Reconnaissance Officer: Difference between revisions
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'''Amenities''':<br /> | '''Amenities''':<br /> | ||
*None}} | *None}} | ||
==== Striga Isle ==== | ==== Striga Isle ==== | ||
{{NPC Text|title=Striga Isle Reconnaissance Officer|text= | {{NPC Text|title=Striga Isle Reconnaissance Officer|text= | ||
You have arrived in [[Striga Isle]], six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of [[Council|The Council]] and something big they have brewing under the volcano. This area is a [[Hazard Zone|hazard zone]], but your [[Security Level|security level]] seems to check out. <br /> | You have arrived in [[Striga Isle]], six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of [[Council|The Council]] and something big they have brewing under the volcano. This area is a [[Hazard Zone|hazard zone]], but your [[Security Level|security level]] seems to check out. <br /> | ||
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*[[Trainer]] ([[Ravenstorm]]) | *[[Trainer]] ([[Ravenstorm]]) | ||
*Stores (located in Port Noble and Mount Richardson)}} | *Stores (located in Port Noble and Mount Richardson)}} | ||
==== Dark Astoria ==== | |||
{{NPC Text|title=Dark Astoria Reconnaissance Officer|text= | |||
[[Image:DarkAstoriaReconOfficer.jpg|right|thumb|100px|[[Dark Astoria]]]] | |||
This Hazard zone is what is known as '[[Dark Astoria]]'. Though you cannot see far due to the dense fog in the area, you are in a sort of modern age ghost town. The citizens have perished, but this place is by no means vacant. For the unwary Hero, it's also a death sentence. If you hope to maintain that heartbeat in your chest, you should find some friends or colleagues to help you. Otherwise, one of the spectral wanderers may, sooner rather than later, be you.<br /> | |||
See my report for more information. It should give you an idea what to expect:<br /> | |||
'''RECONNAISSANCE REPORT'''<br /> | |||
'''*** Approved Use Only ***'''<br /> | |||
'''History''': Formerly known as Astoria, this is a place where crumbling magics hold a horrible dark god from the ancient world barely in check. As Mot's bonds loosen, his influence spreads, raising the dead and causing havoc and horror.<br /> | |||
'''Hostiles Strength''': {{red|data}}<br /> | |||
'''Suggested Squad Parameters''': {{red|data}}<br /> | |||
'''Highlights''':<br /> | |||
*''Dense Fog''<br /> | |||
:The entire landscape is covered in such a heavy fog that it appears nearly twilight even during the day.<br /> | |||
*''Ghostly Citizens''<br /> | |||
:Several citizens perished and their ghosts remain, walking the streets of Dark Astoria. Get too close and they disappear.<br /> | |||
'''Identified Hostiles''':<br /> | |||
*{{red|data}}<br /> | |||
'''Amenities''':<br /> | |||
*{{red|data}}}} | |||
==== Crey's Folly ==== | ==== Crey's Folly ==== |
Revision as of 09:37, 29 November 2008
Overview
Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City. They offer information to Heroes regarding the history and hostile spawns of the zones, and suggests safe squad size for street sweeping.
Locations
Reconnnaissance Officers are found the following locations:
The Sewer Network
Sewer Network Reconnaissance Officer
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Hold your nose, my friend, because you just entered the Sewers. I hope you didn't come alone because you're going to need some serious firepower down here. On the flip side, this is a great place to earn some street cred with your hero buddies. But, again, if you're not careful you could end up face-down in a stream of green sludge.
Identified Hostiles: Amenities:
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The Hollows
Hollows Reconnaissance Officer
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You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
Identified Hostiles: Amenities:
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Perez Park
Perez Park Reconnaissance Officer
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This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
Identified Hostiles: Amenities:
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Boomtown
Boomtown Reconnaissance Officer
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You are now in what is affectionately called 'Boomtown.' If you haven't noticed, this is a Hazard area, not just because the place is falling down around us, but because the hostiles that have moved in here have gathered in packs. Their numbers have increased, so yours should as well. Mind your step, there are plenty of demolished buildings and debris littering the area.
Identified Hostiles:
Amenities:
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Terra Volta
Terra Volta Reconnaissance Officer
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You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
Identified Hostiles: Amenities:
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Striga Isle
Striga Isle Reconnaissance Officer
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You have arrived in Striga Isle, six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of The Council and something big they have brewing under the volcano. This area is a hazard zone, but your security level seems to check out.
Identified Hostiles: Amenities:
|
Dark Astoria
Dark Astoria Reconnaissance Officer
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This Hazard zone is what is known as 'Dark Astoria'. Though you cannot see far due to the dense fog in the area, you are in a sort of modern age ghost town. The citizens have perished, but this place is by no means vacant. For the unwary Hero, it's also a death sentence. If you hope to maintain that heartbeat in your chest, you should find some friends or colleagues to help you. Otherwise, one of the spectral wanderers may, sooner rather than later, be you.
Identified Hostiles:
Amenities:
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Crey's Folly
Eden
Eden Reconnaissance Officer
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You are now in 'Eden', an incredibly ironic moniker considering this place is anything but. It's not for lack of effort on the part of the Devouring Earth, however. This is a face plant waiting to happen if you're not well prepared and surrounded by trusted Heroes. The enemies that you face here are far more difficult and group in much larger packs than you've probably experienced before. It's pretty ironic, since there is nearly nothing idyllic about it..
Identified Hostiles: Amenities:
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