Hit Points: Difference between revisions

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(Changed formatting on Level Mods table to improve readability.)
imported>Thirty7
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For enemy hit points, see the individual enemy ranks:
For enemy hit points, see the individual enemy ranks:


{{EnemyRank}}
{{Navbox Ranks}}


== External Links ==
== External Links ==

Revision as of 04:09, 9 July 2012

Overview

Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.

The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:

Heroes
Archetype Base HP Max HP Cap
Blaster 1204.8 1606.4
Controller 1017.4 1606.4
Defender 1017.4 1606.4
Scrapper 1338.6 2409.5
Tanker 1874.1 3534
Peacebringer 1070.9 2409.5
Warshade 1070.9 2409.5
Villains
Archetype Base HP Max HP Cap
Corruptor 1070.9 1606.4
Dominator 1017.4 1606.4
Mastermind 803.2 1606.4
Brute 1499.3 3212.7
Stalker 1204.8 1606.4
Arachnos Soldier 1070.9 2409.5
Arachnos Widow 1070.9 2409.5


How to Calculate

In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:

Level Level Mod Level HP
1 0.2 100.0000
2 0.21 110.5000
3 0.23 121.7997
4 0.25 133.9275
5 0.27 146.9091
6 0.3 160.7676
7 0.35 175.5225
8 0.4 191.1898
9 0.45 207.7812
10 0.5 225.3041
Level Level Mod Level HP
11 0.55 243.7607
12 0.6 263.1478
13 0.65 283.4566
14 0.7 304.6722
15 0.75 326.7734
16 0.8 349.7323
17 0.85 373.5140
18 0.9 398.0770
19 0.95 423.3724
20 1 449.3441
Level Level Mod Level HP
21 1 475.9290
22 1 503.0570
23 1 530.6509
24 1 558.6270
25 1 586.8953
26 1 615.3598
27 1 643.9188
28 1 672.4658
29 1 700.8901
30 1 729.0768
Level Level Mod Level HP
31 1 756.9086
32 1 784.2654
33 1 811.0261
34 1 837.0691
35 1 862.2729
36 1 886.5175
37 1 909.6852
38 1 931.6613
39 1 952.3353
40 1 971.6017
Level Level Mod Level HP
41 1 989.3612
42 1 1005.5210
43 1 1019.9950
44 1 1032.7080
45 1 1043.5910
46 1 1052.5850
47 1 1059.6440
48 1 1064.7290
49 1 1067.8130
50 1 1070.8970


Next, locate the Archetype Modifier in the following table:

Heroes
Archetype Base HP Max HP Cap
Blaster 1.125 1
Controller 0.95 1
Defender 0.95 1
Scrapper 1.25 1.5
Tanker 1.75 2.2
Peacebringer 1 1.5
Warshade 1 1.5
Villains
Archetype Base HP Max HP Cap
Corruptor 1 1
Dominator 0.95 1
Mastermind 0.75 1
Brute 1.4 2
Stalker 1.125 1
Arachnos Soldier 1 1.5
Arachnos Widow 1 1.5


Base HP

( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP

Example: The Base HP for a Level 16 Mastermind is: (((0.75-1)*0.8)+1)*349.7323.

Solving from left to right:
  • First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.
  • Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.
  • Third, you would solve -0.2+1, leaving you with 0.8*349.7323.
  • Finally, you would solve 0.8*349.7323.
The answer is 279.78584, capped to one decimal.
Note that at level 20 and beyond, Base HP simplifies further to:
  • Base HP Archetype Modifier * Level HP

Maximum HP Cap

( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP

Example: The Maximum HP Cap for a Level 10 Tanker is: (((2.2-1)*0.5)+1)*1.5*225.3041.

Solving from left to right:
  • First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041.
  • Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.
  • Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.
  • Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.
  • Finally, you would solve 2.4*225.3041.
The answer is 540.72984, capped to one decimal.
Note that at level 20 and beyond, the equation simplifies further to:
  • Max HP Cap Archetype Modifier * 1.5 * Level HP

See Also

For enemy hit points, see the individual enemy ranks:

External Links

Power Data Standardization v2.0 (Issue 7) by iakona.