User:Mainsil/sandbox: Difference between revisions

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=== [[File:Incarnate Genesis Verdict Common.png]] Verdict ===
Data increases Judgement damage. Grants power Verdict AoE Damage when exemplared.


 
{| class="wikitable"
 
 
 
 
 
 
 
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Agility Boost|Boost]] !! width="10%" | [[Agility Core Boost|Core Boost]] !! width="10%" | [[Agility Radial Boost|Radial Boost]] !! width="10%" | [[Agility Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Agility Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Agility Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Agility Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Agility Core Paragon|Core Paragon]] !! width="10%" | [[Agility Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Agility}} || {{BoostRarity|U|Alpha|Agility}} || {{BoostRarity|U|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|VR|Alpha|Agility}} || {{BoostRarity|VR|Alpha|Agility}}
|-
! Primary
| {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=45}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=45}} || {{BoostType|type=Endurance Modification|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Attack Rate|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Attack Rate|amt=16.5}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}}
|-
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Running Speed|amt=33}} || {{BoostType|type=Jump|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
|-
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
 
=== [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] Cardiac ===
Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Cardiac Boost|Boost]] !! width="10%" | [[Cardiac Core Boost|Core Boost]] !! width="10%" | [[Cardiac Radial Boost|Radial Boost]] !! width="10%" | [[Cardiac Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Cardiac Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Cardiac Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Cardiac Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Cardiac Core Paragon|Core Paragon]] !! width="10%" | [[Cardiac Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}}
|-
! Primary
| {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}}<br />{{BoostType|type=Range|amt=10}} || {{BoostType|type=Damage Resistance|amt=20}}<br />{{BoostType|type=Range|amt=10}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}}
|-
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}<br />{{BoostType|type=Intangibility Duration|amt=33}}
|-
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
=== [[File:Incarnate Alpha Intuition Common.png|24px|Intuition Common]] Intuition ===
Intuition primarily deals with increasing [[Hold]] Duration.  It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Intuition Boost|Boost]] !! width="10%" | [[Intuition Core Boost|Core Boost]] !! width="10%" | [[Intuition Radial Boost|Radial Boost]] !! width="10%" | [[Intuition Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Intuition Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Intuition Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Intuition Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Intuition Core Paragon|Core Paragon]] !! width="10%" | [[Intuition Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Intuition}} || {{BoostRarity|U|Alpha|Intuition}} || {{BoostRarity|U|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|VR|Alpha|Intuition}} || {{BoostRarity|VR|Alpha|Intuition}}
|-
! Primary
| {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=45}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=45}} || {{BoostType|type=Hold Duration|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}}
|-
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}<br />{{BoostType|type=Slow powers|amt=33}}
|-
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
 
=== [[File:Incarnate Alpha Musculature Common.png|24px|Musculature Common]] Musculature ===
Musculature primarily deals with increasing [[Damage]].  It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Musculature Boost|Boost]] !! width="10%" | [[Musculature Core Boost|Core Boost]] !! width="10%" | [[Musculature Radial Boost|Radial Boost]] !! width="10%" | [[Musculature Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Musculature Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Musculature Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Musculature Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Musculature Core Paragon|Core Paragon]] !! width="10%" | [[Musculature Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Musculature}} || {{BoostRarity|U|Alpha|Musculature}} || {{BoostRarity|U|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|VR|Alpha|Musculature}} || {{BoostRarity|VR|Alpha|Musculature}}
|-
! Primary
| {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}}
|-
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}}<br />{{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}
|-
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
 
=== [[File:Incarnate Alpha Nerve Common.png|24px|Nerve Common]] Nerve ===
Nerve primarily deals with increasing [[Accuracy]].  It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Nerve Boost|Boost]] !! width="10%" | [[Nerve Core Boost|Core Boost]] !! width="10%" | [[Nerve Radial Boost|Radial Boost]] !! width="10%" | [[Nerve Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Nerve Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Nerve Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Nerve Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Nerve Core Paragon|Core Paragon]] !! width="10%" | [[Nerve Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Nerve}} || {{BoostRarity|U|Alpha|Nerve}} || {{BoostRarity|U|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|VR|Alpha|Nerve}} || {{BoostRarity|VR|Alpha|Nerve}}
|-
! Primary
| {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}}
|-
|-
! Secondary
! scope="col" |
| {{BoostType|type=none}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}}
! scope="col" |Non-exemplared
! scp[e="col" |Exemplared
|-
|-
! Tertiary
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Genesis
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
| Increase Judgement Damage by 2.5%.
| Grants PBAoE Superior Neg Energy Dmg.
|-
|-
! ED Bypass
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Core Genesis
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| Increase Judgement Damage by 5%.
| Grants PBAoE Superior Neg Energy Dmg. Chance to do additional dmg to Pet, Minion, & LT.
|-
|-
! Level Shift
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Radial Genesis
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| Increase Judgement Damage by 5%.
|}
| Grants PBAoE Superior Neg Energy Dmg. Significantly reduce damage of affected targets for short time.
 
=== [[File:Incarnate Alpha Resilient Common.png|24px|Resilient Common]] Resilient ===
Resilient primarily deals with increasing [[Damage Resistance]]. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Resilient Boost|Boost]] !! width="10%" | [[Resilient Core Boost|Core Boost]] !! width="10%" | [[Resilient Radial Boost|Radial Boost]] !! width="10%" | [[Resilient Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Resilient Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Resilient Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Resilient Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Resilient Core Paragon|Core Paragon]] !! width="10%" | [[Resilient Radial Paragon|Radial Paragon]]
|-
|-
! Rarity
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Total Core Genesis
| {{BoostRarity|C|Alpha|Resilient}} || {{BoostRarity|U|Alpha|Resilient}} || {{BoostRarity|U|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|VR|Alpha|Resilient}} || {{BoostRarity|VR|Alpha|Resilient}}
| Increase Judgement Damage by 7.5%.
| Grants PBAoE Chain Ranged Superior Energy Dmg. Chance to do additional dmg to all Foes. (up to 31 targets)
|-
|-
! Primary
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Partial Core Genesis
| {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}}
| Increase Judgement Damage by 7.5%.
| Grants PBAoE Chain Ranged Superior Energy Dmg. Chance to do additional dmg to Pet, Minon and LTs. Drains end and debuffs recovery of affected foes (up to 31 targets)
|-
|-
! Secondary
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Partial Radial Genesis
| {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=Taunt Effectiveness|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=Taunt Effectiveness|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}}
| Increase Judgement Damage by 7.5%.
| Grants Long Range Cone Superior Cold Damage. Significantly slows the movement speed and recharge rate of affected targets.
|-
|-
! Tertiary
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Total Radial Genesis
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Intangibility Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Intangibility Duration|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}}
| Increase Judgement Damage by 7.5%.
| Grants Ranged Cone Superior Cold Damage. Significantly slows the movement speed and recharge rate of affected targets. Has the chance to freeze affected foes in a block of ice.
|-
|-
! ED Bypass
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Core Flawless Genesis
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| Increase Judgement Damage by 10%.
| Grants Targeted Wide Ranged Superior Fire Dmg + High Dmg Fire DoT.
|-
|-
! Level Shift
|[[File:Incarnate Genesis Verdict Common.png]] Verdict Radial Flawless Genesis
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| Increase Judgement Damage by 10%.
|}
| Grants Targeted Wide Ranged Superior Fire Dmg. Has chance to disorient affected foes. Has increased maximum number of targets.
 
=== [[File:Incarnate Alpha Spiritual Common.png|24px|Spiritual Common]] Spiritual ===
Spiritual primarily deals with increasing [[Recharge]] Rate.  It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Spiritual Boost|Boost]] !! width="10%" | [[Spiritual Core Boost|Core Boost]] !! width="10%" | [[Spiritual Radial Boost|Radial Boost]] !! width="10%" | [[Spiritual Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Spiritual Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Spiritual Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Spiritual Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Spiritual Core Paragon|Core Paragon]] !! width="10%" | [[Spiritual Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Spiritual}} || {{BoostRarity|U|Alpha|Spiritual}} || {{BoostRarity|U|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|VR|Alpha|Spiritual}} || {{BoostRarity|VR|Alpha|Spiritual}}
|-
! Primary
| {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}}
|-
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}}
|-
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
 
=== [[File:Incarnate Alpha Vigor Common.png|24px|Vigor Common]] Vigor ===
Vigor primarily deals with increasing [[Heal]] Rate. It can also increase Accuracy, Endurance Cost, Fear Duration, Sleep Duration and Confusion Duration. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Vigor Boost|Boost]] !! width="10%" | [[Vigor Core Boost|Core Boost]] !! width="10%" | [[Vigor Radial Boost|Radial Boost]] !! width="10%" | [[Vigor Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Vigor Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Vigor Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Vigor Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Vigor Core Paragon|Core Paragon]] !! width="10%" | [[Vigor Radial Paragon|Radial Paragon]]
|-
! Rarity
| {{BoostRarity|C|Alpha|Vigor}} || {{BoostRarity|U|Alpha|Vigor}} || {{BoostRarity|U|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|VR|Alpha|Vigor}} || {{BoostRarity|VR|Alpha|Vigor}}
|-
! Primary
| {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=45}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=45}} || {{BoostType|type=Heal|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}}<br />{{BoostType|type=Accuracy|amt=16.5}} || {{BoostType|type=Endurance Cost|amt=33}}<br />{{BoostType|type=Accuracy|amt=16.5}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}}
|-
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}
|-
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
|}


== Historical ==
== Historical ==
 
* Genesis Incarnate was added to live Rebirth server on 23 June, 2023 with Rebirth Issue 6 - Dawn of Genesis.
{{Historical|reason=change|type=section}}
 
* Tiers 1 and 2 of the original Alpha abilities were added with [[Issue 19]]: Cardiac, Musculature, Nerve, and Spiritual.
* Tiers 3 and 4 of the originals were added with [[Strike Pack|Issue 19.5]].
* An additional four abilities were released with [[Media Blitz|Issue 21.5]]: Agility, Intuition, Resilient, and Vigor.


== External Links ==
== External Links ==
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* Dawn of Genesis Patch Notes [https://forum.cityofheroesrebirth.com/index.php/topic,3735.0.html]
* [http://web.archive.org/web/20111201232441/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/alpha-slot.html Official Alpha Slot details]


{{Navbox Incarnate System}}
{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Incarnate System Abilities]]
[[Category:Incarnate System Abilities]]

Revision as of 01:37, 2 August 2023

Overview

Icon vip.png This used to require a (now obsolete) VIP subscription.


Incarnate Genesis Data Common.png Genesis Slot Abilities, added in Rebirth Issue 6. Genesis holds the power of creation. By wielding this power, Genesis enhances the effects of one of your other Incarnate abilities, while also granting a new version of that Incarnate ability. Genesis Incarnate abilities may not be as strong as the original Incarnate abilities that they emulate but they can be used anytime while exemplaring. Additionally, they also give a boost to a selected existing Incarnate Ability when not exemplared.


Genesis Ability Details

Rebirth Issue 6 Introduces Genesis with four types of Incarnate power trees to choose from. Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.

Genesis Ability Types

Data Common Data

Data increases Lore pet's damage and Max HP. It also grants pets from the Well of the Furies to serve you when exemplared. The amount of increase and type of pets depend on what is slotted.

Non-exemplared Exemplared
Incarnate Genesis Data Common.png Data Genesis Increases Lore pets damage by 2.5% and Max HP by 50. Grants Vanquished Headman for 2.5 min.
Incarnate Genesis Data Common.png Data Core Genesis Increases Lore pets damage by 5% and Max HP by 100. Grants Vanquished Assault Drones 2.5 min.
Incarnate Genesis Data Common.png Data Radial Genesis Increases Lore pets damage by 5% and Max HP by 100. Grants Vanquished Borealis and Australis 2.5 min.
Incarnate Genesis Data Common.png Data Total Core Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished Cimeroan Praefectus Castorum and Centurion 2.5 min
Incarnate Genesis Data Common.png Data Partial Core Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished IDF Commander and Battle Orb 2.5 min.
Incarnate Genesis Data Common.png Data Partial Radial Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished Clockwork Mender and Builder 2.5 min.
Incarnate Genesis Data Common.png Data Total Radial Genesis Increases Lore pets damage by 7.5% and Max HP by 150. Grants Vanquished Vanguard Magician and Sergeant 2.5 min.
Incarnate Genesis Data Common.png Data Core Flawless Genesis Increases Lore pets damage by 10% and Max HP by 200. Grants Vanquished Longbow Catapfract and Nulifier 2.5 min.
Incarnate Genesis Data Common.png Data Radial Flawless Genesis Increases Lore pets damage by 10% and Max HP by 200. Grants Vanquished Arachnos Toxic Tarantula 1 min 40 sec. and Fortunata 2.5 min.

Incarnate Genesis Fate Common.png Fate

Fate increases Destiny effects. It also grants Fate PBAoE Ally Buffs when exemplared. The amount of increase and type of effects depend on what is slotted.

Non-exemplared Exemplared
Incarnate Genesis Fate Common.png Fate Genesis Increase Destiny Effects by 2.5%. Grants PBAoE Ally +End +Rech Rate 60 sec
Incarnate Genesis Fate Common.png Fate Core Genesis Increase Destiny Effects by 5%. Grants PBAoE Ally +End +Rech Rate + Recovery 60 sec
Incarnate Genesis Fate Common.png Fate Radial Genesis Increase Destiny Effects by 5%. Grants PBAoE Ally +End +Rech Rate + Debuff Resistance 60 sec
Incarnate Genesis Fate Common.png Fate Total Core Genesis Increase Destiny Effects by 7.5%. Grants Wide PBAoE Ally Heal +Max HP 60 sec
Incarnate Genesis Fate Common.png Fate Partial Core Genesis Increase Destiny Effects by 7.5%. Grants PBAoE Ally Heal +Max HP 90 sec
Incarnate Genesis Fate Common.png Fate Partial Radial Genesis Increase Destiny Effects by 7.5%. Grants PBAoE Ally +Def All +Res All Ally Rez x1 90 sec
Incarnate Genesis Fate Common.png Fate Total Radial Genesis Increase Destiny Effects by 7.5%. Grants PBAoE Ally +Def All +Res All Ally Rez x2 60 sec
Incarnate Genesis Fate Common.png Fate Core Flawless Genesis Increase Destiny Effects by 10%. Grants Wide PBAoE ally Status Effect Protection 120 sec.
Incarnate Genesis Fate Common.png Fate Radial Flawless Genesis Increase Destiny Effects by 10%. Grants Wide PBAoE ally Status Effect +Range and secondary effect boost 90 sec.


Incarnate Genesis Socket Common.png Socket

Socket increases Interface proc chances, Max HP and Max Endurance. Adds Socket power to most damaging attacks when exemplared. The amount of increase and type of effects depend on what is slotted.

Non-exemplared Exemplared
Incarnate Genesis Socket Common.png Socket Genesis Increase Interface Proc chance. Max HP by 2.5% and Max End by 2%. Adds Immobilization proc (10%) to most damage attacks.
Incarnate Genesis Socket Common.png Socket Core Genesis Increase Interface Proc chance. Max HP and Max End by 5%. Adds Confuse proc (12%) to most damage attacks.
Incarnate Genesis Socket Common.png Socket Radial Genesis Increase Interface Proc chance. Max HP and Max End by 5%. Adds minor psionic damage proc (25%) to most damage attacks.
Incarnate Genesis Socket Common.png Socket Total Core Genesis Increase Interface Proc chance. Max HP by 7.5% and Max End by 7%. Adds End Drain over Time and minor Recovery Debuf proc (75%) to most damage attacks.
Incarnate Genesis Socket Common.png Socket Partial Core Genesis Increase Interface Proc chance. Max HP by 7.5% and Max End by 7%. Adds End Drain over Time (50%) and minor Recovery Debuf proc (50%) and moderate Energey DoT (25%) to most damage attacks.
Incarnate Genesis Socket Common.png Socket Partial Radial Genesis Increase Interface Proc chance. Max HP by 7.5% and Max End by 7%. Adds -Max HP debuf (25%) and Minor Toxic DoT (50%) to most damaging Attacks
Incarnate Genesis Socket Common.png Socket Total Radial Genesis Increase Interface Proc chance. Max HP by 7.5% and Max End by 7%. Adds minor Toxic DoT (75%).
Incarnate Genesis Socket Common.png Socket Core Flawless Genesis Increase Interface Proc chance. Max HP and Max End by 10%. Adds Damage Resist Debuff proc (75%) and moderate Fire DoT (25%) to most damage attacks.
Incarnate Genesis Socket Common.png Fate Radial Flawless Genesis Increase Interface Proc chance. Max HP and Max End by 10%. Adds Damage Resist Debuff proc (25%) and moderate Fire DoT (75%) to most damage attacks.

Incarnate Genesis Verdict Common.png Verdict

Data increases Judgement damage. Grants power Verdict AoE Damage when exemplared.

Non-exemplared Exemplared
Incarnate Genesis Verdict Common.png Verdict Genesis Increase Judgement Damage by 2.5%. Grants PBAoE Superior Neg Energy Dmg.
Incarnate Genesis Verdict Common.png Verdict Core Genesis Increase Judgement Damage by 5%. Grants PBAoE Superior Neg Energy Dmg. Chance to do additional dmg to Pet, Minion, & LT.
Incarnate Genesis Verdict Common.png Verdict Radial Genesis Increase Judgement Damage by 5%. Grants PBAoE Superior Neg Energy Dmg. Significantly reduce damage of affected targets for short time.
Incarnate Genesis Verdict Common.png Verdict Total Core Genesis Increase Judgement Damage by 7.5%. Grants PBAoE Chain Ranged Superior Energy Dmg. Chance to do additional dmg to all Foes. (up to 31 targets)
Incarnate Genesis Verdict Common.png Verdict Partial Core Genesis Increase Judgement Damage by 7.5%. Grants PBAoE Chain Ranged Superior Energy Dmg. Chance to do additional dmg to Pet, Minon and LTs. Drains end and debuffs recovery of affected foes (up to 31 targets)
Incarnate Genesis Verdict Common.png Verdict Partial Radial Genesis Increase Judgement Damage by 7.5%. Grants Long Range Cone Superior Cold Damage. Significantly slows the movement speed and recharge rate of affected targets.
Incarnate Genesis Verdict Common.png Verdict Total Radial Genesis Increase Judgement Damage by 7.5%. Grants Ranged Cone Superior Cold Damage. Significantly slows the movement speed and recharge rate of affected targets. Has the chance to freeze affected foes in a block of ice.
Incarnate Genesis Verdict Common.png Verdict Core Flawless Genesis Increase Judgement Damage by 10%. Grants Targeted Wide Ranged Superior Fire Dmg + High Dmg Fire DoT.
Incarnate Genesis Verdict Common.png Verdict Radial Flawless Genesis Increase Judgement Damage by 10%. Grants Targeted Wide Ranged Superior Fire Dmg. Has chance to disorient affected foes. Has increased maximum number of targets.

Historical

  • Genesis Incarnate was added to live Rebirth server on 23 June, 2023 with Rebirth Issue 6 - Dawn of Genesis.

External Links

  • Dawn of Genesis Patch Notes [1]