ranged Superior Fire Dmg. Has chance to disorient affected foes. Has increased maximum number of targets. |
| | |
| === [[File:Incarnate Alpha Spiritual Common.png|24px|Spiritual Common]] Spiritual ===
| |
| Spiritual primarily deals with increasing [[Recharge]] Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
| |
| {| class="wikitable" style="text-align:center;" width="100%"
| |
| ! width="10%" | !! width="10%" | [[Spiritual Boost|Boost]] !! width="10%" | [[Spiritual Core Boost|Core Boost]] !! width="10%" | [[Spiritual Radial Boost|Radial Boost]] !! width="10%" | [[Spiritual Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Spiritual Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Spiritual Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Spiritual Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Spiritual Core Paragon|Core Paragon]] !! width="10%" | [[Spiritual Radial Paragon|Radial Paragon]]
| |
| |-
| |
| ! Rarity
| |
| | {{BoostRarity|C|Alpha|Spiritual}} || {{BoostRarity|U|Alpha|Spiritual}} || {{BoostRarity|U|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|VR|Alpha|Spiritual}} || {{BoostRarity|VR|Alpha|Spiritual}}
| |
| |-
| |
| ! Primary
| |
| | {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}}
| |
| |-
| |
| ! Secondary
| |
| | {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}}
| |
| |-
| |
| ! Tertiary
| |
| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}}
| |
| |-
| |
| ! ED Bypass
| |
| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| |
| |-
| |
| ! Level Shift
| |
| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| |
| |}
| |
| | |
| === [[File:Incarnate Alpha Vigor Common.png|24px|Vigor Common]] Vigor ===
| |
| Vigor primarily deals with increasing [[Heal]] Rate. It can also increase Accuracy, Endurance Cost, Fear Duration, Sleep Duration and Confusion Duration. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
| |
| {| class="wikitable" style="text-align:center;" width="100%"
| |
| ! width="10%" | !! width="10%" | [[Vigor Boost|Boost]] !! width="10%" | [[Vigor Core Boost|Core Boost]] !! width="10%" | [[Vigor Radial Boost|Radial Boost]] !! width="10%" | [[Vigor Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Vigor Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Vigor Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Vigor Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Vigor Core Paragon|Core Paragon]] !! width="10%" | [[Vigor Radial Paragon|Radial Paragon]]
| |
| |-
| |
| ! Rarity
| |
| | {{BoostRarity|C|Alpha|Vigor}} || {{BoostRarity|U|Alpha|Vigor}} || {{BoostRarity|U|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|VR|Alpha|Vigor}} || {{BoostRarity|VR|Alpha|Vigor}}
| |
| |-
| |
| ! Primary
| |
| | {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=45}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=45}} || {{BoostType|type=Heal|amt=33}}
| |
| |-
| |
| ! Secondary
| |
| | {{BoostType|type=none}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}}<br />{{BoostType|type=Accuracy|amt=16.5}} || {{BoostType|type=Endurance Cost|amt=33}}<br />{{BoostType|type=Accuracy|amt=16.5}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}}
| |
| |-
| |
| ! Tertiary
| |
| | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}
| |
| |-
| |
| ! ED Bypass
| |
| | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| |
| |-
| |
| ! Level Shift
| |
| | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| |
| |} | | |} |
|
| |
|
| == Historical == | | == Historical == |
| | | * Genesis Incarnate was added to live Rebirth server on 23 June, 2023 with Rebirth Issue 6 - Dawn of Genesis. |
| {{Historical|reason=change|type=section}}
| |
| | |
| * Tiers 1 and 2 of the original Alpha abilities were added with [[Issue 19]]: Cardiac, Musculature, Nerve, and Spiritual. | |
| * Tiers 3 and 4 of the originals were added with [[Strike Pack|Issue 19.5]].
| |
| * An additional four abilities were released with [[Media Blitz|Issue 21.5]]: Agility, Intuition, Resilient, and Vigor.
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| == External Links == | | == External Links == |
| * [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore] | | * Dawn of Genesis Patch Notes [https://forum.cityofheroesrebirth.com/index.php/topic,3735.0.html] |
| * [http://web.archive.org/web/20111201232441/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/alpha-slot.html Official Alpha Slot details]
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| {{Navbox Incarnate System}} | | {{Navbox Incarnate System}} |
| [[Category:Incarnate System]] | | [[Category:Incarnate System]] |
| [[Category:Incarnate System Abilities]] | | [[Category:Incarnate System Abilities]] |