Hit Points: Difference between revisions

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__NOTOC__
__NOTOC__
==Overview==
== Overview ==
Each [[Archetype]] has a base number of Hit Points that can be increased through [[CoH Accolade Powers|Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
Each [[Archetype]] has a base number of Hit Points that can be increased through [[Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.


The following table lists the Base and Maximum Hit Points for every archetype at level 50:
The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:
{{ATTable|Heading=! Archetype !! Base HP !! Max HP|Cols=3
{{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3
|Blaster=1204.8 {{!!}} 1606.4
|Blaster=1204.8 {{!!}} 1606.4
|Controller=1017.4 {{!!}} 1606.4
|Controller=1017.4 {{!!}} 1606.4
|Defender=1017.4 {{!!}} 1606.4
|Defender=1017.4 {{!!}} 1606.4
|Scrapper=1338.6 {{!!}} 2409.5
|Scrapper=1338.6 {{!!}} 2409.5
|Tanker=1874.1 {{!!}} 3212.7
|Tanker=1874.1 {{!!}} 3534
|Peacebringer=1070.9 {{!!}} 2409.5
|Peacebringer=1070.9 {{!!}} 2409.5
|Warshade=1070.9 {{!!}} 2409.5
|Warshade=1070.9 {{!!}} 2409.5
Line 16: Line 16:
|Mastermind=803.2 {{!!}} 1606.4
|Mastermind=803.2 {{!!}} 1606.4
|Brute=1499.3 {{!!}} 3212.7
|Brute=1499.3 {{!!}} 3212.7
|Stalker=1017.4 {{!!}} 1606.4
|Stalker=1204.8 {{!!}} 2088.3
}}
|Arachnos Soldier=1070.9 {{!!}} 2409.5
|Arachnos Widow=1070.9 {{!!}} 2409.5}}


==How to Calculate==
== How to Calculate ==


In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
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|-
|-
!Level
!Level
!Level Modifier
!Level Mod
!Level HP
!Level HP
|-
|-
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|0.5
|0.5
|225.3041
|225.3041
|}
{| class="wikitable" style="float: left;"
|-
!Level
!Level Mod
!Level HP
|-
|-
|11
|11
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|1
|1
|449.3441
|449.3441
|}
{| class="wikitable" style="float: left;"
|-
!Level
!Level Mod
!Level HP
|-
|-
|21
|21
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|1
|1
|586.8953
|586.8953
|}
{| class="wikitable" style="float: left;"
|-
!Level
!Level Modifier
!Level HP
|-
|-
|26
|26
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|1
|1
|729.0768
|729.0768
|}
{| class="wikitable" style="float: left;"
|-
!Level
!Level Mod
!Level HP
|-
|-
|31
|31
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|1
|1
|971.6017
|971.6017
|}
{| class="wikitable" style="float: left;"
|-
!Level
!Level Mod
!Level HP
|-
|-
|41
|41
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|1070.8970
|1070.8970
|}
|}
{{clr}}


<br clear=all/>
Next, locate the Archetype Modifier in the following table:
Next, locate the Archetype Modifier in the following table:


{{ATTable|Heading=! Archetype !! Base HP !! Max HP|Cols=3
{{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3
|Blaster=1.125 {{!!}} 1
|Blaster=1.125 {{!!}} 1
|Controller=0.95 {{!!}} 1
|Controller=0.95 {{!!}} 1
|Defender=0.95 {{!!}} 1
|Defender=0.95 {{!!}} 1
|Scrapper=1.25 {{!!}} 1.5
|Scrapper=1.25 {{!!}} 1.5
|Tanker=1.75 {{!!}} 2
|Tanker=1.75 {{!!}} 2.2
|Peacebringer=1 {{!!}} 1.5
|Peacebringer=1 {{!!}} 1.5
|Warshade=1 {{!!}} 1.5
|Warshade=1 {{!!}} 1.5
Line 251: Line 270:
|Mastermind=0.75 {{!!}} 1
|Mastermind=0.75 {{!!}} 1
|Brute=1.4 {{!!}} 2
|Brute=1.4 {{!!}} 2
|Stalker=0.95 {{!!}} 1
|Stalker=1.125 {{!!}} 1.3
}}
|Arachnos Soldier=1 {{!!}} 1.5
|Arachnos Widow=1 {{!!}} 1.5}}
 
=== Base HP ===


===Base HP===
'''( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP'''


'''Level HP - (Level HP * Level Modifier * (1 - Base HP Archetype Modifier))'''
Example: The Base HP for a Level 16 Mastermind is: '''(((0.75-1)*0.8)+1)*349.7323'''.


Example: The Base HP for a Level 50 Controller is: '''1070.8970-(1070.8970*1*(1-0.95))'''.
:Solving from left to right:
* First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.
* Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.
* Third, you would solve -0.2+1, leaving you with 0.8*349.7323.
* Finally, you would solve 0.8*349.7323.


:For the math challenged: first you would solve 1-0.95, leaving you with  1070.8970-(1070.8970*1*0.05).
:The answer is '''279.78584''', capped to one decimal.


:Then you solve 1070.8970*1*0.05, leaving you with 1070.8970-53.54485.
:Note that at level 20 and beyond, Base HP simplifies further to:
* '''Base HP Archetype Modifier * Level HP'''


:The answer is '''1017.35215''', capped to one decimal.
=== Maximum HP Cap ===


===Maximum HP===
'''( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP'''


'''1.5 * (Level HP - (Level HP * Level Modifier * (1 - Max HP Archetype Modifier)))'''
Example: The Maximum HP Cap for a Level 10 Tanker is: '''(((2.2-1)*0.5)+1)*1.5*225.3041'''.


Example: The Maximum HP for a Level 50 Tanker is: '''1.5*(1070.8970-(1070.8970*1*(1-2)))'''.
:Solving from left to right:
* First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041.
* Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.
* Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.
* Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.
* Finally, you would solve 2.4*225.3041.


:For the math challenged: first you would solve 1-2, leaving you with 1.5*(1070.8970-(1070.8970*1*-1)))
:The answer is '''540.72984''', capped to one decimal.


:Then you solve 1070.8970*1*-1, leaving you with 1.5*(1070.8970-(-1070.8970)). Since subtracting a negative number is the same as adding, that means 1.5*(1070.8970+1070.8970).
:Note that at level 20 and beyond, the equation simplifies further to:
* '''Max HP Cap Archetype Modifier * 1.5 * Level HP'''


:Then you solve 1070.8970+1070.8970, leaving you with 1.5*2141.794
== See Also ==
For enemy hit points, see the individual enemy ranks:


:The answer is '''3212.691''', capped to one decimal.
{{Navbox Ranks}}


==External Links==
== External Links ==


[http://boards.cityofheroes.com/showflat.php?Number=6009591 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]].
*[http://web.archive.org/web/20120904212849/http://boards.cityofheroes.com/showthread.php?p=264636 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]].


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 17:30, 3 November 2013

Overview

Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.

The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:

Heroes
Archetype Base HP Max HP Cap
Archetypeicon blaster.png Blaster 1204.8 1606.4
Archetypeicon controller.png Controller 1017.4 1606.4
Archetypeicon defender.png Defender 1017.4 1606.4
Archetypeicon scrapper.png Scrapper 1338.6 2409.5
Archetypeicon tanker.png Tanker 1874.1 3534
Archetypeicon peacebringer.png Peacebringer 1070.9 2409.5
Archetypeicon warshade.png Warshade 1070.9 2409.5
Villains
Archetype Base HP Max HP Cap
V archetypeicon corruptor.png Corruptor 1070.9 1606.4
V archetypeicon dominator.png Dominator 1017.4 1606.4
V archetypeicon mastermind.png Mastermind 803.2 1606.4
V archetypeicon brute.png Brute 1499.3 3212.7
V archetypeicon stalker.png Stalker 1204.8 2088.3
V archetypeicon arachnos soldier.png Arachnos Soldier 1070.9 2409.5
V archetypeicon arachnos widow.png Arachnos Widow 1070.9 2409.5


How to Calculate

In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:

Level Level Mod Level HP
1 0.2 100.0000
2 0.21 110.5000
3 0.23 121.7997
4 0.25 133.9275
5 0.27 146.9091
6 0.3 160.7676
7 0.35 175.5225
8 0.4 191.1898
9 0.45 207.7812
10 0.5 225.3041
Level Level Mod Level HP
11 0.55 243.7607
12 0.6 263.1478
13 0.65 283.4566
14 0.7 304.6722
15 0.75 326.7734
16 0.8 349.7323
17 0.85 373.5140
18 0.9 398.0770
19 0.95 423.3724
20 1 449.3441
Level Level Mod Level HP
21 1 475.9290
22 1 503.0570
23 1 530.6509
24 1 558.6270
25 1 586.8953
26 1 615.3598
27 1 643.9188
28 1 672.4658
29 1 700.8901
30 1 729.0768
Level Level Mod Level HP
31 1 756.9086
32 1 784.2654
33 1 811.0261
34 1 837.0691
35 1 862.2729
36 1 886.5175
37 1 909.6852
38 1 931.6613
39 1 952.3353
40 1 971.6017
Level Level Mod Level HP
41 1 989.3612
42 1 1005.5210
43 1 1019.9950
44 1 1032.7080
45 1 1043.5910
46 1 1052.5850
47 1 1059.6440
48 1 1064.7290
49 1 1067.8130
50 1 1070.8970


Next, locate the Archetype Modifier in the following table:

Heroes
Archetype Base HP Max HP Cap
Archetypeicon blaster.png Blaster 1.125 1
Archetypeicon controller.png Controller 0.95 1
Archetypeicon defender.png Defender 0.95 1
Archetypeicon scrapper.png Scrapper 1.25 1.5
Archetypeicon tanker.png Tanker 1.75 2.2
Archetypeicon peacebringer.png Peacebringer 1 1.5
Archetypeicon warshade.png Warshade 1 1.5
Villains
Archetype Base HP Max HP Cap
V archetypeicon corruptor.png Corruptor 1 1
V archetypeicon dominator.png Dominator 0.95 1
V archetypeicon mastermind.png Mastermind 0.75 1
V archetypeicon brute.png Brute 1.4 2
V archetypeicon stalker.png Stalker 1.125 1.3
V archetypeicon arachnos soldier.png Arachnos Soldier 1 1.5
V archetypeicon arachnos widow.png Arachnos Widow 1 1.5


Base HP

( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP

Example: The Base HP for a Level 16 Mastermind is: (((0.75-1)*0.8)+1)*349.7323.

Solving from left to right:
  • First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.
  • Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.
  • Third, you would solve -0.2+1, leaving you with 0.8*349.7323.
  • Finally, you would solve 0.8*349.7323.
The answer is 279.78584, capped to one decimal.
Note that at level 20 and beyond, Base HP simplifies further to:
  • Base HP Archetype Modifier * Level HP

Maximum HP Cap

( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP

Example: The Maximum HP Cap for a Level 10 Tanker is: (((2.2-1)*0.5)+1)*1.5*225.3041.

Solving from left to right:
  • First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041.
  • Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.
  • Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.
  • Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.
  • Finally, you would solve 2.4*225.3041.
The answer is 540.72984, capped to one decimal.
Note that at level 20 and beyond, the equation simplifies further to:
  • Max HP Cap Archetype Modifier * 1.5 * Level HP

See Also

For enemy hit points, see the individual enemy ranks:

External Links