Praetorian Day Job Badges

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Overview

Day Job Badges are part of the Day Jobs system introduced in Issue 13. A character's Day Job is determined by the actual in-game location from which he or she logs out (or, rather, where he or she is upon logging in, if the two are different!). Day Jobs are designed to be mutually exclusive, which means when standing in an area where two or more badges could be earned at a time, only one will be earned.

Day Job Badges and Accolades are updated only when a character logs in. If a character spends more time logged off than is necessary to earn a Day Job Badge or Accolade, the excess time is wasted. The character will not begin building up time for the newly-gained badge until he or she logs out again.

Badges listed on this page are that are earnable by a Praetorian character who has not yet become a Hero or a Villain.

Day Job Badges

Day Job Logout Location Bonus Description
Banker/Thief Bank of Praetoria (or Storage Assistant for Resistance) Auto: Influence Bonus (Mission Completion)
Caregiver/ Pain Specialist Hospitals Auto: +Regeneration (Out of Combat)
Clubber Pocket D (but not Studio 55) Auto: +Recovery (Out of Combat)
Day Trader/Marketeer Trading House (or Underground Trader for Resistance) Teleport to Wentworth's
D.U.S.T. Ranger D.U.S.T. Training Facility in First Ward Auto: Self +Dmg (All), +ToHit +Range
Monitor Duty Base Portals Auto: Prestige Bonus (Mission Completion)
Mortician Graveyards Auto: XP Debt Protection
Patroller / Criminal No Location Requirement: Anywhere Patrol XP
Professor Cultural Direction and Education Center Auto: Tech Salvage Bonus (Mission Completion)
Psychologist Mother of Mercy Hospital in First Ward Auto: Self +Res (Psi), +Def (Psi)
Scavenger First Ward Auto: Inspiration Bonus
Survivalist Survivor Compound in First Ward Auto: Recipe Bonus

Accolade Badges

Day Job Accolade Day Job #1 Day Job #2 Benefit
Physician Professor Caregiver / Pain Specialist Revive Ally: Close, Ally Rez
Rapid Response Member /
Trouble Maker
Patroller Monitor Duty Base Teleporter: Teleport to Base

In-Game Sequential Lists

Caregiver   Log out in a Hospital for 21 days (Resistance only)
Pain Specialist   Log out in a Hospital for 21 days (Loyalist only)
Professor   Log out in a University for 21 days
Patroller / Criminal   Log out anywhere for 21 days
Banker   Log out in the Imperial Bank of Praetoria or near a Storage Assistant for 21 days (Resistance only)
Thief   Log out in the Imperial Bank of Praetoria for 21 days (Loyalist only)
Clubber   Log out in Pocket D for 21 days
Day Trader / Marketeer   Log out in the Trading House for 21 days
Monitor Duty   Log out at a Base Portal for 21 days
Mortician   Log out in a Graveyard for 21 days
D.U.S.T. Ranger   Log out in the D.U.S.T. Training Facility in First Ward for 21 days
Scavenger   Log out anywhere in First Ward for 21 days
Psychologist   Log out in the Mother of Mercy Hospital in First Ward for 21 days
Survivalist   Log out in the Survivor Compound in First Ward for 21 days


External Links