Hit Points: Difference between revisions
imported>WolfWings m (→Maximum HP: Reversing equation math to linear left-to-right form using addition instead of nested subtraction.) |
imported>WolfWings m (→Base HP: Simplifying equation one step further, to a fully left-to-right linear equation.) |
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===Base HP=== | ===Base HP=== | ||
'''(((Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP''' | |||
'''Level HP + (Level HP * Level Modifier * (Base HP Archetype Modifier - 1))''' | '''Level HP + (Level HP * Level Modifier * (Base HP Archetype Modifier - 1))''' | ||
Example: The Base HP for a Level 50 Controller is: ''' | Example: The Base HP for a Level 50 Controller is: '''(((0.95-1)*1)+1)*1070.8970'''. | ||
: | :Solving from left to right: | ||
* first you would solve 0.95-1, leaving you with ((-0.05*1)+1)*1070.9870. | |||
* Second you would solve -0.05*1, leaving you with (-0.05+1)*1070.9870. | |||
* Third, you would solve -0.05+1, leaving you with 0.95*1070.9870. | |||
* Finally, you would solve 0.95*1070.9870. | |||
:The answer is '''1017.35215''', capped to one decimal. | :The answer is '''1017.35215''', capped to one decimal. |
Revision as of 18:06, 18 September 2008
Overview
Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
The following table lists the Base and Maximum Hit Points for every archetype at level 50:
Heroes | ||
---|---|---|
Archetype | Base HP | Max HP |
Blaster | 1204.8 | 1606.4 |
Controller | 1017.4 | 1606.4 |
Defender | 1017.4 | 1606.4 |
Scrapper | 1338.6 | 2409.5 |
Tanker | 1874.1 | 3212.7 |
Peacebringer | 1070.9 | 2409.5 |
Warshade | 1070.9 | 2409.5 |
Villains | ||
---|---|---|
Archetype | Base HP | Max HP |
Corruptor | 1070.9 | 1606.4 |
Dominator | 1017.4 | 1606.4 |
Mastermind | 803.2 | 1606.4 |
Brute | 1499.3 | 3212.7 |
Stalker | 1204.8 | 1606.4 |
Arachnos Soldier | 1070.9 | 2409.5 |
Arachnos Widow | 1070.9 | 2409.5 |
How to Calculate
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
Level | Level Modifier | Level HP |
---|---|---|
1 | 0.2 | 100.0000 |
2 | 0.21 | 110.5000 |
3 | 0.23 | 121.7997 |
4 | 0.25 | 133.9275 |
5 | 0.27 | 146.9091 |
6 | 0.3 | 160.7676 |
7 | 0.35 | 175.5225 |
8 | 0.4 | 191.1898 |
9 | 0.45 | 207.7812 |
10 | 0.5 | 225.3041 |
11 | 0.55 | 243.7607 |
12 | 0.6 | 263.1478 |
13 | 0.65 | 283.4566 |
14 | 0.7 | 304.6722 |
15 | 0.75 | 326.7734 |
16 | 0.8 | 349.7323 |
17 | 0.85 | 373.5140 |
18 | 0.9 | 398.0770 |
19 | 0.95 | 423.3724 |
20 | 1 | 449.3441 |
21 | 1 | 475.9290 |
22 | 1 | 503.0570 |
23 | 1 | 530.6509 |
24 | 1 | 558.6270 |
25 | 1 | 586.8953 |
Level | Level Modifier | Level HP |
---|---|---|
26 | 1 | 615.3598 |
27 | 1 | 643.9188 |
28 | 1 | 672.4658 |
29 | 1 | 700.8901 |
30 | 1 | 729.0768 |
31 | 1 | 756.9086 |
32 | 1 | 784.2654 |
33 | 1 | 811.0261 |
34 | 1 | 837.0691 |
35 | 1 | 862.2729 |
36 | 1 | 886.5175 |
37 | 1 | 909.6852 |
38 | 1 | 931.6613 |
39 | 1 | 952.3353 |
40 | 1 | 971.6017 |
41 | 1 | 989.3612 |
42 | 1 | 1005.5210 |
43 | 1 | 1019.9950 |
44 | 1 | 1032.7080 |
45 | 1 | 1043.5910 |
46 | 1 | 1052.5850 |
47 | 1 | 1059.6440 |
48 | 1 | 1064.7290 |
49 | 1 | 1067.8130 |
50 | 1 | 1070.8970 |
Next, locate the Archetype Modifier in the following table:
Heroes | ||
---|---|---|
Archetype | Base HP | Max HP |
Blaster | 1.125 | 1 |
Controller | 0.95 | 1 |
Defender | 0.95 | 1 |
Scrapper | 1.25 | 1.5 |
Tanker | 1.75 | 2 |
Peacebringer | 1 | 1.5 |
Warshade | 1 | 1.5 |
Villains | ||
---|---|---|
Archetype | Base HP | Max HP |
Corruptor | 1 | 1 |
Dominator | 0.95 | 1 |
Mastermind | 0.75 | 1 |
Brute | 1.4 | 2 |
Stalker | 1.125 | 1 |
Arachnos Soldier | 1 | 1.5 |
Arachnos Widow | 1 | 1.5 |
Base HP
(((Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP Level HP + (Level HP * Level Modifier * (Base HP Archetype Modifier - 1))
Example: The Base HP for a Level 50 Controller is: (((0.95-1)*1)+1)*1070.8970.
- Solving from left to right:
- first you would solve 0.95-1, leaving you with ((-0.05*1)+1)*1070.9870.
- Second you would solve -0.05*1, leaving you with (-0.05+1)*1070.9870.
- Third, you would solve -0.05+1, leaving you with 0.95*1070.9870.
- Finally, you would solve 0.95*1070.9870.
- The answer is 1017.35215, capped to one decimal.
Maximum HP
1.5 * (Level HP + (Level HP * Level Modifier * (Max HP Archetype Modifier - 1)))
Example: The Maximum HP for a Level 50 Tanker is: 1.5*(1070.8970+(1070.8970*1*(2-1))).
- For the math challenged: first you would solve 2-1, leaving you with 1.5*(1070.8970+(1070.8970*1*1)))
- Then you solve 1070.8970*1*1, leaving you with 1.5*(1070.8970+1070.8970).
- Then you solve 1070.8970+1070.8970, leaving you with 1.5*2141.794
- The answer is 3212.691, capped to one decimal.