Kalinda

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After the restructuring of beginning contacts in Issue 21 and the restructuring of beginning contacts, Kalinda no longer offers missions to villains.


    This article contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

Overview

Kalinda

Fortunata
Zone Mercy Island
Coordinates (-1175, 243, -76)
Level Range 1-4
Introduced By Arachnos Pilot
Alan Desslock
Introduces == Level 5-9 ==
Mongoose
Enemy Groups

Carnival of Shadows
Circle of Thorns
Infected
Longbow
Snakes

Paragon Heroes
v  d  e


Kalinda is a villain contact in the Mercy neighborhood of Mercy Island at coordinates (-1175, 243, -76). Her level range is 1-4.

Kalinda is also an Archvillain who serves under Lord Recluse in the Arachnos faction. She is primarily responsible for testing new Destined Ones who have escaped from The Zig.

Villains (only Epic Archetypes) can find her in the following missions:


Villain Information

Description

As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.

Dialogue

During the mission Beat Kalinda for info on what the Destiny actually is about. from Alan Desslock:

See Also

Biography

History

Character Stats

Secret Identity: Kalinda
Origin: Natural
Archetype: Fortunata

Introductions

Contact Introduced By

Contact Introduces

There is one in Mercy who is known as Mongoose. He's a professional exterminator. Arachnos pays him to keep the Snake population in check, and to hire new arrivals to clean out Snake pits for him. Perhaps he will have work for you.

Information

Fortunata

As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.

Prior to Introduction

You are not one of my charges. Go.

Initial Contact

Character, yes? Interesting. It may well be that you are one of the people we seek. In case you're wondering why you're out here in the open air instead of enjoying the fine dining at Zigursky Prison, you have me to thank. I arranged it. You see, some of your fellow prisoners are special. Perhaps even you.

I have foreseen that some members of this group will rise up to usher in a bold new future for Arachnos. Of course, if you think you're one of them, you'll have to prove it. Soon.

First, though, I recommend you present yourself to Arbiter Diaz. He is marked on your map. The Arbiters oversee difficulties within Arachnos, and help to quell squabbles that might threaten the security of the organization. Remember: Arachnos is beset by in-fighting among its many factions, but the Arbiters are above all that chaos. Despite all our divisiveness and squabbling, the Arbiters must never be harmed. Go to him, and see if he can help you on your path.

Not High Enough Level

There are more tests in your future, Character, but not until you get to Threat Level 20 / 30.

The Threat Level is dependant on if you have completed the Cape or Aura missions available from Kalinda.

Greeting

  • You're about to be tested.
  • Let's see how fit you truly are.
  • I hope you can live up to this challenge.

Too Busy

You come to me with three jobs already, and expect me to get in line? You're not doing much to convince me that you're special.

No More Missions

I will no longer test you personally, Character. But I will keep my eye on you.

Store

You're doing well. I'd like to see more of what you're capable of. You may avail yourself of my store's considerable resources. Please take this communicator, and check in regularly.

I am impressed, Character. I think I can assure you that, no matter what, Arachnos will have its eye upon you for a good long while. If you want to perform well, I recommend you outfit yourself with the best Enhancements.

  • Level 5 Training Enhancements (200% base costs)

Story Arc

Earning Arachnos' Favor

Merit Rewards: This activity awards 5 Reward Merits.

Souvenir

Souvenir: Kalinda's Kiss

You can still feel a faint heat on the back of your hand, where Kalinda pressed her lips. You have to assume that her touch was more than a kiss; it was a symbol of Arachnos' favor, and perhaps also a blessing.

Earning Arachnos' Favor

It began with a simple task. Kalinda believed you could be trusted with an official Arachnos operation, and so she sent you to mop up some Snakes.

Kalinda's superiors were impressed with both your skill and your brutality, and so you were given another assignment. You had to remove a nest of Snakes from an Arachnos base. While there you learned the name of their leader, Syrus.

Kalinda wanted Syrus taken down, and you were happy to oblige. Now, Arachnos smiles on you--at least for the moment.


Mop up the stragglers

Briefing

I'm going to take a chance on you, Character. This isn't something I'd do for everyone. But you've shown me enormous potential, and I truly believe you may be one of those special few destined to bring about Arachnos' great future. So I'm going to send you on an official Arachnos operation. Arachnos has had a brief skirmish with the Snakes, and we need someone to mop up the last stragglers in the area. Just don't embarrass me. Remember, this is your chance to be Arachnos' ally. If you don't take advantage of it, you could become our enemy.

Mission Acceptance

We'll fly you to the area. Once you're there, I hope you'll acquit yourself well.

Unnecessary Solicitation

You're charged with an Arachnos operation. Default on your mission, and no one on this island will be with you.

Mission Objective(s)

You hear the strange animal scream of a Snake.

  • Defeat all Snakes in area

You have helped Arachnos dispose of the Snakes.

Enemies

Snakes


Notable NPCs


Debriefing

My peers within Arachnos were quite impressed with your abilities, Character. In fact, they may be willing to give you another operation.

As a reward for your service, take this salvage. Should you survive long enough to join a Super Group, such salvage can be used to create useful items for your headquarters.

Prior to Issue 13 removing base salvage, the mission owner was given an Arachnos Gun. There is currently no extra reward for turning in this mission.

Get the Snakes out

Briefing

Arachnos has seen you take down Snakes, and they've got another job for you. A week ago, a group of Snakes invaded one of our labs. They took it over, and have been holed up there ever since. We want them out. If you can make that happen, you'll earn the confidence of my superiors. That respect won't mean that all Arachnos factions will be with you, but it may afford you some protection as you journey through the Rogue Isles.

Mission Acceptance

Arachnos is trusting you with this task. I trust you will not disappoint us.

Unnecessary Solicitation

Your tardiness is displeasing to Arachnos. Deal with the Snakes, or I may be forced to deal with you.

Mission Objective(s)

These dark and menacing hallways are filled with the Snakes' strange scent.

  • Defeat all Snakes in lab

You have cleared the Snakes from the Arachnos base, and learned something interesting.

Enemies

Snakes



The Snake's story
One of the Snakes you defeated hissed:

'Syrus will not tolerate thisss atrocity! He will dessstroy you!'

Debriefing

You have done well! Your future is looking quite bright. If that Snake you put down is to be believed, we now know the leader of their little group. That means you can track him down and punish him for his assault against Arachnos. Do that, and I think I can introduce you to some new people on Mercy.

Defeat Snake Leader

Briefing

The leader of the Snakes who violated our base is named Syrus. I need him in custody immediately. Take him down, and I can nearly guarantee your immediate future will be a happy one.

Mission Acceptance

You would do well to remember this lesson. Sometimes those who defy Arachnos can escape our clutches for a little while. But they never escape forever.

Unnecessary Solicitation

I want Syrus and I want him now!

Mission Objective(s)

This task could well be your ticket to the big time.

  • Defeat Syrus and his guards

You have defeated Syrus and earned the respect of Arachnos!


Enemies

Snakes

Syrus
We will be masters of Arachnosss!

Random Snake

But, bosss! Ssurely they will resent our intrussion!

Syrus

No matter! None of their filthy minions can ssstand againssst uss!

Random Snake

But I heard there was someone sspecial. One they call Character.

Syrus

Hah! Let them come!

Debriefing

Well done, young Character. Well done. Your skills against the Snakes have convinced me that the hunter Mongoose can make better use of your talents than I. The time has come for us to part, but rest assured that I will be watching you for as long as you choose to remain in the Rogue Isles.

Soon, I foresee that our little Mercy Isle will become too small for one as powerful as yourself. As you venture forth to each new island, you will have to build your reputation anew in order to establish contacts. But remember, brokers always have a task available for those with few scruples. Seek out the brokers, and your journey will continue.

There is one who will test you further. His real name is unknown in these parts; I, along with everyone else, refer to him by his sobriquet: Mongoose. He will throw you into some of the darkest pits this island has to offer. Come out of them alive, and your future may be secured.

Missions (Level 1-4)

Merit Rewards: This activity awards 2 Reward Merits.

Take out Operative Burch

Briefing

If you want to stay in the Rogue Isles, Character, there's only one thing you need to learn right away: Arachnos can be your ally, or your enemy. Support us, serve us, and we will reward you. Stab us in the back, and it will be the last move you make.

There is an operative here on Mercy who used to be our ally, but he has recently made himself our enemy. Operative Burch. As we speak, the fool is planning to sell confidential Arachnos information to those troublesome do-gooders, Longbow. I want you to take him out.

Mission Acceptance

You've heard of Longbow, I expect? A group of trained soldiers and superhumans out to make everyone in the world do things their way? Their leader, Ms. Liberty, seems to think it's her place to meddle in Arachnos affairs. She's sorely mistaken, I assure you.

Burch plans to meet Longbow at the docks. We'll have a boat take you there.

Unnecessary Solicitation

Someone is going to pay for Burch's treachery. If you don't bring him back here, it could be you.

Mission Objective(s)

You don't know Operative Burch from Adam, but you know bringing him in will make you look good to Kalinda.

  • Defeat Burch & all negotiators

You defeated Burch and the negotiators!

Enemies

Longbow


Notable NPCs


Debriefing

Burch has suffered justly for what he tried to do to Ghost Widow. But let me clue you in on something, Character: Burch wasn't alone. He had orders. There are many factions within Arachnos, and they are always vying for dominance. Sometimes they even go so far as to betray Arachnos in order to spite each other. Captain Mako, Black Scorpion, and even Scirocco all might have reasons for wanting to see Ghost Widow hurt.

Of all Arachnos operatives, only the Arbiters are inviolate. Only they are never subject to the petty squabbles that sometimes threaten to rip our great Arachnos apart.

Jump down a Snake hole

Briefing

Your next task will be to dive head first into one of the most dangerous places on this rock: a Snake hole. Come out alive, and I'll know you're worth watching. But be warned: not everyone seeking a great destiny survives, Character. Some find themselves crushed to fine powder by the weight of their own mediocrity.

Mission Acceptance

The biggest, nastiest Snake in the immediate vicinity goes by the name Sapphus. Find him, defeat him, and you may find a future within Arachnos as well.

Unnecessary Solicitation

You are here to be tested. Character. If you're not willing to play along, I'll assume you're not one of those I seek. And if that happens, it may become necessary to remove you from my playing ground.

Mission Objective(s)

You hear the sound of serpentine scales scraping these cold, damp floors.

  • Defeat Sapphus & his guards

You have defeated the snakes!

Enemies

Snakes


Notable NPCs


Debriefing

So. You have faced the Snakes and lived to tell the tale. Perhaps there is a place for you within Arachnos' future, Character. I must test you further.

Eliminate the Infected

Briefing

Are you aware of the lowly creatures known as the Infected? They've been subsisting off the water from the cesspool trenches, and it's made them a bit of a problem. Many of them have gained enormous strength; in addition, they seem to have lost all sense and reason. There are a number of them massing in a warehouse nearby. Someone has to eliminate them, and I want that someone to be you. It'll give me an idea of whether you are worthy of further tests.

Mission Acceptance

These creatures have proved themselves unfit for Arachnos' great future, and as a result they must be culled. Don't let this happen to you, Character. Remember, I am always watching you.

Unnecessary Solicitation

You have a job to do, Character. Prove your value to me.

Mission Objective(s)

You hear gushing water from somewhere below.

  • Eliminate the Infected

You have eliminated the Infected.

Enemies

Infected


Debriefing

You're showing me something about yourself. You're showing me your power, but also your willingness to do what it takes to maximize that power. I sense fantastic potential within you, Character. You could well be one of those special people we seek.

Of course, Arachnos is full of people with potential, but not all of those people can survive the brutal politicking and backstabbing that make life within this organization such a unique challenge. Only the Arbiters are immune from such troubles. For lesser lights such as you and I, the best we can do is keep on our guard.


Missions (Level 20+)

Steal cape from hero (Cape Mission)

Speak with Lorenz Ansaldo

Briefing

I see you have returned, Character. It was not so long ago when Arachnos freed you from that stinking prison in Paragon City and brought you here to be tested. You have clawed your way out of the filth and made yourself a name here on the Rogue Isles - a name to be feared and respected.

As you know, Lord Recluse has forbidden any of the destined ones to wear a cape until they have proven themselves worthy. You have garnered enough inf through your exploits to be allowed this honor - after one final ordeal.

The heroes of Paragon City have tried time after time to thwart our endeavors. The time has come for you to show them that you are no common thug, but a true villain to be feared! Go to Paragon City, destroy their precious statues, and steal a cape from one of their heroes by trial of combat!

Mission Acceptance

You will need to secure passage to Paragon City and be smuggled over to one of their statue parks. Go speak with Lorenz Ansaldo at the Port Recluse docks on Sharkhead. He'll fix you up.

Unnecessary Solicitation

Lorenz is part of the Family. They are quite good at smuggling people and goods to and from the mainland.

Mission Objective(s)

  • Speak with Lorenz Ansaldo

Briefing

You need passage to Paragon City? Yah, I can hook you up. I got an arrangement going with Arachnos to handle any 'special delieveries' they might have between the Rogue Isles and the mainland. But that don't mean there ain't no price...

We got a lot of them Longbow agents snoopin' around the docks here lookin' for contraband. I was planning on getting a few of my boys ready to beat some sense into them, but then you happen to show up! Take down all the Longbow agents snoopin' around our warehouse here at the docks and destroy any crates of contraband they may have found.


Defeat all agents, destroy contraband

Unnecessary Solicitation

Lorenz is allowed to make such demands of you in trade for his services. I suggest you do as he says.

Mission Objective(s)

Longbow constantly looks for evidence to shutdown Family smuggling operations in the Rogue Isles. It's time to convince Longbow to mind their own business!

  • Defeat all agents, destroy contraband
    • 3 crates to destroy

You cleared out the warehouse for the Family! Lorenz has set up a boat to take you to Paragon City, and a truck to take you to the statue park.

Enemies

Longbow


Notable NPCs


Longbow Watch List
You find on the Longbow Commander a hand-held computer. It contains information on villain activities in the Rogue Isles, including Family smuggling operations and movement of villains into Paragon City. You're included on the watch list! It looks like Longbow might be monitoring your activities!

Steal cape from Hero

Unnecessary Solicitation

Fulfill your destiny. Seize your prize!

Mission Objective(s)

You wait for the appropiate moment to launch your assault. Paragon City will soon fear your name!

  • Steal cape from Hero
    • 2 statues to destroy
    • Defeat hero & allies

You destroyed the hero statue!
You destroyed the hero statue!
You wrest the cape from the back of the fallen hero!
You have defeated a Paragon City hero and taken his cape!

Enemies

Longbow


Notable NPCs


Ambush! "Stop in the name of Longbow!"

Upon attacking the guards around a statue, there will be an ambush by Longbow. There is one ambush for each statue.

Ambush! "Longbow agents attack!"

After defeating the ambush from destroying both statues, there will be another ambush by Longbow. The Longbow Commander is within this group.

Ambush! "Character! Stop your evil ways!"

After defeating the Longbow Commander ambush, there will be one last ambush by Longbow. The random Hero is within this group.

Hero Cape
This is a cape taken from one of the heroes of Paragon City you defeated in combat! Take this back to Fortunata Kalinda back in the Rogue Isles to prove yourself worthy as a destined one of Lord Recluse!

Debriefing

You have proven yourself worthy, destined one. You have earned the right to wear a cape!

Missions (Level 30+)

Unlock power of destined one (Auras Mission)

Briefing

You have returned once again, Character! Perhaps you are one of Lord Recluse's destined ones after all. It remains to be seen.

The destined ones of Lord Recluse are marked by the Powers for greatness and imbued by the energies of fate. By paying proper homage to the Powers, you can unlock this greatness for all to see. There is a powerful and ancient Archmage known as Tarixus who lairs on Sharkhead Isle. Speak with him about unlocking the energies of the destined one.

  • Unlock power of destined one

Archmage Tarixus can be found in Potter's Field on Sharkhead Isle. Go there now!

Speak with Archmage Tarixus

Unnecessary Solicitation

Have you spoken with Tarixus yet? He will be able to aid you in unlocking the power of the destined one.

Mission Objective(s)

  • Speak with Archmage Tarixus

Briefing

I sensed your arrival, Character. You seek to follow your destiny and show to everyone you are truly marked by the Powers for greatness. To do this you must give proper homage to the Powers, the great mystical entities who grant power to those who know how to unlock their secrets. To give proper homage to the Powers you must sacrifice arcane energies at a nexus, one of the places where the veil between this world and the mystic planes is weak.

There is a group known as the Carnival of Shadows who occasionally dabble in the arcane. They have acquired some of my artifacts in order to work their chaos magic. If you recover these magical artifacts, I will allow you to use them to unlock your energies as a destined one - if that is indeed what you are. Magical orders such as the Circle of Thorns often built great temples around nexus points in order to tap into their power and to draw energies from the Powers. Go now to find the artifacts, then offer up their arcane energies to the Powers upon an Orenbegan altar!


Find mystic artifacts

Unnecessary Solicitation

Have you found the artifacts to offer to the Powers yet? I suggest you do as Archmage Tarixus says.

Mission Objective(s)

The air in this warehouse seems to shimmer with weird energies

  • Find mystic artifacts

You found the mystic artifacts!

Enemies

Carnival of Shadows

Notable NPCs

You find some ornate jewelry upon the Carnival Mistress.

Mystic Artifacts
This set of ornate jewelry practically glows with arcane energies. You will need to offer up the mystic power to the Powers in order to unlock your power as a destined one!

Offer artifacts to Powers

Unnecessary Solicitation

The power of the destined one is soon to be unlocked for all to see. Do not delay!

Mission Objective(s)

This Circle of Thorns temple must be built near a fairly strong magical nexus. The very air seems charged with arcane energies!

  • Offer artifacts to Powers
    • Offer artifacts to Powers (touch the altar to do it)
    • Fend off attackers!

Your offering has been accepted!
You have fended off the attackers!
You have unlocked the energies of the destined one!

Upon exit of mission

You have unlocked the power of the destined one!

Enemies

Circle of Thorns

Notable NPCs


Ambush! Destroy the intruder!

As soon as you finish placing the offering, there will be three waves of attackers by Circle of Thorns, with the second Temple Protector accompanying the third wave.

Debriefing

Something has changed in you, Character. Perhaps Lord Recluse was correct about you. Most impressive.

You can now access auras at the tailor!

You may now access the costume part Aura_Common at the Tailor.