Nerva Archipelago

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Revision as of 06:37, 1 May 2010 by imported>Blondeshell (add Thrill Seeker)
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Nerva Archipelago



Villain City Zone (25-40)

Trainers: Arbiter Frederick
TF Contacts: Sparcetriel,
Trepsarciel,
Ractespriel
Events: Caleb
Exploration Badges: Watcher on the Knoll, Locked and Loaded, Nerva Wreck, Primal Instinct, Tree Hugger, Unethical Tourist, Blind Eye, Soother, Thrill Seeker
Plaques: Swashbuckler IV
Day Jobs: Architect, Pain Specialist, Pilot, Monitor Duty, Crey Employee, Smuggler
Enemies: 5th Column, Arachnos, Circle of Thorns, Coralax, Council, Crey, Devouring Earth, Family, Hellions, Legacy Chain, Longbow, Lost, Snakes, Spectral Pirates, Turrets, Wyvern
Connecting Zones: Pocket D, Cap au Diable, Siren's Call, Sharkhead Isle, St. Martial, Grandville
Transits: Rogue Isles Ferry, Black Helicopter Line


Overview

Nerva Archipelago is one of the city zones in City of Villains. One of the biggest zones villainside, Nerva Archipelago consists of a few large neighborhoods placed far apart. Crimson Cove is a series of smaller islands within the archipelago at the south end of the zone. Agincourt in the center-east boasts a large Longbow invasion force; Primeva to the northeast of Agincourt is a large, contested island, where many different enemy factions battle for control. Further northeast is Thorn Isle, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways.

The trainer for Nerva Archipelago is Arbiter Frederick, and the Brokers are both in Crimson Cove, Stella the Mouth in the southwest and Winston the Gent in the northeast.

Contacts

Brokers

Regular Contacts

Level 25-29
Level 30-34
Level 35-39

Special Contacts

Respec Trial Contacts

Zone Events

Major events

  • Caleb may spawn under certain conditions in this zone.

Lesser events

  • None

Important Locations

Neighborhoods

Exploration Badges

File:V badge TourismBadge.png Watcher on the Knoll

A failed assassination on Ms. Liberty was made from the top of this pillar.

File:V badge TourismBadge.png Locked and Loaded

This is the spot where many Longbow Agents have trained to take you down.

File:V badge TourismBadge.png Nerva Wreck

You have visited the famous Nerva Wreck. What strange creature might have caused this disaster?

File:V badge TourismBadge.png Primal Instinct

This is the spot of many battles between the Circle of Thorns and their age-old enemy, the Mu.

File:V badge TourismBadge.png Tree Hugger

What mysterious purpose does this twisted old tree serve?

File:V badge TourismBadge.png Unethical Tourist

Crey Corporation has been known to invite tourist groups to see the experiments caged in these pens. They justify their actions by claiming the research is to better understand the various subjects contained here.

File:V badge TourismBadge.png Blind Eye

Longbow uses these state-of-the-art facilities to perform experiments on a small group of monsters they encounter. Longbow policy dictates that they turn their charges in to the proper authorities back in Paragon, but Agincourt officials routinely turn a blind eye to this facility's activities.

File:V badge TourismBadge.png Soother

The area behind this waterfall is said to be a secret spot where Scirocco goes to meditate during periods of stress. Marks on the wall indicate a major brawl between Scirocco and Black Scorpion (most likely due to Black Scorpion making fun of Scirocco for meditating).

File:V badge TourismBadge.pngFile:Badge tourist 01.png Thrill Seeker

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Plaques

File:V badge HistoryBadge.png Swashbuckler

Arrhh, matey! You be a mighty scholar o' piracy!

Day Jobs

File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Pilot.png Pilot

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob CreyEmployee.png Crey Employee

Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.

File:Badge DayJob Smuggler.png Smuggler

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.

Stores

Quartermasters

  • Quartermasters can be found here. In Crimson Cove in the southwest and northeast, and in the center of Primeva. They sell level 25 and 30 Training and Dual-Origin Enhancements.
  • Origin Quartermasters can be found here. They all sell level 25 and 30 Dual-Origin (DO) and Single-Origin (SO) Enhancements matching their origin.
    • The Magic Quartermaster can be found in Crimson Cove, in the south-central part of the first set of islands, by the Black Helicopter Line.
    • The Mutant Quartermaster can be found in Crimson Cove, in the south-central part of the first set of islands, by the Black Helicopter Line.
    • The Natural Quartermaster can be found Crimson Cove, in the northern part of the first set of islands, east of the Arbiters.
    • The Science Quartermaster can be found in Crimson Cove, inside the Crey Industries building.
    • The Technology Quartermaster can be found in Crimson Cove, on the outside of the Crey Industries building, about halfway up. Those without vertical movement can use the elevator inside.

Other Stores

  • Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
    • Darla Mavis sells what level/type enhancements? inspirations?. She is located input
    • Lt. Demitrovich sells what level/type enhancements? inspirations?. He is located input
    • Shadowy Figure sells what level/type enhancements? inspirations?. He is located input
    • Operative Rutger sells what level/type enhancements? inspirations?. He is located input
    • Psymon Omega sells what level/type enhancements? inspirations?. He is located input
    • Timothy Raymond sells what level/type enhancements? inspirations?. He is located input
    • Kelly Uqua sells what level/type enhancements? inspirations?. She is located input
    • Magus Mu'Drakhan sells what level/type enhancements? inspirations?. He is located input
    • Technician Naylor sells what level/type enhancements? inspirations?. He is located input
    • Arbiter Leery sells what level/type enhancements? inspirations?. He is located input
    • Crimson Revenant sells what level/type enhancements? inspirations?. He is located input
    • Kristof Jaeger sells what level/type enhancements? inspirations?. He is located input

Transfer Points

Enemy Groups

Uncommon Agincourt Attackers
"Sub-Level" Random Spawns