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{{TOCleft}}
== Overview ==
== Overview ==
{{Infobox Trial
 
|name=Dr. Kane's House of Horror
{{Infobox TF
|name=The Fall of the Clockwork King
|image=[[File:Synapse.jpg|120px]]
|contact=[[Synapse]]
|zone=[[Skyway City]]
|x=110
|y=-19
|z=-5155.5
|size=4
|size=4
|enemies={{Enemy Dr. Kane's Horrors}}{{Enemy Dark Fiends}}
|levels=15-20
|badge=[[File:Badge event halloween2011 mansion.png|32px]] {{BadgeLink|Is There a Doctor in the House?}}
|merits=58
|enemies={{Enemy Clockwork}}
|badge=[[File:Badge task force 02.png|32px]] [[Synapse's Cohort Badge|Synapse's Cohort]]
|gold=25
|silver=45
|bronze=70
}}
}}


'''Dr. Kane's House of Horror''' ''(HH)'' is a Halloween-themed co-op event released as part of the [[Halloween Event 2011]]. This trial requires exactly 4 characters of level 15 or greater and can be accessed via the [[Team-Up Teleporter]] in the LFG Window, a selection on the [[Chat Window]]. High-level characters will be exemplared down to level 29 for this trial.
The '''Synapse Task Force''' is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Sister Psyche]], [[Citadel]], [[Manticore]], and [[Numina]].
{{clrl}}
 
The task force's missions are all against [[Clockwork]]. One of the later missions spawns the [[Giant Monster]] [[Babbage]].
 
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 20 or higher, regardless of team members' levels.
 
__TOC__
{{clr}}
{{ArcAward|m=58}}
 
== Introductions ==
=== Initial Contact ===
To form a task force, you need four or more heroes in your group.
 
{{blue|You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically exemplared to Level 20 for the duration of the Task Force. }}
 
== Missions ==
=== {{UL|Investigate the electrical anomaly}} ===
 
Location: Steel Canyon
 
'''Briefing'''
 
Oh. Good to see you. My electrical senses have been picking up some strange currents. I want you to check out a Warehouse in [[Steel Canyon]] and investigate the electrical anomaly. You up to it?
 
'''Mission Acceptance'''
 
I've been seeing a lot of [[Clockwork]] over there, but I don't see how they could cause an electrical disturbance. After all, [[the Clockwork King]] operates them telekinetically, not with electricity.
 
'''Unnecessary Solicitation'''
 
I need to know more about that Electrical Anomaly in [[Steel Canyon]].
 
{{Mission Objective|Entrance=Synapse led you to the right place... a tingle of ozone permeates the air.|Primary=Seek electrical anomaly|Secondary=|Additional=|Completion=On one of the Clockwork you defeated, you found a power routing device.}}
 
{{Mission Clue|Name=Power router|Text=This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.}}
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
'''Notes'''
 
{{Defeat All}}
 
'''Debriefing'''
 
The Clockwork were carrying some kind of power router, huh? It's interesting, but it still doesn't explain the electrial disturbance in Steel Canyon.
 
I'll show this power router you found to Positron and ask for his opinion. If I can ever get him to stop sharing it with me, I'll let you know what he thinks the Clockwork may be up to.
 
You're doing quite well, {{Task Force}}. Please, call if there's anything you need.
 
=== {{UL|Hit the streets and thin the numbers of the Clockwork}} ===
 
'''Briefing'''
 
Something is definitely afoot with the Clockwork. They are swarming all over the place, especially [[Steel Canyon]]. I need you to hit the streets and thin the numbers of the Clockwork. If you're lucky, maybe you'll learn something more about that strange power router you found on that Clockwork robot.
 
This won't be easy, but I know I can count on you and your comrades.
 
I'll hang onto that power router you found until I can talk to [[Positron]] about it.
 
'''Unnecessary Solicitation'''
 
The Clockwork are still out in force. Thin their numbers as much as you can.
 
{{Mission Objective|Entrance=|Primary=Combat the Clockwork|Secondary=Defeat 30 Clockwork|Additional=|Completion=}}
 
{{Mission Clue|Name=Second power router|Text=This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.}}
 
'''Debriefing'''
 
One of those little robots was carrying another power router? Ok, this is starting to make me really edgy. That's the second one we've found.
 
I really think you need the always brilliant, but usually long-winded advice of Positron. He may have some insight on those power routers you found the Clockwork carrying.
 
=== {{UL|Go talk to Positron}} ===
==== {{UL|Talk to Positron}} ====
 
Location: Steel Canyon
 
'''Briefing'''
 
[[Positron]] has the scoop on those power routers you found on the Clockwork. I need you to go talk to Positron right now. He'll tell you what to do.
 
'''Mission Acceptance'''
 
Please do whatever Positron asks of you.
 
'''Unnecessary Solicitation'''
 
You might as well bite the bullet and talk to Positron. The sooner you do, the sooner you can kick some Clockwork tail.
 
{{Mission Objective|Entrance=|Primary=Talk to Positron|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Contact=Positron|Text=I'm glad [[Synapse]] sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing.
 
Oh, you probably want the locations of the power substations, don't you? Here they are; go keep [[Steel Canyon]] powered up!}}
 
==== {{UL|Defeat all Clockwork in station}} ====
 
Location: Steel Canyon
 
'''Unnecessary Solicitation'''
 
Managed to tear yourself away from Positron, eh? Protect those grid substations.
 
{{Mission Objective|Entrance=The floor beneath you vibrates with the thrum of vast machinery.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You defeated the Clockwork.}}
 
'''Notable NPCs'''
* Foreman {{Named|Faction=Clockwork|Type=Cannon Prince}}
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
==== {{UL|Defeat all Clockwork in station}} ====
 
Location: Steel Canyon
 
'''Unnecessary Solicitation'''
 
You need to make certain all the substations are safe.
 
{{Mission Objective|Entrance=A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You defeated the Clockwork.}}
 
'''Notable NPCs'''
* Powderkeg {{Named|Faction=Clockwork|Type=Cannon Prince}}
* City Worker (Hostage)
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
==== {{UL|Defeat all Clockwork in station}} ====
 
Location: Steel Canyon
 
'''Unnecessary Solicitation'''
 
You need to make certain all the substations are safe.


== In Detail ==
{{Mission Objective|Entrance=After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.|Primary=Defeat all Clockwork in station|Secondary=|Additional=|Completion=You prevented the Clockwork from affecting Steel Canyon's power grid.}}
Dr. Kane's House of Horrors takes place on an instanced map and is broken into four phases.


=== Phase 1: Mysterious Disappearances ===
'''Notable NPCs'''
{{EdNote|Note=Before any character enters the haunted house, an optional boss may be spawned and fought. First, in the graveyard to the left of the house, speak to the Devil Girl and agree to her pact. Then speak to the Bored Gal and Bored Guy, each in a gazebo on opposite sides of the mansion, convincing each of the pair to eat some candy. Finally, return to the Devil Girl and fight the [[Black Whip]].
* Volt {{Named|Faction=Clockwork|Type=Cannon Prince}}
{{NPC Text|title=Devil Girl Dialogue|text=
* City Worker (Hostage)
'''Initial dialogue:''' The Black Whip will strike soon. You'll see.<br />
 
'''After responding, What are you doing?''' We are sisters of the darkness. We are the ones who will call forth the Black Whip. Would you care to aid us?<br />
'''Enemies'''
'''After responding, Sure thing. What do I have to do?''' The Black Whip cannot enter this world without, hmmmm, let's call it [sic] sustinance. We've placed harmless enchantments on some of the sweets around here. You can help us by convincing the flies to go to the honey if you get my meaning.<br />
 
'''After responding, I'll keep my eyes open.''' So be it. Consider it a pact.<br />
{{Enemy Clockwork}}
'''When The Black Whip attacks''' NOOOOOO!!}}
 
{{NPC Text|title=Bored Gal and Bored Guy Dialogue|text=
'''Debriefing'''
'''Initial dialogue:''' Wow, I'm bored and hungry.<br />
 
'''After responding, You know, there's a big cauldron filled with candy next to you.''' That's right! Do you think it's safe to eat?<br />
Positron is beaming with pride over your actions. You protected all those power substations from the Clockwork. All that's left now is to find their headquarters of operation and shut it down.
'''After responding, Well, probably. You should try it.''' Keep you eyes open, I'm going for it.<br />
 
'''After eating a donut''' [sic] Ugh. I don't feel so good.}}
Positron has been working on some kind of gizmo to help you find the Clockwork's headquarters. Let me know when you are ready to try it out.
}}
 
=== {{UL|Find the Clockwork headquarters}} ===
{{Ambush|Clockwork ambush!}}
==== {{UL|Patrol, scan for Clockwork}} ====
[[File:Psynapse Task Force Patrol Mission 1.jpg|thumb|Patrol Mission Route]]
 
Location: Steel Canyon
 
'''Briefing'''
 
We're all grateful that you stopped the Clockwork plot to divert [[Steel Canyon]]'s power. But the job's far from over. I want you to find the Clockwork headquarters. [[Positron]] built a scanner that should help us find them. Start in Steel Canyon, and check in at the patrol boxes as you scan the area.
 
'''Mission Acceptance'''
 
Just keep moving, and the scanner should accumulate enough data to locate the Clockwork's headquarters.
 
{{Mission Clue|Name=Makeshift scanner|Text=This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.}}
 
'''Unnecessary Solicitation'''
 
You need to find the Clockwork headquarters in Steel Canyon.
 
{{Mission Objective|Entrance=|Primary=Patrol, scan for Clockwork|Secondary=|Additional=|Completion=The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.}}
 
==== {{UL|Stop all robots in headquarters}} ====
 
'''Unnecessary Solicitation'''
 
Get over to that abandoned office building, on the double.
 
{{Mission Objective|Entrance=Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.|Primary=Stop all robots in headquarters|Secondary=|Additional=|Completion=You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.}}
 
'''Notable NPCs'''
* Click {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Coil {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Suppressor {{Named|Faction=Clockwork|Type=Cannon Prince}}
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
'''Debriefing'''
 
I really owe you one for clearing up the trouble in Steel Canyon for me. With heroes like you around, the Clockwork will never find a way to steal Steel Canyon's power.
 
The Clockwork King sure wanted to get his hands on Steel Canyon's power. It seems clear that his base of operations has got to be either there, or in one of the nearby city zones. It's only a matter of time before we find him.
 
=== {{UL|Run a patrol in Steel Canyon}} ===
==== {{UL|Patrol, seek King's hideout}} ====
 
'''Briefing'''
 
That last Clockwork scheme was scary. If you guys hadn't stopped them, the Clockwork would have rerouted all [[Steel Canyon]]'s power to their own base! We can't let these activities continue. I think it's time to track down [[the Clockwork King]].
 
I've made a number of sweeps across [[Paragon City]] with a scanner that [[Positron]] made, and I think I have the possible locations narrowed down to Steel Canyon and [[Boomtown]]. I need you to run a patrol in Steel Canyon. See if you can dig up any leads on the Clockwork King's hideout.
 
We need a new lead; I am beginning to suspect the King has found a way to shield himself against Positron's scans.
 
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkI]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkI.png|Name=Clockwork Immobilizer MkI|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.}}
 
'''Unnecessary Solicitation'''
 
Have you finished that patrol yet? I was really hoping you'd find the Clockwork King's hideout!
 
{{Mission Objective|Entrance=|Primary=Patrol, seek King's hideout|Secondary=|Additional=|Completion=Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear. <br /><br />In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.}}
 
==== {{UL|Defeat Bertha and its guards}} ====
 
Location: Boomtown
 
'''Unnecessary Solicitation'''
 
Look into that office, will you? It may not be much, but it's the only lead we have right now.
 
{{Mission Objective|Entrance=Even the doorknobs and switch plates have fallen to the Clockwork scavengers.|Primary=Defeat Bertha and its guards|Secondary=|Additional=|Completion=Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.}}
 
'''Notable NPCs'''
* Bertha {{Named|Faction=Clockwork|Type=Cannon Prince}}
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
'''Debriefing'''
 
This Clockwork piece you found looks very distinctive. I bet we can trace it.
 
I will do a quick search and find out where this Clockwork part came from. Maybe it can lead us to the King himself.
 
=== {{UL|Go talk to the foreman}} ===
 
Location: Steel Canyon
 
'''Briefing'''
 
I was right. After a quick scan, I was able to locate the warehouse where that distinctive Clockwork part originated. Go talk to the foreman. I let him know you would drop by.
 
This place has been hit by the Clockwork several times. The foreman sounds pretty unhappy about it.
 
Positron created a better version of his Clockwork Immobilizer; he calls it the Mark II. It's still only good for one shot, but he says it will stun the target for a longer time.
 
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkII]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkII.png|Name=Clockwork Immobilizer MkII|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.}}
 
'''Unnecessary Solicitation'''
 
You still need to chat with that warehouse foreman over in Steel Canyon.
 
{{Mission Objective|Entrance=This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!|Primary=Defeat Long Tom and its guards|Secondary=|Additional=|Completion=You defeated the Clockwork and spoke to the warehouse foreman.}}
 
{{Mission Clue|Name=Foreman conversation|Text=The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! [[Synapse]] said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.}}
 
{{Ambush|After saving The Foreman, Clockwork will ambush.}}
 
'''Notable NPCs'''
* Long Tom {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Foreman (Hostage)
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
'''Debriefing'''
 
According to the foreman, that part went to only three locations. I guess we better check 'em all; any one could be the Clockwork King's hideout.
 
Nothing to do now but check out the warehouses that had those unusual parts delivered. I'll bet anything that one of them is a Clockwork operation!
 
=== {{UL|Check out the three warehouses}} ===
==== {{UL|Investigate the first warehouse}} ====
 
Location: Skyway City
 
'''Briefing'''
 
We know those Clockwork parts you found were delivered to only three locations. I think we need to check out each of the three warehouses. If we are lucky, this trail will lead to the big man himself: the Clockwork King!
 
I'm calling the first warehouse to make sure they know you're coming. Wait! They say they're under attack right now, and there are innocents in danger. Get moving!
 
Upon accepting this mission, the team leader will receive the [[Clockwork Immobilizer MkIII]] temporary power.
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkII.png|Name=Clockwork Immobilizer MkIII|Effect=Ranged, Clockwork Hold|Desc=This device was invented by [[Positron]], specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.}}
 
'''Unnecessary Solicitation'''
 
Get over to that warehouse. {{Task Force}} must save the day!
 
{{Mission Objective|Entrance=An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.|Primary=Investigate the first warehouse|Secondary=6 warehouse workers to save|Additional=|Completion=You defeated the Clockwork and rescued the warehouse workers.}}
 
'''Notable NPCs'''
* 6 Warehouse workers (Hostages)
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
==== {{UL|Stop Clockwork Lord, its guards}} ====
 
Location: Skyway City
 
'''Unnecessary Solicitation'''
 
There are two more warehouses that you need to look into.
[[File:Babbage1.jpg|147px|right]]
{{Mission Objective|Entrance=This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.|Primary=Stop Clockwork Lord, its guards|Secondary=|Additional=|Completion=You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.}}
 
'''Notable NPCs'''
* [[Clockwork Lord]] (Elite Boss)
 
'''Enemies'''
 
{{Enemy Clockwork}}
 
{{Ambush|
After leaving this mission, [[Babbage]] will ambush your task force outdoors. Other heroes in the zone ([[Skyway City]]) may participate in fighting Babbage.}}
{{BadgeBox|Clockstopper}}
 
==== {{UL|Get Immobilizer from Positron}} ====
 
'''Unnecessary Solicitation'''
 
Positron has the Mark IV Immobilizer all juiced up for you.
 
{{Mission Objective|Entrance=|Primary=Get Immobilizer from Positron|Secondary=|Additional=|Completion=}}
 
{{Mission Briefing|Contact=Positron|Text=Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.}}
 
The team member that talks to Positron will receive the [[Clockwork Immobilizer MkIV]] temporary power.
 
{{PowerBox|Icon=Temporary ClockworkImmobilizerMkIV.png|Name=Clockwork Immobilizer MkIV|Effect=Ranged, Clockwork Hold|Desc=This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.}}
 
==== {{UL|Defeat Clockwork King, his court}} ====
 
Location: Skyway City
 
'''Unnecessary Solicitation'''
 
I think you are onto something, {{Task Force}}. Get to that last warehouse. I really think it could be the Clockwork King's lair.
 
{{Mission Objective|Entrance=You know this last battle will be dangerous, but you can't suppress a grin.|Primary=Defeat Clockwork King, his court|Secondary=|Additional=|Completion=Your Task Force defeated the Clockwork King!}}
 
'''Notable NPCs'''
* Clockwork Duke {{Named|Faction=Clockwork|Type=Cannon Prince}}
* Clockwork Baron {{Named|Faction=Clockwork|Type=Cannon Prince}}
* [[The Clockwork King]] (Archvillain)
 
'''Enemies'''
 
{{Enemy Clockwork}}


To enter the house, proceed up the stairs to the front door of the manor. After the Event text "Enter Dr. Kane's Mansion" appears, click on the door to enter.
{{NPC Text|title=Clockwork King dialogue|text=
{{NPC Text|title=Outside Dialogue|text=
'''Before combat:''' ''"Do not worry, my minions, we are prepared. Fight well, and let this be the final battlefield of those who oppose us. We will not be hounded in our own city!"''<br />
'''Barker:''' Are YOU ready for heart-stopping terror?<br />
'''Combat start:'''<br />
'''Barker:''' Come one, come all!<br />
''"Here you are at last, {{Task Force}}. You are determined, I will say that much for you. I fear, however, that your dogged pursuit will be your downfall.''"<br />
'''Barker:''' Enter Dr. Kane's House of Horror if you dare!<br />
''"Rise up, my creations, and level our foes!"''<br />
'''Barker:''' Hurry inside! We need more limbs!<br />
'''First blood:''' ''"Your mere flesh is no match for the Clockwork King!"''<br />
'''Barker:''' Step inside, we need your flesh!<br />
'''50% health:''' ''"I will not be destroyed by you mental midgets!"''<br />
'''Barker:''' Step right up! Horror awaits you!<br />
'''Upon defeat:''' ''"My creations will avenge me!"''}}
'''Barker:''' You'll have the fright of your life!<br />
'''Barker:''' You'll pay to see the whole house, but you'll only use THE GRAVE!<br />
'''Costumed Employee:''' Enter at your own risk! It's your skin after all.<br />
'''Costumed Employee:''' Welcome to Dr. Kane's house of horror. Step inside for the fright of your life!<br />
'''Haunted House Attendee:''' Anyone been in there yet?<br />
'''Mr. Mortuary:''' Anyone who wears a costume for a living may enter free of charge. Go right in.}}
{{divbox|blackdarkorange| |A simple Halloween tradition - a visit to a haunted house.<br />
This year, Dr. Kane, a retired scientist and noted recluse, has dared thrillseekers to venture into his dark and mysterious mansion.<br />
But things are not as they seem in Dr. Kane's house of horror. <br />
Visitors are entering the mansion never to be heard from again....<br />
}}


=== Phase 2: A Dark and Forlorn House ===
'''Debriefing'''
Up the stairs is a hallway populated with zombies. Defeat (or run past) zombies through the house to reach the basement and find Dr. Kane (for the first time).
{{NPC Text|title=Inside Dialogue|text=
'''Costumed Employee:''' We will eat your flesh!<br />
'''Haunted House Attendee:''' I'm not sticking around!<br />
'''Haunted House Attendee:''' This is TOO real!<br />
'''Reanimated Corpse:''' Freesh Braaains!<br />
'''Rutha Salk:''' Oh, great! More costumed freaks just cutting in line. I am SO tired of waiting!}}
{{divbox|blackdarkorange| |Thrillseekers line up for their turn to be terrified.<br />
But the smell of blood hangs in the stale air.<br />
A shrieking voice cries:}}
{{divbox|blackcrimson| |''What is wrong with the flesh? Is it that it clings to the backs of the living?<br />
''All flesh must be taken! The abomination will become more than human!''}}


=== Phase 3: The Madman Himself ===
You did it, you put him down! I never had a doubt.
In this phase, defeat the zombies which Dr. Kane summons as an ambush. After that, go through the door behind and to the right of the operating table to follow Dr. Kane into the crypts.
{{divbox|blackdarkorange| |The madman himself, Dr. Kane.<br />
His eyes dissect you as a butcher evaluates a side of meat.}}
{{NPC Text|title=Dr. Kane|text=
'''Dr. Kane:''' What have we here? More flesh for the taking?<br />
'''Dr. Kane:''' Let's have a bit of fun first, shall we? Let me introduce you to my pets....}}
=== Phase 5: The Madman's Workshop ===
Defeat (or run past) zombies through the crypt to reach the far platform and find Dr. Kane (for the second time).
{{divbox|blackdarkorange| |The smell of decay and littered corpses betrays Dr. Kane's dark secret as a defiler of the dead.<br />
But to what end is this madman working?<br />
The shuffling of cold, dead feet heralds the walking dead and promises that more of Dr. Kane's horrors await you.}}


=== Phase 6: Experiment Number Nine ===
With the Clockwork King in captivity, perhaps we can find a way to contain his mental powers. I'm sure Positron and Sister Psyche can't wait to get started on that. Paragon City owes you a great debt today. This day will be remembered for a long time.


In one room, Dr. Kane will spawn an [[archvillain]] called [[Experiment Number Nine]]. He is generally understood to be fairly simple to defeat.
Completing ''The Fall of the Clockwork King'' [[Task Force]] from Synapse awards the [[Synapse's Cohort Badge]].
{{BadgeBox|Synapse's Cohort}}


{{NPC Text|title=Dr. Kane|text=
== {{UL|Souvenir}} ==
'''Dr. Kane:''' Welcome to my underground lair!<br />
'''Dr. Kane:''' You will make fine playthings for the Abomination...<br />
'''Dr. Kane:''' But first, meet one of my most prized failures. I call him Experiment Number Nine!}}


=== Defeat the Abomination ===
'''Clockwork part'''


After defeating [[Experiment Number Nine]], proceed through the cave door to the graveyard.  There, Dr. Kane presents his final creation: the [[Abomination]].  This [[archvillain]] has two powerful AOE attacks, which are preceded by warning text about "raising his hands" or "raising his foot".  Once the [[Abomination]] is defeated, trial rewards are given.
You've kept this small [[Clockwork]] part as a reminder of:


During the battle with the [[Abomination]], an optional mission objective exists.  The optional task requires the players to defeat 99 zombies and then the abomination within 12 minutes.  Zombies are spawned by walking (not hovering) over the graves to either side.  Completing this side task grants each player the "It's Alive." badge.
'''The Fall of the Clockwork King'''


{{NPC Text|title=Dr. Kane|text=
[[Synapse|Synapse the Speedster]] contacted you after detecting an electrical anomaly in [[Steel Canyon]]. While checking it out, you found a Clockwork minion carrying an electrical power router. When you found a second power router on another robot, Synapse sent you to [[Positron]] for advice. Positron guided you to the three power grid substations in Steel Canyon, where you battled the Clockwork to prevent them from stealing the city's power. Using a device created by Positron, you were able to find the headquarters for the entire operation and shut it down.
'''After entry to the graveyard:'''
:'''Dr. Kane:''' That's far enough!
:'''Dr. Kane:''' Into the web stumbles the prey!
:'''Dr. Kane:''' And now for a 'little' surprise.
:'''Dr. Kane:''' Meet my greatest work...
:'''Dr. Kane:''' &nbsp;&nbsp;&nbsp;&nbsp;THE ABOMINATION!
'''During battle with the Abomination:'''
:'''Dr. Kane:''' What? This can't be happening!
:'''Dr. Kane:''' Abomination! I command you! Eat them!
'''After Defeat of the Abomination:'''
:'''Dr. Kane:''' You've ruined everything!
:'''Dr. Kane:''' What have you done?
:'''Dr. Kane:''' Do you know how many trick or treaters it took to make that thing?!
:'''Dr. Kane:''' Leave me to my grief!
:'''Dr. Kane:''' I will rebuild him! Just you wait!}}


== Rewards ==
Synapse then sent you to [[Boomtown]] to search for the lair of [[the Clockwork King]]. After defeating a number of his minions, you found a distinctive mechanical piece amid the remains of one of the fallen robots. Synapse traced the piece to a storage warehouse and sent you to investigate. After you saved the foreman from some Clockwork attackers, he told you of threee locations where similar parts had been shipped.
{{BadgeBox|It's Alive!}}
{{BadgeBox|Tricked Out}}
{{BadgeBox|Is There a Doctor in the House?}}


Successfully completing the event offers a choice of one of three rewards:
As you investigated the warehouses, it became evident that you were closing in on the Clockwork King. Armed with determination and one of Positron's inventions, you came face to face with the Clockwork King. Through your valiant efforts the King was captured for the first time!
* The Murder of Crows [[Emotes#Costume Change Emotes|costume change emote]].
* The Bats [[Auras|Aura]] costume piece.
* Five random [[Halloween Event/Trick or Treat|Trick or Treating]] rewards.


[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]

Latest revision as of 11:52, 23 May 2023

Overview

The Fall of the Clockwork King
Synapse.jpg
Contact Synapse
Zone Skyway City
Minimum Size 4 players
Coordinates (110, -19, -5155.5)
Level Range 15-20
Merits 58
Badge Badge task force 02.png Synapse's Cohort
Speed Times Salvage Gold.png 25 minutes
Salvage Silver.png45 minutes
Salvage Brass.png70 minutes
Enemy Groups Badge villain clockwork.png Clockwork
v  d  e

The Synapse Task Force is the second of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Sister Psyche, Citadel, Manticore, and Numina.

The task force's missions are all against Clockwork. One of the later missions spawns the Giant Monster Babbage.

This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 20 or higher, regardless of team members' levels.


E ICON MeritToken.png Merit Rewards: This activity awards 58 Reward Merits.

Introductions

Initial Contact

To form a task force, you need four or more heroes in your group.

You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically exemplared to Level 20 for the duration of the Task Force.

Missions

Investigate the electrical anomaly

Location: Steel Canyon

Briefing

Oh. Good to see you. My electrical senses have been picking up some strange currents. I want you to check out a Warehouse in Steel Canyon and investigate the electrical anomaly. You up to it?

Mission Acceptance

I've been seeing a lot of Clockwork over there, but I don't see how they could cause an electrical disturbance. After all, the Clockwork King operates them telekinetically, not with electricity.

Unnecessary Solicitation

I need to know more about that Electrical Anomaly in Steel Canyon.

Mission Objective(s)

Synapse led you to the right place... a tingle of ozone permeates the air.

  • Seek electrical anomaly

On one of the Clockwork you defeated, you found a power routing device.

Icon clue generic.png
Power router
This electrical device can be used to harness electrical energy from a large source. You found it on a Clockwork minion.

Enemies

Badge villain clockwork.png Clockwork

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Debriefing

The Clockwork were carrying some kind of power router, huh? It's interesting, but it still doesn't explain the electrial disturbance in Steel Canyon.

I'll show this power router you found to Positron and ask for his opinion. If I can ever get him to stop sharing it with me, I'll let you know what he thinks the Clockwork may be up to.

You're doing quite well, Task Force Name. Please, call if there's anything you need.

Hit the streets and thin the numbers of the Clockwork

Briefing

Something is definitely afoot with the Clockwork. They are swarming all over the place, especially Steel Canyon. I need you to hit the streets and thin the numbers of the Clockwork. If you're lucky, maybe you'll learn something more about that strange power router you found on that Clockwork robot.

This won't be easy, but I know I can count on you and your comrades.

I'll hang onto that power router you found until I can talk to Positron about it.

Unnecessary Solicitation

The Clockwork are still out in force. Thin their numbers as much as you can.

Mission Objective(s)

  • Combat the Clockwork
    • Defeat 30 Clockwork

Icon clue generic.png
Second power router
This electrical device could be used to harness electrical energy from a large source. You found it on a Clockwork minion.

Debriefing

One of those little robots was carrying another power router? Ok, this is starting to make me really edgy. That's the second one we've found.

I really think you need the always brilliant, but usually long-winded advice of Positron. He may have some insight on those power routers you found the Clockwork carrying.

Go talk to Positron

Talk to Positron

Location: Steel Canyon

Briefing

Positron has the scoop on those power routers you found on the Clockwork. I need you to go talk to Positron right now. He'll tell you what to do.

Mission Acceptance

Please do whatever Positron asks of you.

Unnecessary Solicitation

You might as well bite the bullet and talk to Positron. The sooner you do, the sooner you can kick some Clockwork tail.

Mission Objective(s)

  • Talk to Positron

Contact Small Positron.jpg
Positron

Briefing

I'm glad Synapse sent you my way, guys. These power routers you found are very interesting. They are designed to shunt power from a grid substation and feed it to a place of the controller's choosing. The basic mechanism is quite sophisticated, but there are a number of redundant parts. Quite intriguing.

Oh, you probably want the locations of the power substations, don't you? Here they are; go keep Steel Canyon powered up!


Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

Managed to tear yourself away from Positron, eh? Protect those grid substations.

Mission Objective(s)

The floor beneath you vibrates with the thrum of vast machinery.

  • Defeat all Clockwork in station

You defeated the Clockwork.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

You need to make certain all the substations are safe.

Mission Objective(s)

A tiny, brass cog rests against the baseboard. Once again, the Clockwork have beat you to the station.

  • Defeat all Clockwork in station

You defeated the Clockwork.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Defeat all Clockwork in station

Location: Steel Canyon

Unnecessary Solicitation

You need to make certain all the substations are safe.

Mission Objective(s)

After so many battles with the Clockwork, the sound of rotating gears quickens your pulse.

  • Defeat all Clockwork in station

You prevented the Clockwork from affecting Steel Canyon's power grid.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

Positron is beaming with pride over your actions. You protected all those power substations from the Clockwork. All that's left now is to find their headquarters of operation and shut it down.

Positron has been working on some kind of gizmo to help you find the Clockwork's headquarters. Let me know when you are ready to try it out.

Find the Clockwork headquarters

V archetypeicon stalker.png Ambush! Clockwork ambush!

Patrol, scan for Clockwork

Patrol Mission Route

Location: Steel Canyon

Briefing

We're all grateful that you stopped the Clockwork plot to divert Steel Canyon's power. But the job's far from over. I want you to find the Clockwork headquarters. Positron built a scanner that should help us find them. Start in Steel Canyon, and check in at the patrol boxes as you scan the area.

Mission Acceptance

Just keep moving, and the scanner should accumulate enough data to locate the Clockwork's headquarters.

Icon clue generic.png
Makeshift scanner
This scanner was cobbled together by Positron. It detects the large concentrations of metal typically used in the construction of Clockwork. It's also sensitive to the unique mental signature generated by the Clockwork King when he controls his minions telekinetically.

Unnecessary Solicitation

You need to find the Clockwork headquarters in Steel Canyon.

Mission Objective(s)

  • Patrol, scan for Clockwork

The scanner is indicating a heavy concentration of Clockwork in an abandoned office building.

Stop all robots in headquarters

Unnecessary Solicitation

Get over to that abandoned office building, on the double.

Mission Objective(s)

Mounds of scrap metal are heaped in the corners of this lobby. Seems the Clockwork aren't the tidiest of housekeepers.

  • Stop all robots in headquarters

You cleared out the Clockwork's headquarters, preventing further danger to Steel Canyon's power grid.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

I really owe you one for clearing up the trouble in Steel Canyon for me. With heroes like you around, the Clockwork will never find a way to steal Steel Canyon's power.

The Clockwork King sure wanted to get his hands on Steel Canyon's power. It seems clear that his base of operations has got to be either there, or in one of the nearby city zones. It's only a matter of time before we find him.

Run a patrol in Steel Canyon

Patrol, seek King's hideout

Briefing

That last Clockwork scheme was scary. If you guys hadn't stopped them, the Clockwork would have rerouted all Steel Canyon's power to their own base! We can't let these activities continue. I think it's time to track down the Clockwork King.

I've made a number of sweeps across Paragon City with a scanner that Positron made, and I think I have the possible locations narrowed down to Steel Canyon and Boomtown. I need you to run a patrol in Steel Canyon. See if you can dig up any leads on the Clockwork King's hideout.

We need a new lead; I am beginning to suspect the King has found a way to shield himself against Positron's scans.

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkI temporary power.

Temporary ClockworkImmobilizerMkI.png Clockwork Immobilizer MkI Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. this is the prototype model, and has only one shot.

Unnecessary Solicitation

Have you finished that patrol yet? I was really hoping you'd find the Clockwork King's hideout!

Mission Objective(s)

  • Patrol, seek King's hideout

Nothing on the patrol, eh? Well, that's all right. We'll find the Clockwork King's hideout, never fear.

In fact, I think I may have a lead. A big Clockwork called Bertha was spotted going into an abandoned office not too far away. Check it out.

Defeat Bertha and its guards

Location: Boomtown

Unnecessary Solicitation

Look into that office, will you? It may not be much, but it's the only lead we have right now.

Mission Objective(s)

Even the doorknobs and switch plates have fallen to the Clockwork scavengers.

  • Defeat Bertha and its guards

Something catches your eye in the rubble of the Clockwork pieces. You pick up a strange, distinctive Clockwork part.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

This Clockwork piece you found looks very distinctive. I bet we can trace it.

I will do a quick search and find out where this Clockwork part came from. Maybe it can lead us to the King himself.

Go talk to the foreman

Location: Steel Canyon

Briefing

I was right. After a quick scan, I was able to locate the warehouse where that distinctive Clockwork part originated. Go talk to the foreman. I let him know you would drop by.

This place has been hit by the Clockwork several times. The foreman sounds pretty unhappy about it.

Positron created a better version of his Clockwork Immobilizer; he calls it the Mark II. It's still only good for one shot, but he says it will stun the target for a longer time.

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkII temporary power.

Temporary ClockworkImmobilizerMkII.png Clockwork Immobilizer MkII Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.

Unnecessary Solicitation

You still need to chat with that warehouse foreman over in Steel Canyon.

Mission Objective(s)

This is where the foreman was supposed to meet you. Suddenly you hear it: the sound of a Clockwork attack!

  • Defeat Long Tom and its guards

You defeated the Clockwork and spoke to the warehouse foreman.

Icon clue generic.png
Foreman conversation
The foreman you rescued told you, 'This is getting ridiculous! These metal annoyances must have me on some kind of regular route! Synapse said you wanted to know more about that distinctive Clockwork part you found. Well, we manufactured it, all right. We only sent parts like that to three different locations; here they are.
V archetypeicon stalker.png Ambush! After saving The Foreman, Clockwork will ambush.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

Debriefing

According to the foreman, that part went to only three locations. I guess we better check 'em all; any one could be the Clockwork King's hideout.

Nothing to do now but check out the warehouses that had those unusual parts delivered. I'll bet anything that one of them is a Clockwork operation!

Check out the three warehouses

Investigate the first warehouse

Location: Skyway City

Briefing

We know those Clockwork parts you found were delivered to only three locations. I think we need to check out each of the three warehouses. If we are lucky, this trail will lead to the big man himself: the Clockwork King!

I'm calling the first warehouse to make sure they know you're coming. Wait! They say they're under attack right now, and there are innocents in danger. Get moving!

Upon accepting this mission, the team leader will receive the Clockwork Immobilizer MkIII temporary power.

Temporary ClockworkImmobilizerMkII.png Clockwork Immobilizer MkIII Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.

Unnecessary Solicitation

Get over to that warehouse. Task Force Name must save the day!

Mission Objective(s)

An overturned table lies beside several broken mugs. It seems the Clockwork surprised the warehouse workers during their coffee break.

  • Investigate the first warehouse
    • 6 warehouse workers to save

You defeated the Clockwork and rescued the warehouse workers.

Notable NPCs

  • 6 Warehouse workers (Hostages)

Enemies

Badge villain clockwork.png Clockwork

Stop Clockwork Lord, its guards

Location: Skyway City

Unnecessary Solicitation

There are two more warehouses that you need to look into.

Babbage1.jpg

Mission Objective(s)

This warehouse is quiet. Perhaps too quiet. You prefer the heat of battle to this eerie, expectant silence.

  • Stop Clockwork Lord, its guards

You defeated the Clockwork Lord. By now, Positron should have a new version of his Clockwork Immobilizer ready for you.

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork

V archetypeicon stalker.png Ambush!

After leaving this mission, Babbage will ambush your task force outdoors. Other heroes in the zone (Skyway City) may participate in fighting Babbage.

File:Badge villain clockwork.png Clockstopper

You have defeated Babbage, one of the greatest works of the Clockwork King.

Get Immobilizer from Positron

Unnecessary Solicitation

Positron has the Mark IV Immobilizer all juiced up for you.

Mission Objective(s)

  • Get Immobilizer from Positron

Contact Small Positron.jpg
Positron

Briefing

Here you go, the Mark IV Clockwork Immobilizer. Save this for the King, it only has one charge.


The team member that talks to Positron will receive the Clockwork Immobilizer MkIV temporary power.

Temporary ClockworkImmobilizerMkIV.png Clockwork Immobilizer MkIV Ranged, Clockwork Hold
This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.

Defeat Clockwork King, his court

Location: Skyway City

Unnecessary Solicitation

I think you are onto something, Task Force Name. Get to that last warehouse. I really think it could be the Clockwork King's lair.

Mission Objective(s)

You know this last battle will be dangerous, but you can't suppress a grin.

  • Defeat Clockwork King, his court

Your Task Force defeated the Clockwork King!

Notable NPCs

Enemies

Badge villain clockwork.png Clockwork


Clockwork King dialogue 

Before combat: "Do not worry, my minions, we are prepared. Fight well, and let this be the final battlefield of those who oppose us. We will not be hounded in our own city!"
Combat start:
"Here you are at last, Task Force Name. You are determined, I will say that much for you. I fear, however, that your dogged pursuit will be your downfall."
"Rise up, my creations, and level our foes!"
First blood: "Your mere flesh is no match for the Clockwork King!"
50% health: "I will not be destroyed by you mental midgets!"
Upon defeat: "My creations will avenge me!"


Debriefing

You did it, you put him down! I never had a doubt.

With the Clockwork King in captivity, perhaps we can find a way to contain his mental powers. I'm sure Positron and Sister Psyche can't wait to get started on that. Paragon City owes you a great debt today. This day will be remembered for a long time.

Completing The Fall of the Clockwork King Task Force from Synapse awards the Synapse's Cohort Badge.

File:Badge task force 02.png Synapse's Cohort

Synapse has awarded you this medal in recognition of your defeat of the Clockwork King.

Souvenir

Clockwork part

You've kept this small Clockwork part as a reminder of:

The Fall of the Clockwork King

Synapse the Speedster contacted you after detecting an electrical anomaly in Steel Canyon. While checking it out, you found a Clockwork minion carrying an electrical power router. When you found a second power router on another robot, Synapse sent you to Positron for advice. Positron guided you to the three power grid substations in Steel Canyon, where you battled the Clockwork to prevent them from stealing the city's power. Using a device created by Positron, you were able to find the headquarters for the entire operation and shut it down.

Synapse then sent you to Boomtown to search for the lair of the Clockwork King. After defeating a number of his minions, you found a distinctive mechanical piece amid the remains of one of the fallen robots. Synapse traced the piece to a storage warehouse and sent you to investigate. After you saved the foreman from some Clockwork attackers, he told you of threee locations where similar parts had been shipped.

As you investigated the warehouses, it became evident that you were closing in on the Clockwork King. Armed with determination and one of Positron's inventions, you came face to face with the Clockwork King. Through your valiant efforts the King was captured for the first time!