Maxwell Christopher

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Overview

Maxwell Christopher

FBSA Agent
Zone Founders' Falls
Coordinates (1678.5, 9, 621)
Level Range 40-44
Introduced By == Level 35-39 ==
Anton Sampson
== Level 40-44 ==
Madeleine Casey
Indigo
Janet Kellum
Tina Macintyre
Angus McQueen
Introduces == Level 40-44 ==
Madeleine Casey
Indigo
Janet Kellum
Tina Macintyre
Angus McQueen
== Level 45-50 ==
Unai Kemen
Enemy Groups Nemesis
Rikti
Council
Badges Meteorologist Badge
v  d  e

Maxwell Christopher is a hero contact in the Harvey Medical Center neighborhood of Founders' Falls at coordinates (1676, 9, 619). Maxwell Christopher is a Technology origin contact. His level range is 40-44.

Introductions

Contact Introduced By

Level 35-39

Level 40-44

Contact Introduces

Multiple contact options
+++ Missing Information +++
Single contact option
An associate of mine asked me to send you around.

Level 40-44

You've probably heard of Madeleine Casey. Don't let her job as a television soap star fool you. When it comes to the Carnival of Shadows, she has the early dirt. She loves to work with heroes, especially ones skilled with magic. Madeleine can provide Relic and Focus Enhancements.

Madeleine really is a 'Live Wire!'

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Janet Kellum is a brainiac FBSA agent. I have heard that she is high on Countess Crey's hit list. She likes working with science heroes, and she has access to Invention and Genetic Alteration Enhancements.

Janet won't steer you wrong. Just watch your step, because she's determined to go after the countess.

Tina Macintyre works for the Portal Corporation. She has the most current information on the trouble out on Peregrine Island caused by unstable dimensional technology. She can offer Gadget and Relic Enhancements.

The dimensional instabilities on Peregrine Island are getting worse by the day, Character. Be ready for anything.

Angus McQueen is an FBI agent who the Rikti attempted to convert while he was investigating their organization. He has more information on the Rikti that no one can match... or confirm. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Angus was not unaffected by the Rikti, but he managed to resist a transformation that few have been able to.

Level 45-50

Unai Kemen is the Security Chief for the Portal Corporation. He is on the front line of the dimensional war. He can offer Gadget and Relic Enhancements.

The dimensional rips on Peregrine Island are increasing, Character.

Information

FBSA Agent

Maxwell Christopher is from Missouri, as the joke around the Federal Bureau for Super-powered Affairs headquarters goes. His 'show me' attitude helps keep his feet, and those of his partner, Janet Kellum, on the ground. He took the Nemesis end of the investigation and made certain that Janet focused on the Crey. The legendary aspect of Nemesis and his fantastical devices don't impress Maxwell in the least.

Prior to Introduction

You want Active Contact.

Initial Contact

Glad to have you on board. Keep your eyes on the prize and we will get along fine. Nemesis needs to go down.

Greeting

  • I am making progress.
  • This Nemesis guy is a tough nut to crack.
  • Hey, I got some details for ya.

Too Busy

You need to finish some of the things you already have on your plate, Character.

No More Missions

  • I have nothing for you. Try one of your other contacts.
  • You need to move on to other troubles. Thanks for your help against Nemesis.

Store

Nice work, pal. Take a look at these Enhancements. And while you're at it, take my private number.

  • Inspirations (all)
  • Level 40 Technology Single Origin Enhancements (200% base costs)

You do good work, Character. These new Enhancements should help you out.

  • Level 45 Technology Single Origin Enhancements (200% base costs)

Badge Mission

Merit Rewards: This activity awards 10 Reward Merits through Flashback only.

Note: The Nemesis Weather Control mini arc usually becomes available after the main story arc. Teammates only need to be present in the final mission to receive the badge.

Template:Mission:Maxwell Christopher - Nemesis Weather Control

Story Arc

Merit Rewards: This activity awards 29 Reward Merits.

The Eternal Nemesis (40-44)

Souvenir

The Face of Nemesis

This menacing metallic faceplate once belonged to none other than the Prussian Prince of Automatons himself. You keep it now, as a memento of the desperate adventure you called:

The Eternal Nemesis.

It all began when records you captured led to a connection between Lockhart Aerotech and the Nemesis Army. You raided a storehouse full of ammunition made by Lockhart for the Nemesis Army, and found the location of a lab where Lockhart had helped Nemesis test his latest alloys against military weapons. You delivered all of the evidence, and waited to hear the verdict in the Lockhart trial.

When the guilty verdict came down on Tyrone Lockhart, he bolted and tried to protect himself with Nemesis Army troops but you were still able to catch him.

Using files taken from Lockhart Aerotech, you found out that Nemesis often used the Sky Raiders to do work for him by having Lockhart Aerotech ask them to. One such incident was the recent abduction of an immortal man named Bentley Berkeley for reasons unknown. You squeezed the Raiders for information, but by the time you arrived where they had been told to drop Berkeley off, he had already been moved.

You went to rescue Bentley Berkeley, but found yourself in the middle of a battle between Nemesis and the 5th Column, who wanted revenge on Berkeley for helping to foil one of their plans. When you freed him, Bentley told you that Nemesis' scientists had wanted to compare his version of immortality to their own plans to make a person live forever.

The tensions between the Nemesis Army and the 5th Column erupted into battle as both sides took to the streets. You managed to handle the situation, and one of the defeated soldiers told you that Requiem thought the Nemesis Army so weakened by your recent successes that it could be taken over!.

With the Nemesis Army reeling, the prospect of Requiem taking them over and having Nemesis himself as a replacement for the imprisoned Vandal was too great. You had to help the Nemesis Army by disrupting the 5th Column's supplies and strategies. However, something seemed amiss.

Almost too late, you realized you'd been used by Nemesis! He'd only played at being weak while he subverted the 5th Column's robots and computers, and was about to take them over! You rushed back and forth and barely stopped Nemesis' plan, only to find out that you'd been deceived again! While you had been fighting and the 5th Column distracted, Nemesis had abducted Nosferatu, the 5th Column's mad biologist and the creator of the vampyri!

You moved quickly, and were able to capture Nosferatu himself from Nemesis' clutches.

According to Nosferatu's interrogation, Nemesis had kidnapped him for his knowledge of longevity techniques. According to Nosferatu, Nemesis himself was little more than a 180-year-old brain being kept alive by his armor, and now that brain was finally dying. Nosferatu's interrogation also revealed Nemesis was interested in Rikti brain altering bio-gel and Crey mind control technology. You investigated the bio-gel first, only to find Rikti fighting each other. An injured Rikti who had once been a member of the Lost explained the uses of the bio-gel in the Rikti transformation process, in part because of the threat of Nemesis and in part because you'd once saved his cousin.

You next tracked down experimental artificial brains stolen from Crey by Nemesis. Originally for use in the Revenant Hero program, you found a report comparing them with Nemesis' own designs for an advanced artificial brain. Now you understood the plan. Nemesis sought to replace the one part of his body that could still die of old age: his own brain! By transferring his mind to a vastly improved artificial brain, he would be immortal.

You attempted to stop the fabrication of the artificial brain, but were too late.

With only one chance left to stop Nemesis once and for all, you struck the small lab where the operation had taken place. You defeated a mindless shell that had once housed Nemesis, and then fought Nemesis himself, defeating the Prussian Prince of Automatons at last.

Or so you hoped. After all, if Nemesis wanted to fake his own death, he'd need an incontrovertible way of showing that he'd died. You'd already seen him manipulate his enemies to do his will, and with the ability to manufacture a new brain to house his mad mind, could even physical destruction truly stop Nemesis? Only time will tell.

Find solid evidence of the connection between Lockhart and Nemesis

Briefing

I keep finding interesting new things in the files you found detailing Nemesis' hidden business dealings and front companies. We can't move on all of it right away or else Nemesis will figure out where we got the information, but it can help to start an investigation. This time, it's helped on a big one. I don't know if you're familiar with Tyrone Lockhart and his company, Lockhart Aerotech, but he's been under investigation for a while for aiding the Sky Raiders, so he's a pretty bad guy. Here's where it gets good: it turns out that Lockhart Aerotech has connections to more than just the Sky Raiders. According to the records you recovered, Lockhart has had a long-running relationship with Nemesis. They've done manufacturing and prototyping for Nemesis for years, even before the business with the Sky Raiders. If we can find solid evidence of the connection between Lockhart and Nemesis, that'll take the case against Tyrone and the battle against the Nemesis off in a whole new direction.

I'll warn you though. This is going to be difficult, and it's probably only the start of something much larger.

Mission Acceptance

All right. The first step is going to be a raid on a Lockhart warehouse that's often used as a drop-off for Nemesis Army munitions made by Lockhart. I don't know what kind of trouble you'll run into, but I doubt it will be undefended

Find evidence

Unnecessary Solicitation

Evidence you find at that Lockhart Aerotech warehouse could also lead you to another good spot to check. Search the place thoroughly.

Mission Objective(s)

This warehouse has seen a lot of use lately, probably from Nemesis Army troops picking up shipments.

  • Find evidence

You found business records that point you to another Lockhart facility.

Lockhart Aerotech business records
These business records seem to indicate that Lockhart Aerotech has been taking and filling orders for supplies from the Nemesis Army. There's mention of another facility where prototypes of Nemesis weapons are being sent for further research.
Ambush!

You will be ambushed by Nemesis when you exit this mission.

Find evidence in lab

Unnecessary Solicitation

The evidence you found points to a lab where Lockhart was helping Nemesis test weapons. That could blow the whole thing wide open. You better check it out.

Mission Objective(s)

Though this looks like a Lockhart Aerotech lab, it only takes you moments to spot the Nemesis-designed equipment everywhere.

  • Find evidence in lab
    • 3 pieces of evidence to find

You have uncovered solid evidence against Tyrone Lockhart and Lockhart Aerotech.

Security tape
The images recorded by the security system are potentially explosive. You see Tyrone Lockhart himself talking to Nemesis troops, conducting tests on Nemesis-designed equipment, and even conferring with what appears to be Nemesis himself. Several times he is even seen wearing a Nemesis Army uniform.
Military weapons
You found these weapons in a Lockhart lab. These weapons are the latest military issue, and seem to have been test-fired recently.
Military weapons tests
The records on this computer track tests made with the best weapons the military has against prototypes of new Nemesis armors and machines. The data gained from these tests would be invaluable for improving Nemesis' designs. For a military contractor, providing data like this to an enemy of the United States could be considered treason.

Debriefing

Ive seen what you brought back, and it's jaw-dropping. Oh, we have Lockhart dead to rights for sure. I'll get all of this to the right people. Check back with me soon, though. I'll keep you updated on the case.

Capture Tyrone Lockhart

Briefing

The verdict on Tyrone Lockhart came down, Character. Conspiracy, aiding a known supervillain, even treason. They threw the book at him! He's not going down quietly, though. He bolted, and is currently hiding out with a bunch of Nemesis Army troops he had hidden in a Lockhart office, probably waiting some last-minute extraction by Nemesis. Character, I don't want Tyrone Lockhart to escape. You're the one that found the key evidence, so I think it's only right that you get to capture Tyrone Lockhart.

Mission Acceptance

I've marked the location for you. Lockhart and a couple members of his board of directors are holed up in there. Now that the game's up, they've shown that they're all Nemesis Army members, so they're going to put up a fight. But I know you can handle it.

Unnecessary Solicitation

This is something that's been waiting a long time, Character. I know you can bring in Tyrone Lockhart and his men.

Mission Objective(s)

The police have barricaded every exit from the Lockhart offices in this building and evacuated the surrounding floors. You're clear to go in and mop up.

  • Capture Tyrone Lockhart & his men

You have captured Tyrone Lockhart and his board of directors.

Notable NPCs

  • Tyrone Lockhart (Lieutenant)

Debriefing

I saw the whole thing, Character. Fantastic stuff, and it's just the start. I'm already on the phone trying to subpoena as much of Lockhart's records as I can before the NSA declares it all top secret. I think there's going to be a lot of very interesting information in there about Nemesis' plans and his forces.

Check back with me soon. I think I'm going to need your help again before too long.

Find Bentley Berkeley

Briefing

I've started going through the files I've been able to get from Lockhart Aerotech. A lot of interesting things are already starting to turn up. It seems that Lockhart often used the Sky Raiders to do jobs for Nemesis, but the Sky Raiders didn't know who was really pulling the string for the most part. Seems Nemesis was trying to either absorb them or set them up as fall guys.

Anyway, I found that the Sky Raiders recently performed an abduction for Lockhart on Nemesis' orders. The weird thing is, I can't figure out why they must have grabbed the guy, and that got my interest. Nemesis never does anything without a reason, and it's usually something nasty. The victim's name was Bentley Berkeley. He's supposed to be immortal, and though I don't know much about him, I'm heard that he's helped out against the Council a couple of times. If you could find Bentley Berkeley, he could tell us why Nemesis might be interested in him.

Mission Acceptance

This should be pretty easy for you. The Sky Raiders are the only ones who know where to find Berkeley. Put some pressure on them and they should start talking. Once we know where they're keeping Bentley Berkeley, the next step will be breaking him out. You can probably find some Sky Raiders around Terra Volta. Won't they be surprised to see you!

Defeat 25 Sky Raiders

Unnecessary Solicitation

This should be pretty easy for you. The Sky Raiders are the only ones who know where to find Berkeley. Put some pressure on them and they should start talking. Once we know where they're keeping Bentley Berkeley, the next step will be breaking him out.

You can probably find some Sky Raiders around Terra Volta. Won't they be surprised to see you!

Mission Objective(s)

  • Defeat 25 Sky Raiders

One of the defeated Sky Raiders told you what you wanted to know.

Bentley Berkeley's abduction
One of the defeated Sky Raiders told you:

Geez, lay off! Yes, we grabbed that Berkeley guy. I remember it, because he was so polite the whole time it seemed really weird. We dropped him off at a warehouse, as per our instructions. I can't tell you much more because we didn't ask any questions, but I'll tell you where the place was.

Find Bentley Berkeley

Unnecessary Solicitation

Time may be running out for Bentley Berkeley, Character. You may need to hurry.

Mission Objective(s)

This old warehouse's interior has been recently refurnished and stocked with military supplies for the Nemesis Army.

  • Find Bentley Berkeley

You found information on Bentley Berkeley's location.

Bentley Berkeley's location
You found these transfer orders on a desk in the warehouse the Sky Raiders had been ordered to take Bentley Berkeley to. They order Berkeley to be moved to a facility for medical research and experimentation. While there's no hint to the facility's location, there's enough detail that you can probably find it with the information from Lockhart's files.

Debriefing

Nemesis had Berkeley kidnapped for medical experimentation? That's pretty sick, but I wouldn't put it past Nemesis at all. It explains what they want with him, but it still doesn't explain why they'd want to conduct medical experiments in the first place. Biology really isn't Nemesis' strongest area. With the information you found there and what we have in Lockhart's files I should be able to figure out where they might have taken Berkeley. Check with me soon.

Rescue Bentley Berkeley from Nemesis' forces

Briefing

I was able to find where Nemesis' soldiers took Bentley Berkeley after the Sky Raiders handed him over to them. I think he's still at the location, too. All that you'll need to do is rescue Bentley Berkeley from Nemesis' forces. Not easy, I know. It gets more complicated, too. I still don't know the full story, but it seems that Berkeley was key to foiling some major scheme of the Center's, and now the Council wants Berkeley's head. Berkeley's become a bone of contention between the Council and the Nemesis Army, so there's a good chance that the Council may decide to make a shot to grab him. You'll need to be ready either way.

Mission Acceptance

Once you find Berkeley, be sure to ask him if he knows why Nemesis wanted him in the first place. We know it had something to do with medical experiments, but we still don't know why Nemesis is working in that field, or if it ties together with any of the other work Nemesis was doing through Lockhart Aerotech.

Unnecessary Solicitation

Berkeley may have some interesting things to say, Character. Maybe he can explain what Nemesis wanted with him.

Mission Objective(s)

This lab was well hidden underneath the old warehosue. If you hadn't learned of its location, you would have never found it.

  • Find Bentley Berkeley

You rescued Bentley Berkeley from Nemesis' forces.

Bentley Berkeley's Story
After you rescued him from Nemesis' forces, Bentley Berkeley told you:

'I'm no stranger to getting kidnapped, but this was a bit much. Seems they weren't interested in what I knew, but in how I worked. The immortality, you see. Never understood it myself, just tried to deal with it. These fellas, though, they were all excited about studying me. Poking, prodding, vivisecting, all kinds of nasty stuff. So I'm pretty glad you got here before they start to get ambitious. Here's the capper, though:

From what I could gather, these eggheads already had a pretty extensive plan for making a fella live for a long time, but they wanted to compare what they knew against a live sample. Like they already knew what they thought would work, but wanted to double check it against, well, me.

Don't know if that helps you, pal, but you certainly helped me. Thanks again.'

Notable NPCs

  • Bentley Berkeley (Hostage)

Debriefing

According to what Berkeley told you, Nemesis captured him to study Bentley's immortality, and compare it to his own theories on immortality. We know that Nemesis is nearly 200 years old, but that was achieved more through cybernetic replacement than biology. Makes me wonder if Nemesis is looking to find a new way to extend his life.

The other big news is the Council saw you there. The Council and Nemesis have had an uneasy truce for a while, but this could be the spark that sets off a battle between them. If this is the start of a conflict between those two groups, it could get bad for a lot of people. I'll look into it. Check back with me soon.

Curb the battle between the Council and Nemesis Army

Briefing

I don't know if Nemesis intended to start a war with the Council, but it looks like that might be exactly what's happened. I'm getting reports that Council forces are clashing with Nemesis Army troops out in the open, and they aren't paying attention to anyone caught in the way. The battle needs to be stopped, or at the very least the people trapped in the area have to evacuated.

Mission Acceptance

City security responded quickly by locking down the area with a force field, but there are still a lot of people trapped inside. Whether you just concentrate on getting people out of there or take down every villain on those streets, you have to make sure no innocents get hurt. You'll need to get to the area by Light Rail.

Ambush!

There is an ambush by faction when this mission is accepted.

Unnecessary Solicitation

You can either work towards evacuating the civilians and let this burn out on its own, or take down ever last one of the villains in there. Neither is going to be easy, I know.

Mission Objective(s)

You hear the sounds of men engaged in desperate combat.

  • Stop Nemesis/Council battle
    • 8 people to rescue
    • Recover ID from bodies

You've gotten people to safety and done what you can to stop the battle between the Nemesis Army and the Council.

A Nemesis soldier's story
After rescuing him from the Council, a Nemesis Army soldier told you:

This is all your fault, Character! All of your recent successes against Lord Nemesis, trivial though they are to the larger plan, have made the Council think we're weak enough to take over. And your constant attacks distract our defenders! How can we do what is right and just in the eyes of Lord Nemesis when we are beset by so-called heroes like you and the monstrous armies of the Center and his Council fools!

Debriefing

From what that Nemesis soldier told you and from what I've learned on my own, it looks like the Center has ordered the Council to strike directly at the Nemesis Army. We've done a lot to hurt Nemesis recently, so I guess the Center thinks that Nemesis has got to be pretty weak right now, This could get really bad, Character. Whoever wins will likely be able to absorb a lot of other group's bases, material, and manpower. That could be catastrophic.

I've spent my whole career, hell, my whole life trying to bring Nemesis down. Now he's at the weakest he's been since escaping General Sherman in the Civil War, but I didn't think that something like this would happen.

Don't listen to me right now, Character. You've done great. Just check back with me soon. I'm going to try and figure out how serious this conflict is.

Hit the Council supply depot

Briefing

The Nemesis Army and the Council are going for each other's throats in an all-out war of conquest, and Nemesis seems to be losing. I can't believe it, but it looks like Nemesis's forces have been hurt worse than I even suspected by all the defeats you've handed him. At this rate, the Council will be able to absorb Nemesis's entire organization within a month. Then the Center would have Nemesis as a replacement for Vandal! They'd be unstoppable!

So, God help me, I need to ask you to help me, and I can't believe I'm saying this, but help me help Nemesis by attacking the Council. I've discovered a key ammo depot for the Council; I'd like you to hit the supply depot and scour it for intelligence.

Okay, you can either take out the weapons stockpiles or the personnel on the base. Either should work. You also need to find some intelligence that could help us target the next strike more precisely.

Mission Acceptance

Okay, you can either take out the weapons stockpiles or the personnel on the base. Either should work. You also need to find some intelligence that could help us target the next strike more precisely.

I know that this may not seem right, Character, but remember that we're still hurting the Council, not supporting Nemesis. Taking Nemesis down for good is still my top priority, but I don't want to see another megalomaniac like the Center benefit from that.

Hit depot, find intelligence

Unnecessary Solicitation

You can either take out the weapons stockpiles or the personnel on the base. Either should work. You also need to find some intelligence that could help us target the next strike more precisely.

Mission Objective(s)

This Council supply base is extremely busy, moving weapons and equipment to other bases to supply them in their battle against the Nemesis Army.

  • Hit depot, find intelligence
    • 9 Weapons caches
    • Find intelligence

You destroyed the ammo supply facility, and found vital information about Archon Cassidy, the head of the Council's war effort against Nemesis.

Review schedule
These orders pertain to an upcoming review of the operations at several bases, including this one. More importantly, the orders have the schedule of Field Marshal Bulech, a high-ranking vampyr and the leader of the Council's war effort against Nemesis. With this information, you could decapitate the Council's battle plan in one swift attack, but you'll have to move swiftly.
Ambush!

An ambush by Council takes place after exiting the mission.

Defeat Cassidy & his aides

Unnecessary Solicitation

I'm in total agreement with you. Taking out Archon Cassidy could be just enough to weaken the Council's efforts without tipping the balance. Catch him and his staff and it could change a lot.

Mission Objective(s)

Deep beneath the old warehouse above, you've found a hidden access to the Council base where Field Marshal Bulech should be, awaiting the review of his troops.

  • Defeat Cassidy & his aides

You captured Archon Cassidy, hopefully crippling the Council's war effort against Nemesis.

Notable NPCs

Debriefing

With Cassidy under wraps, the Council's going to need to reorganize. I was hoping that it will be enough of a pause to even things out between the Nemesis Army and the Council, and some of the reports I'm seeing already are point to that. Still feels wrong, though. Like it was too easy.

Like it was something Nemesis should have been able to do himself.

Like it was something to distract us.

Oh no, Oh, no, No, NO! I'm afraid of something, Character. Something bad. Maybe I'm just paranoid. I hope I'm just paranoid. But maybe I haven't been paranoid enough. I've got to check on this. Talk to me soon.

Prevent Nemesis from usurping the Council's network

Briefing

This is my fault, Character. We've been used. Nemesis was only playing at being weak. He played on the Council's sense of superiority, by allowing them to win the early rounds. He played on our sense of accomplishment and made us think we'd hurt his forces badly, then let us distract ourselves by attacking his enemy for him. Now he's on the counter-attack.

Fortunately, we still have some information he doesn't know about, thanks to you. Nemesis' counter-attacks fit a pattern hinted at in the research funding he's done to reverse engineering Vandal's robot designs and computer programming. I think Nemesis is planning to take over the Council's computer and robotic infrastructure and achieve a 'coup de tech'. The result could be as bad as if the Center had won. The first step to stopping him will be to prevent Nemesis from usurping the Council's computer network and taking over their robots.

Mission Acceptance

The Nemesis Army has recently captured a Council computer center. Your job is to either capture it back, or to take the computers there offline before Nemesis can use them to take over the whole network. After that, you'll need to stop him from taking direct control of the Council's robots.

I feel like a fool, Character. I've spent my entire career fighting Nemesis, and now he uses me as a tool to send you against his enemies. But this isn't over. Nemesis hasn't won yet.

Take Council computer center

Unnecessary Solicitation

You're job is to either capture the computer center, or to take the computers there offline before Nemesis can use them to take over the whole network.

Mission Objective(s)

This base is a hub of the Council's computer network. If Nemesis can take that over, it could give him control of their bases.

  • Take Council computer center
    • 8 computers to shut down

You took the computer center offline, now you need to keep Nemesis from taking over the Council's robots.

Enemies

Nemesis

Take Council robot center

Unnecessary Solicitation

You can either take out all the Nemesis troops and overridden robots in the whole robot center, or concentrate your efforts on taking out the devices Nemesis plans to use to take over the Council's robots. Either way should achieve the same results.

Mission Objective(s)

A secret passage concealed in the sewer system leads to this base. It looks like the battle here was long over. It's good you're here to start a new one.

  • Take Council robot center
    • 8 override devices to destroy

You destroyed the override devices and prevented Nemesis from taking control of the Council's robots.

Enemies

Nemesis

Debriefing

You did it, Character. Nemesis won't be able to make an easy take-over of the Council now. I wish I had some good news to tell you now that you're back, but I'll give you the bad: We've been duped. Again!

While we were distracted keeping Nemesis from taking over the Council, Nemesis struck at his real target. He managed to kidnap Nosferatu, the mad biomechanical genius responsible for the Council's Cor Leonis and vampyri. I don't know what he wants with him, but this can't be good.

I'm tired of being Nemesis' pawn, Character. I won't be used like this. I won't let him use us like this. I've spent my whole career fighting Nemesis, but I've never wanted to see him go down as much as I do right now. Talk to me soon. This isn't over.

Capture Nosferatu

Briefing

At the conclusion of his battle against the Council, Nemesis managed to capture Nosferatu, the mad doctor responsible for the Council's Cor Leonis and vampyri. He used us, he used the Council, and now he plans to use Nosferatu. What Nemesis wants him for is still a mystery, but I think it may have something to do with Nemesis' early kidnapping of the immortal Bentley Berkeley and all of the weapons testing and data gathering the Nemesis Army been doing.

However, one this I know is that I have no intention of letting Nemesis get away with any of this. Thanks to the documents you found a while back and Lockhart's files, I have a pretty good idea of where Nemesis might be holding his latest prisoner. I want you to go in there and capture Nosferatu.

Hunting down one wanted criminal and fighting another at the same time feels good again. No helping one bad guy to offset another, just doing the right thing from the start.

Mission Acceptance

I'm betting that Nemesis is using Nosferatu to work on something related to biology, probably involving artificial life extension. Any information Nemesis might get on that could cause a lot of trouble, so you'll need to catch Nosferatu and anyone he may be directly working with.

Unnecessary Solicitation

I'm betting that Nemesis is using Nosferatu to work on something related to biology, probably involving artificial life extension. Any information Nemesis might get on that could cause a lot of trouble, so you'll need to catch Nosferatu and anyone he may be directly working with.

Mission Objective(s)

The exterior of this office building hides several secret levels housing a Nemesis-built research lab. Somewhere in here, Nosferatu himself is being held.

  • Capture Nosferatu & his assistants

You have captured Nosferatu, one of the leaders of the Council and a captive of Nemesis.

Test data
This report collects a great deal of data gathered by Nemesis Army forces during the recent conflict between them and the Council. It seems that Nemesis was using the war against the Council to test new weapons and equipment in field conditions. The report contains numerous notes on improvements to old Nemesis weapons and devices, and proposals for new equipment and weapons.

Enemies

Council
Nemesis

Notable NPCs

Debriefing

That's how you do it, Character! Nosferatu is in Zigursky under heavy guard. He's wanted for so many crimes in so many countries it'll take half a decade for them to figure out who gets to try him for what and where they'll hold court. From all of the reports from his guards, Nosferatu is acting almost like this is a vacation. I suppose when you normal job is working for the Center, prison could be kind of relaxing.

Now we just have to figure out what Nemesis wanted Nosferatu's expertise for. I'm going to hit every contact I have who might know about Nosferatu's interrogation, Anything that he lets slip could lead us a step closer to Nemesis himself. This isn't over, but it's getting close.

Hit the same base Nemesis harvested Rikti technology from

Briefing

I've found out a bunch of interesting things from Nosferatu's interrogation. It seems that Nemesis had abducted him specifically for his knowledge of life extension techniques. According to Nosferatu, Nemesis is pretty much a 180-year-old-brain and glandular system being kept alive in his powered armor, but those remaining biological pieces are dying. Nosferatu hasn't spoken yet about the final end of the project, but we know that part of it was testing that final product against Rikti biomorphing and Crey mind control technology. I'd like you to follow up on those angles. First, I want you to hit the same base Nemesis harvested Rikti technology from. Maybe we can work backwards to find out what he was looking to protect himself against.

Your goal is to find information there, not wipe the place out. I don't think anyone will complain if you do, but it's not a priority.

Longevity seems to be what's tying this together. If Nosferatu is telling the truth, we could be seeing Nemesis' last days now.

Mission Acceptance

Your goal is to find information in there, not wipe the place out. I don't think anyone will complain if you do, but it's not a priority. Longevity seems to be what's tying all of this together. If Nosferatu is telling the truth, we could be seeing Nemesis' last days now.

Unnecessary Solicitation

Your goal is to find information in there, not wipe the place out. I don't think anyone will complain if you do, but it's not a priority.

Mission Objective(s)

These caves are clearly being used by the Rikti, but it seems that the aliens are in the process of moving out.

  • Find clues in Rikti base
    • 2 pieces of information to find

You recovered a sample of the biomorphic gel Nemesis was working with and found out that it's used for brain alteration from a former member of the Lost who had been fully converted into a Rikti.

A Lost Restructurist speaks
Though it was difficult to speak using his changed voice, the former Lost member told you:

Vocal communication: Difficult. Rikti form: Unsuited to vocalization. Was once: Member of Lost. Am now: Rikti. Faction: Restructurist. Task: Bio Engineer.

Base attacked: Nemesis: Reason Theft of biomorphic gel. Gel used: Transformation process. Purpose: Neurological alteration of human brain to Rikti brain.

Now attacked by: Traditionalist Rikti Faction. Reason: reduction of human uplift rate. From me: Thanks for rescue.

My life: Not significant. Normal Rikti/human relation: Hostile. Reason for assisting you: 1 Threat of Nemesis. Reason for assisting you: 2 You saved my cousin once.

Biomorphic gel
The strange colloid contained in these canisters is used in the Rikti's transformation processes.

Enemies

Rikti

Debriefing

If that bio-gel was used to alter human brains, that might explain some of Nemesis' interest. According to Nosferatu, he's pretty much just a brain in his armor anyway. The question is why would he be interested in defending a brain from it now? This all has to tie together, but I'm just not seeing it yet. There's still the Crey connection to look into. I'll get that lined up for you. Check with me again soon.

Find out what Nemesis wanted from Crey

Briefing

I've been looking into Nemesis and Crey. Crey may be under assault from all sides, but they're still trying to run a business. So when Lockhart Aerotech had to be split up, guess who came in to buy them up? That's right, Crey Industries. I can't say how much Crey knew about Lockhart's connections to Nemesis beforehand, but the way they're gunning for Lockhart's assets now, I'm guessing that their goal is to scour the company for any bits of Nemesis technology they can find.

We know that Nemesis was interested in Crey's mind-alteration technology, so I did some digging and found that Nemesis had already infiltrated Crey, and used the buy-out of Lockhart as cover to transfer a lot of data to some of his own labs. I want you to find out what Nemesis wanted from Crey.

Mission Acceptance

With all the data about Nemesis' organization we have now, I can pinpoint where that stolen data went. The Nemesis forces had to abandon the research facility they were in originally during the Council conflict, and now they're holed up in an old office waiting to be transferred to a new base. You just need to get the data and take out the Nemesis troops who are guarding it.

Unnecessary Solicitation

You need to get the data Nemesis stole from Crey and take out the Nemesis troops who are guarding it.

Mission Objective(s)

This old office seems odd at first, until you realize that it's not old at all. All the damage and wear has been carefully faked! Clearly a hide-out for Nemesis' forces.

  • Defeat base leader & his men
    • Find a clue to Nemesis' plan
    • Find the stolen Crey data

You recovered the data on artificial brains Nemesis had stolen from Crey.

Ambush!

You are ambushed by faction upon entering the mission.

A fridge full of brains
You found a number of refrigerated artificial brains that had been stolen from Crey by Nemesis' forces. The brains were marked as part of the 'Revenant Hero Program', and accompanying documentation shows that they were ready to be overlaid with tailor-made neural patterns and installed in an artificial fast-cloned body. Much is made of the improvement these will be over the traditional clone blank brain used in the Revenant Hero Program.
Dr. Hohenzoller's report
This report compares artificial neural engineering to Nemesis' own work. The author, a Dr. Hohenzoller, cites numerous ways in which his preliminary analysis confirms that Nemesis' designs far surpass Crey's best work.

Enemies

Nemesis

Debriefing

Artificial brains?

Artificial brains.

It makes sense, Character. I think I finally understand. Okay, so we pretty much always knew that Nemesis heavily modified himself to survive the ravages of time. From Nosferatu we learned that what little there is left of him is dying. So what would Nemesis do? Every other part of his body failed, he replaced it with an improved part he'd built himself. If his brain was finally dying, he'd do the same. If he decided to make a new vessel for his mind, he'd want to make it perfect.

He'd want to compare his design to someone who didn't age to make sure he was proof against that. He'd want to compare it against the best that the Council could produce or enhance, so he'd compare it against their vampyri and robots. He'd want it to be safe from even the advanced science of the Rikti, so he'd test it against their technology. He'd want to make sure that his work was not just superior to Crey's advances, but also immune to their mind control. And all the while, he'd be working on improving his cybernetic body, perfecting it to house his new brain.

I don't know if we can still stop him. I don't know if there's time. I do know that I'm willing to try. I've got to do some research. Talk to me again soon.

Stop Nemesis from making a new brain

Briefing

Nemesis' plan to make a new artificial brain for himself has to be stopped. The last thing the world needs is for Nemesis to become even more inhuman. With all of the information you've gathered, I've been able to pin down where they're synthesizing the artificial brain for Nemesis. I have warrants galore. You just need to stop Nemesis from making a new brain.

I want you to make sure that this process is stopped. Either shut down all the equipment in the lab or take out all of Nemesis' troops defending the place, either should stop the operation. With luck, we'll be able to not only stop Nemesis' plan, but also find out where Nemesis himself might be.

Mission Acceptance

I want you to make sure that this process is stopped. Either shut down all the equipment in the lab or take out all of Nemesis' troops defending the place, either should stop the operation. With luck, we'll be able to not only stop Nemesis' plan, but also find out where Nemesis himself might be.

Unnecessary Solicitation

Either shut down all the equipment in the lab or take out all of Nemesis' troops defending the place. Either should stop the operation.

Mission Objective(s)

This base is full of activity. It was almost too easy to get in. Nemesis' troops must be too concerned with the final creation of the artificial to pay much attention to you.

  • Shut down brain lab equipment
    • 16 pieces of apparatus to shut down

You shut down the lab, but the artificial brain was nowhere to be found. However, you did find a clue on one of the defeated Nemesis soldiers.

Orders found on a Nemesis soldier
You found these orders on a defeated Nemesis soldier. Written on parchment paper in a precise hand, they supply partial information for the delivery of the completed artificial brain. The missing details would make it nearly impossible to find the location if you didn't have other sources of data to help fill them in.

Enemies

Nemesis

Debriefing

You shut down the operation, but since there was no sign of the artificial brain itself, we either stopped them from making it at all and just won, or it's too late and Nemesis already has it. I'd like to believe it's the first option, but that would just be too lucky. Those orders you found may give us a chance to find out. I can probably fill in the missing information from all the records and info you've gathered about Nemesis' organization. It shouldn't take me long.

Take down the Prussian Prince of Automatons

Briefing

I was able to put it together, Character. I know where Nemesis had the artificial brain sent. I think Nemesis himself is probably still there. This is it. The big one. An actual change, a shot at taking down the Prussian Prince of Automatons himself. He's killed untold people, destroyed lives, ruined nations, and held the whole world in terror for 180 years. He should be there for a while, probably recuperating from whatever strange thing he's done to himself, so you have a little time. When you have the people and resources you need, I'll give you the location.

The goal is simple. Defeat Nemesis and all the men and machines protecting him. You do that, this is all over.

It's weird. I'm kind of hesitant. I've spent all of my career, most of my life, chasing after Nemesis. Now that the moment's finally arrived, it doesn't seem real.

Mission Acceptance

The goal is simple. Defeat Nemesis and all the men and machines protecting him. You do that, this is all over. It's weird. I'm kind of hesitant. I've spent all of my career, most of my life, chasing after Nemesis. Now that the moment's finally arrived, it doesn't seem real.

Unnecessary Solicitation

Defeat Nemesis and all the men and machines protecting him. You do that, this is all over.

Mission Objective(s)

This small lab feels somber. You enter knowing that this could well be the final battle against Nemesis.

  • Defeat Nemesis & his guards

You defeated Nemesis, the Prussian Prince of Automatons, ending his centuries of terror.

Enemies

Nemesis

Notable NPCs

Debriefing

It's, it's over. Nemesis is defeated. I spoke with the crews on the scene, they told me that there was organic residue in the wreckage of both the mindless Nemesis and the Nemesis you fought. That means they couldn't have been fakes. They were the real deal. Nemesis is defeated.

There are still reports of Nemesis Army troops making attacks. It will probably take them a while before they disband. They'll still need to be defeated if they threaten people, but that shouldn't take long. I just can't believe it's all over. They might be closing my post soon, re-assigning me to more normal crimes. It'll be like a vacation. It just seemed too easy.
Too easy?
Oh no.
Oh, no, no, no!

Character? What if we've been had? Nemesis always works in layers of deception. Plans within plans, right? What if this was one of them? If you were Nemesis, if you wanted to fake your death, but you knew that anything too obvious would be dismissed, you'd need a way to make sure that you really died, but could still get away. It sounds impossible, but what if that's what he did? Maybe he really did need a new brain, maybe he didn't, but what if the point of this was to make us know, or think we know, what he did? Then he lets us follow the trail of information, provokes other groups into massive operations that can't be ignored, and plays all sides against the other until he has everyone believing what he wants them to believe? Then he sacrifices a duplicate, and makes his escape.

Maybe it's far fetched. Maybe I'm rambling. Maybe I just don't want to believe it's over. But maybe, just maybe, I'm right?

Missions

Template:Mission:Maxwell Christopher - Recover the records for the old Nemesis front company Template:Mission:Maxwell Christopher - Raid the automaton research lab and figure out what they've been working on Template:Mission:Maxwell Christopher - Stop the battle between Nemesis Army factions and make sure no innocents get hurt Template:Mission:Maxwell Christopher - Get the doomsday device out of Nemesis' grasp Template:Mission:Maxwell Christopher - Fight Nemesis' forces to keep up the pressure Template:Mission:Maxwell Christopher - Attack Nemesis' forces to distract them Template:Mission:Maxwell Christopher - Show Nemesis that you won't be intimidated by defeating Nemesis army troops Template:Mission:Maxwell Christopher - Defeat one of Nemesis' Rikti automatons and bring back the evidence Template:Mission:Maxwell Christopher - Get samples of those rail tracks and have them analyzed Template:Mission:Maxwell Christopher - Walk into Nemesis' trap to throw him off the trail