Elusivity: Difference between revisions

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== Definition ==
== Definition ==
'''Elusivity'''
'''Elusivity'''


Elusivity is a [[Player vs Player|PvP]]-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the [[Attack_Mechanics#Elusivity_and_PvP|mechanics]] behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.
Elusivity is a [[Player vs Player|PvP]]-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the [[Attack Mechanics#Elusivity and PvP|mechanics]] behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.


Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.
Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.
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Elusivity bonuses are only active in [[PvP Zones]], including [[Arena]]s.
Elusivity bonuses are only active in [[PvP Zones]], including [[Arena]]s.


==Powers That Provide Elusivity==
== Powers that Provide Elusivity ==


'''Blaster:'''
Powers that provide elusivity do not have any visual cue.


*''Ancillary Powers:''
=== Examples ===
<!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it -->


:(Cold Mastery) Frozen Armor: SmashingElusivity, LethalElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
* [[List of Powers that use Elusivity]]


:(Force Mastery)Personal Force Field: BaseElusivity +80%
{{PowerBox|Icon=SuperReflexes FocusedFighting.png|Name=[[Super Reflexes#Focused Fighting|Focused Fighting]]|Effect=Self +Def(Melee), MeleeElusivity 30%
 
|Desc=A power in the [[Super Reflexes]] power set, first choice for [[Brute]]s and [[Scrapper]]s, second choice for [[Stalker]]s.}}
'''Controller:'''
 
*''Secondary Power:''
 
:(Force Field) Personal Force Field: BaseElusivity +80%
 
*''Ancillary Powers:''
 
:(Ice Mastery) Frozen Armor: SmashingElusivity, LethalElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
 
:(Stone Mastery) Rock Armor: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
 
'''Defender:'''
 
*''Primary Powers:''
 
:Personal Force Field: BaseElusivity +80%
 
'''Scrapper:'''
 
*''Secondary Powers:''
 
:(Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30%
:(Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30%
 
:(Super Reflexes) Focused Fighting: MeleeElusivity +30%
:(Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30%
:(Super Reflexes) Evasion: AoEElusivity +30%
 
'''Tanker:'''
 
*''Primary Powers:''
 
:(Ice Armor) Frozen Armor: SmashingElusivity, LethalElusivity +30%
:(Ice Armor) Glacial Armor: PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
 
:(Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30%
:(Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30%
 
:(Stone Armor) Rock Armor: SmashingElusivity, LethalElusivity +30%
:(Stone Armor) Crystal Armor: EnergyElusivity, NegativeElusivity +30%
:(Stone Armor) Minerals: PsionicElusivity +30%
 
'''Kheldians:'''
 
*No Elusivity for Squids. Not Peacebringer or Warshade.
 
'''Brute:'''
 
*''Secondary Powers:''
 
:(Energy Armor) Kinetic Shield: SmashingElusivity, LethalElusivity, EnergyElusivity +30%
:(Energy Armor) Power Shield: ColdElusivity, FireElusivity, PsionicElusivity, NegativeElusivity +30%
:(Energy Armor) Overload: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +20%
 
:(Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30%
:(Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30%
 
:(Stone Armor) Rock Armor: SmashingElusivity, LethalElusivity +30%
:(Stone Armor) Crystal Armor: EnergyElusivity, NegativeElusivity +30%
:(Stone Armor) Minerals: PsionicElusivity +30%
 
:(Super Reflexes) Focused Fighting: MeleeElusivity +30%
:(Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30%
:(Super Reflexes) Evasion: AoEElusivity +30%
 
'''Stalker:'''
 
*''Secondary Powers:''
 
:(Energy Armor) Kinetic Shield: SmashingElusivity, LethalElusivity, EnergyElusivity +30%
:(Energy Armor) Power Shield: ColdElusivity, FireElusivity, PsionicElusivity, NegativeElusivity +30%
 
:(Ninjitsu) Ninja Reflexes: MeleeElusivity +30%
:(Ninjitsu) Danger Sense: RangedElusivity, AoEElusivity +30%
 
:(Super Reflexes) Focused Fighting: MeleeElusivity +30%
:(Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30%
:(Super Reflexes) Evasion: AoEElusivity +30%
 
'''Mastermind:'''
 
*''Secondary Powers:''
 
:(Force Field) Personal Force Field: BaseElusivity +80%
 
*''Patron Powers:''
 
:(Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
 
'''Dominator:'''
 
*''Patron Powers:''
 
:(Mace Mastery) Personal Force Field: BaseElusivity +80%
:(Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
 
'''Corrupter'''
 
*''Patron Powers:''
 
:(Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
 
'''Arachnos Soldier:'''
 
*Would you believe None whatsoever?
 
'''Arachnos Widow:'''
 
:(Teamwork) Foresight: MeleeElusivity, RangedElusivity, AoEElusivity +30%
 
 
 
''List compliled by Xury2''


{{PowerBox|Icon=ForceField PersonalForceField.png|Name=[[Force Field#Personal Force Field|Personal Force Field]]|Effect=Self Def(All), Res(All), BaseElusivity 80%
|Desc=A power in the [[Force Field]] power set, first choice for [[Defender]]s and [[Controller]]s, fifth choice for [[Mastermind]]s.}}


== See Also ==
== See Also ==

Latest revision as of 23:03, 15 July 2012

Definition

Elusivity

Elusivity is a PvP-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the mechanics behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.

Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.

Unlike Defense, it reduces the chance of hitting by a proportional amount, effectively opposing Accuracy. (Defense reduces by a fixed amount, effectively opposing To Hit.)

Elusivity bonuses are only active in PvP Zones, including Arenas.

Powers that Provide Elusivity

Powers that provide elusivity do not have any visual cue.

Examples

SuperReflexes FocusedFighting.png Focused Fighting Self +Def(Melee), MeleeElusivity 30%
A power in the Super Reflexes power set, first choice for Brutes and Scrappers, second choice for Stalkers.
ForceField PersonalForceField.png Personal Force Field Self Def(All), Res(All), BaseElusivity 80%
A power in the Force Field power set, first choice for Defenders and Controllers, fifth choice for Masterminds.

See Also