Power Icons Legend: Difference between revisions

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imported>Shigmiya64
m (moved Icons Inner Symbol Key to Power Icons Legend: I'm in the process of rewriting this page to provide an overview of the entire power icon "system," not just the inner symbols, so the more general title is warranted. -Vanden)
imported>Shigmiya64
(Rewrote the overview, added the Borders table. More to come. -Vanden)
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=Overview=
=Overview=
This page is intended to provide a key for the symbols used inside the City of Heroes power icons.


== Hierarchy ==
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.


If one effect of a power is much stronger than the other, the primary effect's icon is used. For example, [[Ice Armor#Frozen Armor|Frozen Armor]] provides [[defense]] and [[resistance]], but the primary effect of the power is to provide defense, therefore the defense symbol is used.
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color.  The inner symbol indicates one or more of the powers' effects.  The border indicates whether the power requires a target to use and whether it affects an area or a single target.  Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]].  This is done to reduce the footprint of the City of Heroes installation; by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.


*[[Control]] trumps [[buff]]/[[debuff]] trumps [[resistance|resist]]/[[defense]] trumps [[damage]].
== Borders ==


There are a couple of specific things that trump one another in the same general category.
{|class="wikitable"
|-
!Border
!Description
!Example
|-
| [[File:NoBorder.png]]
|An icon without a border indicates that the power only affects the caster.
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]
|-
| [[File:STBorder.png]]
|The power is single target; it will only affect the currently targeted entity.
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]
|-
| [[File:ConeBorder.png]]
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster.  The exact dimensions of the cone area depend on the power.
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]
|-
| [[File:PBAoEBorder.png]]
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster.  The exact radius of the sphere depends on the power.
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]
|-
| [[File:TAoEBorder.png]]
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target.  The exact radius of the sphere depends on the power.
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]
|-
| [[File:TPBAoEBorder.png]]
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]
|-
| [[File:AllyTAoEBorder.png]]
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate.  The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.
|[[Sonic Resonance|Disruption Field]]
|-
| [[File:SummonBorder.png]]
|The power summons a separate entity at a selected location.  Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]
|-
| [[File:LAoEBorder.png]]
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location.  Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]
|}


*Compound symbols (see below) trump standard icons.
== Inner Symbols ==
 
*[[Hold]] trumps [[disorient]] trumps [[sleep]] trumps [[immobilize]].
 
*Increase [[recharge]] speed ([[Speed#Hasten|Hasten]]) trumps increase run speed ([[Fitness#Swift|Swift]]).
 
*Running trumps [[jumping]] trumps [[flying]].
 
*[[Healing]] trumps [[endurance]].
 
*Defense trumps resistance.
 
*Damage trumps [[accuracy]] if the power's effect is equal.
 
*[[Knockback]]/[[knockup|up]]/[[knockdown|down]] sometimes trumps other control powers even when it is not the strongest effect.
 
== Instant and Persistent / Buffs and Debuffs ==
 
Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistent effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in powers like [[Thugs#Equip Thugs|Equip Thugs]], [[Mercenaries#Tactical Upgrade|Tactical Upgrade]] and [[Mercenaries#Serum|Serum]]. Usage of which icon depends on the strength of the buff/debuff.
 
== Compound Symbols ==
 
A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for [[Umbral Blast#Unchain Essence|Unchain Essence]] (defeated plus damage), [[Invulnerability#Invincibility|Invincibility]] (defense plus accuracy/to hit plus buff) and [[Ice Control#Shiver|Shiver]] (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, [[Umbral Blast#Dark Extraction|Dark Extraction]] could use the defeated plus single pet summon icon. [[Umbral Aura#Stygian Circle|Stygian Circle]] could use the defeated plus heal buff icon.
 
== Icon Table ==
 
Some of the images in the table below are not found in the game, but are provided for reference purposes.


{|class="wikitable"
{|class="wikitable"

Revision as of 05:11, 15 August 2009

Overview

Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.

A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and Ancillary Power Pools with similar themes, though never within the same archetype. This is done to reduce the footprint of the City of Heroes installation; by having Frozen Armor use the exact same icon in the Ice Armor, Cold Mastery, and Ice Mastery sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.

Borders

Border Description Example
An icon without a border indicates that the power only affects the caster. Reconstruction, Unyielding
The power is single target; it will only affect the currently targeted entity. Deflection Shield, Power Blast
The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power. Shadow Maul, Breath of Fire
The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power. Inferno, Healing Aura
The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power. Exploding Arrow, Snow Storm
The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself. Assault, Group Invisibility
The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one. Disruption Field
The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet. Animate Stone, Summon Striker
The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation. Spirit Tree, Burn

Inner Symbols

Icon Type Icon Notes Power Example
Buff, Accuracy Persistent accuracy or tohit buff.
Buff, Damage Persistent damage buff.
Buff, Defense Persistent defense buff.
Buff, Defense, Area of Effect Persistent buff to area of effect defense.
Buff, Defense, Energy and Negative Energy Persistent buff to energy and negative energy defense.
Buff, Defense, Fire and Cold Persistent buff to fire and cold defense.
Buff, Defense, Melee Persistent buff to melee defense.
Buff, Defense, Psionic Persistent buff to psionic defense.
Buff, Defense, Ranged Persistent buff to ranged defense.
Buff, Defense, Smashing and Lethal Persistent buff to smashing and lethal defense.
Buff, Defense and To-Hit To-Hit and defense granting buff.
Buff, Hit Points Hit point granting buff.
Buff, Hit Points, Defeated Hit point granting buff that requires a defeated target.
Buff, Hit Points, Timed Hit point buff for a fixed period of time.
Buff, Endurance Endurance granting buff.
Buff, Instant A buff that provides an instant benefit.
Buff, Jump, Height Jump height buff.
Buff, Mega Potent buff to multiple attributes with trade-offs after power expires.
Buff, Multiple Persistent buff to multiple attributes.
Buff, Multiple, Defeated Persistent buff to multiple attributes that requires a defeated target. Vengeance
Buff, Persistent A buff that remains after the power has activated.
Buff, Range Persistent range buff. Boost Range
Buff, Recharge Buff that increases the recharge speed of a targets' powers.
Buff, Recovery Persistent recovery buff.
Buff, Regeneration Persistent regeneration buff.
Buff, Run Speed Increases the run speed of a power.
Buff, Secondary Effects Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
Confusion Confuse control effect.
Damage Damage power.
Damage, Assassination An interuptable melee power that does extra damage when hidden.
Damage, Chaining A power that does damage to one target and has the chance "jump" to do damage to another target. Chain Induction
Damage, Defeated Power that requires a defeated target to work.
Damage, Extreme Power with extreme damage.
Damage, Melee, Heavy Power with heavy melee damage.
Damage, Melee, Minor Power with minor melee damage.
Damage, Melee, Moderate Power with moderate melee damage.
Damage, Melee, Over Time Melee power that does damage over time.
Damage, Melee, Superior Power with superior melee damage.
Damage, Over Time Power that does damage over time.
Damage, Ranged, Heavy Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate Ranged damage power that does moderate damage.
Damage, Ranged, Short Ranged damage power with decreased range.
Damage, Ranged, Sniper An interuptable ranged damage power with increased range.
Damage, Weapon Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy Accuracy or to-hit debuff.
Debuff, Damage Persistent damage debuff.
Debuff, Defense Persistent defense debuff.
Debuff, Endurance Endurance debuff.
Debuff, Hit Points Hit point debuff.
Debuff, Instant Debuff that has an instant effect.
Debuff, Mez Debuff to control-type powers..
Debuff, Multiple Debuff to multiple attributes.
Debuff, Perception Persistent perception debuff.
Debuff, Persistent A debuff with persistent effects.
Debuff, Recovery Persistent recovery debuff.
Debuff, Regeneration Persistent regeneration debuff.
Debuff, Resistance Persistent resistance debuff.
Disorient Disorient control effect.
Effect Over Time A power that has an effect over a period of time.
Endurance Endurance related power.
Exchange A power that exchanges the same attribute between caster and target..
Fear Fear control effect.
Fly Flight related power.
Force Bubble Power that prevents foes from entering and remaining in melee range. Force Bubble
Hold Hold control effect.
Immobilize Immobilization control effect.
Intangibility Intangibility related power.
Invisibility Power that causes invisibility.
Jump, Distance Jump distance power.
Jump, Height Jump height power.
Knockback Knockback related power.
Knockdown Knockdown related power.
Knockup Knockup related power.
Mez Control related power.
Placate Placate related power.
Resistance Damage resistance related power.
Resistance, Cold Power that provides cold resistance.
Resistance, Energy Power that provides energy resistance.
Resistance, Energy and Negative Energy Power that provides energy and negative energy resistance.
Resistance, Fire and Cold Power that provides fire and cold resistance.
Resistance, Negative Energy Power that provides negative energy resistance.
Resistance, Mez Power that provides protection from control-type effects.
Resistance, Psionic Power that provides psionic resistance. Obsidian Shield
Resistance, Smashing and Lethal Power that provides smashing and lethal resistance.
Resurrection Power that revives a fallen character.
Shapeshift Power that shifts form. Granite Armor, Black Dwarf
Sleep Sleep control effect.
Slow, Movement Movement-slowing power.
Slow, Recharge Power that increases target's recharge time.
Slow, Recharge and Movement Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth Power that provides stealth to the target.
Summon Power that summons a pet or henchman.
Summon, Buff, Multiple Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction Summons one pet or henchman from a defeated target. Dark Extraction, Soul Extraction
Summon, Fear Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple Summons a large number of pets. Gang War
Summon, One Ally Summons one pet or henchman.
Summon, Placate Summons a pet or henchman with placate abilities.
Summon, Taunt Summons a pet or henchman with taunt abilities.
Summon, Three Allies Summons three pets or henchmen.
Summon, Two Allies Summons two pets or henchmen.
Summon, Upgrade Power that provides further increase to the capabilities of a pet or henchman.
Taunt Taunt related power.
Teleportation Power that teleports target from one location to another without physically touching the space in-between. Teleport
Teleportation, Group Power that teleports a group from one location to another. Team Teleport
Teleportation, Target Power that teleports a foe from one location to another. Teleport Foe

Comments

There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.