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{{issue16}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
[[File:Blue_fire_dominator.jpg|left|250px]]
[[File:Blue_fire_dominator.jpg|left|250px|thumb|{{center|Blue Fire Dominator}}]]
[[File:Purple fire control.jpg|left|250px]]
[[File:Purple fire control.jpg|left|250px|thumb|{{center|Purple Fire Controller}}]]
'''{{PAGENAME}}''' is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy).  
'''Power Customization''' is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy).  


This feature was consistently requested by the player base over the history of the game, but as it required a tremendous amount of work to implement due to the previous structure of the power code, there was no ETA for its implementation until June 19, 2009 when [[Positron (Developer)|Positron]] posted two images that confirmed it as an Issue 16 feature. It was announced officially and explicitly on July 15, 2009 when the Issue 16 Overview page was added to the [http://www.cityofheroes.com/news/game_updates/game_updates_-_issue_list.html Official Game Update Overview].
This feature was consistently requested by the player base over the history of the game, but as it required a tremendous amount of work to implement due to the previous structure of the power code, there was no ETA for its implementation, and it was [[#Former Developer Stance|formerly believed]] to be beyond the scope of a plausible development feature until June 19, 2009 when [[Positron (Developer)|Positron]] posted two images that confirmed it as an [[Issue 16]] feature.


It should be noted that [[Weapon Customization]] required significantly different modifications than '''{{PAGENAME}}''' did, which explains its significantly earlier implementation (in [[Issue 11]]).
It should be noted that [[Weapon Customization]] required significantly different modifications than '''Power Customization''' did, which explains its significantly earlier implementation (in [[Issue 11]]).
{{clr}}
{{clr}}
==Customizable Powers==


The following [[powersets]] have been confirmed to be customizable in the initial launch of [[Issue 16]] either via the Official Game Update Overview page or through forum posts made by [[Back Alley Brawler (Developer)|Back Alley Brawler]].
== Customization Tables ==


This list includes newly [[Powerset Proliferation|Proliferated Powersets]] in Issue 16.
==== Palette Table ====


So far there has been no official mention of {{PAGENAME}} for [[Ancillary Power Pools]], [[Patron Power Pools]], or [[Power Pools]].  
This is a list of the [[Power Set]]s which have Power Customization options, and the color palettes that each has access to.


Additionally, any powerset not listed has not been officially mentioned as included in Issue 16's {{PAGENAME}} feature. That said, Back Alley Brawler has confirmed on the official forum that at least three sets which were not initially listed ([[Pain Domination]], [[Poison]], and [[Traps]]/[[Devices]]) will actually feature {{PAGENAME}}, though [[Traps]]/[[Devices]] may be delayed. Until Issue 16 is deployed for beta testing, further conclusions as to the extensiveness of the feature cannot be accurately made.
{{PowerColor Header}}
{{PowerColor | power sets=[[Beast Mastery]][[#star2|**]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Bio Armor]] | standard=yes | nofx=yes}}
{{PowerColor | power sets='''Dark:''' [[Dark Affinity]], [[Dark Armor]], [[Dark Assault]], [[Dark Blast]], [[Dark Control]], [[Dark Manipulation]], [[Dark Melee]], [[Dark Miasma]], [[Necromancy]][[#star2|**]] | dark=yes}}
{{PowerColor | power sets='''Earth:''' [[Earth Assault]], [[Earth Control]], [[Stone Melee]], [[Stone Armor]][[#star2|**]] | earth=yes | lava=yes}}
{{PowerColor | power sets='''Electric:''' [[Electric Armor]], [[Electricity Assault]], [[Electrical Blast]], [[Electric Control]], [[Electricity Manipulation]], [[Electric Melee]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Empathy]] | bright=yes}}
{{PowerColor | power sets='''Energy:''' [[Energy Aura]], [[Energy Assault]], [[Energy Blast]], [[Energy Manipulation]], [[Energy Melee]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Fire:''' [[Demon Summoning]][[#star2|**]], [[Fiery Aura]], [[Fiery Assault]], [[Fire Blast]], [[Fire Control]], [[Fire Manipulation]], [[Fire Melee]], [[Thermal Radiation]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Force Field]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Gadgets:''' [[Devices]], [[Traps]] | standard=yes}}
{{PowerColor | power sets=[[Gravity Control]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Ice:''' [[Cold Domination]], [[Ice Armor]], [[Icy Assault]], [[Ice Blast]], [[Ice Control]], [[Ice Manipulation]], [[Ice Melee]]  | ice=yes}}
{{PowerColor | power sets=[[Illusion Control]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Invulnerability]] | bright=yes | dark=yes | nofx=yes}}
{{PowerColor | power sets='''Kinetic Energy:''' [[Kinetics]], [[Kinetic Melee]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Nature Affinity]] | standard=yes}}
{{PowerColor | power sets=[[Ninjitsu]] | bright=yes | dark=yes | nofx=yes}}
{{PowerColor | power sets=[[Pain Domination]] | dark=yes}}
{{PowerColor | power sets=[[Plant Control]] | lava=yes}}
{{PowerColor | power sets=[[Poison]] | dark=yes}}
{{PowerColor | power sets='''Psi:''' [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Radiation:''' [[Radiation Blast]], [[Radiation Emission]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Regeneration]] | bright=yes | dark=yes | nofx=yes}}
{{PowerColor | power sets='''Sonic:''' [[Sonic Blast]], [[Sonic Resonance]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Spines:''' [[Spines]], [[Thorny Assault]] | earth=yes | lava=yes | standard=yes}}
{{PowerColor | power sets=[[Storm Summoning]] | standard=yes}}
{{PowerColor | power sets=[[Super Reflexes]] | bright=yes | dark=yes | nofx=yes}}
{{PowerColor | power sets=[[Time Manipulation]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Unarmed:''' [[Martial Arts]][[#star1|*]], [[Street Justice]], [[Super Strength]][[#star1|*]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Water Blast]] | bright=yes | dark=yes}}
{{PowerColor | power sets='''Weapons:''' [[Beam Rifle]], [[Staff Fighting]], [[Titan Weapons]] | bright=yes | dark=yes}}
{{PowerColor | power sets=[[Willpower]] | bright=yes | dark=yes | nofx=yes}}
{{PowerColor Footer}}


===Heroes===
==== Archetype Table ====


====Blaster====
This is a list of the [[Power Set]]s which have Power Customization options for each [[Archetype]].


''Primary:'' [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Psychic Blast]], [[Radiation Blast]]*, [[Sonic Attack]].
{| class="wikitable"
|-valign="top"
! [[Archetypes#City of Heroes Archetypes|Heroes]]
! [[Powersets|Power Set(s)]]  
! [[Archetypes#City of Villains Archetypes|Villains]]  
! [[Powersets|Power Set(s)]]


''Secondary:'' [[Electricity Manipulation]], [[Energy Manipulation]], [[Fire Manipulation]], [[Ice Manipulation]], [[Mental Manipulation]].
|-valign="top"
!rowspan="2"| [[Blaster]]
|<!--Blaster-->''Primaries:'' [[Beam Rifle]], [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Psychic Blast]], [[Radiation Blast]], [[Sonic Attack]], [[Water Blast]]


!rowspan="2"| [[Brute]]
|<!--Brute-->''Primaries:'' [[Dark Melee]], [[Earth Melee]], [[Electrical Melee]], [[Energy Melee]], [[Fiery Melee]], [[Kinetic Melee]], [[Staff Fighting]], [[Street Justice]], [[Super Strength]][[#star1|*]], [[Titan Weapons]]


====Controller====
|-valign="top"
|<!--Blaster-->''Secondaries:'' [[Dark Manipulation]], [[Electricity Manipulation]], [[Energy Manipulation]], [[Fire Manipulation]], [[Ice Manipulation]], [[Mental Manipulation]]


''Primary:'' [[Earth Control]], [[Fire Control]], [[Gravity Control]], [[Ice Control]], [[Illusion Control]], [[Mind Control]], [[Plant Control]].
|<!--Brute-->''Secondaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Fiery Aura]], [[Invulnerability]], [[Regeneration]], [[Stone Armor]][[#star2|**]], [[Super Reflexes]], [[Willpower]]


''Secondary:'' [[Cold Domination]]*, [[Empathy]], [[Force Field]], [[Kinetics]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Thermal Radiation]].
|-valign="top"
!rowspan="2"| [[Controller]]
|<!--Controller-->''Primaries:'' [[Dark Control]], [[Earth Control]], [[Electric Control]], [[Fire Control]], [[Gravity Control]], [[Ice Control]], [[Illusion Control]], [[Mind Control]], [[Plant Control]]


!rowspan="2"| [[Corruptor]]
|<!--Corruptor-->''Primaries:'' [[Beam Rifle]], [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Radiation Blast]], [[Psychic Blast]], [[Sonic Attack]], [[Water Blast]]


====Defender====
|-valign="top"
|<!--Controller-->''Secondaries:'' [[Cold Domination]], [[Dark Affinity]], [[Empathy]], [[Force Field]], [[Kinetics]], [[Nature Affinity]], [[Poison]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Thermal Radiation]]


''Primary:'' [[Cold Domination]], [[Dark Miasma]], [[Empathy]], [[Force Field]], [[Kinetics]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Traps]]*.
|<!--Corruptor-->''Secondaries:'' [[Cold Domination]], [[Dark Miasma]], [[Kinetics]], [[Nature Affinity]], [[Pain Domination]], [[Poison]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Traps]], [[Thermal Radiation]]


''Secondary:'' [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Ice Blast]], [[Psychic Blast]], [[Radiation Blast]], [[Sonic Attack]].
|-valign="top"
!rowspan="2"| [[Defender]]
|<!--Defender-->''Primaries:'' [[Cold Domination]], [[Dark Miasma]], [[Empathy]], [[Force Field]], [[Kinetics]], [[Nature Affinity]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Thermal Radiation]], [[Traps]]


!rowspan="2"| [[Dominator]]
|<!--Dominator-->''Primaries:'' [[Dark Control]], [[Earth Control]], [[Electric Control]], [[Fire Control]], [[Gravity Control]], [[Ice Control]], [[Mind Control]], [[Plant Control]]


====Scrapper====
|-valign="top"
|<!--Defender-->''Secondaries:'' [[Beam Rifle]], [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Psychic Blast]], [[Radiation Blast]], [[Sonic Attack]], [[Water Blast]]


''Primary:'' [[Dark Melee]], [[Electrical Melee]]*, [[Fiery Melee]], [[Martial Arts]]**, [[Spines]].
|<!--Dominator-->''Secondaries:'' [[Dark Assault]], [[Earth Assault]], [[Electricity Assault]], [[Energy Assault]], [[Fiery Assault]], [[Icy Assault]], [[Psionic Assault]], [[Thorny Assault]]


''Secondary:'' [[Dark Armor]], [[Electric Armor]]*, [[Fiery Aura]], [[Invulnerability]], [[Regeneration]], [[Super Reflexes]], [[Willpower]].
|-valign="top"
!rowspan="2"| [[Scrapper]]
|<!--Scrapper-->''Primaries:'' [[Dark Melee]], [[Electrical Melee]], [[Fiery Melee]], [[Kinetic Melee]], [[Martial Arts]][[#star1|*]], [[Spines]], [[Staff Fighting]], [[Street Justice]], [[Titan Weapons]].


!rowspan="2"| [[Mastermind]]
|<!--Mastermind-->''Primaries:'' [[Beast Mastery]][[#star2|**]], [[Demon Summoning]][[#star2|**]], [[Necromancy]][[#star2|**]]


====Tanker====
|-valign="top"
|<!--Scrapper-->''Secondaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Fiery Aura]], [[Invulnerability]], [[Regeneration]], [[Super Reflexes]], [[Willpower]]


''Primary:'' [[Dark Armor]], [[Electric Armor]]*, [[Fiery Aura]], [[Ice Armor]], [[Invulnerability]], [[Stone Armor]]***, [[Willpower]].
|<!--Mastermind-->''Secondaries:'' [[Dark Miasma]], [[Force Field]], [[Nature Affinity]], [[Pain Domination]], [[Poison]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Thermal Radiation]], [[Traps]]


''Secondary:'' [[Dark Melee]], [[Earth Melee]], [[Electrical Melee]]*, [[Energy Melee]], [[Fiery Melee]], [[Ice Melee]], [[Super Strength]]**.
|-valign="top"
!rowspan="2"| [[Tanker]]
|<!--Tanker-->''Primaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Fiery Aura]], [[Ice Armor]], [[Invulnerability]], [[Kinetic Melee]], [[Stone Armor]][[#star2|**]], [[Super Reflexes]], [[Willpower]]


!rowspan="2"| [[Stalker]]
|<!--Stalker-->''Primaries:'' [[Dark Melee]], [[Electrical Melee]], [[Energy Melee]], [[Kinetic Melee]], [[Martial Arts]][[#star1|*]], [[Spines]], [[Staff Fighting]], [[Street Justice]]


===Villains===
|-valign="top"
|<!--Tanker-->''Secondaries:'' [[Dark Melee]], [[Earth Melee]], [[Electrical Melee]], [[Energy Melee]], [[Fiery Melee]], [[Ice Melee]], [[Martial Arts]], [[Staff Fighting]], [[Street Justice]], [[Super Strength]][[#star1|*]], [[Titan Weapons]]


====Brute====
|<!--Stalker-->''Secondaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Ice Armor]], [[Ninjitsu]], [[Regeneration]], [[Super Reflexes]], [[Willpower]]


''Primary:'' [[Dark Melee]], [[Earth Melee]], [[Electrical Melee]], [[Energy Melee]], [[Fiery Melee]], [[Super Strength]]**.
|-valign="top"
!rowspan="2"| [[Peacebringer]]
|<!--Peacebringer-->''Primaries:'' None


''Secondary:'' [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Fiery Aura]], [[Invulnerability]], [[Stone Armor]]***, [[Super Reflexes]], [[Willpower]].
!rowspan="2"| [[Arachnos Soldier]]
|<!--Arachnos Soldier-->''Primaries:'' None


|-valign="top"
|<!--Peacebringer-->''Secondaries:'' None


====Corruptor====
|<!--Arachnos Soldier-->''Secondaries:'' None


''Primary:'' [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Radiation Blast]], [[Sonic Attack]].
|-valign="top"
!rowspan="2"| [[Warshade]]
|<!--Warshade-->''Primaries:'' None


''Secondary:'' [[Cold Domination]], [[Dark Miasma]], [[Kinetics]], [[Pain Domination]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Traps]], [[Thermal Radiation]].
!rowspan="2"| [[Arachnos Widow]]
|<!--Arachnos Widow-->''Primaries:'' None


|-valign="top"
|<!--Warshade-->''Secondaries:'' None


====Dominator====
|<!--Arachnos Widow-->''Secondaries:'' None


''Primary:'' [[Earth Control]], [[Fire Control]], [[Gravity Control]], [[Ice Control]], [[Mind Control]], [[Plant Control]].
|}


''Secondary:'' [[Earth Assault]], [[Electricity Assault]], [[Energy Assault]], [[Fiery Assault]], [[Icy Assault]], [[Psionic Assault]], [[Thorny Assault]].


<span id="star1"><nowiki>*</nowiki></span> Includes [[Animation Customization]].<br />
<span id="star2"><nowiki>**</nowiki></span> Limited Customization.


====Mastermind====
== Historical ==
{{historical|reason=change|type=section}}


''Primary:'' [[Necromancy]]***.
*Power Customization was announced officially and explicitly on July 15, 2009 when the [[Issue 16]] Overview page was added to the [http://web.archive.org/web/20121025123316/http://na.cityofheroes.com/en/news/game_updates/issue_16/overview.php Official Game Update Overview].


''Secondary:'' [[Dark Miasma]], [[Force Field]], [[Pain Domination]], [[Poison]], [[Storm Summoning]], [[Traps]], [[Thermal Radiation]]*.
*Back Alley Brawler confirmed on the official forum that at least three sets which were not initially listed as included in the Issue 16 Overview Power Customization options - [[Pain Domination]], [[Poison]], and Gadgets ([[Traps]]/[[Devices]]) - were actually scheduled to include Power Customization, though he also included a caveat that [[Traps]]/[[Devices]] may have been delayed.


*Power Customization was added to the game in [[Issue 16]] on September 15, 2009.


====Stalker====
=== Former Developer Stance ===
The following quotes depict the previous attitude of the developers towards Power Customization and reflect a design decision that has (obviously) been reconsidered:


''Primary:'' [[Dark Melee]], [[Electrical Melee]], [[Energy Melee]], [[Martial Arts]]**, [[Spines]].
:"As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic." -- [http://web.archive.org/web/20080309093309/http://coh.warcry.com/news/view/68479 Positron], February 2nd 2007


''Secondary:'' [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Regeneration]], [[Super Reflexes]], [[Willpower]].
:"We've basically made the decision that it's not going to happen. [...] Of course, if one of our genius engineers figures out a way we could do it and still get you 3 updates a year, you can guarentee it will be back on the schedule and I'll be the first to tell you." -- [http://web.archive.org/web/20090208173000/http://boards.cityofheroes.com/showthreaded.php?Number=7595072#Post7595072 Positron], February 2nd 2007


:"Extending the ability to customize your avatar through the costume editor would probably be universally applauded if it were applied to FX and animations. We know this. Trust us." -- [http://web.archive.org/web/20090208173007/http://boards.cityofheroes.com/showthreaded.php?Number=8086604#Post8086604 Back Alley Brawler], April 18th 2007


<nowiki>*</nowiki> Proliferated in Issue 16.
:"Geometry particles can't be tinted on the fly[...], which is another one of those stumbling blocks for power FX customization." -- [http://web.archive.org/web/20080329230825/http://boards.cityofheroes.com/showthreaded.php?Number=8383629#Post8383629 Back Alley Brawler], May 31st, 2007


<nowiki>**</nowiki> Includes [[Alternate Animation|Alternate Animations]].
:"I really can't stress this enough, there's nothing insurmountably difficult about power color customization, it's just a tremendous amount of time to pull it off." -- [http://web.archive.org/web/20080329230830/http://boards.cityofheroes.com/showthreaded.php?Number=9099464#Post9099464 Back Alley Brawler], September 4th 2007


<nowiki>***</nowiki> Limited Customization.
:"It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- [http://web.archive.org/web/20080329230837/http://boards.cityofheroes.com/showthreaded.php?Number=9099606#Post9099606 Back Alley Brawler], September 4th 2007


==Historical Information==
The following link is a forum post by Back Alley Brawler that provides details on the Power Customization feature, and the reasoning that, for a long time, it was considered a hopeless request.
:[http://web.archive.org/web/20120904171627/http://boards.cityofheroes.com/showthread.php?t=123155 Power Customization F.A.Q.] -- March 3rd 2008


{{historical|type=section}}
== See Also ==
The following quotes depict the previous attitude of the developers towards {{PAGENAME}} and reflect a design decision that has (obviously) been reconsidered.
* [[Animation Customization]]
:"As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic." -- [http://coh.warcry.com/scripts/news/view_news.phtml?site=36&id=68479 Positron], February 2nd 2007
* [[Shield Customization]]
 
* [[Weapon Customization]]
:"We've basically made the decision that it's not going to happen. [...] Of course, if one of our genius engineers figures out a way we could do it and still get you 3 updates a year, you can guarentee it will be back on the schedule and I'll be the first to tell you." -- [http://boards.cityofheroes.com/showthreaded.php?Number=7595072#Post7595072 Positron], February 2nd 2007
 
:"Extending the ability to customize your avatar through the costume editor would probably be universally applauded if it were applied to FX and animations. We know this. Trust us." -- [http://boards.cityofheroes.com/showthreaded.php?Number=8086604#Post8086604 Back Alley Brawler], April 18th 2007
 
:"Geometry particles can't be tinted on the fly[...], which is another one of those stumbling blocks for power FX customization." -- [http://boards.cityofheroes.com/showthreaded.php?Number=8383629#Post8383629 Back Alley Brawler], May 31st, 2007
 
:"I really can't stress this enough, there's nothing insurmountably difficult about power color customization, it's just a tremendous amount of time to pull it off." -- [http://boards.cityofheroes.com/showthreaded.php?Number=9099464#Post9099464 Back Alley Brawler], September 4th 2007
 
:"It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- [http://boards.cityofheroes.com/showthreaded.php?Number=9099606#Post9099606 Back Alley Brawler], September 4th 2007
 
 
The following link is a forum post by Back Alley Brawler that provides details on the {{PAGENAME}} feature, and the reasoning that, for a long time, it was considered a hopeless request.
:[http://boards.cityofheroes.com/showflat.php?Number=10351446#Post10351446 {{PAGENAME}} F.A.Q.]


[[Category:Customization]]
[[Category:Definition]]
[[Category:Definition]]
[[Category:Gameplay]]

Latest revision as of 02:54, 14 December 2013

Overview

Blue Fire Dominator
Purple Fire Controller

Power Customization is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy).

This feature was consistently requested by the player base over the history of the game, but as it required a tremendous amount of work to implement due to the previous structure of the power code, there was no ETA for its implementation, and it was formerly believed to be beyond the scope of a plausible development feature until June 19, 2009 when Positron posted two images that confirmed it as an Issue 16 feature.

It should be noted that Weapon Customization required significantly different modifications than Power Customization did, which explains its significantly earlier implementation (in Issue 11).

Customization Tables

Palette Table

This is a list of the Power Sets which have Power Customization options, and the color palettes that each has access to.

Power Set(s) Bright Dark Ice Earth Lava/Crystal NoFX Standard Palette
Beast Mastery** Yes Yes No No No No No
Bio Armor No No No No No Yes Yes
Dark: Dark Affinity, Dark Armor, Dark Assault, Dark Blast, Dark Control, Dark Manipulation, Dark Melee, Dark Miasma, Necromancy** No Yes No No No No No
Earth: Earth Assault, Earth Control, Stone Melee, Stone Armor** No No No Yes Yes No No
Electric: Electric Armor, Electricity Assault, Electrical Blast, Electric Control, Electricity Manipulation, Electric Melee Yes Yes No No No No No
Empathy Yes No No No No No No
Energy: Energy Aura, Energy Assault, Energy Blast, Energy Manipulation, Energy Melee Yes Yes No No No No No
Fire: Demon Summoning**, Fiery Aura, Fiery Assault, Fire Blast, Fire Control, Fire Manipulation, Fire Melee, Thermal Radiation Yes Yes No No No No No
Force Field Yes Yes No No No No No
Gadgets: Devices, Traps No No No No No No Yes
Gravity Control Yes Yes No No No No No
Ice: Cold Domination, Ice Armor, Icy Assault, Ice Blast, Ice Control, Ice Manipulation, Ice Melee No No Yes No No No No
Illusion Control Yes Yes No No No No No
Invulnerability Yes Yes No No No Yes No
Kinetic Energy: Kinetics, Kinetic Melee Yes Yes No No No No No
Nature Affinity No No No No No No Yes
Ninjitsu Yes Yes No No No Yes No
Pain Domination No Yes No No No No No
Plant Control No No No No Yes No No
Poison No Yes No No No No No
Psi: Mental Manipulation, Mind Control, Psionic Assault, Psychic Blast Yes Yes No No No No No
Radiation: Radiation Blast, Radiation Emission Yes Yes No No No No No
Regeneration Yes Yes No No No Yes No
Sonic: Sonic Blast, Sonic Resonance Yes Yes No No No No No
Spines: Spines, Thorny Assault No No No Yes Yes No Yes
Storm Summoning No No No No No No Yes
Super Reflexes Yes Yes No No No Yes No
Time Manipulation Yes Yes No No No No No
Unarmed: Martial Arts*, Street Justice, Super Strength* Yes Yes No No No No No
Water Blast Yes Yes No No No No No
Weapons: Beam Rifle, Staff Fighting, Titan Weapons Yes Yes No No No No No
Willpower Yes Yes No No No Yes No
Power Set(s) Bright Dark Ice Earth Lava/Crystal NoFX Standard Palette

Archetype Table

This is a list of the Power Sets which have Power Customization options for each Archetype.

Heroes Power Set(s) Villains Power Set(s)
Blaster Primaries: Beam Rifle, Dark Blast, Electrical Blast, Energy Blast, Fire Blast, Ice Blast, Psychic Blast, Radiation Blast, Sonic Attack, Water Blast Brute Primaries: Dark Melee, Earth Melee, Electrical Melee, Energy Melee, Fiery Melee, Kinetic Melee, Staff Fighting, Street Justice, Super Strength*, Titan Weapons
Secondaries: Dark Manipulation, Electricity Manipulation, Energy Manipulation, Fire Manipulation, Ice Manipulation, Mental Manipulation Secondaries: Bio Armor, Dark Armor, Electric Armor, Energy Aura, Fiery Aura, Invulnerability, Regeneration, Stone Armor**, Super Reflexes, Willpower
Controller Primaries: Dark Control, Earth Control, Electric Control, Fire Control, Gravity Control, Ice Control, Illusion Control, Mind Control, Plant Control Corruptor Primaries: Beam Rifle, Dark Blast, Electrical Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, Psychic Blast, Sonic Attack, Water Blast
Secondaries: Cold Domination, Dark Affinity, Empathy, Force Field, Kinetics, Nature Affinity, Poison, Radiation Emission, Sonic Resonance, Storm Summoning, Time Manipulation, Thermal Radiation Secondaries: Cold Domination, Dark Miasma, Kinetics, Nature Affinity, Pain Domination, Poison, Radiation Emission, Sonic Resonance, Storm Summoning, Time Manipulation, Traps, Thermal Radiation
Defender Primaries: Cold Domination, Dark Miasma, Empathy, Force Field, Kinetics, Nature Affinity, Radiation Emission, Sonic Resonance, Storm Summoning, Time Manipulation, Thermal Radiation, Traps Dominator Primaries: Dark Control, Earth Control, Electric Control, Fire Control, Gravity Control, Ice Control, Mind Control, Plant Control
Secondaries: Beam Rifle, Dark Blast, Electrical Blast, Energy Blast, Fire Blast, Ice Blast, Psychic Blast, Radiation Blast, Sonic Attack, Water Blast Secondaries: Dark Assault, Earth Assault, Electricity Assault, Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, Thorny Assault
Scrapper Primaries: Dark Melee, Electrical Melee, Fiery Melee, Kinetic Melee, Martial Arts*, Spines, Staff Fighting, Street Justice, Titan Weapons. Mastermind Primaries: Beast Mastery**, Demon Summoning**, Necromancy**
Secondaries: Bio Armor, Dark Armor, Electric Armor, Energy Aura, Fiery Aura, Invulnerability, Regeneration, Super Reflexes, Willpower Secondaries: Dark Miasma, Force Field, Nature Affinity, Pain Domination, Poison, Sonic Resonance, Storm Summoning, Time Manipulation, Thermal Radiation, Traps
Tanker Primaries: Bio Armor, Dark Armor, Electric Armor, Fiery Aura, Ice Armor, Invulnerability, Kinetic Melee, Stone Armor**, Super Reflexes, Willpower Stalker Primaries: Dark Melee, Electrical Melee, Energy Melee, Kinetic Melee, Martial Arts*, Spines, Staff Fighting, Street Justice
Secondaries: Dark Melee, Earth Melee, Electrical Melee, Energy Melee, Fiery Melee, Ice Melee, Martial Arts, Staff Fighting, Street Justice, Super Strength*, Titan Weapons Secondaries: Bio Armor, Dark Armor, Electric Armor, Energy Aura, Ice Armor, Ninjitsu, Regeneration, Super Reflexes, Willpower
Peacebringer Primaries: None Arachnos Soldier Primaries: None
Secondaries: None Secondaries: None
Warshade Primaries: None Arachnos Widow Primaries: None
Secondaries: None Secondaries: None


* Includes Animation Customization.
** Limited Customization.

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Back Alley Brawler confirmed on the official forum that at least three sets which were not initially listed as included in the Issue 16 Overview Power Customization options - Pain Domination, Poison, and Gadgets (Traps/Devices) - were actually scheduled to include Power Customization, though he also included a caveat that Traps/Devices may have been delayed.
  • Power Customization was added to the game in Issue 16 on September 15, 2009.

Former Developer Stance

The following quotes depict the previous attitude of the developers towards Power Customization and reflect a design decision that has (obviously) been reconsidered:

"As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic." -- Positron, February 2nd 2007
"We've basically made the decision that it's not going to happen. [...] Of course, if one of our genius engineers figures out a way we could do it and still get you 3 updates a year, you can guarentee it will be back on the schedule and I'll be the first to tell you." -- Positron, February 2nd 2007
"Extending the ability to customize your avatar through the costume editor would probably be universally applauded if it were applied to FX and animations. We know this. Trust us." -- Back Alley Brawler, April 18th 2007
"Geometry particles can't be tinted on the fly[...], which is another one of those stumbling blocks for power FX customization." -- Back Alley Brawler, May 31st, 2007
"I really can't stress this enough, there's nothing insurmountably difficult about power color customization, it's just a tremendous amount of time to pull it off." -- Back Alley Brawler, September 4th 2007
"It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- Back Alley Brawler, September 4th 2007

The following link is a forum post by Back Alley Brawler that provides details on the Power Customization feature, and the reasoning that, for a long time, it was considered a hopeless request.

Power Customization F.A.Q. -- March 3rd 2008

See Also