Anton Sampson: Difference between revisions

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== Missions ==
== Missions ==
{{Mission:Anton Sampson - Check out the cave Nemesis mentioned}}
{{Mission:Anton Sampson - Check the warehouse for anything that might hint at Nemesis' next plan}}
{{Mission:Anton Sampson - Combat Nemesis forces to show the people your opinion}}
{{Mission:Anton Sampson - Deliver the report to the hero oversight committee}}
{{Mission:Anton Sampson - Go to Crey's Folly and defeat as many Nemesis soldiers as you can find}}
{{Mission:Anton Sampson - Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome}}
{{Mission:Common - Help the Security Chief with the sewers}}
{{Mission:Common - Help the Security Chief with the sewers}}
{{Mission:Anton Sampson - Check the warehouse for anything that might hint at Nemesis' next plan}}
{{Mission:Anton Sampson - Rescue the Ladies' Aid Society from Nemesis}}
=== {{UL|Check the warehouse for anything that might hint at Nemesis' next plan}} ===
{{Mission:Anton Sampson - Stop Nemesis' Macro Assembler}}
==== {{UL|Check the warehouse for anything that might hint at Nemesis' next plan}} ====
{{Mission:Anton Sampson - Stop the violence between the Council and the Rikti}}
 
'''Briefing'''
 
I've got a mission for you, {{Character}}, very hush-hush. I just got word that a local warehouse is storing a bunch of arms and equipment for the [[Nemesis]] Army. I've spoken to the foreman, and he's agreed to let you take a quick look around. If we can figure out what Nemesis' next big move is, it'll go a long way toward preventing it. {{green|I need you to check that warehouse for anything that might hint at Nemesis' plans.}}
 
We still don't know for certain that this new [[Nemesis]] is the real 'Prussian Prince of Automatons' who's terrorized the world for nearly 200 years. Whether this new [[Nemesis]] and his army is the original or some kind of impostor, they're extremely dangerous. Be careful on this one, {{Character}}.
 
'''Mission Acceptance'''
 
If you find anything interesting, report back to me at once.
 
'''Unnecessary Solicitation'''
 
We have only a limited window of opportunity here. If [[Nemesis]] moves that stuff, our chance will be gone.
 
{{Mission Objective|Entrance=You hear the marching of soldiers' feet. Nemesis' men are here!|Primary=Seek clues to Nemesis' plan|Secondary=5 crates to search, Prevent release of gas|Additional=|Completion=After calling your contact, you receive instructions to talk to [[Phillipa Meraux]], the counter-terrorism specialist.}}
 
{{Mission Clue|Name=Gas masks|Text=You found these gas masks in a warehouse, awaiting delivery to [[Nemesis]]. In the 1940's [[Nemesis]] almost seized control of America by releasing a special nerve gas in dozens of cities and then holding the country ransom for the cure. His robotic armies were only barely defeated on the streets of Washington DC by a coalition of heroes and a cure for the gas was synthesized in time, but the memory of his nearly successful plot still strikes fear in the hearts of many Americans.}}
 
{{Mission Clue|Name=Canisters of gas|Text=These canisters of gas are marked in several places with black and orange hazard warnings.  You wonder if the gas in these cylinders could be related to the same neurotoxin the original Nemesis used in his 1945 attempt to take over the United States.}}
 
'''Notes'''
{{Defeat All}}
* Though it's not specifically stated, there is also a '''Gas Tank''' object that the [[Nemesis]] soldiers attempt to destroy during this mission.  It is not necessary to keep the tanks from being destroyed in order to successfully complete the mission.
* After completing and exiting this mission, a character or team will be ambushed by [[Nemesis]].
 
'''Enemies'''
 
{{Enemy Nemesis}}
 
{{NPC Text|type=villain|title=Entrance Patrol|text=
''Before Combat''<br />
'''Nemesis Minion 1:''' Will the hero come?<br />
'''Nemesis Minion 2:''' Of course. Nemesis guaranteed it!<br />
<br />
''Combat Start''<br />
'''Nemesis Minion 1:''' Aha! {{Character}}, at last!
}}
 
{{NPC Text|type=villain|title=Gas Canister Attackers|text=
''Before Combat''<br />
'''Nemesis Minion 1:''' Just puncture these things, and the whole city block should go down.<br />
'''Nemesis Minion 2:''' Roger that.<br />
<br />
''Combat Start''<br />
'''Nemesis Minion 1:''' Don't let {{Character}} stop us!
}}
 
==== {{UL|Talk to Phillipa Meraux}} ====
 
'''Unnecessary Solicitation'''
 
Phillipa knows a lot about the original Nemesis' first attempt to gas the U.S. If he's at it again, she's the one to look to for help.
 
{{Mission Objective|Entrance=|Primary=Talk to Phillipa Meraux|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Type=Briefing|Contact=Phillipa Meraux|Text=Sure, I can tell you all about Nemesis' first attempt to gas the United States. Not that it'll help. See, {{Character}}, I just don't believe he's actually playing the same tune again. That's not how the classic [[Nemesis]] operated. He was dangerously cunning, capable of running multiple interlocking plans at once, and he'd never try the same plan twice. From what I've seen of [[Nemesis]] this time, whether it's the original or not, I think he's just as capable and just as devious. You may not want to hear this, {{Character}}, but that whole warehouse mission was staged.
 
That's right, staged. I've done some digging on my own to confirm my suspicions, and lo and behold, the whole operation is gone. No foreman, no workers, nada. Face it, [[Nemesis]] was trying to get you and [[Anton Sampson]] so wrapped up in this fake plot, you'd never guess his real intentions.
 
Luckily, I've got another lead you can follow up. I don't know if this is something we can trust, but I heard that there's a lot of activity in a nearby [[Nemesis]] base. If you'll check that out, I'll bet we find he's on to a whole different scheme.}}
 
'''Notes'''
* After completing this mission, a character or team will be ambushed by [[Nemesis]].
 
==== {{UL|Check out Nemesis base}} ====
 
'''Unnecessary Solicitation'''
 
Phillipa may be right about that base; you should check it out.
 
{{Mission Objective|Entrance=The high-tech machinery of this base all bears the stamps of Nemesis' manufacture. It boggles the mind to imagine a man so gifted in so many sciences, yet so resolutely evil.|Primary=Check out Nemesis base|Secondary=Seek clues to Nemesis' plans|Additional=|Completion=You defeated the villains and discovered that Nemesis has portal technology.}}
 
'''Notes'''
{{Defeat All}}
 
'''Enemies'''
 
{{Enemy Nemesis}}
 
'''Debriefing'''
 
So, [[Nemesis]] had a portal generator! No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology. Not only is that highly illegal, it's also very, very worrisome. I hesitate to imagine the plots [[Nemesis]] might be concocting. Is he planning to bring in troops from an alternate dimension? To spread his army into another world? Maybe this new [[Nemesis]] is from another world? Or maybe the original [[Nemesis]] hid on another world during the [[Rikti War]]? There are an infinite number of possibilities, and I'm sure [[Nemesis]] is hard at work selecting the most sinister one. We'll have to be doubly on our guard from now on.
 
=== {{UL|Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome}} ===
 
'''Briefing'''
 
We've been getting a lot of reports of [[Nemesis]] soldiers harassing the civilians in [[Crey's Folly]]. They pretend to be noble peacekeepers, but the truth is they're just a bunch of goons with their own best interests at heart. {{green|I want you to head over to Crey's Folly and make it clear that the armies of Nemesis aren't welcome.}} Policing that zone is your affair, not theirs. Make sure you get that across.
 
'''Mission Acceptance'''
 
[[Nemesis]] is a dangerous foe. We can't let him entrench his armies in areas of the city like this.
 
'''Unnecessary Solicitation'''
 
Those [[Nemesis]] soldiers are still harassing anyone in [[Crey's Folly]] who looks at them cross-eyed. Get over there.
 
{{Mission Objective|Entrance=|Primary=Stop harassment of civilians|Secondary=Defeat 40 Nemesis|Additional=|Completion=You have discouraged the Nemesis soldiers from harassing civilians in Crey's Folly.}}
 
'''Enemies'''
 
{{Enemy Nemesis}}
 
'''Debriefing'''
 
Good job, {{Character}}. We have to keep on our toes in this battle against [[Nemesis]]. Believe me when I say that his evil machinations are beyond our wildest dreams.
 
=== {{UL|Deliver the report to the hero oversight committee}} ===
 
'''Briefing'''
 
I've got bad news today.  The city council just passed a new resolution requiring all heroes to submit an accounting of their activities to an oversight committee. I've spent the past few hours writing up a report of your recent missions. Could you deliver the report to the hero oversight committee? They might want to ask you some questions.
 
'''Mission Acceptance'''
 
I don't know about this new resolution. It seems like the city has been trying to get a lot more control over hero activities lately.
 
'''Unnecessary Solicitation'''
 
{{orange|missing data}}
 
{{Mission Clue|Name=A Report: {{Character}}'s Activities|Text=This report details every mission you have been on in the last six months. The report was requested by a newly formed hero oversight committee, a symptom of the city's new efforts to firmly control all hero activities.}}
 
{{Mission Objective|Entrance=You hear a woman's voice pleading for mercy, and it doesn't sound like someone complaining about a traffic ticket. Your senses snap to focus. Something's not right with the oversight committee.|Primary=Deliver report to committee|Secondary=5 committee members to save, 50 Nemesis to Defeat|Additional=|Completion=You rescued the committee members from Nemesis.}}
 
{{Mission Clue|Name=Nemesis Automatons|Text=This crate is full of carefully sculpted life-like robotic impostors, each one modeled on a member of the city council. They are currently disassembled, but you note that there are enough pieces missing from the create for several impostor robots to have already been assembled.}}
 
{{Mission Clue|Name=The committee member's story|Text=One of the committee members you rescued told you:
 
'I didn't even want to be on this stupid committee. I've always supported heroes, thought they were the best thing that ever happened to this city. But I was appointed against my wishes, just like the rest of my colleagues here. Then, today, these [[Nemesis]] goons show up. They told us we'd been selected because our pro-hero initiatives interfered with Nemesis' plan. They planned to replace us with automatons who would perform our jobs to Nemesis' liking!'}}
 
'''Notable NPCs'''
* 5 Committee members (Hostages)
 
'''Enemies'''
 
{{Enemy Nemesis}}
{{Enemy Nemesis Automatons}}
 
{{NPC Text|type=villain|title=Nemesis Group 1|text=
''Before Combat''<br />
'''Nemesis Minion 1:''' The automatons will be ready within hours.<br />
'''Nemesis Minion 2:''' Only [[Nemesis]] would hatch a plan this bold!<br />
<br />
''Combat Start''<br />
'''Nemesis Minion 1:''' This town will belong to [[Nemesis]]!
}}
 
{{NPC Text|type=villain|title=Nemesis Automatons|text=
''Before Combat''<br />
'''Automaton 1:''' Who made the coffee this morning?<br />
'''Automaton 2:''' I need to see those TPS reports.<br />
<br />
''Combat Start''<br />
'''Automaton 1:''' We're eager to see your activity report, {{Character}}.
}}
 
{{NPC Text|type=villain|title=Nemesis Group 2|text=
''Before Combat''<br />
'''Nemesis Minion 1:''' Soon, [[Nemesis]] will be running this operation!<br />
'''Nemesis Minion 2:''' And no one will ever know what we've done!<br />
<br />
''Combat Start''<br />
'''Nemesis Minion 1:''' You can't stop [[Nemesis]]!
}}
 
{{NPC Text|title=Rescued committee members|text=
'''Committee Member 1:''' They wanted to replace us!<br />
'''Committee Member 2:''' Listen! I'll tell you their plan!<br />
'''Committee Member 3:''' They said I'd make a lovely automaton!<br />
'''Committee Member 4:''' I think they would have killed us!<br />
'''Committee Member 5:''' They said they could copy me exactly!
}}
 
'''Debriefing'''
 
I had no idea that [[Nemesis]] could secretly hold such power within the city government. He hand-selected that committee, then tried to replace them with automatons! It's absolutely diabolical, and classic [[Nemesis]] technique. Another good indication that this could be the original Prussian Prince of Automatons and not an impostor. Either way, [[Nemesis]] may well be the greatest threat [[Paragon City]] has ever faced.
 
=== {{UL|Combat Nemesis forces to show the people your opinion}} ===
 
'''Briefing'''
 
[[Nemesis (Archvillain)|Nemesis]] has been trying to change the way people think about him.  He wants to position himself not as a world-conquering tyrant, but as a benevolent champion of the people, and at the same time he has his men on the streets with standing orders to attack well known heroes as, and I quote, 'Menaces to public order, decency, and morality,' end quote. The people of Paragon love their heroes, and after all of the times you've saved the city you have a lot of credibility. {{green|If people see that you are fighting Nemesis' activities, it would help to combat any positive opinion of him.}}
 
'''Mission Acceptance'''
 
People just need an example to steer them away from danger, and people in Paragon look up to you. Knowing that [[Nemesis]] is an enemy of yours will help to change a lot of minds. You can do that by foiling his plans or just by battling his forces in places like [[Crey's Folly]] and [[Eden]].
 
'''Unnecessary Solicitation'''
 
I'm working to get the word out against [[Nemesis]], but I need you to provide more public examples. keep fighting the good fight against the Prussian Prince of Automatons.
 
{{Mission Objective|Entrance=|Primary=Combat Nemesis menace|Secondary=Defeat 40 Nemesis|Additional=|Completion=You defeated enough Nemesis soldiers.}}
 
'''Enemies'''
 
{{Enemy Nemesis}}
 
'''Debriefing'''
 
Whether this is the original [[Nemesis]] or a usurper to his legacy of menace, I have to wonder why he's been so focused on changing public opinion and making himself seem like a good guy. He'll have a hard time doing that with real heroes like you around, though.
 
=== {{UL|Stop the violence between the Council and the Rikti}} ===
 
'''Briefing'''
 
I just learned that the [[Rikti]] are raiding a [[Council]] base today. Apparently they got word that the [[Council]] has stolen some of their biotechnology and is planning to use it to enhance their soldiers. I need you to get over there and stop the violence between the [[Council]] and the [[Rikti]] right away. This is a scary situation, {{Character}}, and I've got a bad feeling about it. I feel that if things don't go well, this one may be a failure.
 
'''Mission Acceptance'''
 
Please hurry, {{Character}}. If you don't get there soon, the violence could endanger the lives of our citizens.
 
'''Unnecessary Solicitation'''
 
That [[Rikti]] raid is still going on. If you want to do something about it, you'll have to move fast.
 
{{Mission Objective|Entrance=The Council troops spout jeers and insults, but the Rikti fight in eerie silence.|Primary=Defeat all villains in base|Secondary=Don't let Clark escape!|Additional=|Completion=You defeated the Rikti and the Council}}
 
'''Notable NPCs'''
* Col. Clark {{Named|Faction=Nemesis|Type=}}
* Kesti {{Named|Faction=Rikti|Type=Headman Gunman}}
* Lucius {{Named|Faction=Council|Type=Eclipse Nightwolf Champion 2|Text=Eclipse Nightwolf Champion}}
 
'''Enemies'''
 
{{Enemy Council}}
{{Enemy Nemesis}}
{{Enemy Rikti}}
 
{{NPC Text|type=villain|title=Council/Rikti Minion Battle|text=
''Before Combat''<br />
'''Council Minion:''' I'm telling you, we stole nothing!<br />
<br />
''Combat Start''<br />
'''Council Minion:''' You think you can harass us too?
}}
 
{{NPC Text|type=villain|title=Council/Rikti Lt Battle|text=
''Before Combat''<br />
'''Council Lt:''' We don't have your tech!
}}
 
{{NPC Text|type=villain|title=Nemesis Patrol|text=
''Before Combat''<br />
'''Nemesis Minion 1:''' Nemesis wants detailed observations of the creatures' fighting techniques.<br />
'''Nemesis Minion 2:''' Understood.
}}
 
{{NPC Text|type=villain|title=Col. Clark|text=
'''Before Combat:''' This scenario is most interesting.<br />
'''Combat Start:''' You have ruined everything!
}}
 
'''Debriefing'''
 
So the [[Council]] claimed to be completely innocent of stealing from the [[Rikti]]? Not surprising, but, based on the presence of [[Nemesis]], I'm inclined to believe them. I've heard before that [[Nemesis]] has set groups against one another in order to learn the strengths and weaknesses of their technology. I'll bet anything that's what he's done here. And who do you think actually has that stolen tech? Why, [[Nemesis]], of course.
 
=== {{UL|Rescue the Ladies' Aid Society from Nemesis}} ===
 
'''Briefing'''
 
I just got a call from a maid over at the van Horn mansion. Mimi van Horn has been kidnapped, along with all the members of the Paragon Ladies' Aid Society. [[Nemesis (Archvillain)|Nemesis]] has already claimed responsibility, and he's issued his ransom demands. He wants the city to call off its plans to build the new power plant in [[Skyway City]]. The mayor will give in if he has to, but he'd rather let you handle the job. {{green|'''Can you rescue the Ladies' Aid Society from Nemesis?'''}} You only have 60 minutes to do so.
 
'''Mission Acceptance'''
 
That new power plant will mean new jobs and decreased reliance on the old reactor in [[Terra Volta]]. The mayor is counting on you to save the women before he has to give in to Nemesis' demands.
 
'''Unnecessary Solicitation'''
 
If you don't get those women back soon, the mayor may have to give in to Nemesis' demands.
 
{{Mission Objective|Entrance=An indignant voice says primly, 'Young man, unhand me at once.'|Primary=Defeat Nemesis, save hostages - 60:00|Secondary=3 ladies to rescue|Additional=|Completion=You rescued the Ladies' Aid Society from Nemesis.}}
 
{{Mission Clue|Name=The society lady's story|Text=One of the ladies you rescued told you:
 
'They were awful; they kept calling us names! They said that the Ladies' Aid Society is just a joke, something to talk about while we sip champagne and eat caviar. According to them, only [[Nemesis]] is a true friend of the poor. He wants to stop the city from building that new power plant, because the construction will wipe out a lot of low cost housing, leaving their occupants destitute and homeless. That's just crazy! The city will pay those people for their homes!}}
 
'''Notes'''
{{Defeat All}}
 
'''Enemies'''
 
{{enemy Nemesis}}
 
'''Notable NPCs'''
* 3 Society Ladies (Hostages)
{{NPC Text|type=villain|title=Nemesis Minions|text=
''Before Combat''
:'''Nemesis Minion 1:''' These women think they're friends of the poor!
:'''Nemesis Minion 2:''' People will learn that [[Nemesis]] is the true philanthropist!
''Combat Start''
:'''Nemesis Minion 1:''' Our demands must be met!
}}
{{NPC Text|title=Society ladies|text=
''Upon Rescue''
:'''Rescued lady 1:''' Let me tell you what I've heard!
:'''Rescued lady 2:''' You're a true hero, {{Character}}!
:'''Rescued lady 3:''' Oh, thank heavens, {{Character}}! I was most distraught!
}}
 
'''Debriefing'''
 
I hate to break this to you, {{Character}}, but it looks like this all worked out just the way [[Nemesis]] planned. As soon as the ladies' story got out, the people in that low cost housing district started rallying to Nemesis' cause. The sentiment is spreading; it looks like [[Nemesis]] is becoming a hero to the poor of this city.
 
=== {{UL|Stop Nemesis' Macro Assembler}} ===
 
'''Briefing'''
 
Nemesis just deployed one of his Macro Assemblers in the Yellow Rose Cosmetics office building. Have you ever seen one of those machines? It starts out about the size of a dump truck, but once it's deployed, it breaks itself up into all sorts of smaller machines. Then it proceeds to eat the building from the inside out! It breaks down any materials it finds and uses them to construct a new building, one to Nemesis' specifications. It will even break down people if it encounters them! {{green|You've got to stop Nemesis' Macro Assembler.}} You only have 90 minutes to stop it. What's more, the machines are interconnected and can only be deactivated simultaneously. {{orange|'''So you'll need at least three teammates.'''}}
 
'''Mission Acceptance'''
 
There may still be people in that building. You've go to get them out of there before they're rendered into glue!
 
'''Unnecessary Solicitation'''
 
{{orange|missing data}}
 
{{Mission Objective|Entrance=You hear the rapid clicks and whirrs of the Macro Assembler units in action.|Primary=Defeat Nemesis troops, machines|Secondary=4 devices to stop simultaneously, 4 office workers to rescue|Additional=|Completion=Success: You disabled the Macro Assembler.<br />Failure:You failed to dismantle to prevent devastating structural damage to the building.}}
 
'''Enemies'''
 
{{enemy Nemesis}}
 
'''Debriefing: Success'''
 
You did a great job getting rid of that Macro Assembler.  If we had let it work much longer, it would have developed even smaller machines that could hide in the interiors of walls, or in air ducts.  The whole building would have been demolished!  Or worse, turned into a Nemesis fortress.
 
The original Nemesis advocated a highly mechanized society where all labor was done by robots and every person had a place in a perfect society.  He called it utopia, but if you believe in free will it would have been closer to hell.  It doesn't surprise me that to see the tradition carried on by Nemesis now, whether or not it's the original Prussian Prince.
 
'''Debriefing: Failure'''
 
Well, Yellow Rose Cosmetics will have to find a new home office.  At least the people got out alive.  The city is sending a re-construction team over there now to try and reclaim it before Nemesis' machines turn the place into a fortress or worse.  It will likely take years before it's safe again.
 
The original Nemesis advocated a highly mechanized society where all labor was done by robots and every person had a place in a perfect society.  He called it utopia, but if you believe in free will it would have been closer to hell.  It doesn't surprise me that to see the tradition carried on by Nemesis now, whether or not it's the original Prussian Prince.
 
=== {{UL|Check out the cave Nemesis mentioned}} ===
 
'''Briefing'''
 
You'll never guess what arrived at my door this morning.  A note from [[Nemesis (Archvillain)|Nemesis]]!  He says we'll have our chance to foil his latest plan, if you'll investigate a nearby cave.  It seems likely to be a trap, but we have to follow up on it.  Will you check out the cave Nemesis mentioned?  I know it's dangerous.  But I'd be grateful if you'd try.
 
Toying with the authorities is one of Nemesis' trademarks.  Be careful.
 
{{Mission Objective|Entrance=|Primary=Defeat all villains in cave|Secondary=|Additional=|Completion=Though there was no sign on Nemesis' forces, you defeated the [[Circle of Thorns]] and saved a sacrificial victim from them.  You also recovered an artifact.  After calling your contact, you receive instructions to take the artifact to [[Azuria]] for examination.}}
 
{{Mission Clue|Name=Strange necklace|Text=You found this necklace in the Circle of Thorns base that Nemesis' note directed you to. At first glance, it appears to be nothing more than an ancient Chinese coin hung on a strand of dirty twine. But when you close your hand around it, you feel a slight pain, and you notice that the hairs on the back of your wrist begin to grow. }}
 
'''Enemies'''
 
{{Enemy Circle of Thorns}}
 
{{Mission Objective|Entrance=|Primary=Deliver the amulet to Azuria|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Type=Briefing|Contact=Azuria|Text=Of course I recognize this necklace. It is the talisman of Cho Pao, the powerful Chinese sorcerer. It has enormous restorative powers, which probably explains why Cho Pao lived to be 612. I'd guess the Circle was trying to recover their original bodies, the ones they lost so long ago. As for Nemesis, I wouldn't be surprised if he was after the exact same thing. You don't live to be 180 without taking some extreme measures; Nemesis has replaced large portions of his body with mechanical parts. No one's seen him in years, but even then he was little more than a brain inside a walking piece of machinery. It could be he's turned to magic to return his body to a human form.
 
You'll have to be very careful with this. I don't even want to keep it in the [[MAGI]] vaults; Nemesis would know it was there, and he's clever enough to find his way in. No, best to take it to a safe house. I'll draw you a map.}}
 
{{Mission Clue|Name=Talisman of Cho Pao|Text=This necklace appears to be nothing more than an ancient Chinese coin hung on a strand of dirty twine. However, Azuria informed you that it is actually the Talisman of Cho Pao, a powerful Chinese sorcerer from the Shang dynasty. Its restorative powers may be enough to help Nemesis recover his human body. Nemesis was the one who tipped you off to the coin's location, and you have no doubt he is watching your every move.}}
 
{{Mission Objective|Entrance=|Primary=Defeat all villains in safehouse|Secondary=|Additional=|Completion=}}
 
'''Enemies'''
 
{{Enemy Nemesis}}
 
'''Debriefing'''
 
Nemesis must be fuming! He sent you to that cave hoping you'd recover the Talisman and deliver it right into his hands. Well, he was half right. Good work. I have to tell you, Azuria's feeling a little embarrassed after sending you into that trap. The next time you see her, give her a kind word.
 
=== {{UL|Go to Crey's Folly and defeat as many Nemesis soldiers as you can find}} ===
 
'''Briefing'''
 
I know it's hard to believe, {{Character}}, but a lot of young men find the armies of [[Nemesis]] very attractive. [[Nemesis]] is powerful, brilliant, and the ideology he professes is respectable. {{green|I need you to get over to [[Crey's Folly]] and defeat as many [[Nemesis]] soldiers as you can find.}} Make sure people know that the armies of [[Nemesis]] aren't a valid career choice in this town.
 
'''Mission Acceptance'''
 
People just need an example to steer them away from danger.
 
'''Unnecessary Solicitation'''
 
I need you to make a bigger impression on [[Crey's Folly]]. Go defeat some more [[Nemesis]] soldiers.
 
{{Mission Objective|Entrance=|Primary=Prevent people joining Nemesis|Secondary=Defeat 40 Nemesis|Additional=|Completion=You discouraged the people in this neighborhood from joining the armies of Nemesis.}}
 
'''Enemies'''
 
{{Enemy Nemesis}}
 
'''Debriefing'''
 
Good work, {{Character}}. We've got a lot of good young men in this town; we can't let them fall prey to Nemesis' deceptions.


== External Links ==
== External Links ==

Revision as of 23:18, 19 October 2011

Overview

Anton Sampson

Research Technician
Zone Founders Falls
Coordinates (4680, 0, 3352.5)
Level Range 35-39
Introduced By == Level 30-34 ==
Neal Kendrick
Tina Chung
== Level 35-39 ==
Cadao Kestrel
Colleen Nelson
Steven Sheridan
Gordon Stacy
Ginger Yates
Introduces == Level 35-39 ==
Cadao Kestrel
Colleen Nelson
Steven Sheridan
Gordon Stacy
Ginger Yates
== Level 40-44 ==
Maxwell Christopher
Enemy Groups Nemesis
Nemesis Automatons
Rikti
Council
Circle of Thorns
v  d  e


Anton Sampson is a hero contact in the Liberty Town neighborhood of Founders' Falls at coordinates (4680, 0, 3352.5). Anton Sampson is a Technology origin contact. His level range is 35-39.

Introductions

Contact Introduced By

Level 30-34

Level 35-39

Contact Introduces

Multiple contact options
Some of my contacts are interested in speaking to you.
Single contact option
An associate of mine asked me to send you around.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Colleen is a rising star in the legal world. I think you two will work well together.

Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.

Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.

Crey is a very dangerous opponent, Character. Be ready for anything.

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

If you are looking for someone who has information on Nemesis, you should speak to Maxwell Christopher. He is a high level FBSA agent. Maxwell has access to Invention and Gadget enhancements.

Mister Christopher is a good agent, even if he is a bit gruff.

Level 40-44

If you are looking for someone who has information on Nemesis, you should speak to Maxwell Christopher. He is a high level FBSA agent. Maxwell has access to Invention and Gadget enhancements.

Mister Christopher is a good agent, even if he is a bit gruff.

Information

Research Technician

Anton Sampson used to be one of the leading researchers in the field of nanotechnology, but he's fallen on hard times. Just as he was nearing a breakthrough in his latest project, his laboratory was ransacked by Nemesis agents. The attack left his equipment in a shambles and Anton in a full body cast for several months. Since then he's dedicated himself to collecting information about their activities and feeding it to the heroes of Paragon City. No one is certain what became of the project Anton was working on, and he hasn't spoken about it since the day of the Nemesis attack.

Wrong Side

I don't talk to villains, Character.

Prior to Introduction

We are not acquainted. Go speak with Active Contact.

Initial Contact

With groups like Nemesis around, the greatest achievements in the world can be wiped away in an instant. I hope you will help me put a stop to them.

Greeting

Too Busy

I appreciate your passion for your work, but, Character, there's no need to take on so much!

No More Missions

I have no more tasks for you. It may be time for me to go back to my research.

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Thank you for all your help, friend. I think these new Enhancements may show you how grateful I am. I want you to call if i can ever assist you.

  • Inspirations (all)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

I know I can trust your discretion, Character. These new Enhancements should help you keep fighting the good fight.

  • Level 35 Technology Single Origin Enhancements (200% base costs)
  • Level 40 Technology Single Origin Enhancements (200% base costs)

Story Arc

Template:StoryArc Mass Duplicity

Missions

Check out the cave Nemesis mentioned

Briefing

You'll never guess what arrived at my door this morning. A note from Nemesis! He says we'll have our chance to foil his latest plan, if you'll investigate a nearby cave. It seems likely to be a trap, but we have to follow up on it. Will you check out the cave Nemesis mentioned? I know it's dangerous. But I'd be grateful if you'd try.

Toying with the authorities is one of Nemesis' trademarks. Be careful.

Mission Objective(s)

  • Defeat all villains in cave

Though there was no sign on Nemesis' forces, you defeated the Circle of Thorns and saved a sacrificial victim from them. You also recovered an artifact. After calling your contact, you receive instructions to take the artifact to Azuria for examination.

Strange necklace
You found this necklace in the Circle of Thorns base that Nemesis' note directed you to. At first glance, it appears to be nothing more than an ancient Chinese coin hung on a strand of dirty twine. But when you close your hand around it, you feel a slight pain, and you notice that the hairs on the back of your wrist begin to grow.

Enemies

Circle of Thorns

Mission Objective(s)

  • Deliver the amulet to Azuria


Azuria

Briefing

Of course I recognize this necklace. It is the talisman of Cho Pao, the powerful Chinese sorcerer. It has enormous restorative powers, which probably explains why Cho Pao lived to be 612. I'd guess the Circle was trying to recover their original bodies, the ones they lost so long ago. As for Nemesis, I wouldn't be surprised if he was after the exact same thing. You don't live to be 180 without taking some extreme measures; Nemesis has replaced large portions of his body with mechanical parts. No one's seen him in years, but even then he was little more than a brain inside a walking piece of machinery. It could be he's turned to magic to return his body to a human form.

You'll have to be very careful with this. I don't even want to keep it in the MAGI vaults; Nemesis would know it was there, and he's clever enough to find his way in. No, best to take it to a safe house. I'll draw you a map.


Talisman of Cho Pao
This necklace appears to be nothing more than an ancient Chinese coin hung on a strand of dirty twine. However, Azuria informed you that it is actually the Talisman of Cho Pao, a powerful Chinese sorcerer from the Shang dynasty. Its restorative powers may be enough to help Nemesis recover his human body. Nemesis was the one who tipped you off to the coin's location, and you have no doubt he is watching your every move.

Mission Objective(s)

  • Defeat all villains in safehouse

Enemies

Nemesis

Debriefing

Nemesis must be fuming! He sent you to that cave hoping you'd recover the Talisman and deliver it right into his hands. Well, he was half right. Good work. I have to tell you, Azuria's feeling a little embarrassed after sending you into that trap. The next time you see her, give her a kind word.

Check the warehouse for anything that might hint at Nemesis' next plan

Check the warehouse for anything that might hint at Nemesis' next plan

Briefing

I've got a mission for you, Character, very hush-hush. I just got word that a local warehouse is storing a bunch of arms and equipment for the Nemesis Army. I've spoken to the foreman, and he's agreed to let you take a quick look around. If we can figure out what Nemesis' next big move is, it'll go a long way toward preventing it. I need you to check that warehouse for anything that might hint at Nemesis' plans.

We still don't know for certain that this new Nemesis is the real 'Prussian Prince of Automatons' who's terrorized the world for nearly 200 years. Whether this new Nemesis and his army is the original or some kind of impostor, they're extremely dangerous. Be careful on this one, Character.

Mission Acceptance

If you find anything interesting, report back to me at once.

Unnecessary Solicitation

We have only a limited window of opportunity here. If Nemesis moves that stuff, our chance will be gone.

Mission Objective(s)

You hear the marching of soldiers' feet. Nemesis' men are here!

  • Seek clues to Nemesis' plan
    • 5 crates to search, Prevent release of gas

After calling your contact, you receive instructions to talk to Phillipa Meraux, the counter-terrorism specialist.

Gas masks
You found these gas masks in a warehouse, awaiting delivery to Nemesis. In the 1940's Nemesis almost seized control of America by releasing a special nerve gas in dozens of cities and then holding the country ransom for the cure. His robotic armies were only barely defeated on the streets of Washington DC by a coalition of heroes and a cure for the gas was synthesized in time, but the memory of his nearly successful plot still strikes fear in the hearts of many Americans.
Canisters of gas
These canisters of gas are marked in several places with black and orange hazard warnings. You wonder if the gas in these cylinders could be related to the same neurotoxin the original Nemesis used in his 1945 attempt to take over the United States.

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
  • Though it's not specifically stated, there is also a Gas Tank object that the Nemesis soldiers attempt to destroy during this mission. It is not necessary to keep the tanks from being destroyed in order to successfully complete the mission.
  • After completing and exiting this mission, a character or team will be ambushed by Nemesis.

Enemies

Nemesis


Entrance Patrol 

Before Combat
Nemesis Minion 1: Will the hero come?
Nemesis Minion 2: Of course. Nemesis guaranteed it!

Combat Start
Nemesis Minion 1: Aha! Character, at last!


Gas Canister Attackers 

Before Combat
Nemesis Minion 1: Just puncture these things, and the whole city block should go down.
Nemesis Minion 2: Roger that.

Combat Start
Nemesis Minion 1: Don't let Character stop us!


Talk to Phillipa Meraux

Unnecessary Solicitation

Phillipa knows a lot about the original Nemesis' first attempt to gas the U.S. If he's at it again, she's the one to look to for help.

Mission Objective(s)

  • Talk to Phillipa Meraux


Phillipa Meraux

Briefing

Sure, I can tell you all about Nemesis' first attempt to gas the United States. Not that it'll help. See, Character, I just don't believe he's actually playing the same tune again. That's not how the classic Nemesis operated. He was dangerously cunning, capable of running multiple interlocking plans at once, and he'd never try the same plan twice. From what I've seen of Nemesis this time, whether it's the original or not, I think he's just as capable and just as devious. You may not want to hear this, Character, but that whole warehouse mission was staged.

That's right, staged. I've done some digging on my own to confirm my suspicions, and lo and behold, the whole operation is gone. No foreman, no workers, nada. Face it, Nemesis was trying to get you and Anton Sampson so wrapped up in this fake plot, you'd never guess his real intentions.

Luckily, I've got another lead you can follow up. I don't know if this is something we can trust, but I heard that there's a lot of activity in a nearby Nemesis base. If you'll check that out, I'll bet we find he's on to a whole different scheme.


Notes

  • After completing this mission, a character or team will be ambushed by Nemesis.

Check out Nemesis base

Unnecessary Solicitation

Phillipa may be right about that base; you should check it out.

Mission Objective(s)

The high-tech machinery of this base all bears the stamps of Nemesis' manufacture. It boggles the mind to imagine a man so gifted in so many sciences, yet so resolutely evil.

  • Check out Nemesis base
    • Seek clues to Nemesis' plans

You defeated the villains and discovered that Nemesis has portal technology.

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Nemesis

Debriefing

So, Nemesis had a portal generator! No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology. Not only is that highly illegal, it's also very, very worrisome. I hesitate to imagine the plots Nemesis might be concocting. Is he planning to bring in troops from an alternate dimension? To spread his army into another world? Maybe this new Nemesis is from another world? Or maybe the original Nemesis hid on another world during the Rikti War? There are an infinite number of possibilities, and I'm sure Nemesis is hard at work selecting the most sinister one. We'll have to be doubly on our guard from now on.

Combat Nemesis forces to show the people your opinion

Briefing

Nemesis has been trying to change the way people think about him. He wants to position himself not as a world-conquering tyrant, but as a benevolent champion of the people, and at the same time he has his men on the streets with standing orders to attack well known heroes as, and I quote, 'Menaces to public order, decency, and morality,' end quote. The people of Paragon love their heroes, and after all of the times you've saved the city you have a lot of credibility. If people see that you are fighting Nemesis' activities, it would help to combat any positive opinion of him.

Mission Acceptance

People just need an example to steer them away from danger, and people in Paragon look up to you. Knowing that Nemesis is an enemy of yours will help to change a lot of minds. You can do that by foiling his plans or just by battling his forces in places like Crey's Folly and Eden.

Unnecessary Solicitation

I'm working to get the word out against Nemesis, but I need you to provide more public examples. keep fighting the good fight against the Prussian Prince of Automatons.

Mission Objective(s)

  • Combat Nemesis menace
    • Defeat 40 Nemesis

You defeated enough Nemesis soldiers.

Enemies

Nemesis

Debriefing

Whether this is the original Nemesis or a usurper to his legacy of menace, I have to wonder why he's been so focused on changing public opinion and making himself seem like a good guy. He'll have a hard time doing that with real heroes like you around, though.

Deliver the report to the hero oversight committee

Bug! It's possible to spawn this mission with less than 50 Nemesis inside - meaning the mission cannot be completed without GM assistance. Solo players should set their difficulty (at a Field Analyst) to be the equivalent of two heroes (x2) in order to avoid this, if they are soloing. In this case, some players may also wish to lower their combat level to (-1). Noted 08 May 2012.

Briefing

I've got bad news today. The city council just passed a new resolution requiring all heroes to submit an accounting of their activities to an oversight committee. I've spent the past few hours writing up a report of your recent missions. Could you deliver the report to the hero oversight committee? They might want to ask you some questions.

Mission Acceptance

I don't know about this new resolution. It seems like the city has been trying to get a lot more control over hero activities lately.

Unnecessary Solicitation

Character, they need you over at the committee office! Pronto!

A Report: Character's Activities
This report details every mission you have been on in the last six months. The report was requested by a newly formed hero oversight committee, a symptom of the city's new efforts to firmly control all hero activities.

Mission Objective(s)

You hear a woman's voice pleading for mercy, and it doesn't sound like someone complaining about a traffic ticket. Your senses snap to focus. Something's not right with the oversight committee.

  • Deliver report to committee
    • 5 committee members to save, 50 Nemesis to Defeat

You rescued the committee members from Nemesis.

Nemesis Automatons
This crate is full of carefully sculpted life-like robotic impostors, each one modeled on a member of the city council. They are currently disassembled, but you note that there are enough pieces missing from the create for several impostor robots to have already been assembled.
The committee member's story
One of the committee members you rescued told you:

'I didn't even want to be on this stupid committee. I've always supported heroes, thought they were the best thing that ever happened to this city. But I was appointed against my wishes, just like the rest of my colleagues here. Then, today, these Nemesis goons show up. They told us we'd been selected because our pro-hero initiatives interfered with Nemesis' plan. They planned to replace us with automatons who would perform our jobs to Nemesis' liking!'

Notable NPCs

  • 5 Committee members (Hostages)

Enemies

Nemesis
Nemesis Automatons


Nemesis Group 1 

Before Combat
Nemesis Minion 1: The automatons will be ready within hours.
Nemesis Minion 2: Only Nemesis would hatch a plan this bold!

Combat Start
Nemesis Minion 1: This town will belong to Nemesis!


Nemesis Automatons 

Before Combat
Automaton 1: Who made the coffee this morning?
Automaton 2: I need to see those TPS reports.

Combat Start
Automaton 1: We're eager to see your activity report, Character.


Nemesis Group 2 

Before Combat
Nemesis Minion 1: Soon, Nemesis will be running this operation!
Nemesis Minion 2: And no one will ever know what we've done!

Combat Start
Nemesis Minion 1: You can't stop Nemesis!


Rescued committee members 

Committee Member 1: They wanted to replace us!
Committee Member 2: Listen! I'll tell you their plan!
Committee Member 3: They said I'd make a lovely automaton!
Committee Member 4: I think they would have killed us!
Committee Member 5: They said they could copy me exactly!


Debriefing

I had no idea that Nemesis could secretly hold such power within the city government. He hand-selected that committee, then tried to replace them with automatons! It's absolutely diabolical, and classic Nemesis technique. Another good indication that this could be the original Prussian Prince of Automatons and not an impostor. Either way, Nemesis may well be the greatest threat Paragon City has ever faced.

Go to Crey's Folly and defeat as many Nemesis soldiers as you can find

Briefing

I know it's hard to believe, Character, but a lot of young men find the armies of Nemesis very attractive. Nemesis is powerful, brilliant, and the ideology he professes is respectable. I need you to get over to Crey's Folly and defeat as many Nemesis soldiers as you can find. Make sure people know that the armies of Nemesis aren't a valid career choice in this town.

Mission Acceptance

People just need an example to steer them away from danger.

Unnecessary Solicitation

I need you to make a bigger impression on Crey's Folly. Go defeat some more Nemesis soldiers.

Mission Objective(s)

  • Prevent people joining Nemesis
    • Defeat 40 Nemesis

You discouraged the people in this neighborhood from joining the armies of Nemesis.

Enemies

Nemesis

Debriefing

Good work, Character. We've got a lot of good young men in this town; we can't let them fall prey to Nemesis' deceptions.

Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome

Briefing

We've been getting a lot of reports of Nemesis soldiers harassing the civilians in Crey's Folly. They pretend to be noble peacekeepers, but the truth is they're just a bunch of goons with their own best interests at heart. I want you to head over to Crey's Folly and make it clear that the armies of Nemesis aren't welcome. Policing that zone is your affair, not theirs. Make sure you get that across.

Mission Acceptance

Nemesis is a dangerous foe. We can't let him entrench his armies in areas of the city like this.

Unnecessary Solicitation

Those Nemesis soldiers are still harassing anyone in Crey's Folly who looks at them cross-eyed. Get over there.

Mission Objective(s)

  • Stop harassment of civilians
    • Defeat 40 Nemesis

You have discouraged the Nemesis soldiers from harassing civilians in Crey's Folly.

Enemies

Nemesis

Debriefing

Good job, Character. We have to keep on our toes in this battle against Nemesis. Believe me when I say that his evil machinations are beyond our wildest dreams.

Help the Security Chief with the sewers

Briefing

The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.

Mission Acceptance

The area under Paragon City has quickly turned into the most dangerous area of all.

Help the Security Chief

Unnecessary Solicitation

Get over and help the Security Chief.

Mission Objective(s)

  • Help the Security Chief


Security Chief (Abandoned Sewer Network)

Briefing

The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.


Sewer briefing
The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.

Keep Rikti from taking over sewers

Unnecessary Solicitation

Get into the sewers, Character.

Mission Objective(s)

  • Keep Rikti from taking over sewers
    • Defeat 40 Rikti

You have defeated 40 Rikti.

Note: Rikti within the sewers are found in the Abandoned Sewer Network.

Enemies

Rikti

Debriefing

We cannot give the Rikti free reign down there. They could strike anywhere in the city.

Help the Security Chief

Briefing

You need to help the Security Chief in Founder's Falls. Now!

Mission Acceptance

I am not sure what is going on, but he said to send help fast.

Keep peace in Founders' Falls

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

  • Help the Security Chief


Security Chief (Founders' Falls)

Briefing

I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.


Founders' Falls briefing
Founder's Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.

Keep peace in Founder's Falls

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

  • Keep peace in Founder's Falls
    • Defeat 40 Crey

You have defeated 40 Crey minions.

Enemies

Crey

Debriefing

+++ Missing Information +++

Rescue the Ladies' Aid Society from Nemesis

Briefing

I just got a call from a maid over at the van Horn mansion. Mimi van Horn has been kidnapped, along with all the members of the Paragon Ladies' Aid Society. Nemesis has already claimed responsibility, and he's issued his ransom demands. He wants the city to call off its plans to build the new power plant in Skyway City. The mayor will give in if he has to, but he'd rather let you handle the job. Can you rescue the Ladies' Aid Society from Nemesis? You only have 60 minutes to do so.

Mission Acceptance

That new power plant will mean new jobs and decreased reliance on the old reactor in Terra Volta. The mayor is counting on you to save the women before he has to give in to Nemesis' demands.

Unnecessary Solicitation

If you don't get those women back soon, the mayor may have to give in to Nemesis' demands.

Mission Objective(s)

An indignant voice says primly, 'Young man, unhand me at once.'

  • Defeat Nemesis, save hostages - 60:00
    • 3 ladies to rescue

You rescued the Ladies' Aid Society from Nemesis.

The society lady's story
One of the ladies you rescued told you:

'They were awful; they kept calling us names! They said that the Ladies' Aid Society is just a joke, something to talk about while we sip champagne and eat caviar. According to them, only Nemesis is a true friend of the poor. He wants to stop the city from building that new power plant, because the construction will wipe out a lot of low cost housing, leaving their occupants destitute and homeless. That's just crazy! The city will pay those people for their homes!

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Nemesis

Notable NPCs

  • 3 Society Ladies (Hostages)
Nemesis Minions 

Before Combat

Nemesis Minion 1: These women think they're friends of the poor!
Nemesis Minion 2: People will learn that Nemesis is the true philanthropist!

Combat Start

Nemesis Minion 1: Our demands must be met!


Society ladies 

Upon Rescue

Rescued lady 1: Let me tell you what I've heard!
Rescued lady 2: You're a true hero, Character!
Rescued lady 3: Oh, thank heavens, Character! I was most distraught!


Debriefing

I hate to break this to you, Character, but it looks like this all worked out just the way Nemesis planned. As soon as the ladies' story got out, the people in that low cost housing district started rallying to Nemesis' cause. The sentiment is spreading; it looks like Nemesis is becoming a hero to the poor of this city.

Stop Nemesis' Macro Assembler

Briefing

Nemesis just deployed one of his Macro Assemblers in the Yellow Rose Cosmetics office building. Have you ever seen one of those machines? It starts out about the size of a dump truck, but once it's deployed, it breaks itself up into all sorts of smaller machines. Then it proceeds to eat the building from the inside out! It breaks down any materials it finds and uses them to construct a new building, one to Nemesis' specifications. It will even break down people if it encounters them! You've got to stop Nemesis' Macro Assembler. You only have 90 minutes to stop it. What's more, the machines are interconnected and can only be deactivated simultaneously. So you'll need at least three teammates.

Mission Acceptance

There may still be people in that building. You've go to get them out of there before they're rendered into glue!

Unnecessary Solicitation

missing data

Mission Objective(s)

You hear the rapid clicks and whirrs of the Macro Assembler units in action.

  • Defeat Nemesis troops, machines
    • 4 devices to stop simultaneously, 4 office workers to rescue

Success: You disabled the Macro Assembler.
Failure:You failed to dismantle to prevent devastating structural damage to the building.

Enemies

Nemesis

Debriefing: Success

You did a great job getting rid of that Macro Assembler. If we had let it work much longer, it would have developed even smaller machines that could hide in the interiors of walls, or in air ducts. The whole building would have been demolished! Or worse, turned into a Nemesis fortress.

The original Nemesis advocated a highly mechanized society where all labor was done by robots and every person had a place in a perfect society. He called it utopia, but if you believe in free will it would have been closer to hell. It doesn't surprise me that to see the tradition carried on by Nemesis now, whether or not it's the original Prussian Prince.

Debriefing: Failure

Well, Yellow Rose Cosmetics will have to find a new home office. At least the people got out alive. The city is sending a re-construction team over there now to try and reclaim it before Nemesis' machines turn the place into a fortress or worse. It will likely take years before it's safe again.

The original Nemesis advocated a highly mechanized society where all labor was done by robots and every person had a place in a perfect society. He called it utopia, but if you believe in free will it would have been closer to hell. It doesn't surprise me that to see the tradition carried on by Nemesis now, whether or not it's the original Prussian Prince.

Stop the violence between the Council and the Rikti

Briefing

I just learned that the Rikti are raiding a Council base today. Apparently they got word that the Council has stolen some of their biotechnology and is planning to use it to enhance their soldiers. I need you to get over there and stop the violence between the Council and the Rikti right away. This is a scary situation, Character, and I've got a bad feeling about it. I feel that if things don't go well, this one may be a failure.

Mission Acceptance

Please hurry, Character. If you don't get there soon, the violence could endanger the lives of our citizens.

Unnecessary Solicitation

That Rikti raid is still going on. If you want to do something about it, you'll have to move fast.

Mission Objective(s)

The Council troops spout jeers and insults, but the Rikti fight in eerie silence.

  • Defeat all villains in base
    • Don't let Clark escape!

You defeated the Rikti and the Council

Notable NPCs

Enemies

Council
Nemesis
Rikti


Council/Rikti Minion Battle 

Before Combat
Council Minion: I'm telling you, we stole nothing!

Combat Start
Council Minion: You think you can harass us too?


Council/Rikti Lt Battle 

Before Combat
Council Lt: We don't have your tech!


Nemesis Patrol 

Before Combat
Nemesis Minion 1: Nemesis wants detailed observations of the creatures' fighting techniques.
Nemesis Minion 2: Understood.


Col. Clark 

Before Combat: This scenario is most interesting.
Combat Start: You have ruined everything!


Debriefing

So the Council claimed to be completely innocent of stealing from the Rikti? Not surprising, but, based on the presence of Nemesis, I'm inclined to believe them. I've heard before that Nemesis has set groups against one another in order to learn the strengths and weaknesses of their technology. I'll bet anything that's what he's done here. And who do you think actually has that stolen tech? Why, Nemesis, of course.

External Links