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{{Infobox TF
{{Infobox TF
|name=Future of Freedom
|name=The Fall of the Clockwork King
|image=[[File:Lord Recluse.jpg|200px]]
|image=[[File:Synapse.jpg|120px]]
|contact=[[Lord Recluse]]
|contact=[[Synapse]]
|zone=[[Grandville]]
|zone=[[Skyway City]]
|x=  
|x=110
|y=  
|y=-19
|z=  
|z=-5155.5
|size=4
|size=4
|levels=45-50
|levels=15-20
|merits=25
|merits=58
|enemies={{Enemy Longbow}}{{Enemy Malta Operatives}}{{Enemy Freedom Phalanx}}{{Enemy Vindicators}}
|enemies={{Enemy Clockwork}}
|badge=[[Servant of Recluse Badge|Servant of Recluse]]<br />[[Master of Olympus Badge|Master of Olympus]]<br />[[Annihilator Badge|Annihilator]]<br />[[Master of Lord Recluse's Strike Force Badge|Master of Lord Recluse's Strike Force]]
|badge=[[File:Badge task force 02.png|32px]] [[Synapse's Cohort Badge|Synapse's Cohort]]
|gold=25
|silver=45
|bronze=70
}}
}}


The '''Lord Recluse Strike Force''' is the fifth of five main [[Strike Force]]s on ''City of Villains''. [[Lord Recluse]] is located in the The Tangle neighborhood of [[Grandville]], within the main building of Spider City, inside the [[Patron]] room.  '''Lord Recluse Strike Force''' is the premier Strike Force in City of Villains.  The Heroes spawn at fixed levels (51 to 53 depending on foe) regardless of team composition, so the majority of your team will need to be level 50 in order to succeed.
The '''Synapse Task Force''' is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Sister Psyche]], [[Citadel]], [[Manticore]], and [[Numina]].


In order to start the Lord Recluse Strike Force, the team leader must have the [[Usurper Badge]], for defeating Lord Recluse in the final [[patron]] arc.
The task force's missions are all against [[Clockwork]]. One of the later missions spawns the [[Giant Monster]] [[Babbage]].
 
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 20 or higher, regardless of team members' levels.


__TOC__
__TOC__
{{clr}}
{{clr}}
{{ArcAward|m=25}}
{{ArcAward|m=58}}
 
== Introductions ==
=== Initial Contact ===
To form a task force, you need four or more heroes in your group.
 
{{blue|You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically exemplared to Level 20 for the duration of the Task Force. }}
 
== Missions ==
== Missions ==
=== {{UL|Investigate the electrical anomaly}} ===


=== {{UL|Agree to Form a Strike Force}} ===
Location: Steel Canyon


'''Briefing'''
'''Briefing'''


I have witnessed your journey through the [[Rogue Isles]]. You have clawed your way to the top, performing all manner of vile act to prove yourself stronger and more capable than the rest of my Destined Ones. You have even bested one of my trusted lieutenants, a feat few have done before. In the end I thought you a liability, having used Project DESTINY to see into the future and witness a possible death of the world - my rightful domain! - at your hands. But you have a depth of villainy and strength more powerful than even I had imagined. You discovered my contingency plans and sent me a very clear warning as to what would happen if I enacted my plans, and it is something I will not forget!
Oh. Good to see you. My electrical senses have been picking up some strange currents. I want you to check out a Warehouse in [[Steel Canyon]] and investigate the electrical anomaly. You up to it?
 
You know of my plans for Project DESTINY, to engineer my eventual victory by manipulating the timestreams of the future, eliminating unfavorable results until only my ultimate triumph remains! And you know the greatest threat to my goals is that epitome of foolish heroic virtue, [[Statesman]]!  Statesman. Long has he been a thorn in my side, him and his legion of heroes who constantly attempt to thwart my operations at every turn. If you help me deal with the troublesome Statesman, I will asure you a place of honor in my future triumph!


'''Mission Acceptance'''
'''Mission Acceptance'''


There is an [[Arachnos]] flyer ready to take you to your destination. As soon as you get there my operatives will start jamming transmissions so they don't let anyone know you have the security codes. We also have an advance force there to assist you in the assault.
I've been seeing a lot of [[Clockwork]] over there, but I don't see how they could cause an electrical disturbance. After all, [[the Clockwork King]] operates them telekinetically, not with electricity.


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


The Arachnos flyer is waiting for you outside of Grandville. Head to the Longbow island base and get those security codes!
I need to know more about that Electrical Anomaly in [[Steel Canyon]].
 
{{Mission Objective|Entrance=Synapse led you to the right place... a tingle of ozone permeates the air.|Primary=Seek electrical anomaly|Secondary=|Additional=|Completion=On one of the Clockwork you defeated, you found a power routing device.}}


{{Mission Objective|Entrance={{missing}}|Primary=5 Bombs to set|Secondary=Kidnap Technician
{{Mission Clue|Name=Power router|Text=This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.}}
** Defeat [[Longbow#Crimson|Crimson]]
** Destroy 12 Chasers|Additional=|Completion={{missing}}}}


'''Enemies'''
'''Enemies'''


{{Enemy Longbow}}
{{Enemy Clockwork}}
 
'''Notes'''
 
{{Defeat All}}
 
'''Debriefing'''
 
The Clockwork were carrying some kind of power router, huh? It's interesting, but it still doesn't explain the electrial disturbance in Steel Canyon.
 
I'll show this power router you found to Positron and ask for his opinion. If I can ever get him to stop sharing it with me, I'll let you know what he thinks the Clockwork may be up to.
 
You're doing quite well, {{Task Force}}. Please, call if there's anything you need.
 
=== {{UL|Hit the streets and thin the numbers of the Clockwork}} ===
 
'''Briefing'''


'''Notable NPCs'''
Something is definitely afoot with the Clockwork. They are swarming all over the place, especially [[Steel Canyon]]. I need you to hit the streets and thin the numbers of the Clockwork. If you're lucky, maybe you'll learn something more about that strange power router you found on that Clockwork robot.


* [[Crimson|Agent Crimson]] ([[Hero]])
This won't be easy, but I know I can count on you and your comrades.
* Numerous [[Longbow]] [[Ballista]]s ([[Elite Boss]]es)


I'll hang onto that power router you found until I can talk to [[Positron]] about it.


{{Cutscene|Text=
'''Unnecessary Solicitation'''
'''Agent Crimson:'''
:''Put the base on full alert!  I want those suckers taken down!''


:''I spent too long in that Arachnos prison. It's time for some payback!''}}
The Clockwork are still out in force. Thin their numbers as much as you can.


{{Mission Objective|Entrance=|Primary=Combat the Clockwork|Secondary=Defeat 30 Clockwork|Additional=|Completion=}}
{{Mission Clue|Name=Second power router|Text=This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.}}


'''Debriefing'''
'''Debriefing'''


With the security codes in hand you should easily be able to overcome the worst of the [[Vindicators]]' base security!
One of those little robots was carrying another power router? Ok, this is starting to make me really edgy. That's the second one we've found.


You have done well, {{blue|Strike Force Name}}!
I really think you need the always brilliant, but usually long-winded advice of Positron. He may have some insight on those power routers you found the Clockwork carrying.


==== {{UL|Strategy}} ====
=== {{UL|Go talk to Positron}} ===
==== {{UL|Talk to Positron}} ====


The map for this mission is similar to that of the Longbow base in Nerva.  The team will zone in at a submarine just off the island housing the Longbow.  Three waypoints will be visible on the map, marking the entrances to Tower 1, Tower 2, and the Laboratory, respectively.
Location: Steel Canyon


Longbow Chasers are randomly placed over the map, which can be found fairly easily to anyone with travel powers.
'''Briefing'''


Bombs are located in both the Towers, and the Laboratory. Setting the final bomb will spawn an ambush.
[[Positron]] has the scoop on those power routers you found on the Clockwork. I need you to go talk to Positron right now. He'll tell you what to do.


The Technician is located within one of the Towers, and will spawn an ambush containing a Longbow Ballista upon rescue.  The Technician will not follow the team if stealth powers are turned on (especially group stealth powers), so remember to turn them off.
'''Mission Acceptance'''


Crimson awaits with a retinue of Longbow Ballistas inside the Laboratory.  Depending on the team, it is usually wise to take out all the Ballistas before engaging Crimson, as Ballistas are Elite Bosses while Crimson is a Hero.
Please do whatever Positron asks of you.


'''Unnecessary Solicitation'''


=== {{UL|Assault Malta Base}} ===
You might as well bite the bullet and talk to Positron. The sooner you do, the sooner you can kick some Clockwork tail.


'''Briefing'''
{{Mission Objective|Entrance=|Primary=Talk to Positron|Secondary=|Additional=|Completion=}}


Now that we have the security passcodes, we can continue with the next stage of our plan! Malta has proven to be an important asset to [[Arachnos]]. Their advanced weaponry and skilled personnel are excellent, and they are the perfect mercenaries to use when Arachnos wants to disassociate themselves from a delicate operation. However, they sometimes overstep their bounds, especially when it comes to acquiring knowledge aiding them in the defeat of super-powered beings. Not long ago, we found a Malta infiltration team in one of our Project FURY research labs, downloading information on the project. Some of their infiltration team must have escaped with the data, because some of our Arachnos spies have discovered Malta has developed a very interesting weapon based on Project FURY theoretical technology - the Orestes Rifle! This potent techno-magical weapon is designed to dispel mystical enchantments derived from the Well of Furies, such as those derived by [[Ms. Liberty]]'s magical belt! This should prove very useful in the upcoming battle.
{{Mission Briefing|Contact=Positron|Text=I'm glad [[Synapse]] sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing.


Malta has developed a robots and weapons manufacturing base in [[Warburg]], a hotspot for armed conflict between heroes and villains. The base is headed up by a robotics engineering genius known as Slinger. While the main goal is to obtain the Orestes rifle, Slinger must be punished for his involvement in theft from Arachnos. Head to the Malta base, destroy their research databanks, steal the Orestes Rifle and take down Slinger!
Oh, you probably want the locations of the power substations, don't you? Here they are; go keep [[Steel Canyon]] powered up!}}


'''Mission Acceptance'''
==== {{UL|Defeat all Clockwork in station}} ====


Malta has many secret training enclaves spread throughout the [[Rogue Isles]]. Because of the theft from Arachnos they chose to develop this weapon on the mainland. There's an Arachnos flyer waiting to take you there. Once you have acquired the Orestes Rifle you will need to hurry - once it is removed from the special Malta power feed, it will lose power quickly.
Location: Steel Canyon


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


Steal the Orestes Rifle from Malta!
Managed to tear yourself away from Positron, eh? Protect those grid substations.
 
{{Mission Objective|Entrance=The floor beneath you vibrates with the thrum of vast machinery.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You defeated the Clockwork.}}


{{Mission Objective|Entrance=Once the Orestes Rifle is in your hand, you will be unstoppable!|Primary=Assault Malta base|Secondary=Steal Orestes Rifle
'''Notable NPCs'''
** Defeat Slinger
* Foreman {{Named|Faction=Clockwork|Type=Cannon Prince}}
** Steal keycard
** Destroy main frame and guards|Additional=|Completion={{missing}}}}


'''Enemies'''
'''Enemies'''


{{Enemy Malta Operatives}}
{{Enemy Clockwork}}


'''Notable NPCs'''
==== {{UL|Defeat all Clockwork in station}} ====
 
Location: Steel Canyon
 
'''Unnecessary Solicitation'''
 
You need to make certain all the substations are safe.


* [[Kronos Class Titan]] ([[Monster]])
{{Mission Objective|Entrance=A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You defeated the Clockwork.}}
* [[Slinger]] ([[Archvillain]])


'''Notable NPCs'''
* Powderkeg {{Named|Faction=Clockwork|Type=Cannon Prince}}
* City Worker (Hostage)


{{Cutscene|Text=
'''Enemies'''
'''Slinger:'''
:''They're destroying our base!  I bet they're after the Orestes Rifle!''


:''I've got to stop them!  But how?''
{{Enemy Clockwork}}


:''I know!  I'll use the Temporal Disrupter!  Even if it doesn't stop them, it'll show them what happens to people who mess with Malta!''
==== {{UL|Defeat all Clockwork in station}} ====


:''Take that, ya varmints!''}}
Location: Steel Canyon


{{NPC Text|title=Slinger dialogue|text=
'''Unnecessary Solicitation'''
'''Combat start:''' {{orange|needs data}}<br />
'''At 75% Health:'''  ''"Activate attack wave alpha!"''<br />
'''At 50% Health:'''  ''"Activate attack wave beta!"''<br />
'''At 25% Health:'''  ''"Activate attack wave gamma!"''<br />
'''Upon defeat:'''  {{orange|needs data}}<br />
'''Defeats a player:'''  {{orange|needs data}}}}


{{Ambush|There will be an ambush of Battle Drones when Slinger reaches 75% health.<br />
You need to make certain all the substations are safe.
''"DESTROY ALL INTRUDERS!"}}
{{Ambush|There will be an ambush of Battle Drones when Slinger reaches 50% health.<br />
''"DESTROY ALL INTRUDERS!"}}
{{Ambush|There will be an ambush of Battle Drones when Slinger reaches 25% health.<br />
''"DESTROY ALL INTRUDERS!"}}
{{Ambush|There will be two ambushes of Battle Drones when Slinger reaches 0% health.<br />
''"DESTROY ALL INTRUDERS!"''<br />''"DESTROY ALL INTRUDERS!"''}}


Defeating Kronos Class Titan awards the [[Master of Olympus Badge]].
{{Mission Objective|Entrance=After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You prevented the Clockwork from affecting Steel Canyon's power grid.}}
{{BadgeBox|Master of Olympus}}


'''Debriefing'''
'''Notable NPCs'''
* Volt {{Named|Faction=Clockwork|Type=Cannon Prince}}
* City Worker (Hostage)


The Orestes Rifle! Use it well, {{blue|Strike Force Name}}.  It is a powerful weapon!
'''Enemies'''


You say that you got hit by some sort of experimental weapon? We will need to fix that before you fight [[Statesman]]. Though I despise that foolish hero, I know he is powerful, and you will not survive against him while you are in this weakened state.
{{Enemy Clockwork}}


You are indeed a worthy ally of Arachnos!
'''Debriefing'''


{{PowerBox|Icon=Temporary_ScrollofRuin.png|Name=[[Orestes Rifle]] |Effect=Ranged, Special ''(Temporary Power)''|Desc=The Orestes Rifle was created as an experimental weapon by Malta as part of their ongoing agenda to control the heroes of the world. It is designed to nullify enchantments granted by the Well of the Furies.  Once removed from the power feed in Malta it will only be effective for a period of 5 hours.  
Positron is beaming with pride over your actions. You protected all those power substations from the Clockwork. All that's left now is to find their headquarters of operation and shut it down.


Expires in 5:00:00 of real time}}
Positron has been working on some kind of gizmo to help you find the Clockwork's headquarters. Let me know when you are ready to try it out.


=== {{UL|Find the Clockwork headquarters}} ===
{{Ambush|Clockwork ambush!}}
==== {{UL|Patrol, scan for Clockwork}} ====
[[File:Psynapse Task Force Patrol Mission 1.jpg|thumb|Patrol Mission Route]]


=== {{UL|Speak with Operative Grillo}} ===
Location: Steel Canyon
==== {{UL|Speak with Operative Grillo}} ====


'''Mission Briefing'''
'''Briefing'''


The Orestes Rifle should prove most effective against [[Ms. Liberty]], but the condition the Malta Temporal Disrupter left you with may jeopardize our eventual goal of defeating [[Statesman]]! I have spoken with [[Operative Grillo]] at Project DESTINY, and he has related some interesting information regarding your current state. '''Go speak with Operative Grillo, then follow his orders necessary to removing the temporal disruption!'''
We're all grateful that you stopped the Clockwork plot to divert [[Steel Canyon]]'s power. But the job's far from over. I want you to find the Clockwork headquarters. [[Positron]] built a scanner that should help us find them. Start in Steel Canyon, and check in at the patrol boxes as you scan the area.


'''Mission Acceptance'''
'''Mission Acceptance'''


Operative Grillo said his people discovered something rather interesting in his investigations into Project DESTINY.
Just keep moving, and the scanner should accumulate enough data to locate the Clockwork's headquarters.
 
{{Mission Clue|Name=Makeshift scanner|Text=This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.}}


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


Do not delay!
You need to find the Clockwork headquarters in Steel Canyon.


{{Mission Objective|Entrance=|Primary=Speak with Operative Grillo|Secondary=|Additional=|Completion=}}
{{Mission Objective|Entrance=|Primary=Patrol, scan for Clockwork|Secondary=|Additional=|Completion=The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.}}


{{Mission Briefing|Type=Briefing|Contact=Operative Grillo|Text=
==== {{UL|Stop all robots in headquarters}} ====
Ah, you must be {{blue|Strike Force Name}}!  Lord Recluse told me to expect you.  You have a most interesting condition which I can explain.  The Temporal Disrupter the Malta agents hit you with caused your team to be weakened considerably by causing you to be 'split in two' along the timestream.  That is, part of you is here in the present, while part of you is in a possible future.  The reason we know this is we recorded a temporal anomaly in one of the future timestreams and further investigation showed us your team in this future with a temporal 'trail' leading to the present!  Fascinating, isn't it?


In any case, you're probably wanting to be rid of your condition.  While it doesn't have an immediate effect upon you, the longer you go without fixing it, the more chance of it causing irrepairable damage to you.  Lord Recluse gave his command to do whatever is necessary to remove the temporal disruption.  We have the coordinates queued up in the Destiny Portal to the future timestream where your other half is.  Going to this future and returning to our timeline will allow you to 'sync up' with your future selves and then with the present, thus removing the temporal disruption.  There is a catch however.  In this future, the [[Freedom Phalanx]] are putting up a strong resistance to Lord Recluse's plans.  As part of Project DESTINY, we need to remove this future possibility.  Enter into the Destiny Portal and eliminate the Freedom Phalanx resistance from this future reality!}}
'''Unnecessary Solicitation'''


==== {{UL|Defeat future Freedom Phalanx}} ====
Get over to that abandoned office building, on the double.


{{Mission Objective|Entrance={{missing}}|Primary=Defeat future Freedom Phalanx|Secondary=|Additional=|Completion={{missing}}}}
{{Mission Objective|Entrance=Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.|Primary=Stop all robots in headquarters|Secondary=|Additional=|Completion=You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.}}


{{EdNote|note=All enemy groups will be hostile to each other, including the Villains.}}
'''Notable NPCs'''
* Click {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Coil {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Suppressor {{Named|Faction=Clockwork|Type=Cannon Prince}}


'''Enemies'''
'''Enemies'''


{{Enemy Longbow}}
{{Enemy Clockwork}}
{{Enemy Council}}
{{Enemy Malta Operatives}}
{{Enemy Arachnos}}


'''Notable NPCs'''
'''Debriefing'''


* [[Numina]] ([[Hero]])
I really owe you one for clearing up the trouble in Steel Canyon for me. With heroes like you around, the Clockwork will never find a way to steal Steel Canyon's power.
* [[Sister Psyche]] ([[Hero]])
* [[Back Alley Brawler]] ([[Hero]])
* [[Manticore]] ([[Hero]])


The Clockwork King sure wanted to get his hands on Steel Canyon's power. It seems clear that his base of operations has got to be either there, or in one of the nearby city zones. It's only a matter of time before we find him.


{{Cutscene|Text=
=== {{UL|Run a patrol in Steel Canyon}} ===
'''Manticore:'''
==== {{UL|Patrol, seek King's hideout}} ====
:''Keep fighting!  We need to survive!''


'''Sister Psyche:'''
'''Briefing'''
:''Manticore, we can't hold out much longer!''


'''Manticore:'''
That last Clockwork scheme was scary. If you guys hadn't stopped them, the Clockwork would have rerouted all [[Steel Canyon]]'s power to their own base! We can't let these activities continue. I think it's time to track down [[the Clockwork King]].
:''I know, Sister Psyche.  We're out of H-Boosters, and they're the only reason we've held out this far.''


'''Sister Psyche:'''
I've made a number of sweeps across [[Paragon City]] with a scanner that [[Positron]] made, and I think I have the possible locations narrowed down to Steel Canyon and [[Boomtown]]. I need you to run a patrol in Steel Canyon. See if you can dig up any leads on the Clockwork King's hideout.
:''Justin, how did it come to this?  Statesman dead, Synapse and Citadel missing, Positron powering Lord Recluse's ultimate weapon...''


'''Manticore:'''
We need a new lead; I am beginning to suspect the King has found a way to shield himself against Positron's scans.
:''It doesn't matter now, Shalice.  All that matters is we survive and keep fighting...''


'''Back Alley Brawler'''
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkI]] temporary power.
:''Stay frosty, folks. We got some trouble.''
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkI.png|Name=Clockwork Immobilizer MkI|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.}}


'''Numina:'''
'''Unnecessary Solicitation'''
:''It looks like more of Recluse's villains!''


'''Manticore:'''
Have you finished that patrol yet? I was really hoping you'd find the Clockwork King's hideout!
:''Great.  Just what we need.''


'''Sister Psyche:'''
{{Mission Objective|Entrance=|Primary=Patrol, seek King's hideout|Secondary=|Additional=|Completion=Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear. <br /><br />In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.}}
:''Will they ever stop?''


'''Manticore:'''
==== {{UL|Defeat Bertha and its guards}} ====
:''Keep it together, Shalice!''


:''The Freedom Phalanx is not about to let the world fall to these scum!''}}
Location: Boomtown


'''Unnecessary Solicitation'''


'''Debriefing'''
Look into that office, will you? It may not be much, but it's the only lead we have right now.


Excellent! You have shifted my eventual victory that much closer to becoming reality!
{{Mission Objective|Entrance=Even the doorknobs and switch plates have fallen to the Clockwork scavengers.|Primary=Defeat Bertha and its guards|Secondary=|Additional=|Completion=Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.}}


These 'H-Boosters' you found in this future reality are most interesting. I will put my top scientists onto unlocking their secrets.
'''Notable NPCs'''
* Bertha {{Named|Faction=Clockwork|Type=Cannon Prince}}


Completing this mission awards the [[Annihilator Badge|Annihilator]] badge.
'''Enemies'''
{{BadgeBox|Annihilator}}


=== {{UL|Assault Vindicators Base}} ===
{{Enemy Clockwork}}


'''Mission Briefing'''
'''Debriefing'''


Now that you have recovered from the temporal disruption, it is time now to obtain the bait for the cursed [[Statesman]]! You have the [[Orestes Rifle]] and the security codes to the [[Vindicators]]' base.  '''Go now and kidnap [[Ms. Liberty]]!'''
This Clockwork piece you found looks very distinctive. I bet we can trace it.


'''Mission Acceptance'''
I will do a quick search and find out where this Clockwork part came from. Maybe it can lead us to the King himself.
 
=== {{UL|Go talk to the foreman}} ===


Ms. Liberty is the leader of the Vindicators and will not be taken down easily, especially in the defense of her base. Proper use of the Orestes Rifle should suppress the more powerful of the enchantments granted by the Well of Furies!
Location: Steel Canyon


'''Unnecessary Solicitation'''
'''Briefing'''


It is only a matter of time before the Vindicators discover their base is vulnerable. Assault the base at once!
I was right. After a quick scan, I was able to locate the warehouse where that distinctive Clockwork part originated. Go talk to the foreman. I let him know you would drop by.


{{Mission Objective|Entrance={{missing}}|Primary=Assault Vindicators base|Secondary=Steal access code
This place has been hit by the Clockwork several times. The foreman sounds pretty unhappy about it.
** Find base key
** Defeat Ms. Liberty|Additional=|Completion={{missing}}}}


'''Upon Exit of Mission'''
Positron created a better version of his Clockwork Immobilizer; he calls it the Mark II. It's still only good for one shot, but he says it will stun the target for a longer time.


''Arachnos operatives arrive to take away Ms. Liberty!''
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkII]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkII.png|Name=Clockwork Immobilizer MkII|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.}}


'''Enemies'''
'''Unnecessary Solicitation'''


{{Enemy Longbow}}
You still need to chat with that warehouse foreman over in Steel Canyon.


'''Notable NPCs'''
{{Mission Objective|Entrance=This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!|Primary=Defeat Long Tom and its guards|Secondary=|Additional=|Completion=You defeated the Clockwork and spoke to the warehouse foreman.}}


* [[Malaise]] ([[Hero]], level 51)
{{Mission Clue|Name=Foreman conversation|Text=The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! [[Synapse]] said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.}}
* [[Swan]] ([[Hero]], level 51)
* [[Luminary]] ([[Hero]], level 51)
* [[Mynx]] ([[Hero]], level 51)
* [[Valkyrie (Hero)|Valkyrie]] ([[Hero]], level 51)
* [[Ms. Liberty]] ([[Hero]], level 51)


{{Ambush|After saving The Foreman, Clockwork will ambush.}}


{{Cutscene|Text=
'''Notable NPCs'''
'''Swan:'''
* Long Tom {{Named|Faction=Clockwork|Type=Cannon Prince}}
:''We all know what's going down.  One of our Longbow island bases was attacked by a gang of viscious criminals from the Rogue Isles, and they got hold of our security codes!''
* Foreman (Hostage)


:''By the look of it, they've already breached the base.  What's more, one of our Warburg warzone operatives reported they might be after Ms. Liberty with some sort of special weapon!''
'''Enemies'''


'''Valkyrie:'''
{{Enemy Clockwork}}
:''Do not worry, Swan.  The Vindicators will not let these villains get to Ms. Liberty!''''}}


'''Debriefing'''


{{Cutscene|Text=
According to the foreman, that part went to only three locations. I guess we better check 'em all; any one could be the Clockwork King's hideout.
'''Ms. Liberty:'''
:''Those Rogue Isles villains are fools to break into the Vindicators stronghold!  This is where the power of my Liberty Belt is the strongest!''


:''For Liberty!''}}
Nothing to do now but check out the warehouses that had those unusual parts delivered. I'll bet anything that one of them is a Clockwork operation!


=== {{UL|Check out the three warehouses}} ===
==== {{UL|Investigate the first warehouse}} ====


'''Debriefing'''
Location: Skyway City


Excellent! Now that we have Ms. Liberty, we can force the final confrontation with Statesman!
'''Briefing'''


We know those Clockwork parts you found were delivered to only three locations. I think we need to check out each of the three warehouses. If we are lucky, this trail will lead to the big man himself: the Clockwork King!


=== {{UL|Defeat Statesman and Freedom Phalanx}} ===
I'm calling the first warehouse to make sure they know you're coming. Wait! They say they're under attack right now, and there are innocents in danger. Get moving!


'''Mission Briefing'''
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkIII]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkII.png|Name=Clockwork Immobilizer MkIII|Effect=Ranged, Clockwork Hold|Desc=This device was invented by [[Positron]], specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.}}


The final confrontation with Statesman is at hand! I have sent word to my arch-enemy in [[Paragon City]], setting the terms for the conflict. He is to clear [[Atlas Park]] so only true heroes and villains may clash! He will show up with some [[Longbow]] agents to cordon off the area so citizens would not get hurt. I also allowed the [[Freedom Phalanx]] to aid him - it will make his eventual defeat all the more satisfying!  '''Go now and defeat the greatest of heroes, the mighty Statesman and his precious Freedom Phalanx!'''
'''Unnecessary Solicitation'''


'''Mission Acceptance'''
Get over to that warehouse. {{Task Force}} must save the day!


This will be a great triumph! To have Statesman publicly defeated will be a glorious victory!
{{Mission Objective|Entrance=An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.|Primary=Investigate the first warehouse|Secondary=6 warehouse workers to save|Additional=|Completion=You defeated the Clockwork and rescued the warehouse workers.}}


'''Unnecessary Solicitation'''
'''Notable NPCs'''
* 6 Warehouse workers (Hostages)


Why do you delay?  The defeat of Statesman is so close I can taste it!
'''Enemies'''


{{Mission Objective|Entrance={{missing}}|Primary=Defeat Statesman and Freedom Phalanx|Secondary=|Additional=|Completion={{missing}}}}
{{Enemy Clockwork}}


'''Mission Objectives'''
==== {{UL|Stop Clockwork Lord, its guards}} ====


* Defeat Statesman and Freedom Phalanx: located underneath Atlas Globe
Location: Skyway City


'''Enemies'''
'''Unnecessary Solicitation'''


{{Enemy Longbow}}
There are two more warehouses that you need to look into.
[[File:Babbage1.jpg|147px|right]]
{{Mission Objective|Entrance=This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.|Primary=Stop Clockwork Lord, its guards|Secondary=|Additional=|Completion=You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.}}


'''Notable NPCs'''
'''Notable NPCs'''
* [[Clockwork Lord]] (Elite Boss)


* [[Numina]] ([[Hero]], level 53)
'''Enemies'''
* [[Sister Psyche]] ([[Hero]], level 53)
* [[Manticore]] ([[Hero]], level 53)
* [[Positron]] ([[Hero]], level 53)
* [[Synapse]] ([[Hero]], level 53)
* [[Citadel]] ([[Hero]], level 53)
* [[Back Alley Brawler]] ([[Hero]], level 53)
* [[Statesman]] ([[Hero]], level 53)
* [[Ms. Liberty]] ([[Hero]], level 51, NPC)


{{Enemy Clockwork}}


{{Cutscene|Text=
{{Ambush|
'''Statesman:'''
After leaving this mission, [[Babbage]] will ambush your task force outdoors. Other heroes in the zone ([[Skyway City]]) may participate in fighting Babbage.}}
:''No... Ms. Liberty!''
{{BadgeBox|Clockstopper}}


:''How dare they do this?  Ms. Liberty stood only for truth and justice!''
==== {{UL|Get Immobilizer from Positron}} ====


:''Curse you, villains!''
'''Unnecessary Solicitation'''


:''If you want a fight, you've found one!''}}
Positron has the Mark IV Immobilizer all juiced up for you.


'''Debriefing'''
{{Mission Objective|Entrance=|Primary=Get Immobilizer from Positron|Secondary=|Additional=|Completion=}}


The mighty Statesman and his precious Freedom Phalanx are defeated!  It was a great and glorious battle - you have proven yourself to be a true Archvillain! Let it be known that Lord Recluse does not forget services rendered to him.  My scientists have finished analyzing the 'H-Boosters' you acquired in the future timeline. They are temporary power boosters created from the being known as the [[Hamidon]]! [[Arachnos]] science managed to stabilize the temporary synthetic compound, making them permanent. These I give to you for carrying out my task - use them well!
{{Mission Briefing|Contact=Positron|Text=Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.}}


The team member that talks to Positron will receive the [[Clockwork Immobilizer MkIV]] temporary power.


Completing this mission awards the {{BadgeLink|Archvillain}} and {{BadgeLink|Servant of Recluse}} badges.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkIV.png|Name=Clockwork Immobilizer MkIV|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.}}
{{BadgeBox|Archvillain}}


{{BadgeBox|Servant of Recluse}}
==== {{UL|Defeat Clockwork King, his court}} ====


== Master of Lord Recluse's Strike Force ==
Location: Skyway City


If you successfully complete the Lord Recluse Strike Force with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force) and no Temporary Powers (other than the [[Orestes Rifle]] power a player obtains), you will receive the following achievement badge.
'''Unnecessary Solicitation'''


I think you are onto something, {{Task Force}}. Get to that last warehouse. I really think it could be the Clockwork King's lair.


{{BadgeBox|Master of Lord Recluse's Strike Force}}
{{Mission Objective|Entrance=You know this last battle will be dangerous, but you can't suppress a grin.|Primary=Defeat Clockwork King, his court|Secondary=|Additional=|Completion=Your Task Force defeated the Clockwork King!}}


== Souvenir ==
'''Notable NPCs'''
* Clockwork Duke {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Clockwork Baron {{Named|Faction=Clockwork|Type=Cannon Prince}}
* [[The Clockwork King]] (Archvillain)


'''Statesman's Helmet'''
'''Enemies'''


Lord Recluse recruited your Strike Force to publicly defeat the greatest of heroes, the mighty [[Statesman]]! His plan involved kidnapping [[Ms. Liberty]] to force a controlled confrontation with Statesman. In order to get Ms. Liberty, Lord Recluse had a plan to storm the [[Vindicators|Vindicator's]] base, which involved getting hold of their security codes to shut down their base defenses. This involved assaulting a [[Longbow]] island base, planting explosives destroying their transports, and kidnapping a Longbow technician to access the necessary codes for you. Once this was done, you returned to Lord Recluse.
{{Enemy Clockwork}}


The next step was acquiring a weapon to use against Ms. Liberty. Lord Recluse discovered that [[Malta Operatives|Malta]] had developed a weapon known as the [[Orestes Rifle]] based on information they stole from [[Project FURY]]. The Orestes Rifle was capable of suppressing magical energies derived from the [[Well of the Furies]], such as those Ms. Liberty calls upon from her Liberty Belt. You broke into a Malta weapons lab and stole the Orestes Rifle, but were hit by a Temporal Disrupter during the assault causing you to be drastically weakened.
{{NPC Text|title=Clockwork King dialogue|text=
'''Before combat:'''  ''"Do not worry, my minions, we are prepared. Fight well, and let this be the final battlefield of those who oppose us. We will not be hounded in our own city!"''<br />
'''Combat start:'''<br />
''"Here you are at last, {{Task Force}}. You are determined, I will say that much for you. I fear, however, that your dogged pursuit will be your downfall.''"<br />
''"Rise up, my creations, and level our foes!"''<br />
'''First blood:'''  ''"Your mere flesh is no match for the Clockwork King!"''<br />
'''50% health:'''  ''"I will not be destroyed by you mental midgets!"''<br />
'''Upon defeat:'''  ''"My creations will avenge me!"''}}


Lord Recluse sent you to speak with [[Operative Grillo]], who told you the temporal disruption you were experiencing was because you were essentially 'split in two', with half of you in the present and half in a future timeline. Grillo tracked the temporal anomaly to the future, and allowed you to travel to this future through the Destiny Portal as long as you won this future for Lord Recluse by defeating the future Freedom Phalanx. You faced down [[Citadel]], [[Sister Psyche]], the [[Back Alley Brawler]] and [[Manticore]] in this future reality, bringing Lord Recluse's triumph closer to becoming a reality.
'''Debriefing'''


Returning to the present, you carried out your plan to kidnap Ms. Liberty. Assaulting the Vindicators Justice Fortress, you fought [[Swan]] and [[Mynx]] before facing down Ms. Liberty herself.
You did it, you put him down! I never had a doubt.


Lord Recluse set the terms of the battle. You set out to [[Atlas Park]] to face [[Numina]], [[Synapse]], [[Positron]] and the mighty Statesman himself! Returning to Recluse, he gifted you with stabilized synthetic Hamidon boosters, taken from the future Freedom Phalanx you fought earlier on the other side of the Destiny Portal.
With the Clockwork King in captivity, perhaps we can find a way to contain his mental powers. I'm sure Positron and Sister Psyche can't wait to get started on that. Paragon City owes you a great debt today. This day will be remembered for a long time.


== Rewards ==
Completing ''The Fall of the Clockwork King'' [[Task Force]] from Synapse awards the [[Synapse's Cohort Badge]].
{{BadgeBox|Synapse's Cohort}}


Upon completion of the last mission, each member of the team will be presented with a reward choice table. Players may choose either 25 [[Reward Merits]] or a Synthetic [[Hamidon Origin Enhancements|Hamidon Origin Enhancement]].  Players who have unlocked the [[Alpha Slot]] will also have the option of choosing an [[Essence of the Incarnate]] salvage item as a reward.
== {{UL|Souvenir}} ==


{{ComponentBox|Essence of the Incarnate}}
'''Clockwork part'''


To prevent "farming" for Hamidon Origin Enhancements, the option to take the enhancement may be selected only once every 24 hours.
You've kept this small [[Clockwork]] part as a reminder of:


Because of the high number of hero opponents, running this strike force is a great way to earn the [[Hero Slayer Badge]], which is a prerequisite for the [[Force of Nature Badge|Force of Nature Accolade]].
'''The Fall of the Clockwork King'''
{{BadgeBox|Hero Slayer}}
{{BadgeBox|Force of Nature}}


Defeating the Kronos Titan in the second mission awards the [[Master of Olympus Badge]], along with [[Monkeywrencher Badge]] progress from the numerous Zeus Titans.
[[Synapse|Synapse the Speedster]] contacted you after detecting an electrical anomaly in [[Steel Canyon]]. While checking it out, you found a Clockwork minion carrying an electrical power router. When you found a second power router on another robot, Synapse sent you to [[Positron]] for advice. Positron guided you to the three power grid substations in Steel Canyon, where you battled the Clockwork to prevent them from stealing the city's power. Using a device created by Positron, you were able to find the headquarters for the entire operation and shut it down.
{{BadgeBox|Master of Olympus}}
{{BadgeBox|Monkeywrencher}}


Completing the fourth mission awards the [[Annihilator Badge]].
Synapse then sent you to [[Boomtown]] to search for the lair of [[the Clockwork King]]. After defeating a number of his minions, you found a distinctive mechanical piece amid the remains of one of the fallen robots. Synapse traced the piece to a storage warehouse and sent you to investigate. After you saved the foreman from some Clockwork attackers, he told you of threee locations where similar parts had been shipped.
{{BadgeBox|Annihilator}}


Completing the final mission awards the [[Archvillain Badge]].
As you investigated the warehouses, it became evident that you were closing in on the Clockwork King. Armed with determination and one of Positron's inventions, you came face to face with the Clockwork King. Through your valiant efforts the King was captured for the first time!
{{BadgeBox|Archvillain}}


== See Also ==
* Lord Recluse Strike Force: [[Lord Recluse Strike Force/Strategy|Strategy]]
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]

Latest revision as of 11:52, 23 May 2023

Overview

The Fall of the Clockwork King
Synapse.jpg
Contact Synapse
Zone Skyway City
Minimum Size 4 players
Coordinates (110, -19, -5155.5)
Level Range 15-20
Merits 58
Badge Badge task force 02.png Synapse's Cohort
Speed Times Salvage Gold.png 25 minutes
Salvage Silver.png45 minutes
Salvage Brass.png70 minutes
Enemy Groups Badge villain clockwork.png Clockwork
v  d  e

The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina.

The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage.

This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 20 or higher, regardless of team members' levels.


E ICON MeritToken.png Merit Rewards: This activity awards 58 Reward Merits.

Introductions

Initial Contact

To form a task force, you need four or more heroes in your group.

You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically exemplared to Level 20 for the duration of the Task Force.

Missions

Investigate the electrical anomaly

Location: Steel Canyon

Briefing

Oh. Good to see you. My electrical senses have been picking up some strange currents. I want you to check out a Warehouse in Steel Canyon and investigate the electrical anomaly. You up to it?

Mission Acceptance

I've been seeing a lot of Clockwork over there, but I don't see how they could cause an electrical disturbance. After all, the Clockwork King operates them telekinetically, not with electricity.

Unnecessary Solicitation

I need to know more about that Electrical Anomaly in Steel Canyon.

Mission Objective(s)

Synapse led you to the right place... a tingle of ozone permeates the air.

  • Seek electrical anomaly

On one of the Clockwork you defeated, you found a power routing device.

Icon clue generic.png
Power router
This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.

Enemies

Badge villain clockwork.png Clockwork

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Debriefing

The Clockwork were carrying some kind of power router, huh? It's interesting, but it still doesn't explain the electrial disturbance in Steel Canyon.

I'll show this power router you found to Positron and ask for his opinion. If I can ever get him to stop sharing it with me, I'll let you know what he thinks the Clockwork may be up to.

You're doing quite well, Task Force Name. Please, call if there's anything you need.

Hit the streets and thin the numbers of the Clockwork

Briefing

Something is definitely afoot with the Clockwork. They are swarming all over the place, especially Steel Canyon. I need you to hit the streets and thin the numbers of the Clockwork. If you're lucky, maybe you'll learn something more about that strange power router you found on that Clockwork robot.

This won't be easy, but I know I can count on you and your comrades.

I'll hang onto that power router you found until I can talk to Positron about it.

Unnecessary Solicitation

The Clockwork are still out in force. Thin their numbers as much as you can.

Mission Objective(s)

  • Combat the Clockwork
    • Defeat 30 Clockwork

Icon clue generic.png
Second power router
This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.

Debriefing

One of those little robots was carrying another power router? Ok, this is starting to make me really edgy. That's the second one we've found.

I really think you need the always brilliant, but usually long-winded advice of Positron. He may have some insight on those power routers you found the Clockwork carrying.

Go talk to Positron

Talk to Positron

Location: Steel Canyon

Briefing

Positron has the scoop on those power routers you found on the Clockwork. I need you to go talk to Positron right now. He'll tell you what to do.

Mission Acceptance

Please do whatever Positron asks of you.

Unnecessary Solicitation

You might as well bite the bullet and talk to Positron. The sooner you do, the sooner you can kick some Clockwork tail.

Mission Objective(s)

  • Talk to Positron

Contact Small Positron.jpg
Positron

Briefing

I'm glad Synapse sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing.

Oh, you probably want the locations of the power substations, don't you? Here they are; go keep Steel Canyon powered up!


Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

Managed to tear yourself away from Positron, eh? Protect those grid substations.

Mission Objective(s)

The floor beneath you vibrates with the thrum of vast machinery.

  • Defeat all Clockwork in station

You defeated the Clockwork.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

You need to make certain all the substations are safe.

Mission Objective(s)

A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.

  • Defeat all Clockwork in station

You defeated the Clockwork.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

You need to make certain all the substations are safe.

Mission Objective(s)

After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.

  • Defeat all Clockwork in station

You prevented the Clockwork from affecting Steel Canyon's power grid.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

Positron is beaming with pride over your actions. You protected all those power substations from the Clockwork. All that's left now is to find their headquarters of operation and shut it down.

Positron has been working on some kind of gizmo to help you find the Clockwork's headquarters. Let me know when you are ready to try it out.

Find the Clockwork headquarters

V archetypeicon stalker.png Ambush! Clockwork ambush!

Patrol, scan for Clockwork

Patrol Mission Route

Location: Steel Canyon

Briefing

We're all grateful that you stopped the Clockwork plot to divert Steel Canyon's power. But the job's far from over. I want you to find the Clockwork headquarters. Positron built a scanner that should help us find them. Start in Steel Canyon, and check in at the patrol boxes as you scan the area.

Mission Acceptance

Just keep moving, and the scanner should accumulate enough data to locate the Clockwork's headquarters.

Icon clue generic.png
Makeshift scanner
This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.

Unnecessary Solicitation

You need to find the Clockwork headquarters in Steel Canyon.

Mission Objective(s)

  • Patrol, scan for Clockwork

The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.

Stop all robots in headquarters

Unnecessary Solicitation

Get over to that abandoned office building, on the double.

Mission Objective(s)

Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.

  • Stop all robots in headquarters

You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

I really owe you one for clearing up the trouble in Steel Canyon for me. With heroes like you around, the Clockwork will never find a way to steal Steel Canyon's power.

The Clockwork King sure wanted to get his hands on Steel Canyon's power. It seems clear that his base of operations has got to be either there, or in one of the nearby city zones. It's only a matter of time before we find him.

Run a patrol in Steel Canyon

Patrol, seek King's hideout

Briefing

That last Clockwork scheme was scary. If you guys hadn't stopped them, the Clockwork would have rerouted all Steel Canyon's power to their own base! We can't let these activities continue. I think it's time to track down the Clockwork King.

I've made a number of sweeps across Paragon City with a scanner that Positron made, and I think I have the possible locations narrowed down to Steel Canyon and Boomtown. I need you to run a patrol in Steel Canyon. See if you can dig up any leads on the Clockwork King's hideout.

We need a new lead; I am beginning to suspect the King has found a way to shield himself against Positron's scans.

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkI temporary power.

Temporary ClockworkImmobilizerMkI.png Clockwork Immobilizer MkI Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.

Unnecessary Solicitation

Have you finished that patrol yet? I was really hoping you'd find the Clockwork King's hideout!

Mission Objective(s)

  • Patrol, seek King's hideout

Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear.

In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.

Defeat Bertha and its guards

Location: Boomtown

Unnecessary Solicitation

Look into that office, will you? It may not be much, but it's the only lead we have right now.

Mission Objective(s)

Even the doorknobs and switch plates have fallen to the Clockwork scavengers.

  • Defeat Bertha and its guards

Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

This Clockwork piece you found looks very distinctive. I bet we can trace it.

I will do a quick search and find out where this Clockwork part came from. Maybe it can lead us to the King himself.

Go talk to the foreman

Location: Steel Canyon

Briefing

I was right. After a quick scan, I was able to locate the warehouse where that distinctive Clockwork part originated. Go talk to the foreman. I let him know you would drop by.

This place has been hit by the Clockwork several times. The foreman sounds pretty unhappy about it.

Positron created a better version of his Clockwork Immobilizer; he calls it the Mark II. It's still only good for one shot, but he says it will stun the target for a longer time.

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkII temporary power.

Temporary ClockworkImmobilizerMkII.png Clockwork Immobilizer MkII Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.

Unnecessary Solicitation

You still need to chat with that warehouse foreman over in Steel Canyon.

Mission Objective(s)

This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!

  • Defeat Long Tom and its guards

You defeated the Clockwork and spoke to the warehouse foreman.

Icon clue generic.png
Foreman conversation
The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! Synapse said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.
V archetypeicon stalker.png Ambush! After saving The Foreman, Clockwork will ambush.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

According to the foreman, that part went to only three locations. I guess we better check 'em all; any one could be the Clockwork King's hideout.

Nothing to do now but check out the warehouses that had those unusual parts delivered. I'll bet anything that one of them is a Clockwork operation!

Check out the three warehouses

Investigate the first warehouse

Location: Skyway City

Briefing

We know those Clockwork parts you found were delivered to only three locations. I think we need to check out each of the three warehouses. If we are lucky, this trail will lead to the big man himself: the Clockwork King!

I'm calling the first warehouse to make sure they know you're coming. Wait! They say they're under attack right now, and there are innocents in danger. Get moving!

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkIII temporary power.

Temporary ClockworkImmobilizerMkII.png Clockwork Immobilizer MkIII Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.

Unnecessary Solicitation

Get over to that warehouse. Task Force Name must save the day!

Mission Objective(s)

An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.

  • Investigate the first warehouse
    • 6 warehouse workers to save

You defeated the Clockwork and rescued the warehouse workers.

Notable NPCs

  • 6 Warehouse workers (Hostages)

Enemies

Badge villain clockwork.png Clockwork

Stop Clockwork Lord, its guards

Location: Skyway City

Unnecessary Solicitation

There are two more warehouses that you need to look into.

Babbage1.jpg

Mission Objective(s)

This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.

  • Stop Clockwork Lord, its guards

You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

V archetypeicon stalker.png Ambush!

After leaving this mission, Babbage will ambush your task force outdoors. Other heroes in the zone (Skyway City) may participate in fighting Babbage.

File:Badge villain clockwork.png Clockstopper

You have defeated Babbage, one of the greatest works of the Clockwork King.

Get Immobilizer from Positron

Unnecessary Solicitation

Positron has the Mark IV Immobilizer all juiced up for you.

Mission Objective(s)

  • Get Immobilizer from Positron

Contact Small Positron.jpg
Positron

Briefing

Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.


The team member that talks to Positron will receive the Clockwork Immobilizer MkIV temporary power.

Temporary ClockworkImmobilizerMkIV.png Clockwork Immobilizer MkIV Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.

Defeat Clockwork King, his court

Location: Skyway City

Unnecessary Solicitation

I think you are onto something, Task Force Name. Get to that last warehouse. I really think it could be the Clockwork King's lair.

Mission Objective(s)

You know this last battle will be dangerous, but you can't suppress a grin.

  • Defeat Clockwork King, his court

Your Task Force defeated the Clockwork King!

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork


Clockwork King dialogue 

Before combat: "Do not worry, my minions, we are prepared. Fight well, and let this be the final battlefield of those who oppose us. We will not be hounded in our own city!"
Combat start:
"Here you are at last, Task Force Name. You are determined, I will say that much for you. I fear, however, that your dogged pursuit will be your downfall."
"Rise up, my creations, and level our foes!"
First blood: "Your mere flesh is no match for the Clockwork King!"
50% health: "I will not be destroyed by you mental midgets!"
Upon defeat: "My creations will avenge me!"


Debriefing

You did it, you put him down! I never had a doubt.

With the Clockwork King in captivity, perhaps we can find a way to contain his mental powers. I'm sure Positron and Sister Psyche can't wait to get started on that. Paragon City owes you a great debt today. This day will be remembered for a long time.

Completing The Fall of the Clockwork King Task Force from Synapse awards the Synapse's Cohort Badge.

File:Badge task force 02.png Synapse's Cohort

Synapse has awarded you this medal in recognition of your defeat of the Clockwork King.

Souvenir

Clockwork part

You've kept this small Clockwork part as a reminder of:

The Fall of the Clockwork King

Synapse the Speedster contacted you after detecting an electrical anomaly in Steel Canyon. While checking it out, you found a Clockwork minion carrying an electrical power router. When you found a second power router on another robot, Synapse sent you to Positron for advice. Positron guided you to the three power grid substations in Steel Canyon, where you battled the Clockwork to prevent them from stealing the city's power. Using a device created by Positron, you were able to find the headquarters for the entire operation and shut it down.

Synapse then sent you to Boomtown to search for the lair of the Clockwork King. After defeating a number of his minions, you found a distinctive mechanical piece amid the remains of one of the fallen robots. Synapse traced the piece to a storage warehouse and sent you to investigate. After you saved the foreman from some Clockwork attackers, he told you of threee locations where similar parts had been shipped.

As you investigated the warehouses, it became evident that you were closing in on the Clockwork King. Armed with determination and one of Positron's inventions, you came face to face with the Clockwork King. Through your valiant efforts the King was captured for the first time!