Brickstown: Difference between revisions

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== Transfer Points ==
== Transfer Points ==


* The [[Green Line]] monorail station will take a hero to [[Croatoa]], [[Independence Port]] [[Steel Canyon]], and [[Talos Island]].
* The [[Green Line]] monorail station will take a hero to [[Croatoa]], [[Independence Port]], [[Steel Canyon]], [[Skyway City]] and [[Talos Island]].
* There are gates along the walls of the zone that lead to [[Independence Port]], and [[Crey's Folly]].
* There are gates along the walls of the zone that lead to [[Independence Port]], and [[Crey's Folly]].
* The [[Brickstown Beacon]] location is {{coords|228.5|0|1551.5}}, outside of the Brickstown Infirmary.
* The [[Brickstown Beacon]] location is {{coords|228.5|0|1551.5}}, outside of the Brickstown Infirmary.

Revision as of 00:29, 1 July 2009

Brickstown
Map Brickstown.jpg

Hero City Zone (30-38)

Trainers: Swan
TF Contacts: Manticore
Events: none
Exploration Badges: Inmate, Mystic
Plaques: Scholastic IIIII
Day Jobs: Architect, Monitor Duty, Caregiver, Commuter, Law Enforcer
Enemies: Crey, Council, Prisoners, Freakshow
Connecting Zones: Independence Port, Crey's Folly
Transits: Green Line


Overview

Brickstown is home to the much maligned Ziggurski Penitentiary, the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault).

Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing Skyway City: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.

Contacts

Task Force Contacts

Trainers

Police Band Contacts

Regular Contacts

Stores

Neighborhoods

  • Brickstown Infirmary
  • Dark Waters
  • Prison Power Station
  • Seven Gates
  • The Abyss Towers
  • The Chasm
  • The Crescent
  • The Mashu Bridge
  • The Ziggurat

Exploration Badges

File:Badge tourist 01.png Mystic

This nexus is the intersection of two very minor Ley Lines, almost imperceptible to those without Second Sight.

File:Badge tourist 01.png Inmate

Zigursky Penitentiary is where all criminals both mundane and super-powered end up.

Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone.

Historical Plaques

Two Scholastic Badge monuments.

Day Jobs

File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Commuter.png Commuter

You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.

File:Badge DayJob LawEnforcement.png Law Enforcer

You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.

Transfer Points

Villain Groups