User:Wyldhaunt/sandbox: Difference between revisions

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{{otheruses4|1=the contact Synapse|2=the developer|3=Synapse (Developer)}}
== Overview ==


== Overview ==
{{Infobox TF
[[File:Synapse-banner.jpg|left|350px]]
|name=The Fall of the Clockwork King
{{clrl}}
|image=[[File:Synapse.jpg|120px]]
{{Infobox Contact
|contact=[[Synapse]]
|name=Synapse
|image=Synapse.jpg
|img_capt=
|zone=[[Skyway City]]
|zone=[[Skyway City]]
|x=110|y=-19|z=-5155.5
|x=110
|y=-19
|z=-5155.5
|size=4
|levels=15-20
|levels=15-20
|introed=None
|merits=58
|intros=None
|enemies={{Enemy Clockwork}}
|enemies={{Enemy Clockwork}}
|badges=[[File:Badge task force 02.png|32px]] [[Synapse's Cohort Badge|Synapse's Cohort]]
|badge=[[File:Badge task force 02.png|32px]] [[Synapse's Cohort Badge|Synapse's Cohort]]
|gold=25
|silver=45
|bronze=70
}}
}}
'''Synapse''' is a hero, one of the [[Surviving Eight]], a [[Task Force]] organizer in [[Skyway City]], and a member of the [[Freedom Phalanx]].
Heroes find him:
* in [[Recluse's Victory]] as a Neutral [[signature hero]]
* on the [[Mender Silos Task Force#Agree to Mender Silos' mission|Agree to Mender Silos' mission]] mission during the [[Mender Silos Task Force]] as a Pet and an Ally (Levels 46-50).


Villains face him:
The '''Synapse Task Force''' is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Sister Psyche]], [[Citadel]], [[Manticore]], and [[Numina]].


* in [[Recluse's Victory]] as a [[signature hero]] and an Enemy
The task force's missions are all against [[Clockwork]]. One of the later missions spawns the [[Giant Monster]] [[Babbage]].
* on the mission [[Tavish Bell#Steal gold from Arachnos to bribe Synapse|Steal gold from Arachnos to bribe Synapse]] from [[Tavish Bell]] as a Hero and an Enemy (Level 45-50)
* on the mission [[Tavish Bell#Discredit Synapse by dealing with the Scrapyarders|Discredit Synapse by dealing with the Scrapyarders]] from [[Tavish Bell]] as a Hero and an Enemy (Level 45-50)
* on the mission [[Tavish Bell#Defeat Synapse.2C recover what he stole|Defeat Synapse, recover what he stole]] from [[Tavish Bell]] as a Hero and an Enemy (Level 45-50)
* on the [[Lord Recluse Strike Force#Destroy Statesman and Freedom Phalanx|Destroy Statesman and Freedom Phalanx]] mission during the [[Lord Recluse Strike Force]] as a Hero and an Enemy (Level 45-50)
* on the [[Mender Silos Strike Force#Assault Siren's Call|Assault Siren's Call]] mission during the [[Mender Silos Strike Force]] as a Hero and an Enemy (Levels 46-50), not only once but twice during the mission.


This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 20 or higher, regardless of team members' levels.


__TOC__
__TOC__
== Background ==
[[File:Synapse (running).jpg|right|300px]]
=== History ===
Steven Berry was just an average man, an accountant working for [[Crey Industries]]. While crunching numbers one day he realized that the company was funneling too much money into a project called The Disaster Relief Suit. [[Crey]] wasn't reporting all of the money it was using on the project to the government for taxes. His friend Ray Keyes, aka [[Positron]], and a Dr. Rudy Bein were the leads on the project. Although Ray was oblivious to the discrepancy of the money, it was still an oddity nonetheless. So Steve did what any normal accountant would do, he asked questions. His superiors assured him it was just a mistake. Not content with their explanation Steve enlisted the help of his computer tech friend Diego Alvarez. Diego at first resisted to the idea to search the company files for the now lost data on the money. But with some prodding by Steve he gave in. Together they discovered the deleted data on a back-up floppy disk. Armed with more proof this time Steve marched back to his superiors. They thanked him for his help, and told him to thank Diego as well. That was odd to Steve, because he knew he didn't mention Diego's involvement in the search.
That night, while leaving work after putting in overtime writing up a full report on the incident, Steve was grabbed from behind with a cord around his neck and a gun put to his head. He was taken to a secret underground lab, Dr. Rudy Bein's secret lab. He was strapped to a table unable to move, and they also had kinapped Diego. Money wasn't the only problem for Crey's secret projects, they needed test subjects. And not many people were willing to sign up for DNA therapy or tissue alteration. Diego was killed right there on the spot by Bein with a needle to the neck, right in front of Steve's eyes. What they had in mind for Steve was more sinister and alot less merciful. They blasted him with high doses of electricity for days. While Bein was using Steve as a test subject, he was also interrogating him about Ray Keyes. Bein harbored a huge grudge against Steve's friend, simply because he couldn't measure up to him. The torture was unbearable for Steve. He couldn't take it anymore. But just when he was about to let Bein know anything he wanted, he let loose a huge burst of electrical energy blasting Bein across the room and shorting out all the equipment in the lab. Steve was free of his restraints and he fled. He stumbled his way into Ray's lab and collapsed in his arms. Bein and his thugs came crashing in the room guns blazing. Ray jumped inside the prototype Disaster Relief Suit and fended them off and escaped with Steve in his arms. Ray watched over his friend while he healed. All of the power coursing through Steve's body had amplified his electrical energy , giving him the ability to harness it into super speed and electrical blasts.
To this day, Crey executives deny any knowledge of the project in which Steve was an unwilling participant. He and Ray would eventually become Synapse and [[Positron]].
His sidekick is [[Mynx]]. He is trying to help her become more disciplined and develop control of her powers.
=== Character Stats ===
'''Secret Identity:''' Steven Berry<br />
'''Origin:''' Science<br />
'''Archetype:''' [[Blaster]]<br />
'''Primary Powers:''' [[Electrical Blast]]<br />
'''Secondary Powers:''' [[Electricity Manipulation]]<br />
'''Other Powers:''' Whirlwind<br />
'''Signature Powers:''' Synaptic Strike, unsuppressed [[Speed#Super Speed|Super Speed]]
=== See Also ===
* Synapse's [[Freedom Phalanx#Synapse|Freedom Phalanx]] profile for a list of his powers
{{clr}}
{{clr}}
{{ArcAward|m=58}}


== Task Force ==
== Introductions ==
=== Initial Contact ===
To form a task force, you need four or more heroes in your group.


See [[Synapse Task Force]]
{{blue|You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically exemplared to Level 20 for the duration of the Task Force. }}


== Badge ==
== Missions ==
=== {{UL|Investigate the electrical anomaly}} ===


{{BadgeBox|Breakneck}}
Location: Steel Canyon


== Comic Book ==
'''Briefing'''


Synapse first appeared in City of Heroes #1 from Top Cow.
Oh. Good to see you. My electrical senses have been picking up some strange currents. I want you to check out a Warehouse in [[Steel Canyon]] and investigate the electrical anomaly. You up to it?


== Out of Game ==
'''Mission Acceptance'''


* Synapse was created by [[Sean Michael Fish]].
I've been seeing a lot of [[Clockwork]] over there, but I don't see how they could cause an electrical disturbance. After all, [[the Clockwork King]] operates them telekinetically, not with electricity.
* Synapse was controlled during the [[Statesman's Strike 2005|Statesman's Strike]] event by [[Shane Hensley]].


== Notes ==
'''Unnecessary Solicitation'''


* Synapse's [[Praetorian]] counterpart is [[Neuron]].
I need to know more about that Electrical Anomaly in [[Steel Canyon]].


== External Links ==
{{Mission Objective|Entrance=Synapse led you to the right place... a tingle of ozone permeates the air.|Primary=Seek electrical anomaly|Secondary=|Additional=|Completion=On one of the Clockwork you defeated, you found a power routing device.}}


* {{RedTomaxContact
{{Mission Clue|Name=Power router|Text=This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.}}
|City=h|ID=35}}


[[Category:Heroes]]
'''Enemies'''
[[Category:Hero Contacts]]
[[Category:Skyway City Contacts]]
[[Category:NPC Allies]]


== Introductions ==
{{Enemy Clockwork}}
=== Too Low Level ===


Some of those chumps with you are real chumps.
'''Notes'''


{{orange|Make sure everyone on your team is level 45+}}
{{Defeat All}}


=== Not Enough People ===
'''Debriefing'''


I got some work for you, but you're gonna need a team of at least 4 people if you want to pull this one off.
The Clockwork were carrying some kind of power router, huh? It's interesting, but it still doesn't explain the electrial disturbance in Steel Canyon.


{{orange|You need to have at least 4 people on your team to start this strike force.}}
I'll show this power router you found to Positron and ask for his opinion. If I can ever get him to stop sharing it with me, I'll let you know what he thinks the Clockwork may be up to.


=== Team Member Out of Zone ===
You're doing quite well, {{Task Force}}. Please, call if there's anything you need.


I ain't gonna give you the low-down until you're all ready to hear it.  Make sure all of your teamies are here and then we can talk.
=== {{UL|Hit the streets and thin the numbers of the Clockwork}} ===
 
 
== Missions ==
=== {{UL|Agree to form a strike force}} ===
'''Thus Spoke The Reichsman<br />Part One:  Things Thought Forgotten'''


'''Briefing'''
'''Briefing'''


I got an opportunity for you, {{Character}}, and I'm sure you're gonna help me out. This squint, [[Roderick Mueller]], has a job he needs a little help with, and you're gonna give him the help he needs. Don't worry; he's gonna take good care of you for your help, and you're gonna take good care of me for cluing you in on this opportunity.
Something is definitely afoot with the Clockwork. They are swarming all over the place, especially [[Steel Canyon]]. I need you to hit the streets and thin the numbers of the Clockwork. If you're lucky, maybe you'll learn something more about that strange power router you found on that Clockwork robot.
 
Mueller's got a line on some info he needs. The only problem is, that info is hidden in that [[Omega Team]] time capsule they got there.  {{orange|The capsule's been moved to under City Hall, so this Mueller wants you to go in there and swipe that info.}}


Whadda say, {{Character}}? You in?
This won't be easy, but I know I can count on you and your comrades.


'''Mission Acceptance'''
I'll hang onto that power router you found until I can talk to [[Positron]] about it.


OK, Mueller's got a flyer waitin' that will bring you and your crew to [[Paragon City]]. {{orange|It's a simple job, get in, get the info, get out.}}
Once you finish whatever his deal is, make sure you come back and let me in on a piece of the action. You'll do that, if you know what's good for you. Otherwise... Well, there ain't gonna be an otherwise, is there?
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


The [[Arachnos]] flyer is waiting for you outside of Grandville. Head to [[Atlas Park]] and steal that file from the time capsule!
The Clockwork are still out in force. Thin their numbers as much as you can.


{{Mission Objective|Entrance=They probably thought that City Hall was a good place to hold something valuable. Well, you're about to prove that assumption wrong.|Primary=Rob City Hall|Secondary=Rob the time capsule
{{Mission Objective|Entrance=|Primary=Combat the Clockwork|Secondary=Defeat 30 Clockwork|Additional=|Completion=}}
** Defeat guards|Additional=**Take down Ms. Liberty to protect your flier
** Get to the chopper!|Completion=Mueller will be happy to get this hands on that information. He just better make it worth your while.}}


{{Mission Clue|Name=Second power router|Text=This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.}}


'''Location'''
'''Debriefing'''
 
[[Grandville]]
 
 
'''Enemies'''
 
{{Enemy Longbow}}
{{Enemy Paragon Police}}
 
'''Notable NPCs'''
* [[Paragon Heroes#Holo Man|Holo Man]] ([[Elite Boss]])
* [[Ms. Liberty]] ([[Hero]])
 
 
{{NPC Text|title=Holo Man dialogue|text=
'''Before combat:'''  ''"Keep an eye open; I hear some villains are going to try to rob this place."''<br />
'''Combat start:'''  ''"I don't know what you're after, {{Character}}, but you won't get away with it. Watch as I take you down... in 3D!"''<br />
'''At 75% Life:'''  ''"Ouch! That's no way to treat a star!"''<br />
'''At 50% Life:'''  ''"I'm pretty sure this wasn't in the script..."''<br />
'''At 25% Life:'''  ''"I'm calling for reinforcements! You won't escape!"''<br />
'''Defeated:'''  ''"Noooo... I've been cancelled!"''<br />
'''After defeating a player:'''  ''"That's what you get when you take on Holo Man!"''}}
 
{{NPC Text|title=Ms. Liberty dialogue|text=
'''Before combat:'''  ''"Where can those pesky robbers be?"''<br />
'''Combat start:'''  ''"Robbing the time capsule? How low is that, {{Character}}?"''<br />
'''At 75% Life:'''  ''"You won't get away with this!"''<br />
'''At 50% Life:'''  ''"You may hit hard, but I'll stop you."''<br />
'''At 25% Life:'''  ''"No! I can't let you dishonor the memory of the [[Omega Team]] like this!"''<br />
'''Defeated:''' ''{{missing}}''<br />
'''After defeating a player:'''  ''"Those villains always think they can get away with something. Well, they were wrong this time."''}}
 


{{Mission Clue|Name=Security Codes|Text=This file contains some security codes. You're not sure why [[Hero 1]] would hide this info in the time capsule or why Mueller would want it, but recovering them pays well and that's all that really matters.}}
One of those little robots was carrying another power router? Ok, this is starting to make me really edgy. That's the second one we've found.


I really think you need the always brilliant, but usually long-winded advice of Positron. He may have some insight on those power routers you found the Clockwork carrying.


'''Debriefing'''
=== {{UL|Go talk to Positron}} ===
==== {{UL|Talk to Positron}} ====


You done good, {{Character}}. Mueller's got the stuff and we all got a nice payday. He says he's got another job for you. Come talk to me when you're ready for it; I'm sure it will pay even better.
Location: Steel Canyon
 
=== {{UL|Accept the job}} ===
'''Thus Spoke The Reichsman<br />Part Two: Wrong Place, Reichs Time'''


'''Briefing'''
'''Briefing'''


OK, we got a chance to make even more dough with that squint Mueller. He's got another little job that I can throw your way for the usual consideration.
[[Positron]] has the scoop on those power routers you found on the Clockwork. I need you to go talk to Positron right now. He'll tell you what to do.
 
Now that you got him that location and those security codes, he wants to go use them. That means he's gotta go to a secret base under [[Boomtown]], which means he needs some help. Serious help. And you guys are about as serious as they come. So, what do you say? {{orange|You up for heading into a dangerous situation with ol' Mueller?}}


'''Mission Acceptance'''
'''Mission Acceptance'''


Yeah, that's the ticket. You know the drill; we've got a flyer waiting to take you guys off to goody-goody land. We should be able to land you close enough to the objective that you'll be able to get in before anyone in Boomtown can notice. Once you're in the base, the fun begins.
Please do whatever Positron asks of you.
 
Here's a reminder for you. {{orange|Mueller's gonna go with you, since only he knows exactly what he's after in that base.}} Try to make sure he comes back in one piece; he's our payday at the end.


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


The flyer is waiting to take you and Mueller to Boomtown.
You might as well bite the bullet and talk to Positron. The sooner you do, the sooner you can kick some Clockwork tail.


{{Mission Objective|Entrance=The security codes you found opened this place right up. Now it's time to find whatever it is Mueller wants.|Primary=Rob Freedom Phalanx Base|Secondary=Lead Mueller to the secured storage|Additional=**Defeat the base's leader|Completion=Mueller's great plan resulted in you freeing the leader of the 5th Column! That didn't work out so well for him. And, worse, you didn't get paid. Oh, and [[Reichsman]]'s release seems to have reinvigorate these guys and it sounds like they're gearing up for some kind of invasion. That's probably bad for someone.
{{Mission Objective|Entrance=|Primary=Talk to Positron|Secondary=|Additional=|Completion=}}


It's time to go talk to Barracuda and see how you can salvage something out of this situation. That Reichsman needs some payback, and you should have a line on where he's going to be...}}
{{Mission Briefing|Contact=Positron|Text=I'm glad [[Synapse]] sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing.


Oh, you probably want the locations of the power substations, don't you? Here they are; go keep [[Steel Canyon]] powered up!}}


'''Location'''
==== {{UL|Defeat all Clockwork in station}} ====


[[Grandville]]
Location: Steel Canyon


'''Unnecessary Solicitation'''


'''Enemies'''
Managed to tear yourself away from Positron, eh? Protect those grid substations.


{{Enemy Longbow}}
{{Mission Objective|Entrance=The floor beneath you vibrates with the thrum of vast machinery.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You defeated the Clockwork.}}
{{Enemy 5th Column}}


'''Notable NPCs'''
'''Notable NPCs'''
* Foreman {{Named|Faction=Clockwork|Type=Cannon Prince}}


* Roderick Mueller (Non-combat [[Ally]])
'''Enemies'''
* [[Numina]] ([[Hero]])
* [[Schadenfreude]] ([[Archvillain]])


{{Enemy Clockwork}}


{{NPC Text|type=villain|title=Roderick Mueller dialogue|text='''On spawn:'''  ''Ah good, {{Character}}. Your team is all here. Clear a path to the containment area quickly, if you would.''}}
==== {{UL|Defeat all Clockwork in station}} ====


{{NPC Text|type=hero|title=Numina dialogue|text=
Location: Steel Canyon
'''Before combat:'''  ''I have sensed a disturbance here. Something very bad will happen unless we prevent it.''<br />
'''Combat start:'''  ''You meddle with things you cannot comprehend, {{Character}}. Surrender now and do not bring matters to a head.''<br />
'''At 75% Life:'''  ''Your ignorance will not save you from the consequences of your deeds!''<br />
'''At 50% Life:'''  ''Even if you strike me down, you won't find the rewards you desire.''<br />
'''At 25% Life:'''  '' ''<br />
'''Defeated:'''  ''Choke on the ashes of your victory.''<br />
'''After defeating a player:''' ''It is better this way, for everyone.''}}


'''Unnecessary Solicitation'''


{{Cutscene|Text=[[File:Freeing Reichsman 02.jpg|thumb|300px|{{center|Mueller frees Reichsman}}]]
You need to make certain all the substations are safe.
'''Roderick Mueller'''
:''Oh, excellent. It is exactly as I thought. Quickly, open it!''


'''Reichsman'''
{{Mission Objective|Entrance=A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You defeated the Clockwork.}}
:''Finally...''<br />
:''The Reichsman returns.''


'''Roderick Mueller'''  
'''Notable NPCs'''
:''It is true... You have been imprisoned here.''
* Powderkeg {{Named|Faction=Clockwork|Type=Cannon Prince}}
* City Worker (Hostage)


'''Reichsman'''
'''Enemies'''
:''You are responsible for freeing me? How kind of you.''<br />
:''Who are you and these others?''


'''Roderick Mueller'''
{{Enemy Clockwork}}
:''I am Roderick Mueller, herr Reichsman, and these are some mercenaries I hired to help me.''<br />
:''Now that you are free, I have a service to ask of you.''


'''Reichsman'''
==== {{UL|Defeat all Clockwork in station}} ====
:''A service? I think not. I serve only the 5th Column. Instead, I shall dispose of you all!''


'''''After Reichsman's Fist of Tyrrany attack...'''''
Location: Steel Canyon


'''''...you don't remember exactly what happened.'''''
'''Unnecessary Solicitation'''


'''''...You find yourself locked inside a 5th Column jail cell...'''''}}
You need to make certain all the substations are safe.


{{NPC Text|type=villain|title=Schadenfreude dialogue|text=
{{Mission Objective|Entrance=After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You prevented the Clockwork from affecting Steel Canyon's power grid.}}
'''Before combat:'''  ''Those stupid villains didn't know what they were doing. With the Supreme Leader free, nothing will stop us from rising again!  Barracuda is the only possible one who might be able to learn what is happening, and we'll soon put a stop to her.''<br />
'''Combat start:'''  ''Your feeble attempts at resistance are futile, {{Character}}! You will fall before the glory of the 5th Column!''<br />
'''At 75% Life:'''  ''If only you could read the files in our computers, {{Character}}. If you knew what was there, you wouldn't even dare to attack me!''<br />
'''At 50% Life:'''  ''The Supreme Leader is powerful beyond your comprehension. Even now, the energies of the very dimensions themselves empower him, making him more potent than any foe you've ever faced! You cannot win.''<br />
'''At 25% Life:'''  ''You fight well, {{Character}}, for a piece of decadent scum. But our strength is legion!''<br />
'''Defeated:'''  ''No, no, we cannot falter now. Not when we're this close.''<br />
'''After defeating a player:''' ''Thus is the fate of all who would resist the might of the 5th Column.''}}


'''Notable NPCs'''
* Volt {{Named|Faction=Clockwork|Type=Cannon Prince}}
* City Worker (Hostage)


{{Mission Clue|Name=Dimensional Experiments|Text=These computer files detail the various experiments performed by 5th Column scientists on the subject of alternate dimensions and paranormal energy. Your first read of the documents reveal that they are working on some kind of device to help Reichsman, but the details are buried under a lot of scientific mumbo-jumbo. It's going to take a detailed study to get to the bottom of exactly what they're attempting. }}
'''Enemies'''


{{Enemy Clockwork}}


'''Debriefing'''
'''Debriefing'''


What? Mueller's information led you to free Reichsman and then he got blown up for his trouble? And you guys didn't get paid? That gets me steamed, {{Character}}. I {{red|hate}} not getting paid for your hard work!<br />I'm sure you ain't happy about this situation either. What say we get a little revenge against this jumped-up fascist bozo who took out my contact and left us with nothin' in our pockets. Let me look over this info, see if I can get an angle on him. Come back when you're ready and we'll find a way to get ours... even if we have to take it out of his hide!
Positron is beaming with pride over your actions. You protected all those power substations from the Clockwork. All that's left now is to find their headquarters of operation and shut it down.
 
Positron has been working on some kind of gizmo to help you find the Clockwork's headquarters. Let me know when you are ready to try it out.


=== {{UL|Find the Clockwork headquarters}} ===
{{Ambush|Clockwork ambush!}}
==== {{UL|Patrol, scan for Clockwork}} ====
[[File:Psynapse Task Force Patrol Mission 1.jpg|thumb|Patrol Mission Route]]


=== {{UL|Go talk to Lord Recluse}} ===
Location: Steel Canyon
'''Return of the Reichsman<br />Part Three: Sweet Revenge'''


'''Briefing'''
'''Briefing'''


I can't believe we got cheated out of our payment by that Reichsman clown, {{Character}}. We gotta do something about this, especially since it sounds like those 5th Column chumps are gunning for us. I've been reading over that information you found, and it sounds like Reichsman is planning something big back in Boomtown. {{orange|We can get our revenge by messing with Reichsman's invasion.}}
We're all grateful that you stopped the Clockwork plot to divert [[Steel Canyon]]'s power. But the job's far from over. I want you to find the Clockwork headquarters. [[Positron]] built a scanner that should help us find them. Start in Steel Canyon, and check in at the patrol boxes as you scan the area.
 
So [[Lord Recluse]] is going to be all hot and bothered about some clown invading [[Paragon City]]. That's like someone stealing his thunder. Maybe you should go talk to him and get some troops to keep the 5th Column rank and file busy while you deal with Reichsman. If you work it right, you can even get him to pay you for your 'help'.


'''Mission Acceptance'''
'''Mission Acceptance'''


Hey, watch yourself. The info in those files you found says this Reichsman is one bad boy. He's doing something to increase his power. Don't be shy about living to fight another day, if you know what I mean.
Just keep moving, and the scanner should accumulate enough data to locate the Clockwork's headquarters.


{{Mission Clue|Name=Makeshift scanner|Text=This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.}}


==== {{UL|Talk to Lord Recluse}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


You should talk to Lord Recluse in Grandville as soon as possible.
You need to find the Clockwork headquarters in Steel Canyon.


{{Mission Objective|Entrance=|Primary=Talk to Lord Recluse|Secondary=[[Grandville]]|Additional=|Completion=}}
{{Mission Objective|Entrance=|Primary=Patrol, scan for Clockwork|Secondary=|Additional=|Completion=The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.}}


{{Mission Briefing|Contact=Lord Recluse|Text=This situation you describe is most troubling, {{Character}}. I cannot have the 5th Column infesting Boomtown, not when I have plans of my own for the area. I thank you for bringing this problem to my attention before it became a major thorn in my side. But what to do, what to do. I am not yet ready to move against Paragon City but I fear that those heroes will misread my intentions if I send any of my lieutenants to deal with the 5th Column.
==== {{UL|Stop all robots in headquarters}} ====
 
 
'''Tell Recluse you'll lead the attack'''
 
You are offering to take the lead on dealing with this Reichsman, {{Character}}? How... noble of you. Oh, I am certain you have reasons of your own for this kind offer, but far be it from me to look a gift horse in the mouth. If you take a flier to Boomtown and help deal with this little 5th Column problem, I will make sure that your efforts are backed by some of my troops. See what you can do to stop this Reichsman and the 5th Column, and I'll make it worth your while.
 
 
'''Tell Recluse you're heading to the flyer'''
 
You are an interesting man, {{Character}}. I shall have to keep an eye on you in the future. I trust that if you can't crush this petty invasion head on, you will be clever enough to find some other way to go about it. In fact, I almost hope Reichsman proves to be a challenge as I am curious as to what other plan you might formulate to defeat him. I wish you success in this endeavor, {{Character}}.}}
 
 
==== {{UL|Foil the 5th Column in Boomtown}} ====


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


The 5th Column is still running around in Boomtown. You'd better get on that flyer and stop them.
Get over to that abandoned office building, on the double.


{{Mission Objective|Entrance=The 5th Column sure moved fast. If you start knocking some heads, you can probably get that Reichsman to come out from wherever he's hiding.|Primary=Defeat the invading troops|Secondary=|Additional=**Defeat der Unterfuhrer
{{Mission Objective|Entrance=Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.|Primary=Stop all robots in headquarters|Secondary=|Additional=|Completion=You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.}}
** Defeat Oberst Shaumstein
** Beat Reichsman|Completion=This guy came in response to you beating up on the invaders. You wonder what will happen if you keep taking these 5th Column goons down...<br />Well, that sucked! How are you supposed to get your revenge against a guy who's unstoppable?}}
 
{{EdNote|note=Reichsman cannot be beat in this mission. It is on a timer, so eventually, the mission will end.}}
 
 
'''Location'''
 
-[[Grandville]]


'''Notable NPCs'''
* Click {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Coil {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Suppressor {{Named|Faction=Clockwork|Type=Cannon Prince}}


'''Enemies'''
'''Enemies'''


{{Enemy 5th Column}}
{{Enemy Clockwork}}
 
'''Notable NPCs'''
 
* Der Unterfuhrer ([[Boss]])
* Oberst Shaumstein ([[Boss]])
* [[Reichsman|Invincible Reichsman]] ([[Archvillain]])
 
 
{{NPC Text|type=villain|title=Der Unterfuhrer dialogue|text=
'''On spawn:'''  ''Finally, something challenging to fight.''<br />
'''Combat start:'''  ''I so want to destroy this city.''<br />
'''At 75% Life:'''  ''Oberst Shaumstein has placed me in charge of this section of the invasion, and I won't let you stop me from executing the plan!''<br />
'''At 50% Life:'''  ''You are skilled. That is good. Now I will bury you.''<br />
'''At 25% Life:'''  ''Our strength is endless! We cannot fail!''<br />
'''Defeated:'''  ''Even if I fail, the Oberst will see to your defeat.''<br />
'''After defeating a player:'''  {{missing}}}}
 
{{NPC Text|type=villain|title=Oberst Shaumstein dialogue|text=
'''On spawn:'''  ''There is resistance to the plan.''<br />
'''Combat start:'''  ''The 5th Column will tolerate no interference. Attack!''<br />
'''After defeating a player:'''  {{missing}}}}
 
{{NPC Text|type=villain|title=Invincible Reichsman dialogue|text=
'''On spawn:'''  ''I am unstoppable!''<br />
'''Combat start:'''  ''Your interference is foolish, {{Character}}. Since you were instrumental in arranging my release, I offer you a choice. Leave now, or stay and suffer my {{red|wrath}}!''<br />}}
 
 
{{Mission Clue|Name=Invincible Reichsman|Text=When you faced [[Reichsman]] in [[Boomtown]] he seemed to be unbeatable. You're going to need to figure out why he's so tough and find a way to counter it if you're going to have a chance of taking him down. And, somehow, you know you're going to have to be the one who deals with this guy.}}
 


'''Debriefing'''
'''Debriefing'''


While you were dancing with that super-Reichsman, I had some people look at that information you got from the 5th Column base. Man, no wonder you couldn't take out Reichsman! He's doing something to super-power himself.
I really owe you one for clearing up the trouble in Steel Canyon for me. With heroes like you around, the Clockwork will never find a way to steal Steel Canyon's power.


I think I know where you can find out what's makin' Reichsman so tough, and maybe how to stop it or use it to give you an edge. Let me know when you're ready to go and figure out how to end this problem...
The Clockwork King sure wanted to get his hands on Steel Canyon's power. It seems clear that his base of operations has got to be either there, or in one of the nearby city zones. It's only a matter of time before we find him.


=== {{UL|Go to Axis Earth and find the source of Reichsman's power}} ===
=== {{UL|Run a patrol in Steel Canyon}} ===
'''Return of the Reichsman<br />Part Four:  Finding the Source
==== {{UL|Patrol, seek King's hideout}} ====


'''Briefing'''
'''Briefing'''


So, {{Character}}, the tech guys looked over those files you found back in that 5th Column base and came up with some bizarre theory on why Reichsman is so damned tough. They think he's working with those freaks from his home dimension to do something to supercharge him. The techies suggest you {{orange|go to [[Axis America|Axis Earth]] and find information}} on just exactly what these guys are up to.
That last Clockwork scheme was scary. If you guys hadn't stopped them, the Clockwork would have rerouted all [[Steel Canyon]]'s power to their own base! We can't let these activities continue. I think it's time to track down [[the Clockwork King]].


'''Mission Acceptance'''
I've made a number of sweeps across [[Paragon City]] with a scanner that [[Positron]] made, and I think I have the possible locations narrowed down to Steel Canyon and [[Boomtown]]. I need you to run a patrol in Steel Canyon. See if you can dig up any leads on the Clockwork King's hideout.


If them Axis worlders are like their 5th Column counterparts, they've probably got the information on a computer in a base. You should beat up on some of their soldiers to find the base and then... well, you know what to do.
We need a new lead; I am beginning to suspect the King has found a way to shield himself against Positron's scans.


Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkI]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkI.png|Name=Clockwork Immobilizer MkI|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.}}


==== {{UL|Find the source of Reichsman's power}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


Take the portal to Axis Earth and find out why Reichsman is so powerful!
Have you finished that patrol yet? I was really hoping you'd find the Clockwork King's hideout!


{{Mission Objective|Entrance=This place is freaky. It looks like a war-torn version of Paragon City. While that's not a bad thing, the 5th Column banners are a sure sign that the wrong people are in charge.|Primary=Find the source of Reichsman's power|Secondary="Question" Axis America soldiers|Additional=**Enter base
{{Mission Objective|Entrance=|Primary=Patrol, seek King's hideout|Secondary=|Additional=|Completion=Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear. <br /><br />In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.}}
** Get computer codes from Oberst Staetler|Completion=This computer has a file that discusses experiments on transferring energy from one entity to another. You think further study will yield the source of Reichsman's power -- and perhaps a way to counter it.}}


{{EdNote|note=Entering the base requires a key, obtained randomly by defeating enemies prior to entering the base.}}
==== {{UL|Defeat Bertha and its guards}} ====


Location: Boomtown


'''Location'''
'''Unnecessary Solicitation'''
 
[[Grandville]]
 
 
'''Enemies'''


{{Enemy Axis America}}
Look into that office, will you? It may not be much, but it's the only lead we have right now.


{{Mission Objective|Entrance=Even the doorknobs and switch plates have fallen to the Clockwork scavengers.|Primary=Defeat Bertha and its guards|Secondary=|Additional=|Completion=Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.}}


'''Notable NPCs'''
'''Notable NPCs'''
* Oberst Staetler ([[Elite Boss]])
* Bertha {{Named|Faction=Clockwork|Type=Cannon Prince}}


'''Enemies'''


{{NPC Text|type=villain|title=Oberst Staetler dialogue|text=
{{Enemy Clockwork}}
'''Before combat:'''  ''"We have almost finished crushing the resistance. The fools have no chance."''<br />
'''Combat start:'''  ''"Vas? Where did these costumed clowns come from? Kill them!"''<br />
'''At 75% Life:'''  ''"We finished your kind off in the war, long ago. Whoever you are, you cannot stand against our might."''<br />
'''At 50% Life:'''  ''"You are much tougher than the normal Resistance fools. That just means you will suffer more!"''<br />
'''At 25% Life:'''  ''"This is madness! You cannot hope to bring us down simply by attacking this base!"''<br />
'''Defeated:'''  ''"The base must remain secure; I cannot fail in my duty!"''<br />
'''After defeating a player:'''  {{missing}}}}


'''Debriefing'''


{{Mission Clue|Name=Empowering Reichsman|Text=According to this information, Reichsman is empowering himself by stealing the energy from his counterparts, those other Marcus Coles from the different dimensions. The confluence of this energy makes him effectively unstoppable. From reading through the files, you know that Reichsman's got some kind of big machine back on Earth Prime that's holding those alternate Reichsmans and siphoning the energy to him.
This Clockwork piece you found looks very distinctive. I bet we can trace it.


The machine is likely to be very well defended. And you know you can't stand up against Reichsman in his current empowered state. But you think you can use his machine on you and your crew, to give you the edge you need to take him down.
I will do a quick search and find out where this Clockwork part came from. Maybe it can lead us to the King himself.


If you can get a few very powerful beings into the machine, you can use it to give you some defenses and counters to Reichsman's new powers. Maybe you can convince Lord Recluse to lend you his lieutenants for this. You might just get away with it... if you don't tell him why you need them.}}
=== {{UL|Go talk to the foreman}} ===


==== {{UL|Talk to Barracuda}} ====
Location: Steel Canyon
{{Mission Objective|Entrance=|Primary=Talk to Barracuda|Secondary=[[Grandville]]|Additional=|Completion=}}


{{Mission Briefing|Contact=Barracuda|Text=Whadda find out {{Character}}? You find a line on takin' Reichsman down?
'''Briefing'''


'''Say that Reichsman is using a machine to boost himself.'''
I was right. After a quick scan, I was able to locate the warehouse where that distinctive Clockwork part originated. Go talk to the foreman. I let him know you would drop by.


Yeah? So you're gonna destroy this machine and show that Reichsman who's the boss?
This place has been hit by the Clockwork several times. The foreman sounds pretty unhappy about it.


Positron created a better version of his Clockwork Immobilizer; he calls it the Mark II. It's still only good for one shot, but he says it will stun the target for a longer time.


'''Tell Barracuda that the machine is protected from any attack.'''
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkII]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkII.png|Name=Clockwork Immobilizer MkII|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.}}


Protected from any attack by the very dimensional energies that are empowering Reichsman? Man, that sucks.
'''Unnecessary Solicitation'''


So whatcha gonna do about it, {{Character}}? You gotta find a way to take down Reichsman, so we can get our payback.
You still need to chat with that warehouse foreman over in Steel Canyon.


Hey, it's too bad you can't just use the machine yourself, to you know, just power you and your buddies up to a level when you can beat that Reichsman clown down.
{{Mission Objective|Entrance=This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!|Primary=Defeat Long Tom and its guards|Secondary=|Additional=|Completion=You defeated the Clockwork and spoke to the warehouse foreman.}}


{{Mission Clue|Name=Foreman conversation|Text=The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! [[Synapse]] said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.}}


'''Explain that's exactly what you intend to do.'''
{{Ambush|After saving The Foreman, Clockwork will ambush.}}


What? You're going to talk [[Lord Recluse|Lord R]] into having [[Ghost Widow]], [[Black Scorpion]], [[Scirocco]], and [[Captain Mako|my boss]] go along with you and then stuff them all into Reichsman's machine to empower you?!? You are crazy... or just smart. If you get results, all this is good, right?
'''Notable NPCs'''
* Long Tom {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Foreman (Hostage)


Sure, they're the most powerful dudes you can grab this side of [[Paragon City]] and they'll give you access to more power than anyone should probably have. Yeah, you know that [[Lord Recluse|Lord R]] will likely ignore exactly {{red|how}} you beat Reichsman as long as you beat him.
'''Enemies'''


It sounds like you got a solid plan, {{Character}}. I'm just glad I'm not the one caught between the Patrons of Arachnos and the Reichsman. Go kick some butt!}}
{{Enemy Clockwork}}


'''Debriefing'''


'''Debriefing'''
According to the foreman, that part went to only three locations. I guess we better check 'em all; any one could be the Clockwork King's hideout.


You might be too crafty for your own good, {{Character}}, but I hope it all works out. Operators with your kind of moxie ain't that common, and it would be a shame to see you get put down by Reichsman.
Nothing to do now but check out the warehouses that had those unusual parts delivered. I'll bet anything that one of them is a Clockwork operation!


=== {{UL|Check out the three warehouses}} ===
==== {{UL|Investigate the first warehouse}} ====


=== {{UL|Go talk to Recluse}} ===
Location: Skyway City
'''Thus Spoke The Reichsman<br />Finale: Finishing It Off'''


'''Briefing'''
'''Briefing'''


OK, {{Character}}, it sounds like you got all of your ducks in a row. {{orange|Go and talk to Lord Recluse and talk him into giving you the help you need.}}
We know those Clockwork parts you found were delivered to only three locations. I think we need to check out each of the three warehouses. If we are lucky, this trail will lead to the big man himself: the Clockwork King!
 
'''Mission Acceptance'''


I know you're gonna take down that Reichsman and get some payback for the way he jacked us over. Go do it, {{Character}}!
I'm calling the first warehouse to make sure they know you're coming. Wait! They say they're under attack right now, and there are innocents in danger. Get moving!


Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkIII]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkII.png|Name=Clockwork Immobilizer MkIII|Effect=Ranged, Clockwork Hold|Desc=This device was invented by [[Positron]], specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.}}


==== {{UL|Talk to Recluse}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


You need to talk to Lord Recluse.
Get over to that warehouse. {{Task Force}} must save the day!


{{Mission Objective|Entrance=|Primary=Talk to Recluse|Secondary=[[Grandville]]|Additional=|Completion=}}
{{Mission Objective|Entrance=An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.|Primary=Investigate the first warehouse|Secondary=6 warehouse workers to save|Additional=|Completion=You defeated the Clockwork and rescued the warehouse workers.}}


{{Mission Briefing|Contact=Lord Recluse|Text=So, {{Character}}, you come to me asking for help with this Reichsman problem. Our interests align in this case; I would be very pleased to see this Reichsman taken down. What have you learned about him? Why will this time you face him be different then the last?
'''Notable NPCs'''
* 6 Warehouse workers (Hostages)


'''Enemies'''


'''Explain that Reichsman is empowering himself with dimensional energy.'''
{{Enemy Clockwork}}


Interesting. So Reichsman has a machine -- a machine that's suspended between the dimensions and is thus unattackable -- that's amplifying his abilities and making him more powerful than a god. This situation is intolerable. I trust you have some plan on how to deal with it?
==== {{UL|Stop Clockwork Lord, its guards}} ====


Location: Skyway City


'''Explain there is a way, but that you need the services of his four strongest lieutenants.'''
You require the aid of all four of my most powerful lieutenants? And that will level the playing field in your upcoming conflict?
You ask much, {{Character}}. Why should I place them under your orders?
'''Explain this is the only chance of stopping Reichsman.'''
Very well. Infiltrating Reichsman's base shall require a multi-pronged attack. I will brief [[Ghost Widow]], [[Black Scorpion]], [[Scirocco]], and [[Captain Mako]] on your plan, and then dispatch them to different locations to weaken Reichsman's forces. They are more than capable of making their own entrance into the 5th Column base, but {{orange|it is your responsbility to find them and direct them as to their part in your plan.}}
I trust that with their help you'll be able to deal with this Reichsman situation once and for all.
I look forward to hearing how it all comes out.}}
==== {{UL|Defeat Reichsman}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


Reichsman is still out there and a threat. Go stop him before you get us all killed!
There are two more warehouses that you need to look into.
 
[[File:Babbage1.jpg|147px|right]]
{{Mission Objective|Entrance=The 5th Column sure moved fast. If you start knocking some heads, you can probably get that Reichsman to come out from wherever he's hiding.|Primary=Defeat Reichsman|Secondary=Find Black Scorpion|Additional=**Lead Black Scorpion to the Machine
{{Mission Objective|Entrance=This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.|Primary=Stop Clockwork Lord, its guards|Secondary=|Additional=|Completion=You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.}}
** Find Scirocco
** Lead Scirocco to the Machine
** Find Captain Mako
** Lead Captain Mako to the Machine
** Find Ghost Widow
** Lead Ghost Widow to the Machine
** Enter the machine and get empowered
** Prepare to Fight Reichsman
** Defeat Reichsman|Completion=You showed Reichsman that it was a bad idea to get between you and your payment. Now he's no longer a threat to the [[Rogue Isles]] -- or anyone else. It's time to go see what Recluse has to say about how you handled the matter.}}
 
 
'''Location'''
 
[[Grandville]]


'''Notable NPCs'''
* [[Clockwork Lord]] (Elite Boss)


'''Enemies'''
'''Enemies'''


{{Enemy 5th Column}}
{{Enemy Clockwork}}


'''Notable NPCs'''
{{Ambush|
After leaving this mission, [[Babbage]] will ambush your task force outdoors.  Other heroes in the zone ([[Skyway City]]) may participate in fighting Babbage.}}
{{BadgeBox|Clockstopper}}


* [[Black Scorpion]] (Captive, escort to location/[[Archvillain]])
==== {{UL|Get Immobilizer from Positron}} ====
* [[Scirocco]] (Captive, escort to location/[[Archvillain]])
* [[Captain Mako]] (Captive, escort to location/[[Archvillain]])
* [[Ghost Widow]] (Captive, escort to location/[[Archvillain]])
{{EdNote|note= Arachnos Patrons will turn against the team on arrival to their locations}}
* [[Herr Krogh]] ([[Boss]])
* [[Reichsman]] ([[Archvillain]])


'''Unnecessary Solicitation'''


{{NPC Text|type=villain|title=Herr Krogh dialogue|text=
Positron has the Mark IV Immobilizer all juiced up for you.
'''Before combat:'''  ''"Kill these intruders! They must not be allowed to interfere!"''<br />
'''Combat start:'''  ''"You will fail {{Character}}! The way to Reichsman leads through me, and I will stop you!"''<br />
'''At 75% Life:'''  ''"Even as I defeat you, Reichsman bathes in the power of his machine. When he emerges, he will truly be unstoppable!"''<br />
'''At 25% Life:'''  ''"No! This must not happen. I must not fail!"''<br />
'''Defeated:'''  ''"Reichsman, I have failed you..."''<br />
'''After defeating a player:''' ''"Such is the fate of all who dare stand against the might of the 5th Column."''<br />}}


{{NPC Text|type=villain|title=Black Scorpion dialogue|text=
{{Mission Objective|Entrance=|Primary=Get Immobilizer from Positron|Secondary=|Additional=|Completion=}}
'''Once free:'''  ''"Just get me to where you need me, {{Character}}, and I'll take care of problem. You can't do this without my muscle; it's the only thing that's going to let you hurt that 5th Column clown."''<br />''"But you can do all of the heavy lifting until then; I'm just here to fight Reichsman."''<br />
'''If lost:''' ''{{missing}}''<br />
'''If refound:'''  ''{{missing}}''<br />
'''Combat start:'''  ''"What? What's going on?!?"''<br />
'''After defeating a player:''' ''{{missing}}''<br />}}


{{NPC Text|type=villain|title=Scirocco dialogue|text=
{{Mission Briefing|Contact=Positron|Text=Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.}}
'''Once free:''' ''"Bring me to Reichsman so we can get this done. These lesser opponents are your responsibility, not mine."''<br />
'''If lost:''' ''"What is our goal?"''<br />
'''If refound:'''  ''"You must keep me with you if your plan is to succeed."''<br />
'''Combat start:'''  ''"Lord Recluse alerted me to this possibility. Your base betrayal will fail, {{Character}}. Your efforts are now doomed as you have earned my enmity."''<br />
'''After defeating a player:''' ''"You will not live long enough to enjoy the fruits of your betrayal..."''<br />}}


{{NPC Text|type=villain|title=Captain Mako dialogue|text=
The team member that talks to Positron will receive the [[Clockwork Immobilizer MkIV]] temporary power.
'''Once free:''' ''"What's the big deal? Get me to Reichsman and I'll take care of this, no problem. But I ain't lifting a finger to help you before then."''<br />
''"Hey, I done some lookin' around. Seems this Reichsman has this place wired with some failsafe devices, in case his troops get out of hand and turn on him. Keep an eye out for the activation terminals; they might help keep his boys off our back during the big fight."''<br />
''"I'm sure he's got some kind of defensive fields around 'em, but there isn't a security system around that I can't sneak by."''<br />
'''If lost:'''  ''"Where are you taking me?"''<br />
'''If refound:'''  ''"If you want my help, don't run ahead so fast."''<br />
'''Combat start:''' ''"You clown! Recluse said you'd do this. You got a big problem now; I'm gonna bite a chunk out of you!"''<br />
'''After defeating a player:''' ''{{missing}}''}}


{{NPC Text|type=villain|title=Ghost Widow dialogue|text=
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkIV.png|Name=Clockwork Immobilizer MkIV|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.}}
'''Once free:''' ''"You require my presence to help defeat Reichsman, {{Character}}.  However, I cannot bring myself to help you fight your way to our destination when I know what the outcome shall be once we arrive."''<br />
'''If lost:'''  ''"You did not inform me as to our destination, {{Character}}!"''<br />
'''If refound:'''  ''"Do not rush heedlessly ahead into danger, {{Character}}. Choose a slower pace."''<br />
'''Combat start:''' ''"My defeat in this instance will advance the cause of [[Arachnos]], I know, but I cannot stand by and let you defeat me. Such is not in my nature."''<br />
'''After defeating a player:''' ''"Lord Recluse warned us of this very thing occurring, {{Character}}. Yet I cannot find it in me to fault you, as I know you do this to get what you need to defeat Reichsman."''}}


{{NPC Text|type=villain|title=Reichsman dialogue|text=
==== {{UL|Defeat Clockwork King, his court}} ====
'''Before combat:'''  ''"They throw their strongest against me, and they fall. Nothing will stop me now."''<br />
'''Combat start:'''  ''"You must have learned nothing from our previous encounters, {{Character}}. Now you will learn only that it is time to die."''<br />
'''First blood:'''  ''"You seem stronger now, somehow. This might be interesting."''<br />
'''At 80% Life:'''  ''"You dare hope you can triumph? I think not! You do not face just me; you also face the might of the 5th Column!"''<br />
''"Defenders, to me!"''"<br />
'''At 60% Life:'''  ''"Our numbers are matchless! Second waves, attack!"''<br />
'''At 40% Life:'''  ''"You cannot lure me away from the power of my machine!"''<br />
''"I leave you to deal with my troops while I use my empowerment machine to refresh myself."''<br />
''"Your defeat is inevitable!"''<br />
'''At 20% Life:'''  ''"I cannot fail! I am unstoppable!"''<br />
''"My machine will restore my power!"''<br />
'''Defeated:'''  ''{{missing}}''<br />
'''After defeating a player:'''  ''{{missing}}''}}


Location: Skyway City


'''Temporary Power'''
After defeating Lord Recluse's four lieutenants, stepping into Reichsman's machine will grant players a series of temporary powers.  The first four are automatic and are the same for each player.  The fifth power is renewable and is dependent on the character's [[Archetype]].
{{EdNote|note=If you leave the mission with these powers (e.g. by going to the hospital), you will lose all of them. The machine WILL give them to you a second time, but it will not automatically re-slot the click power.}}
''All ATs''
{{PowerBox|Icon=PowerofBlackScorpion.png|Name=Power of Black Scorpion|Effect=+Res(All DMG, Defense Debuff) +Def(All)|Desc=You've defeated Black Scorpion and drained some of his power to increase your damage resistance, defense and resistance to defense debuffs for a short time.  This effect will last for 20 minutes.}}
{{PowerBox|Icon=PowerofCaptainMako.png|Name=Power of Captain Mako|Effect=+Damage(All), +Recharge|Desc=Captain Mako has fallen to your schemes and you've siphoned a portion of his power, this will temporarily increase your damage and recharge rate.  This effect will last for 20 minutes.}}
{{PowerBox|Icon=PowerofScirocco.png|Name=Power of Scirocco|Effect=+Res (Slow, Endurance Drain, -Recovery)|Desc=You've drained the power from Scirocco increasing your resistance to Slows, Endurance Drain effects and also protects you from -Recovery effects.  This effect will last for 20 minutes.}}
{{PowerBox|Icon=PowerofGhostWidow.png|Name=Power of Ghost Widow|Effect=+Res (To Hit Debuffs) +Regen|Desc=You've stolen some of Ghost Widow's power, and by doing so you will benefit from a bonus to regeneration and resistance to To Hit debuffs.  This effect will last for 20 minutes.}}
''Brutes'', ''Tankers'', ''Warshades'', ''Arachnos Soldiers'', and ''Arachnos Widows''
{{PowerBox|Icon=PowerofGhostWidow.png|Name=Power of Ghost Widow|Effect=+Res (End Drain) +Regen|Desc=Using the power of Ghost Widow, you enable yourself and your allies to better resist Reichsman's oppressive aura.}}
''Corruptors'' and ''Blasters''
{{PowerBox|Icon=PowerofScirocco.png|Name=Power of Scirocco|Effect=Special|Desc=Using Sciroccos Power grants you the ability to create Dust Devils.  Dust Devils are weak, except against helpless targets.}}
:Note: The Corruptor temp power is currently using the Black Scorpion icon instead of the Scirocco icon.
''Dominators'' and ''Controllers''
{{PowerBox|Icon=PowerofBlackScorpion.png|Name=Power of Scirocco|Effect=Special|Desc=Using Sciroccos Power grants you the ability to Hold all 5th Column enemies present.}}
:Note: The Dominator temp power is currently using the Black Scorpion icon instead of the Scirocco icon.
''Masterminds'' and ''Defenders''
{{PowerBox|Icon=PowerofBlackScorpion.png|Name=Power of Black Scorpion|Effect=Special|Desc=Using the power absorbed from Black Scorpion, you can strip Reichsman's dimensional phasing, eliminating his ability to become immune to your teams effects.}}
''Stalkers'' and ''Scrappers''
{{PowerBox|Icon=PowerofCaptainMako.png|Name=Power of Captain Mako|Effect=Max Stealth|Desc=The Power of Mako has maximized your stealth potential, perhaps even enough to allow you to approach the Fail Safe devices.}}
Upon mission completion, all characters will be granted another set of four temporary powers.
{{PowerBox|Icon=PowerofBlackScorpion.png|Name=Power of Black Scorpion|Effect=+Res(All DMG, Defense Debuff) +Def(All)|Desc=You've defeated Black Scorpion and drained some of his power to increase your damage resistance, defense and resistance to defense debuffs for a short time.  This effect will last for 30 minutes.}}
{{PowerBox|Icon=PowerofCaptainMako.png|Name=Power of Captain Mako|Effect=+Damage(All), +Recharge|Desc=Captain Mako has fallen to your schemes and you've siphoned a portion of his power, this will temporarily increase your damage and recharge rate.  This effect will last for 30 minutes.}}
{{PowerBox|Icon=PowerofScirocco.png|Name=Power of Scirocco|Effect=+Res (Slow, Endurance Drain, -Recovery)|Desc=You've drained the power from Scirocco increasing your resistance to Slows, Endurance Drain effects and also protects you from -Recovery effects.  This effect will last for 30 minutes.}}
{{PowerBox|Icon=PowerofGhostWidow.png|Name=Power of Ghost Widow|Effect=+Res (To Hit Debuffs) +Regen|Desc=You've stolen some of Ghost Widow's power, and by doing so you will benefit from a bonus to regeneration and resistance to To Hit debuffs.  This effect will last for 30 minutes.}}
==== {{UL|Talk to Lord Recluse}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


You need to talk to Lord Recluse
I think you are onto something, {{Task Force}}. Get to that last warehouse. I really think it could be the Clockwork King's lair.


{{Mission Objective|Entrance=|Primary=Talk to Lord Recluse|Secondary=[[Grandville]]|Additional=|Completion=}}
{{Mission Objective|Entrance=You know this last battle will be dangerous, but you can't suppress a grin.|Primary=Defeat Clockwork King, his court|Secondary=|Additional=|Completion=Your Task Force defeated the Clockwork King!}}


{{Mission Briefing|Contact=Lord Recluse|Text=Your treachery against my lieutenants has not gone unnoticed, {{Character}}. While they may hold a grudge against you for your actions, you fulfilled your promise and removed [[Reichsman]] from the playing board. Your revenge against him for his betrayal of you aligned nicely with my desire to see him neutralized as a problem. I thank you for your efforts in this matter.
'''Notable NPCs'''
* Clockwork Duke {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Clockwork Baron {{Named|Faction=Clockwork|Type=Cannon Prince}}
* [[The Clockwork King]] (Archvillain)


'''Enemies'''


'''You aren't mad about our attacking your lieutenants?'''
{{Enemy Clockwork}}


Mad? Hardly. You used the tools at hand to accomplish your task. I knew the only way you could possibly defeat Reichsman was to increase your own power, and I suspect that's precisely why you needed the services of [[Ghost Widow]], [[Black Scorpion]], [[Scirocco]], and [[Captain Mako]]. You chose a dangerous path when you seemingly betrayed them, but your ruthlessness paid off and you were successful.
{{NPC Text|title=Clockwork King dialogue|text=
'''Before combat:'''  ''"Do not worry, my minions, we are prepared. Fight well, and let this be the final battlefield of those who oppose us. We will not be hounded in our own city!"''<br />
'''Combat start:'''<br />
''"Here you are at last, {{Task Force}}. You are determined, I will say that much for you. I fear, however, that your dogged pursuit will be your downfall.''"<br />
''"Rise up, my creations, and level our foes!"''<br />
'''First blood:'''  ''"Your mere flesh is no match for the Clockwork King!"''<br />
'''50% health:'''  ''"I will not be destroyed by you mental midgets!"''<br />
'''Upon defeat:'''  ''"My creations will avenge me!"''}}


'''Debriefing'''


'''What about the empowerment machine?'''
You did it, you put him down! I never had a doubt.
 
Do not retain any ideas of revisiting the empowerment machine and using it again. With Reichsman defeated, its defenses were trivial to overcome. I have had it dismantled and the parts... destroyed. And thus, I removed temptation from the world. A device of that magnitude is too attractive to some minds; some would find it too tempting to try to use it and increase their power to a point where they might rival me... and that cannot be allowed.
 
 
'''So that's it then?'''
 
Not quite. There is the matter of your involvement in this whole affair. You were betrayed while executing a contract, and you took steps to see that your betrayer paid the price for such behavior. You used all necessary means to accomplish that goal, no matter the cost
 
I am most pleased with your drive and your audacity, {{Character}}. You remind me of someone I knew, long ago. And I firmly believe that audacious actions -- when successful -- should be rewarded.
 
You may now claim to be one of my [[Arbiters]], as a sign of my approval of your actions. But know, I will be looking to you for any future audacious tasks that may arise.}}
 
 
'''Badge'''
 
The [[Arbiter Badge]] is awarded upon completion of this mission.
{{BadgeBox|Arbiter}}
 
== Master of the 5th Column Strike Force ==
 
If you successfully complete the Barracuda Strike Force with challenge settings of zero defeats (no one on the team can be defeated throughout the entire task force) and no Temporary Powers (other than the powers gained during the SF), you will receive the following achievement badge.
 
{{BadgeBox|Master of the 5th Column Strike Force}}
 
'''Debriefing'''


That was good work {{Character}}. You let that clown know it was a bad idea to mess with us. It was a pleasure workin' with you.
With the Clockwork King in captivity, perhaps we can find a way to contain his mental powers. I'm sure Positron and Sister Psyche can't wait to get started on that. Paragon City owes you a great debt today. This day will be remembered for a long time.


== Souvenir ==
Completing ''The Fall of the Clockwork King'' [[Task Force]] from Synapse awards the [[Synapse's Cohort Badge]].
{{BadgeBox|Synapse's Cohort}}


'''Reichsman's Helmet'''
== {{UL|Souvenir}} ==


This helmet is a souvenir of a little caper you like to call
'''Clockwork part'''


'''Thus Spoke The Reichsman'''
You've kept this small [[Clockwork]] part as a reminder of:


It all started when [[Barracuda]] tipped you to a job that [[Roderick Mueller]] wanted done. It was a simple theft, in and out with a big payday at the end. But it didn't stay that easy.
'''The Fall of the Clockwork King'''


After Roderick Mueller's second job went awry and you freed [[Reichsman]] from imprisonment, [[Lord Recluse]] sent you to [[Boomtown]] to 'clean up your mess' and get rid of the [[5th Column]] invasion. You followed orders, but found that Reichsman had been supercharged and was virtually unstoppable. You retreated to come up with another approach.
[[Synapse|Synapse the Speedster]] contacted you after detecting an electrical anomaly in [[Steel Canyon]]. While checking it out, you found a Clockwork minion carrying an electrical power router. When you found a second power router on another robot, Synapse sent you to [[Positron]] for advice. Positron guided you to the three power grid substations in Steel Canyon, where you battled the Clockwork to prevent them from stealing the city's power. Using a device created by Positron, you were able to find the headquarters for the entire operation and shut it down.


Acting on information you recovered during the whole freeing Reichsman debacle, you used the Destiny Portal to travel to [[Axis America|Axis Earth]], Reichsman's home dimension. Once there, you found some interesting information that Reichsman was using a machine to transfer energy from alternate Reichsmans into him, effectively super-charging him. That information was what you needed to come up with a plan to stop the 5th Column leader.
Synapse then sent you to [[Boomtown]] to search for the lair of [[the Clockwork King]]. After defeating a number of his minions, you found a distinctive mechanical piece amid the remains of one of the fallen robots. Synapse traced the piece to a storage warehouse and sent you to investigate. After you saved the foreman from some Clockwork attackers, he told you of threee locations where similar parts had been shipped.


You went back to Recluse and negotiated the loan of [[Ghost Widow]], [[Captain Mako]], [[Scirocco]], and [[Black Scorpion]] to help you in fighting Reichsman. You didn't tell Recluse that you were going to pound his lieutenants and then shove them into the empowering machine to give you the edge you needed to beat Reichsman. Recluse caught on a little too late, arriving just in time to get his head handed to him by Reichsman. You seized the opportunity to negotiate a fat payday -- and forgiveness -- from him and then went off to finish off Reichsman. You sealed the deal and can walk with your head held high, knowing that you did something Recluse couldn't -- you took down Reichsman.
As you investigated the warehouses, it became evident that you were closing in on the Clockwork King. Armed with determination and one of Positron's inventions, you came face to face with the Clockwork King. Through your valiant efforts the King was captured for the first time!


[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]

Latest revision as of 11:52, 23 May 2023

Overview

The Fall of the Clockwork King
Synapse.jpg
Contact Synapse
Zone Skyway City
Minimum Size 4 players
Coordinates (110, -19, -5155.5)
Level Range 15-20
Merits 58
Badge Badge task force 02.png Synapse's Cohort
Speed Times Salvage Gold.png 25 minutes
Salvage Silver.png45 minutes
Salvage Brass.png70 minutes
Enemy Groups Badge villain clockwork.png Clockwork
v  d  e

The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina.

The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage.

This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 20 or higher, regardless of team members' levels.


E ICON MeritToken.png Merit Rewards: This activity awards 58 Reward Merits.

Introductions

Initial Contact

To form a task force, you need four or more heroes in your group.

You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically exemplared to Level 20 for the duration of the Task Force.

Missions

Investigate the electrical anomaly

Location: Steel Canyon

Briefing

Oh. Good to see you. My electrical senses have been picking up some strange currents. I want you to check out a Warehouse in Steel Canyon and investigate the electrical anomaly. You up to it?

Mission Acceptance

I've been seeing a lot of Clockwork over there, but I don't see how they could cause an electrical disturbance. After all, the Clockwork King operates them telekinetically, not with electricity.

Unnecessary Solicitation

I need to know more about that Electrical Anomaly in Steel Canyon.

Mission Objective(s)

Synapse led you to the right place... a tingle of ozone permeates the air.

  • Seek electrical anomaly

On one of the Clockwork you defeated, you found a power routing device.

Icon clue generic.png
Power router
This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.

Enemies

Badge villain clockwork.png Clockwork

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Debriefing

The Clockwork were carrying some kind of power router, huh? It's interesting, but it still doesn't explain the electrial disturbance in Steel Canyon.

I'll show this power router you found to Positron and ask for his opinion. If I can ever get him to stop sharing it with me, I'll let you know what he thinks the Clockwork may be up to.

You're doing quite well, Task Force Name. Please, call if there's anything you need.

Hit the streets and thin the numbers of the Clockwork

Briefing

Something is definitely afoot with the Clockwork. They are swarming all over the place, especially Steel Canyon. I need you to hit the streets and thin the numbers of the Clockwork. If you're lucky, maybe you'll learn something more about that strange power router you found on that Clockwork robot.

This won't be easy, but I know I can count on you and your comrades.

I'll hang onto that power router you found until I can talk to Positron about it.

Unnecessary Solicitation

The Clockwork are still out in force. Thin their numbers as much as you can.

Mission Objective(s)

  • Combat the Clockwork
    • Defeat 30 Clockwork

Icon clue generic.png
Second power router
This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.

Debriefing

One of those little robots was carrying another power router? Ok, this is starting to make me really edgy. That's the second one we've found.

I really think you need the always brilliant, but usually long-winded advice of Positron. He may have some insight on those power routers you found the Clockwork carrying.

Go talk to Positron

Talk to Positron

Location: Steel Canyon

Briefing

Positron has the scoop on those power routers you found on the Clockwork. I need you to go talk to Positron right now. He'll tell you what to do.

Mission Acceptance

Please do whatever Positron asks of you.

Unnecessary Solicitation

You might as well bite the bullet and talk to Positron. The sooner you do, the sooner you can kick some Clockwork tail.

Mission Objective(s)

  • Talk to Positron

Contact Small Positron.jpg
Positron

Briefing

I'm glad Synapse sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing.

Oh, you probably want the locations of the power substations, don't you? Here they are; go keep Steel Canyon powered up!


Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

Managed to tear yourself away from Positron, eh? Protect those grid substations.

Mission Objective(s)

The floor beneath you vibrates with the thrum of vast machinery.

  • Defeat all Clockwork in station

You defeated the Clockwork.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

You need to make certain all the substations are safe.

Mission Objective(s)

A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.

  • Defeat all Clockwork in station

You defeated the Clockwork.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

You need to make certain all the substations are safe.

Mission Objective(s)

After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.

  • Defeat all Clockwork in station

You prevented the Clockwork from affecting Steel Canyon's power grid.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

Positron is beaming with pride over your actions. You protected all those power substations from the Clockwork. All that's left now is to find their headquarters of operation and shut it down.

Positron has been working on some kind of gizmo to help you find the Clockwork's headquarters. Let me know when you are ready to try it out.

Find the Clockwork headquarters

V archetypeicon stalker.png Ambush! Clockwork ambush!

Patrol, scan for Clockwork

Patrol Mission Route

Location: Steel Canyon

Briefing

We're all grateful that you stopped the Clockwork plot to divert Steel Canyon's power. But the job's far from over. I want you to find the Clockwork headquarters. Positron built a scanner that should help us find them. Start in Steel Canyon, and check in at the patrol boxes as you scan the area.

Mission Acceptance

Just keep moving, and the scanner should accumulate enough data to locate the Clockwork's headquarters.

Icon clue generic.png
Makeshift scanner
This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.

Unnecessary Solicitation

You need to find the Clockwork headquarters in Steel Canyon.

Mission Objective(s)

  • Patrol, scan for Clockwork

The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.

Stop all robots in headquarters

Unnecessary Solicitation

Get over to that abandoned office building, on the double.

Mission Objective(s)

Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.

  • Stop all robots in headquarters

You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

I really owe you one for clearing up the trouble in Steel Canyon for me. With heroes like you around, the Clockwork will never find a way to steal Steel Canyon's power.

The Clockwork King sure wanted to get his hands on Steel Canyon's power. It seems clear that his base of operations has got to be either there, or in one of the nearby city zones. It's only a matter of time before we find him.

Run a patrol in Steel Canyon

Patrol, seek King's hideout

Briefing

That last Clockwork scheme was scary. If you guys hadn't stopped them, the Clockwork would have rerouted all Steel Canyon's power to their own base! We can't let these activities continue. I think it's time to track down the Clockwork King.

I've made a number of sweeps across Paragon City with a scanner that Positron made, and I think I have the possible locations narrowed down to Steel Canyon and Boomtown. I need you to run a patrol in Steel Canyon. See if you can dig up any leads on the Clockwork King's hideout.

We need a new lead; I am beginning to suspect the King has found a way to shield himself against Positron's scans.

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkI temporary power.

Temporary ClockworkImmobilizerMkI.png Clockwork Immobilizer MkI Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.

Unnecessary Solicitation

Have you finished that patrol yet? I was really hoping you'd find the Clockwork King's hideout!

Mission Objective(s)

  • Patrol, seek King's hideout

Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear.

In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.

Defeat Bertha and its guards

Location: Boomtown

Unnecessary Solicitation

Look into that office, will you? It may not be much, but it's the only lead we have right now.

Mission Objective(s)

Even the doorknobs and switch plates have fallen to the Clockwork scavengers.

  • Defeat Bertha and its guards

Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

This Clockwork piece you found looks very distinctive. I bet we can trace it.

I will do a quick search and find out where this Clockwork part came from. Maybe it can lead us to the King himself.

Go talk to the foreman

Location: Steel Canyon

Briefing

I was right. After a quick scan, I was able to locate the warehouse where that distinctive Clockwork part originated. Go talk to the foreman. I let him know you would drop by.

This place has been hit by the Clockwork several times. The foreman sounds pretty unhappy about it.

Positron created a better version of his Clockwork Immobilizer; he calls it the Mark II. It's still only good for one shot, but he says it will stun the target for a longer time.

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkII temporary power.

Temporary ClockworkImmobilizerMkII.png Clockwork Immobilizer MkII Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.

Unnecessary Solicitation

You still need to chat with that warehouse foreman over in Steel Canyon.

Mission Objective(s)

This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!

  • Defeat Long Tom and its guards

You defeated the Clockwork and spoke to the warehouse foreman.

Icon clue generic.png
Foreman conversation
The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! Synapse said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.
V archetypeicon stalker.png Ambush! After saving The Foreman, Clockwork will ambush.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

According to the foreman, that part went to only three locations. I guess we better check 'em all; any one could be the Clockwork King's hideout.

Nothing to do now but check out the warehouses that had those unusual parts delivered. I'll bet anything that one of them is a Clockwork operation!

Check out the three warehouses

Investigate the first warehouse

Location: Skyway City

Briefing

We know those Clockwork parts you found were delivered to only three locations. I think we need to check out each of the three warehouses. If we are lucky, this trail will lead to the big man himself: the Clockwork King!

I'm calling the first warehouse to make sure they know you're coming. Wait! They say they're under attack right now, and there are innocents in danger. Get moving!

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkIII temporary power.

Temporary ClockworkImmobilizerMkII.png Clockwork Immobilizer MkIII Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.

Unnecessary Solicitation

Get over to that warehouse. Task Force Name must save the day!

Mission Objective(s)

An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.

  • Investigate the first warehouse
    • 6 warehouse workers to save

You defeated the Clockwork and rescued the warehouse workers.

Notable NPCs

  • 6 Warehouse workers (Hostages)

Enemies

Badge villain clockwork.png Clockwork

Stop Clockwork Lord, its guards

Location: Skyway City

Unnecessary Solicitation

There are two more warehouses that you need to look into.

Babbage1.jpg

Mission Objective(s)

This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.

  • Stop Clockwork Lord, its guards

You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

V archetypeicon stalker.png Ambush!

After leaving this mission, Babbage will ambush your task force outdoors. Other heroes in the zone (Skyway City) may participate in fighting Babbage.

File:Badge villain clockwork.png Clockstopper

You have defeated Babbage, one of the greatest works of the Clockwork King.

Get Immobilizer from Positron

Unnecessary Solicitation

Positron has the Mark IV Immobilizer all juiced up for you.

Mission Objective(s)

  • Get Immobilizer from Positron

Contact Small Positron.jpg
Positron

Briefing

Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.


The team member that talks to Positron will receive the Clockwork Immobilizer MkIV temporary power.

Temporary ClockworkImmobilizerMkIV.png Clockwork Immobilizer MkIV Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.

Defeat Clockwork King, his court

Location: Skyway City

Unnecessary Solicitation

I think you are onto something, Task Force Name. Get to that last warehouse. I really think it could be the Clockwork King's lair.

Mission Objective(s)

You know this last battle will be dangerous, but you can't suppress a grin.

  • Defeat Clockwork King, his court

Your Task Force defeated the Clockwork King!

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork


Clockwork King dialogue 

Before combat: "Do not worry, my minions, we are prepared. Fight well, and let this be the final battlefield of those who oppose us. We will not be hounded in our own city!"
Combat start:
"Here you are at last, Task Force Name. You are determined, I will say that much for you. I fear, however, that your dogged pursuit will be your downfall."
"Rise up, my creations, and level our foes!"
First blood: "Your mere flesh is no match for the Clockwork King!"
50% health: "I will not be destroyed by you mental midgets!"
Upon defeat: "My creations will avenge me!"


Debriefing

You did it, you put him down! I never had a doubt.

With the Clockwork King in captivity, perhaps we can find a way to contain his mental powers. I'm sure Positron and Sister Psyche can't wait to get started on that. Paragon City owes you a great debt today. This day will be remembered for a long time.

Completing The Fall of the Clockwork King Task Force from Synapse awards the Synapse's Cohort Badge.

File:Badge task force 02.png Synapse's Cohort

Synapse has awarded you this medal in recognition of your defeat of the Clockwork King.

Souvenir

Clockwork part

You've kept this small Clockwork part as a reminder of:

The Fall of the Clockwork King

Synapse the Speedster contacted you after detecting an electrical anomaly in Steel Canyon. While checking it out, you found a Clockwork minion carrying an electrical power router. When you found a second power router on another robot, Synapse sent you to Positron for advice. Positron guided you to the three power grid substations in Steel Canyon, where you battled the Clockwork to prevent them from stealing the city's power. Using a device created by Positron, you were able to find the headquarters for the entire operation and shut it down.

Synapse then sent you to Boomtown to search for the lair of the Clockwork King. After defeating a number of his minions, you found a distinctive mechanical piece amid the remains of one of the fallen robots. Synapse traced the piece to a storage warehouse and sent you to investigate. After you saved the foreman from some Clockwork attackers, he told you of threee locations where similar parts had been shipped.

As you investigated the warehouses, it became evident that you were closing in on the Clockwork King. Armed with determination and one of Positron's inventions, you came face to face with the Clockwork King. Through your valiant efforts the King was captured for the first time!