List of Powers that use Fear

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Overview

Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.

Powers That Cause Fear

Cloak of Fear Toggle, PBAoE, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set.
Fearsome Stare Ranged (Cone), Foe Fear, -To-Hit
This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set, as well as to Necromancy Masterminds' Lich after their Dark Empowerment upgrade.
Intimidate Ranged, Foe Fear
This power is available to all archetypes through the Presence Power Pool.
Invoke Panic PBAoE,Foe Fear
This power is available to all archetypes through the Presence Power Pool.
Scare Ranged, Foe Fear
This power is available to Blasters through the Mental Manipulation secondary power set.
Spectral Terror Summon Terror: Ranged, Fear
This power is available to Controllers through the Illusion Control primary power set.
Terrify Ranged (Cone), Foe Fear(Special)
This power is available to Controllers and Dominators through the Mind Control primary power set.
Touch of Fear Melee, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set, as well as to Blasters through the Darkness Manipulation secondary power set.
Water Spout PBAoE, Foe Knockback, Fear, Disorient
This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool.

Powers Against Fear

Protecting Self

Name Toggle Resistance, Team
This power is available to Archetype through the Power Set primary/secondary power set/power pool.

Protecting Ally

Name Toggle Resistance, Team
This power is available to Archetype through the Power Set primary/secondary power set/power pool.


Inspirations Against Fear

Break Free Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Emerge Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Escape Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Strength of Will Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.