Darkness Manipulation
Overview
Darkness Manipulation is a standard power set that is a secondary set for Blasters.
"Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit."
Power Table
The Darkness Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect | |
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Penumbral Grasp | 1 | Ranged, Moderate DoT(Negative Energy), Foe Immobilize, -ToHit |
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Smite | 2 | Melee, High DMG(Smashing/Negative Energy), -ToHit |
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Death Shroud | 4 | Toggle: PBAoE, Minor DoT(Negative) |
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Shadow Maul | 10 | Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit |
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Soul Drain | 16 | PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit |
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Touch of the Beyond | 20 | Ranged, Foe Fear, -To-Hit; Self +Regeneration, +Recovery |
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Dark Consumption | 28 | PBAoE, Moderate DMG(Negative), Self +End |
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Dark Pit | 35 | Ranged (Targeted AoE), Foe Disorient |
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Midnight Grasp | 38 | Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit |
Powers
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Moderate (Negative) |
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Dark Pit
Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient | |
Enhancements | ![]() |
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Set Categories | ![]() |
Death Shroud
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Damage | Minor Damage over Time(Negative) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | ![]() |
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Set Categories | ![]() |
Midnight Grasp
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.
Damage | Superior Damage over Time(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Foe Immobilize, -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Penumbral Grasp
Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Damage | Moderate DoT(Negative Energy) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Immobilize, -ToHit | |
Enhancements | ![]() |
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Shadow Maul
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.
Damage | High Damage over Time(Smashing/Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Melee (Cone) |
Foe -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Smite
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals High negative energy damage. Smite clouds the target's vision, lowering its chance to hit for a short time.
Damage | Moderate (Smashing/Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Melee |
Foe -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Damage | Moderate (Negative) |
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Self +Damage, +To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Touch of the Beyond
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced. Additionally, drawing upon this connection to the Netherworld causes you to rapidly regenerate health and recover endurance for a short time.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe Fear, -To-Hit; Self +Regeneration, +Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game for Blasters in Issue 21.
- Touch of Fear became Touch of the Beyond in Issue 24, gaining range and applying recovery and regeneration to the user.