Colleen Nelson

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Overview

Colleen Nelson

Assistant District Attorney
Zone Brickstown
Coordinates (-799.5, 16, -1721.5)
Level Range 35-39
Introduced By == Level 30-34 ==
Jose Escalante
Merisel Valenzuela
== Level 35-39 ==
Cadao Kestrel
Anton Sampson
Steven Sheridan
Gordon Stacy
Ginger Yates
Introduces == Level 35-39 ==
Cadao Kestrel
Anton Sampson
Steven Sheridan
Gordon Stacy
Ginger Yates
== Level 40-44 ==
Indigo
Enemy Groups Council
Circle of Thorns
Rikti
v  d  e

Colleen Nelson is a hero contact in the The Cresent neighborhood of Brickstown at coordinates (-799.5, 16, -1721.5). Colleen Nelson is a Mutation origin contact. Her level range is 35-39.

Introductions

Contact Introduced By

Level 30-34

Level 35-39

Contact Introduces

Multiple contact options
I think you could use some new contacts.
Single contact option
An associate of mine has been asking to meet you.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.

There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.

Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.

Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.

Crey is a very dangerous opponent, Character. Be ready for anything.

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

Level 40-44

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Information

Assistant District Attorney

Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the Council against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of Manticore, one of Colleen's closest associates.

Prior to Introduction

You are talking to the wrong person. You want Active Contact.

Initial Contact

With your help, I hope to gather enough evidence to shut down the Council for good.

Greeting

  • I need your assistance, Character.
  • I have some cases for you to peruse.
  • Some interesting cases have come to my attention.

Too Busy

I appreciate your commitment to justice, but I can't give you another case until you clear out some of that backlog.

No More Missions

I have no more cases to offer you.

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

I think I've finally found a friend in this crazy city. I hope these new Enhancements will keep you safe out there. You can have my private number.

  • Inspirations (all)
  • Level 35 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)

Trust doesn't come easily to me, but I trust you, Character. Can you use any of these new Enhancements?

  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Story Arc

Merit Rewards: This activity awards 27 Reward Merits.

A Path Into Darkness (35-39)

Souvenir

The book 'The Rites of the Dark'

You kept a copy of this thin book on the strange secret society you fought as a memento of the adventure you call:

A Path Into Darkness

It all began when you stopped a group of Council soldiers who were about to be sent overseas. After capturing them, you found that each man carried a book of strange initiation rites for something called 'The Path of the Dark'.

You began to look for more information on 'The Path of the Dark.' Deep in the Circle of Thorns' city of Oranbega you found the first hand account of a Roman soldier, who encountered the Path while guarding the last Roman Emperor, Romulus Agustulus.

With this chilling account heavy in your mind, you were contacted by Bentley Berkeley, an immortal who had fought the Path of the Dark back in the 1920's. When you went to meet him, you found that the Council had already captured him. But all wasn't lost yet.

You received a tip to Bentley Berkeley's location, and were able to free him from the Council. He told you something about his own battles against the Path of the Dark in the 1920's and directed you to find a man named Sam Bassie, the descendant of Henry and Jennie Bassie, people Berkeley used to battle supernatural with. You contacted Peter Stemitz, who had also worked with the Bassies in an earlier incarnation. You went to get Sam Bassie's grandmother journal, but had to defeat the Council in order to protect him and get the book. The journal detailed the battle against the Path from almost a century ago, including the final fate of Ridolfo Uzzano, a power-hungry Italian functionary. Most chilling of all was Jennie Bassie's certainty that Requiem was none other than Uzzano, given power by the Path of the Dark.

With a better idea about the Path's history, you continued investigating its connection to the Council. By following the travel records and personnel files, you were able to discover that many of the initiates sent overseas by Requiem to join the Path of the Dark returned as War Wolves. You also discovered that Requiem was planning on setting up a branch of the Path of the Dark beneath Paragon City using something called a Shadow Seed.

You struck the Council to intercept the Shadow Seed, but found out that it had been a trick! They knew that you were looking for the Seed and had already made off with it deep beneath the city.

Just when all seemed darkest, you received a message from Bentley Berkeley. He'd followed up on the whole operation, and had tracked the Council and the Shadow Seed deep underground. You attacked the Council at Berkeley's location, and found that the Circle of Thorns had also moved to stop the Council from planting the Shadow Seed and starting a branch of the Path of the Dark so close to their own sunken city. The caverns beneath Paragon City became the battlefield for a three-way war, but you emerged victorious.

The Council has suffered a major defeat, and the Shadow Seed is now in SERAPH's hands. Hints from the heroine Moonfire have indicated that the Shadow Seed is no mystical force, but instead a living hive of creatures from another galaxy. These creatures, known as the Nictus, are said to be beings of utter darkness who feed on other living creatures to stay alive.

Capture Council soldiers before they flee the country

Briefing

The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily, I got a tip about where they're being gathering for the voyage. Would you be interested in rounding up these men before they can flee the country?
I think there may be more at stake here than getting these men out of the city. I have a feeling that this could be the start to something larger.

Mission Acceptance

The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away.

Unnecessary Solicitation

You need to defeat those Council agents before they can escape the country.

Mission Objective(s)

  • Defeat all Council on site

You have defeated the Council fugitives. During the battle, you found a clue.

A book called 'The Rites of the Dark'
You found copies of this book on several of the Council soldiers you defeated before they left the country. Each slender volume contains rituals, pledges, and ceremonies used in initiation to something called 'The Path of the Dark.'

Notable NPCs

Enemies

Council

Debriefing

You caught them all, good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.'

Raid Oranbega for information on the Path of the Dark

Briefing

I did a bit of research on this 'Path of the Dark' mentioned in the books you found on those fleeing Council soldiers. One of my contacts mentioned that he'd heard the name before, when he was doing some research for the Midnight Squad. Unfortunately, most of those documents were lost when the Circle of Thorns raided occult libraries in the wake of the Rikti War. He did have a rough idea where the Circle might have kept their stolen tomes. I think that learning about this 'Path of the Dark' could be very important in the long term. If you're up to it, getting those stolen documents back could be the first step in finding out about the Path of the Dark.

The Circle won't be happy with your intrusion, so you might want to take an ally along.

All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.

Mission Objective(s)

  • Get book from Circle
    • Find Path Book

You have recovered a book with a reference to The Path of The Dark.

The Roman's Tale
The account laid down here belonged to an un-named Roman imperial guardsman who had been assigned to guard the last Emperor of the Roman Empire, Romulus Agustulus. One section details the deposed Emperor's attempt to contact a supernatural power.

'Dorjan did as the Emperor bid him, and led us down to the dark to meet these friends in darkness his family was supposed to have. We followed Dorjan deep underground through dark caverns until we found worked stone and great halls. Then there were movements in the shadows, and we all felt surrounded by spirits. A man came forth and welcomed Dorjan as a brother. He welcomed the Emperor to the halls of the Path of the Dark, and bid us enter. Then I saw that this man was not a man, nor were any of those who watched from the shadowed halls. I looked to Dorjan for guidance, as we had fought together and stood side by side. But now I saw that Dorjan was shifting form into a shape that was not his own.

'I saw things moving in towards us. The Emperor exhorted them. Fear overcame me.

'Through the darkness, I ran.'

Notable NPCs

Enemies

Circle of Thorns

Debriefing

This is strange. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something.

Meet with Bentley Berkeley

Briefing

I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough. I was contacted by a man called Bentley Berkeley, who claims to have fought the Path before, back in the 1920's and 30's. Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him. But it's just possible that he may have some good leads. Would you like me to contact him and arrange the meeting? This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you, just in case.

Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council.

According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. Statesman himself is probably nearly a hundred years old by now.

Mission Objective(s)

  • Find Bentley Berkeley
    • Meet with Bentley Berkeley

Bentley Berkeley has been kidnapped.

A note from Bentley Berkeley
Grabbed by jack-booted thugs. Luckily, ready for that. Paragon City and all. Check with your friend, sent message regarding where to find me.

Enemies

Council

Debriefing

The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean.

Rescue Bentley Berkeley

Briefing

I checked those coordinates we got after Bentley Berkeley was kidnapped by the Council. They may be the location of a Council base, probably the one where they're keeping Berkeley. So, are you ready to rescue an immortal?

This one will probably be tough. They may not be expecting you, but they'll likely have a heavy guard on him, just in case. I'd recommend that you prepare yourself and take some friends with you.

There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.

Rescue Bentley Berkeley

Mission Objective(s)

  • Rescue Bentley Berkeley

Bentley's Tale
After rescuing him, Bentley Berkeley told you:

'Hi there. Bentley Berkeley here, pleased to meet you. You did a big thing stopping those Council fellas from leaving. They were going to join something called 'The Path of the Dark,' a nasty secret society I first encountered back in the 1920's. I got hooked up with a bunch of guys and dolls who were fightin' the worst the supernatural could offer, and The Path of the Dark was on that list.

'I only tangled with the Path a few times, but others in the group fought them extensively. There was this functionary in the Italian government named Ridolfo Uzzano who was determined to contact them; Jennie Bassie and her team often clashed with his boys.

'I may not have known a lot about the Path, but Jennie's grandson Sam lives in the city. I know that Jennie kept a journal, and that might give you some insight.

'I don't know where the kid is these days, I got a bad habit of losing track of people. You'd think I'd learn, wouldn't you? Talk to Peter Stemitz, he tends to keep an eye on things. And tell Pete hello from me. He wasn't Pete the last time I knew him, but he should remember me.'

Notable NPCs

Enemies

Council

Talk to Peter Stemitz

Mission Objective(s)

  • Talk to Peter Stemitz

You rescued Bentley Berkeley, who directed you to see Peter Stemitz.

Briefing Peter Stemitz

Good to see you. Yeah, I got word to expect you from good old Bentley. Man, Bentley and I used to hang out way, way back. We took on the Path, Baron Zoria and his Circle of Thorns, all kinds of weird stuff. Yeah, I was a different person then - literally. I remember more past lives that I can shake a stick at.

Yeah, it's weird. I just deal with it.

Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude.

Find Sam Bassie, get journal

Mission Objective(s)

  • Find Sam Bassie, get journal
    • Find Sam Bassie, 2 Journals to find

You rescued Sam Bassie from the Council and retrieved his grandmother's journal.

First part of Jennie's journal
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read:

'April 21st, 1926
'It was Ridolfo Uzzano who got it rolling again. They said he had dreams of being a priest before his ambitions got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types.

'From what we could gather, he thought that he could talk to their leader, an immortal mad king called 'Emperor Agustulus.' Henry got all portentous about the name, but I've never had a head for history and fell asleep as he was explaining on the train.'

Second part of Jennie's journal
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read:

'April 22nd, 1926
'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the light of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches. I swear I saw men moving, or things like men, dressed like Roman soldiers. There were other things that moved, too, but they avoided my little light.

'Then Big Six's hand was on my shoulder, and I was back with him and dear Henry and Spencer and Miss Akihara. The fight was over, and though we'd won, they couldn't find Uzzano.

'Then we saw that the bodies were being dragged back into the darkness by something. By Uzzano. We saw him then, for the last time I think, as the darkness writhed around him. It moved around him like an ocean wave dragging a man out to the sea, and he was screaming, screaming.

'But I cannot say if he was screaming in terror, or in ecstasy.'

Third part of Jennie's journal
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:

'May 6th, 1926
'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call Requiem. He hunts us everywhere.

'June 24, 1926
'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden horrible shock! Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!

Enemies

Council

Debriefing

The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain Arakhn claims to be fused with a Nictus, like those Warshades you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer.

Investigate Council's travel agent front company

Briefing

I did a bit of digging, and I found that all of those Council agents who were being sent overseas to join the Path of the Dark. They all booked their flights through the same agency. From the low number of bookings and the way that they're clustered, I think that this agency might be a front for the Council. If you could investigate the place and locate their records, it could give us a clue to how they were channeling those men out of the country, and maybe even why they'd sent them to the Path of the Dark.

Look for any records of where those men were going to or coming from. That could tell us a lot.

Find travel data

Mission Objective(s)

  • Find travel data
    • Find travel data

You found some travel reports that gave you a lead. You'll need to have them decrypted, though. You instantly thought of Marisel Valenzuela, the freelance investigator.

Travel reports
These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.
Get files to Marisel Valenzuela

Mission Objective(s)

  • Get files to Marisel Valenzuela

Briefing Merisel Valenzuela

This will be easy, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important.

Be careful, however, they may have strong defenses ready for you.

Search base for clues

Mission Objective(s)

  • Search base for clues
    • 2 clues to find

You have found some important information about the Council and the Path of the Dark.

Personnel transfer forms
These forms list the soldiers sent overseas for initiation in the Path of the Dark. Of those that return, you notice that many of them are transferred out of their old units and join the ranks of the Eclipse, known more simply as the War Wolves.
The Seed of Darkness
These hand-written instructions detail the careful security around an upcoming shipment arriving in Paragon City. It reads, in part:

'It is by my order that security be increased before the Shadow Seed arrives. It is of such utmost import that no precaution is sufficient. Once the seed has been implanted in the caverns beneath the city, it shall establish a branch of the Path of the Dark here in America. We shall no longer need to send initiates overseas, and can flood the streets of Paragon City with bonded War Wolves. I cannot overstate the import of the Seed's safe arrival and emplacement underground. Do not fail in this.

' - Requiem'

Notable NPCs

Enemies

Council

Debriefing

So, the initiates into the Path of the Dark return as War Wolves. That explains where the Council has been getting those creatures from. The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council. If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city. I'll start looking for more information on the seed. I'll have a new mission for you soon. There may still be time to stop them.

Take the Shadow Seed from the Council

Briefing

There may still be a chance to stop the Council from smuggling a Shadow Seed into the city to start a new branch of the Path of the Dark and flood the city with their War Wolves. This is going to be a very tough battle, but if you're ready, I know where the Seed is right now.

This will be extremely difficult. I'd really recommend gathering as many allies as you can before you enter this one.

Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city overrun with their strongest monsters. It may still be in a crate, or the leader of the operation might have it. He should be a Vampyr named 'Racco.'

Mission Objective(s)

  • Defeat Racco & recover Seed
    • Find Shadow Seed

It looks like the Council was one step ahead of you. The Shadow Seed is gone.

Shadow Seed missing
The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once. But it's gone now.
Editor's Note:

The first clue (above) disappears when the second clue (below) appears.

Shadow Seed delivered!
After his defeat, Archon Racco told you:

'You are too late, fool! We knew you were onto us, and this is but a distraction! The seed is even now being implanted deep beneath the ground. Soon it shall grow and the Council shall conquer! The Council and the Path of the Dark!'

Noticable NPCs

Enemies

Council

Debriefing

We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City.

Take the Shadow Seed from the Council

Briefing

You aren't going to believe this, but I know where we can find the Shadow Seed and stop the Council's plan to plant it beneath the city! Do you remember Bentley Berkeley? The immortal guy who fought the Path of Darkness back in the 20's? Well, after you rescued him he kept following the case. He's there, now, deep underground where the Council has the Seed. I can give you his last location the moment you're ready.

The Council will likely throw everything they can against you to protect that thing. You'll need all the allies, supplies, and luck you can get.

The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies. If this all works out, it could be one of the biggest defeats the Council has suffered in years.

Mission Objective(s)

  • Defeat Ulyr & his guards
    • Find Bentley Berkeley, Find Shadow Seed

With the Seed in hand, Bentley Berkeley freed, and Ulyr defeated, you return to the surface.

The Shadow Seed
The inky black surface of this hard dark sphere is cold to the touch. It's difficult to hold it for long, as strange dark energies palpably swirl around and within it.

Notable NPCs

Enemies

Council

Debriefing

The Council has suffered a major defeat, and it was all thanks to you. I'll make sure the Shadow Seed gets to the DATA vaults.

It's really amazing to think about all that we've learned so far. About Requiem's origins as Ridolfo Uzzano, about the Path of the Dark. There's still so many questions, too. Is this Path of the Dark somehow related to the Nictus? I'm sure you have noted the similarities between Requiem and Arakhn's powers. If I've learned one thing in this business, it's not to trust coincidences.

But I guess that's another worry for another day. Right now, the entire city owes you a debt of thanks it may never be able to repay. You are truly a hero.

Missions

Fight the Council head-on wherever they appear

Briefing

The Council takes its battles with the city's heroes personally, Character, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. The only way to combat this operation is to fight the Council head-on wherever they appear.

Mission Acceptance

The Council are ruthless enemies, but I have every confidence that you'll succeed against them.

Unnecessary Solicitation

missing data

Mission Objective(s)

  • Defeat 40 Council

missing data

Debriefing

They say you can judge a person by their enemies. By that measure, you have demonstrated your heroism beyond any doubt.

Discourage folks from joining the Council

Briefing

The Council's propaganda seems to be having an effect on the people in Founders' Falls. I guess everyone needs someone to look up to, and the Council's powers lets them take advantage of that. I'd like you to head over there and engage some Council soldiers in combat. People have a lot of respect for you in this town. You've got the power to discourage folks from joining the Council.

You've got to show Founders' Falls the Council's true colors.

Mission Objective(s)

  • Defeat 40 Council in Founders' Falls

Debriefing

Good work. With you on the streets, the folks in Founders' Falls will have someone worthwhile to look up to. They won't have to waste their admiration on the Council.

Prevent the Council from reanimating their fallen leaders

Briefing

It seems the Council has decided to try their hand at magic. They've managed to recover the bodies of several deceased Council leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. I need you to prevent the Council from reanimating their fallen leaders. You'll have to hurry. The ceremony could take as little as 90 minutes.

Mission Acceptance

I'm counting on you to stop this, Character. The Council is bad enough as it is!

Unnecessary Solicitation

That Council ceremony has already started. Get over there, and you may still be able to do something about it!

Mission Objective(s)

An eerie chanting fills the air.

  • Defeat all villains in base - 90 minutes timed
    • 4 bodies to recover

You prevented the Council from reanimating their fallen leaders.

Enemies

Council

The wisdom of the dead is ours!
You'll ruin everything!

Notable NPCs

Debriefing

Job well done, Character. I guess it's true that the Council will go to any lengths to gain any measure of power. Their roots date all the way back to the 1940's and, let me tell you, they've spawned some frightening characters during that time.

Rescue the district attorney from the Council

Briefing

Character, I need you to rescue the district attorney from the Council! They're at his office right now, tearing it to pieces! You'll have to move quickly if you want to save the people inside! You'll only have 90 minutes to stop the Council!

Mission Acceptance

District attorney Hansen has put a lot of Council soldiers behind bars; this raid could be their attempt at revenge.

Unnecessary Solicitation

The district attorney's office is still under siege!

Mission Objective(s)

Red paint is splashed on the walls and carpet, and the beautiful oak furniture has been refinished with a chainsaw.

  • Defeat all villains in office - 90 minutes timed
    • 5 people to rescue

You rescued District Attorney Hansen from the Council.

The district attorney's history
When you rescued him, district attorney Hansen told you:

'Last week I was handed a case involving a soldier who had left the Council. But it was obvious that the evidence was trumped up, and I dropped the case. That's when the Council came after me. They told me if I didn't prosecute, I'd be sorry. Thanks. If it weren't for you, I don't think I would have made it out of here alive.'

Notable NPCs

  • District Attorney Hansen (NPC)
  • Office worker x4 (NPC)

Enemies

Council

Debriefing

Good work, Character. Hansen and his assistants are safe, and the Council has learned they can't push the law around in this town.

Protect the Free Press' office from Council violence

Briefing

Did you read the article about the Council in yesterday's Paragon City Free Press? Not too flattering. It brought up a number of incidents the Council would rather keep in the past, and even hinted at a former connection to a mysterious group called Arachnos. I'd like you to protect the Free Press' office from Council violence. Please hurry. It's up to you to keep those presses rolling. You'll have only 60 minutes to stop the Council.

Mission Acceptance

It takes brave reporters to stand up to the Council's harassment. Take good care of their office, Character.

Unnecessary Solicitation

That newspaper could still be in danger. I need you to get over there right away.

Mission Objective(s)

You hear some Council soldiers joking in the next room. From what they say, it's clear that this office has been booby trapped!

  • Defeat all agents in office - 60 minutes timed
    • 5 booby traps to disarm

You rescued the Paragon City Free Press from the Council.

Enemies

Council

Debriefing

Good work, Character. If you hadn't been there, those reporters would have suffered some nasty surprises the next time they showed up for work. I hope this experience won't deter them from saying what needs to be said.

The Council cares a lot about their reputation, Character, even more than the villain group they overthrew. The Council relies on a certain mystique to keep people in fear of them. If we can tear apart that fear, perhaps we can tear apart the Council itself.

Rescue Leon Natale from the Council

Briefing

I just got a call from the wife of Leon Natale, the famous body builder. She said some Council goons broke into her house this morning and kidnapped her husband right out of his weight room! I need you to rescue Leon Natale from the Council. If he was targeted, they must want him for some nefarious purpose.

Mission Acceptance

I met Leon once at a pro wrestling event. He's a good guy, Character. Don't let him down.

Find kidnapped body builder

Unnecessary Solicitation

Have you found Leon Natale yet? Time's a-wasting!

Mission Objective(s)

A scuffed floor and a torn Council jacket show that Leon Natale did not give up without a fight.

  • Find kidnapped body builder

You rescued Leon Natale from the Council. After calling your contact, you receive instructions to send Natale to speak to Allison King, the memory archaeologist.

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Council

Leon Natale's story
When you rescued Leon Natale from the Council, he told you:

'I thought the Council was something I'd put behind me. See, my dad was in the Council back in the 50's. Embarrassing, I know. I haven't heard from him in years though. I don't know what the Council wanted with me, but I can tell you they were really careful not to injure me.'

Ambush! You will be ambushed by the Council when you exit this mission.

Speak to Allison King

Unnecessary Solicitation

Allison King already finished debriefing Leon. You should go see if she discovered anything useful.

Mission Objective(s)

  • Speak to Allison King

Briefing

Well, I've spoken to Leon, and I've learned something quite serious. While plumbing Leon's memories, I discovered that his father, Archon Natale, was a member of an elite group of Council soldiers who had volunteered for something called the Scion Experiment. I've searched Leon's memories for the names of the other participants and cross-checked them against recent missing persons reports. It seems that many of the other participants' children are also missing. You've got to find them, Character! I also need you to search for documentation on the Council's plan. There may be other intended victims we don't know about.


Defeat base leader & his men

Unnecessary Solicitation

Who knows what the Council plans to do to those people? Whatever it is, we can't just abandon them to their fate!

Mission Objective(s)

You have to admire Leon Natale's ability to overcome his father's twisted ideals. It's jobs like this that really make you feel like a hero.

  • Defeat base leader & his men
    • 7 people to save, 5 Find data on plan

You rescued the hostages from the Council.

Council file
This file, taken from a Council computer, lists the names of several Council members who participated in a dangerous experiment in 1982. According to the file, these men were given a barrage of hormonal and mutagenic treatments to radically alter their DNA. The children of these men were expected to be exceptionally strong. The file says, 'They are likely to be perfect candidates for Ravenna.'

Notable NPCs

Enemies

Council

Notes

  • None of the hostages have any dialog when rescued.

Debriefing

I've got the full story for you, Character, but I have to warn you, it's pretty ugly. Leon and the rest of those poor souls were deliberately bred by the Council, as candidates for conversion into War Wolves. The Council needed exceptionally strong candidates, so they tried to engineer them. Pretty sick, huh? Those men were marked since before they were born!

Something else bothers me, Character. The Council didn't have anything like the War Wolves back in the 80's. No, the War Wolves were the weapons of a group they recently overthrew. But if they launched the Scion Experiment before Leon Natale was born, they've been planning that takeover for more than two decades! It's hard to know how to contend with a villain that insidious. I'm glad Paragon City has you on her side.

Prevent the Council from destroying the exhibit

Briefing

I need you to get over to the Paragon City Museum's storehouse right away. The Council is there, and they seem intent on destroying next week's exhibit. I don't know what they've got against 20th century Italian art, but it seems they're willing to do violence to keep it out of the public eye. I need you to prevent the Council from destroying that exhibit. You'll have only 60 minutes to stop them. And if those exhibits bite the dust, I think we'll have to call this mission a failure.

Mission Acceptance

They say those who forget history are doomed to repeat it. Let's not let that happen, Character.

Unnecessary Solicitation

That exhibit the Council is after includes a large number of beautiful sculptures. It would be a crime to let them be destroyed.

Mission Objective(s)

You hear the whoosh of air as a flamethrower ignites.

  • Save 3 exhibited items -60 minutes

Success: You prevented the Council from destroying the Italian art exhibit.
Failure: missing failure text

Enemies

Council

Debriefing

Success: I got a look at one of those sculptures you saved from the Council. It looks like it's a bust that was made of Paolo Tirelli, the low-level Italian dignitary who went on to become the Council's revered Center. No doubt the Council wanted to keep people from seeing Tirelli as he really is: an unremarkable man with a weak chin. As long as they keep the Center shrouded in mystery, people's fear of him will be easier to maintain.
Failure: missing failure debriefing

Go to the Brickstown and convince the Council agents to get their jollies elsewhere

Briefing

There's a problem in Brickstown that needs a hero's special touch. Council soldiers have been harassing the prison guards at the Ziggurat. Many of them don't even feel like it's safe to come to work anymore. I need you to get over to the Brickstown and convince those Council agents to get their jollies elsewhere. Otherwise, the penitentiary could be looking at a major turnover crisis.

Mission Acceptance

Being a guard at the Big Zig is no one's idea of a dream job. We owe it to those guards to guarantee their safety.

Unnecessary Solicitation

Those Council agents are still harassing the Ziggurat guards.

Mission Objective(s)

  • Combat Council in Brickstown
    • Defeat 40 Council

You discouraged the Council agents from harassing the Ziggurat guards.

Debriefing

Warden Stanley just called; he wanted to thank you for getting rid of those Council goons. If you ever consider a career in the correction industry, he says you should give him a call.

Destroy the Rikti Virus

Briefing

Listen up, Character, this is big. I just learned that the Rikti have engineered a disease to render the entire human population helpless! They've managed to create a virus that will cause total paralysis in all human subjects, while leaving Rikti unscathed. According to my sources, they're about to deploy it in a local neighborhood! You've got to destroy the Rikti virus. If you can retrieve a sample, make sure it gets to Jenny Firkins. She specializes in dealing with hazardous Rikti technology.

Mission Acceptance

The Rikti are planning to deploy the virus over in Pike's Place. We've isolated the area in an emergency force field, but you've got to get in there and eliminate the virus. See if you can take out the raid leader, a Rikti called Boss Name. If you can take him down, there's a good chance this operation will fall apart.

Destroy Boss Name and his team

Unnecessary Solicitation

Did you destroy that Rikti virus yet? All our lives are in your hands.

Mission Objective(s)

A shout carries to your ears from deep within the base. The Rikti obviously aren't alone.

  • Destroy Boss Name and his team
    • 6 samples to destroy

You stopped the Rikti plot to infect Paragon City.

Rikti virus
As far as you know, this is the only remaining sample of the paralyzing virus the Rikti engineered. Experts can use this sample to develop an antidote.

Notes

  • The name of the Rikti leader can vary. Possibilities include Laktari, Olanto, Polso, and Wonekti.

Notable NPCs

Enemies

Council
Rikti

Take virus to Jenny Firkins

Unnecessary Solicitation

Jenny needs to get a look at that virus, post haste.

Mission Objective(s)

  • Take virus to Jenny Firkins

Briefing

Thanks, Character. I'll analyze the virus, and see what I can do about an antidote. You know, I'm a little worried about the presence of the Council at that base. Sure, the Council are human like the rest of us, and I'm sure they don't want to see the city gassed any more than you do. Still. The Council rarely does anything without a hidden agenda.

I'd appreciate it if you could trail one of the agents back to their base. Make sure they're not up to anything nefarious.


Learn Council's plan

Unnecessary Solicitation

I need to be sure that the Council isn't planning anything dangerous.

Mission Objective(s)

You trailed one of the Council agents back to this base. If his comrades are up to anything sneaky, you'll uncover it.

  • Learn Council's plan

You found evidence against the Council.

Council virus
This virus, found in a Council base, was obviously engineered from the Rikti paralyzing virus. Comments you heard at the Council base lead you to believe that this weaker version of the virus would incapacitate Paragon City's heroes long enough for vaccinated Council troops to take the control of the city.

Debriefing

I have to admit, even I find it hard to believe the Council would have released that modified virus on the populace. It might not have resulted in widespread death like the original Rikti virus, but I wouldn't be surprised to learn it had some nasty side effects. I guess there's no limit to how far some people will go for power.

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