Reconnaissance Officer: Difference between revisions
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== Overview == | == Overview == | ||
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== Hero Zone Locations == | == Hero Zone Locations == | ||
Reconnaissance Officers are found the following hero zones: | Reconnaissance Officers are found in the following hero zones: | ||
==== The Sewer Network (Atlas Park Entrance) ==== | |||
{{Recon Officer Sewer Atlas}} | |||
==== The Sewer Network (Kings Row Entrance) ==== | |||
{{Recon Officer Sewer Kings}} | |||
==== The Sewer Network (Skyway City Entrance) ==== | |||
{{Recon Officer Sewer Skyway}} | |||
==== The Sewer Network (Steel Canyon Entrance) ==== | |||
{{Recon Officer Sewer Steel}} | |||
==== The Sewer Network (Boomtown Entrance) ==== | |||
{{Recon Officer Sewer Boomtown}} | |||
==== The Hollows (Atlas Park Entrance) ==== | |||
{{Recon Officer Hollows Atlas}} | |||
==== The Hollows (Skyway City Entrance) ==== | |||
{{Recon Officer Hollows Skyway}} | |||
==== Perez Park (Atlas Park Entrance) ==== | |||
{{Recon Officer Perez Atlas}} | |||
==== Perez Park (Galaxy City Entrance) ==== | |||
{{Recon Officer Perez Galaxy}} | |||
==== Perez Park (Steel Canyon Entrance) ==== | |||
{{Recon Officer Perez Steel}} | |||
==== Perez Park (Skyway City Entrance) ==== | |||
{{Recon Officer Perez Skyway}} | |||
==== Boomtown ==== | ==== Boomtown ==== | ||
{{ | {{Recon Officer Boomtown}} | ||
==== Terra Volta ==== | ==== Terra Volta ==== | ||
{{ | {{Recon Officer TV}} | ||
==== Striga Isle ==== | ==== Striga Isle ==== | ||
{{ | {{Recon Officer Striga}} | ||
==== Crey's Folly ==== | ==== Crey's Folly ==== | ||
{{ | {{Recon Officer Creys}} | ||
==== Eden ==== | ==== Eden ==== | ||
{{ | {{Recon Officer Eden}} | ||
==== Peregrine Island ==== | |||
{{Recon Officer Peregrine}} | |||
==== Firebase Zulu ==== | ==== Firebase Zulu ==== | ||
{{ | {{Recon Officer FBZ}} | ||
==== The Hive ==== | ==== The Hive ==== | ||
{{ | {{Recon Officer Hive}} | ||
== Villain Zone Locations == | == Villain Zone Locations == | ||
Reconnaissance Officers are found the following villain zones: | Reconnaissance Officers are found in the following villain zones: | ||
==== Port Oakes ==== | ==== Port Oakes ==== | ||
{{ | {{Recon Officer Port Oakes}} | ||
==== Grandville ==== | |||
{{Recon Officer Grandville}} | |||
==== The Abyss ==== | ==== The Abyss ==== | ||
{{ | {{Recon Officer Abyss}} | ||
== Cooperative Zone Locations == | == Cooperative Zone Locations == | ||
Reconnaissance Officers are found the following cooperative zones: | Reconnaissance Officers are found in the following cooperative zones: | ||
==== Rikti War Zone ==== | ==== Rikti War Zone ==== | ||
{{ | {{Recon Officer RWZ}} | ||
==== Dark Astoria ==== | |||
{{Recon Officer DA}} | |||
[[Category:Shadow Shard Lore]] | |||
[[Category:NPCs]] | [[Category:NPCs]] |
Latest revision as of 15:37, 25 March 2012
Overview
Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City and the Rogue Isles. They offer information to Heroes and Villains regarding the history and hostile spawns of the zones, and suggest safe squad size for street sweeping.
Hero Zone Locations
Reconnaissance Officers are found in the following hero zones:
The Sewer Network (Atlas Park Entrance)
Sewer Network Reconnaissance Officer (Atlas Park Entrance)
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You know, you get used to the smell after a while. A while ago, I couldn't stand it for more than ten minutes down here. Now I'm all but immune to the exceptionally, er, strong fumes. But, what can you do? This is Sewers.
Identified Hostiles: Amenities:
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The Sewer Network (Kings Row Entrance)
Sewer Network Reconnaissance Officer (Kings Row Entrance)
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge.
Identified Hostiles: Amenities:
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The Sewer Network (Skyway City Entrance)
Sewer Network Reconnaissance Officer (Skyway City Entrance)
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Phewwwww! It's pretty nasty down here. What can you expect, though? You just walked into the Sewers, my friend. I really hope you have some friends to fight alongside you because the baddies down here hang in packs and you're definitely going to need the help. Sure it's a great spot to earn some bragging points with friends and family about your heroic trials, but if you're not paying attention you're going to end up face-down in some green sludge.
Identified Hostiles: Amenities:
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The Sewer Network (Steel Canyon Entrance)
Sewer Network Reconnaissance Officer (Steel Canyon Entrance)
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge.
Identified Hostiles: Amenities:
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The Sewer Network (Boomtown Entrance)
Sewer Network Reconnaissance Officer (Boomtown Entrance)
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I hate this stinkin' place. You might want to close your eyes and hold your nose because, like it or not, this is the Sewers. I hope you didn't come alone; this is no place for the weak. Forget street cred. I mean, you can if you want to, but if you try to be a big show-off you could end up face down in some disgusting green sludge.
Identified Hostiles: Amenities:
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The Hollows (Atlas Park Entrance)
Hollows Reconnaissance Officer (Atlas Park Entrance)
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
Identified Hostiles: Amenities:
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The Hollows (Skyway City Entrance)
Hollows Reconnaissance Officer (Skyway City Entrance)
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
Identified Hostiles: Amenities:
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Perez Park (Atlas Park Entrance)
Perez Park Reconnaissance Officer (Atlas Park Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Perez Park (Galaxy City Entrance)
Perez Park Reconnaissance Officer (Galaxy City Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Perez Park (Steel Canyon Entrance)
Perez Park Reconnaissance Officer (Steel Canyon Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Perez Park (Skyway City Entrance)
Perez Park Reconnaissance Officer (Skyway City Entrance)
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Boomtown
Boomtown Reconnaissance Officer
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You are now in what is affectionately called 'Boomtown.' If you haven't noticed, this is a Hazard area, not just because the place is falling down around us, but because the hostiles that have moved in here have gathered in packs. Their numbers have increased, so yours should as well. Mind your step, there are plenty of demolished buildings and debris littering the area.
Identified Hostiles:
Amenities:
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Terra Volta
Terra Volta Reconnaissance Officer
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You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
Identified Hostiles: Amenities:
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Striga Isle
Striga Isle Reconnaissance Officer
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You have arrived in Striga Isle, six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of The Council and something big they have brewing under the volcano. This area is a hazard zone, but your security level seems to check out.
Identified Hostiles: Amenities:
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Crey's Folly
Crey's Folly Reconnaissance Officer
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You have arrived in 'Crey's Folly.' If you haven't noticed, this is considered a Hazard area. Part of the reason is the liquid toxins seeping into the ground and the other part is due to the large groups of hostiles in the area. You may be able to survive in some parts of this location on your own, but for your security, you're better off with some team-mates to help you.
Identified Hostiles: Amenities:
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Eden
Eden Reconnaissance Officer
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You are now in 'Eden', an incredibly ironic moniker considering this place is anything but. It's not for lack of effort on the part of the Devouring Earth, however. This is a face plant waiting to happen if you're not well prepared and surrounded by trusted Heroes. The enemies that you face here are far more difficult and group in much larger packs than you've probably experienced before. It's pretty ironic, since there is nearly nothing idyllic about it..
Identified Hostiles: Amenities:
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Peregrine Island
Peregrine Island Reconnaissance Officer
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Before you is the portal to Dark Astoria, a forsaken place where the dark god Mot threatens our very existence. It is not advisable to enter this portal unless you have reached the pinnacle of your powers as a hero and have begun on your path as an Incarnate. If you feel you are ready but are uncertain on how to proceed, look for Captain Nolan, either here on Peregrine Island or among your contacts. See my report for more information. It should give you an idea what to expect: RECONNAISSANCE REPORT
*** Approved Use Only *** History: The fog that has gripped Dark Astoria for years has receded, revealing a place filled with evil. Mot's influence is nearly complete, but it is not just his followers that roam these streets threatening the unfortunate souls that have found themselves trapped here. Hostiles Strength: Levels 50 through 54 Suggested Squad Parameters: 1-person to 3-person teams. 1-person to 5-person teams in Moth Cemetery Neighborhoods:
Identified Hostiles: Amenities:
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Firebase Zulu
Firebase Zulu Reconnaissance Officer
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You have just entered the Shadow Shard, a series of islands broken down into four main sections. This is, in association with Portal Corps, a miliary-controlled and supervised restricted access location. If you don't have one already, see a vendor about a Flight Pack. Oh, and make some friends because this place is deadly.
Identified Hostiles:
Amenities:
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The Hive
The Hive Reconnaissance Officer
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You are now in The Hive. This area is beyond anything you've ever experienced. What lies down there will not only wipe out you and your party, but a few other parties as well, if you're not careful. You are going to need massive reinforcements working together in order to survive here.
Identified Hostiles: Amenities:
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Villain Zone Locations
Reconnaissance Officers are found in the following villain zones:
Port Oakes
Port Oakes Reconnaissance Officer
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This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times. Amenities: |
Grandville
Dark Astoria Reconnaissance Officer
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Before you is the portal to Dark Astoria, a forsaken place where the dark god Mot threatens our very existence. It is not adviseable to enter this portal unless you have reached the pinnacle of your powers as a villain and have begun on your path as an Incarnate. If you feel you are ready but are uncertain on how to proceed, look for 'An Arachnos Threat' among your contacts. See my report for more information. It should give you an idea what to expect: RECONNAISSANCE REPORT
*** Approved Use Only *** History: The fog that has gripped Dark Astoria for years has receded, revealing a place filled with evil. Mot's influence is nearly complete, but it is not just his followers that roam these streets threatening the unfortunate souls that have found themselves trapped here. Hostiles Strength: Levels 50 through 54 Suggested Squad Parameters: 1-person to 3-person teams. 1-person to 5-person teams in Moth Cemetery Neighborhoods:
Identified Hostiles: Amenities:
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The Abyss
The Abyss Reconnaissance Officer
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This is the Abyss. If you take a look around, you'll be able to see why. Not much is going on here at the dock, but just wait until you head in further.
Identified Hostiles: Amenities:
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Cooperative Zone Locations
Reconnaissance Officers are found in the following cooperative zones:
Rikti War Zone
Rikti War Zone Reconnaissance Officer
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You have arrived in the Rikti War Zone, which is the first area to be considered a 'war zone'. It is aptly titled due to the ongoing hostilities between the Rikti and, well, pretty much everyone else. Vanguard has stepped in and has called upon Heroes and even Villains to fight against this ongoing threat. There's some crazy stuff going on here so if you're faint-hearted, best not leave this compound.
Identified Hostiles: Amenities:
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Dark Astoria
Dark Astoria Reconnaissance Officer
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I don't know what malignant force brought you here but you are now in the place known as 'Dark Astoria.' Not far from here, the dark god Mot stirs from his slumber, intent on devouring us all. Do not give up hope though! Both heroes and villains who have reached the pinnacles of their training and have begun to unlock their Incarnate powers have been known to survive for a time on these forsaken streets. If you have found yourself here, uncertain on how to proceed, look for either Captain Nolan or The Arachnos Threat among your contacts. See my report for more information. It should give you an idea what to expect: RECONNAISSANCE REPORT
*** Approved Use Only *** History: The fog that has gripped Dark Astoria for years has receded, revealing a place filled with evil. Mot's influence is nearly complete, but it is not just his followers that roam these streets threatening the unfortunate souls that have found themselves trapped here. Hostiles Strength: Levels 50 through 54 Suggested Squad Parameters: 1-person to 3-person teams. 1-person to 5-person teams in Moth Cemetery Neighborhoods:
Identified Hostiles: Amenities:
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