Defender

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Revision as of 12:38, 11 August 2010 by imported>Eabrace (+PPPs)
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Defender
Archetypeicon defender.png  CreateSymbol Hero.png
Primary Buff
Secondary Ranged
Inherent Vigilance
Base HP 1017.4
Max HP 1606.4
Primary Sets 10
Secondary Sets 10
Epic Power Pools 4
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.550 0.650
Defense Buff 0.100 0.100
Damage Buff 0.100 0.125
Max HP Buff 0.100 0.125
ToHit Buff 0.100 0.125
Defense Debuff 0.125 0.125
Damage Debuff 0.125 0.125
ToHit Debuff 0.125 0.125
EndMod 1.250 0.125
Fear 1.490 1.490
Heal Other 133.862 133.862
Heal Self 101.735
Immobilize 1.490 1.490
Knockback 2.077 2.077
Damage Resist 0.100 0.100
Sleep 1.490 1.490
Slow 1.250 1.250
Stun 1.490 1.490
Taunt 1.030 1.030
Threat Level 1.0 1.0
Limits (at level 50) 
 MaxMin
Damage Resistance 75% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 175% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 625% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1260.6 ft 0 ft
Range 500% 25%
v  d  e


Overview

The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.

Alignment: Hero

The Defender's power sets are:

Primary: Buff/Debuff
Secondary: Ranged

The Defender has Low Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Defender's primary power sets are designed specifically for buffing or debuffing. They are:

Secondary Power Sets

A Defender's secondary power sets are designed for ranged attacks. They are:

Ancillary Power Pools

Patron Power Pools

Template:Issue18

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Defenders have been in the game since Issue 0. Their original primary powersets were Dark Miasma, Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning. Their original secondary powersets were Dark Blast, Electrical Blast, Energy Blast, Psychic Blast, and Radiation Blast.
  • Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
  • Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
  • Cold Domination and Ice Blast were proliferated to Defenders in Issue 12.
  • Assault Rifle and Traps were proliferated to Defenders in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010, for those players who prepurchased Going Rogue.

See Also

External Links