Power Icons Legend: Difference between revisions

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=Overview=
{{TOCright}}
This page is intended to provide a key for the symbols used inside the City of Heroes power icons.
==Overview==
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.


==Buff Symbols==
A power icon in City of Heroes has three important components: the inner symbol, the border, and the colorThe inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single targetMost powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]]. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.
The symbol of a buffing power is usually represented by an arc at the top of the icon or an triangle pointing up.  For example, [[Image:Accuracy Boost.png]] [[Image:Damage Boost.png]] [[Image:Defense Boost.png]] are the buff symbols for accuracy, damage and defenseOther buff icons are used somewhat interchangeably such as, [[Image:End OR Recovery Increase.png]] used to represent an increase in endurance and/or recovery rate; and [[Image:HP OR Regeneration Increase.png]] used to represent an increase in hit points and/or regeneration rateThe following icons are all the buff icons currently used in the game and their approximate meaning:  [[Image:Debt Protection.png]] debt protection, [[Image:Defense & To Hit Increase.png]] defense and to hit buff (an excellent example of a compound symbol), [[Image:Endurance Discount.png]] endurance discount,  [[Image:HP & End Increase.png]] buff to hit points and endurance, [[Image:Jump Increase.png]] jump increase, [[Image:Mulitple Boost.png]][[Image:Mulitple Boost 2.png]] multiple attribute boost, [[Image:Power Boost.png]] power boost, especially to the secondary effects of powers, [[Image:Range Boost.png]] range boost, [[Image:Recharge Speed Increase.png]][[Image:Recharge Speed Increase 2.png]] recharge speed increase, [[Image:Rez.png]] revive, and [[Image:Run Speed Increase.png]] for run speed increase.  A few commonly used icons don't follow this convention.  Examples are [[Image:Mez Defense Boost.png]][[Image:Mez Defense Boost 2.png]] for mez resistance and defense, [[Image:Exchange.png]] exchange-type buff powers and [[Image:HP Boost.png]] which is usually a hit point boost that fades over time.
{{clr}}
== Borders ==


==Control Symbols==
{|class="wikitable"
The symbol of a controlling power is different depending on the type of [[control]] used. The different types of [[status effect]]s are:  [[confuse]], [[disorient]] (or [[stun]]), [[fear]], [[hold]], [[immoblilize]], [[knock up]], [[knockback]], [[knockdown]], phase shift, [[placate]], [[sleep]], [[slow]] movement, [[slow]] recharge and [[taunt]].  There are also a few special status effects such as forced flight [[Image:Flight.png]] induced by [[telekinesis]], forced teleportation [[Image:Teleport Allies.png]] from [[wormhole]] and force back from [[force bubble]]. [[Image:Force Back.png]]   
|-
! width="5%" | Border
! width="80%" |  Description
! width="15%" | Example
|-
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}
|An icon without a border indicates that the power only affects the caster.
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]
|-
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}
|The power is single target; it will only affect the currently targeted entity.
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]
|-
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster.  The exact dimensions of the cone area depend on the power.
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]
|-
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster.  The exact radius of the sphere depends on the power.
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]
|-
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target.  The exact radius of the sphere depends on the power.
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]
|-
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]
|-
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammateThe targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]
|-
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}
|The power summons a separate entity at a selected location.  Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]
|-
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]
|}


For example, confuse is [[Image:Confuse.png]], disorient is [[Image:Disorient.png]], fear is [[Image:Fear.png]], hold is [[Image:Hold.png]], immobilize is [[Image:Immobilize.png]], knock up is [[Image:Knock Up.png]], knockback is [[Image:Knockback.png]], phase shift is [[Image:Phase Shift.png]], placate is [[Image:Placate.png]], sleep is [[Image:Sleep.png]], slow movement is [[Image:Slow-Movement.png]], slow recharge is [[Image:Slow-Recharge.png]], slow movement and slow recharge is [[Image:Slow-Recharge+Movement.png]] (excellent example of a compound symbol) and taunt is [[Image:Taunt.png]]
==Inner Symbols==
=== Damage ===


Note:  There is no symbol at this time for '''knockdown''' but a symbol with the off-balance figure shown in the knockback and knock up icons plus a triangle pointing down would be consistent with the other symbols.
The following symbols denote powers meant primarily for dealing [[damage]].


==Debuff Symbols==
{|class="wikitable"
The symbol of a debuffing power is usually represented by an arc at the bottom of the icon or an triangle pointing down. For example, [[Image:To Hit Debuff.png]] [[Image:Damage Debuff.png]] [[Image:Defense Debuff.png]] are the debuff icons for to-hit (or accuracy), damage and defense. Other know icons are: [[Image:Endurance OR Recovery Debuff.png]] endurance or recovery debuff, [[Image:HP OR Regeneration Debuff.png]] hit point or regeneration debuff, [[Image:Perception Debuff.png]] perception debuff and [[Image:Resistance Debuff.png]] which is used for resistance debuff, but is identical to the icon used for defense debuff.
|-
! width="5%" | Symbol
! width="40%" | Description
! width="15%" | Example
! width="40%" | Notes
|-
|style="background-color: black;"|{{center|[[File:Damage.png]]}}
|Generic [[damage]] power
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]
|A generic symbol; can indicate a melee or ranged power.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}
|A melee attack that deals light/minor damage.
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}
|A melee attack that does damage over time, or strikes multiple times.
|[[Speed|Flurry]], [[Spines|Barb Swipe]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}
|A melee attack that deals moderate damage.
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}
|A melee attack that deals heavy/high damage.
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]
|This symbol is used for [[Assassin's Strike]] powers.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}
|A ranged attack that deals light/minor damage.
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}
|A fast ranged attack that deals light/minor damage.
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}
|A ranged attack that deals moderate damage.
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}
|A ranged attack that does heavy/high damage.
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}
|A "snipe" attack.
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}
|A power that does damage to one target and has the chance "jump" to do damage to another target.
|[[Electric Melee#Chain Induction|Chain Induction]]
|-
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}
|A damage dealing power that deals damage in an area around a defeated target
|[[Umbral Blast#Unchain Essence|Unchain Essence]]
|Powers with this symbol are colloquially known as "corpse bomb" powers.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}
|A damage dealing power that does extreme damage.
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]
|Can be used to denote melee or ranged attacks.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}
|A power that does damage over time.
|[[Soul Mastery|Night Fall]]
|Can be used to denote melee or ranged attacks.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}
|A moderate damage melee attack with a (most often elemental) weapon.
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]
|Only used in sets that aren't weapon sets.
|-
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}
|A high-damage melee attack with a (most often elemental) weapon.
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]
|Only used in sets that aren't weapon sets.
|}


==Defense Symbols==
===Control===
The symbol of a [[defense]] power is usually represented by a shield.  The different types of [[defense]] are [[melee]], [[range]], [[area of effect]] and general [[defense]].  For example, [[Image:Area Effect Defense.png]]is area of effect defense.  The general defense symbol is [[Image:defense.png]]  Melee and ranged defense symbols are [[Image:Melee Defense.png]] and [[Image:Ranged Defense.png]]


==Morph Symbols==
The following inner symbols denote powers that have [[control]] effects.
The symbol of a morph power is the top half of a human outline appearing to grow or shrink to a larger or smaller outline.  The symbol should be used exclusively for shape-changing powers such as a [[Kheldian]]'s nova or dwarf forms.  It would also be appropriate for [[Stone Armor]]'s [[Granite Armor]].  For example, [[Image:Small to Large Morph.png  | upshift]]
==Melee Symbols==
The symbol of a melee power is usually represented by a circle or group of circles with three peaks.  The size of the circle or circles is representative of the amount of damage a power does.  For example, [[Image:Light Damage over Time.png]] is light or minor damage over time, [[Image:Minor Damage.png]] minor damage, [[Image:Moderate Damage.png]] moderate damage, [[Image:Heavy Damage.png]] heavy damage and [[Image:Extreme Damage.png]] superior or extreme damage.  The [[Image:Damage.png]] icon is used for both melee and ranged powers interchangeably.  Certain powers such as [[Image:Assassination.png]] assassin's strike have additional symbols associated with them.  More examples are [[Image:Weapon.png]] & [[Image:Greater Weapon.png]] to signify weapons formed from the classic four elements (earth, fire, ice powers currently) and [[Image:Chain Damage.png]] for chain-type powers .


==Movement Symbols==
{|class="wikitable"
|-
! width="5%" | Symbol
! width="40%" | Description
! width="15%" | Example
! width="40%" | Notes
|-
|style="background-color: black;"|{{center|[[File:Hold.png]]}}
|Afflicts the target with a [[Hold]] control effect.
|[[Mind Control|Dominate]]
|Held targets cannot use powers or move.
|-
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}
|Afflicts the target with a [[Disorient]] control effect.
|[[Sonic Blast|Screech]]
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate.  Also known as "Stun."
|-
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.
|[[Devices|Web Grenade]]
|Immobilized targets cannot move, but can still use powers as normal.
|-
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}
|Afflicts the target with a [[Sleep]] control effect.
|[[Earth Control|Salt Crystals]]
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.
|-
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}
|Afflicts the target with a [[Confuse]] control effect.
|[[Illusion Control|Deceive]]
|Confused targets will attack their allies and buff their enemies.
|-
|style="background-color: black;"|{{center|[[File:Fear.png]]}}
|Afflicts the target with a [[Fear]] control effect.
|[[Mind Control|Terrify]]
|Feared enemies cannot use powers or move unless they are attacked.
|-
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}
|Repels affected targets away from the caster.
|[[Force Field#Force Bubble|Force Bubble]]
|-
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}
|Reduces the movement speed of the target.
|[[Devices|Caltrops]]
|-
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}
|Increases the recharge time of all the target's powers.
|[[Traps|Poison Trap]]
|-
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}
|Reduces the target's movement speed and increases the recharge time of all its powers.
|[[Ice Control|Shiver]]
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both.  "Snare" is used for powers that only reduce movement speed.  There is no generally agreed upon term for powers that only increase recharge time.
|-
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}
|The power can knock down the target, leaving them unable to act until they regain their footing.  Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.
|[[Energy Manipulation|Power Thrust]]
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.
|-
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.
|[[Primal Forces Mastery|Energy Torrent]]
|Same notes from above apply.
|-
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}
|The power can send the target flying straight up in the air.  Stronger enemies may only fall down where they stand.
|[[Gravity Control|Lift]]
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.
|-
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}
|Afflicts the target with a taunt control effect.
|[[War Mace|Taunt]]
|Taunted targets can only use powers to attack the entity that taunted them.  In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.
|-
|style="background-color: black;"|{{center|[[File:Placate.png]]}}
|[[Placate]]s the target.
|[[Ninjitsu|Smoke Flash]]
|Placated targets cannot attack the caster.  Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.
|-
|}


==Pet Symbols==
===Buffs ===


==Ranged Symbols==
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.


==Resist Symbols==
{|class="wikitable"
|-
! width="5%" | Symbol
! width="40%" | Description
! width="15%" | Example
! width="40%" | Notes
|-
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}
|Increases [[accuracy]] or [[ToHit|tohit]].
|[[Ice Blast|Aim]]
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.
|-
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}
|Increases damage.
|[[Katana|Build Up]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}
|Increases [[defense]].
|[[Force Field|Dispersion Bubble]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}
|Increases [[defense]] against powers typed "melee".
|[[Ninjitsu|Ninja Reflexes]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}
|Increases [[defense]] against powers typed "ranged".
|[[Training and Gadgets|Combat Training: Defensive]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}
|Increases [[defense]] to powers typed "area of effect" (AoE).
|[[Super Reflexes|Evasion]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}
|Increases [[defense]] and [[ToHit|tohit]].
|[[Invulnerability|Invincibility]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}
|Increases maximum hit points
|[[Regeneration|Dull Pain]]
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP.  In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].
|-
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}
|Healing power; restores lost hit points
|[[Empathy|Heal Other]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}
|Restores lost endurance.
|[[Kinetics|Transference]]
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.
|-
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}
|Revives a character from the "unconscious" state.
|[[Empathy|Resurrection]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}
|Large buff to defensive attributes.
|[[Super Reflexes#Elude|Elude]]
|Typically used for [[tier 9]] powers in defensive power sets.  Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
|-
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}
|Increases both offensive and defensive attributes.
|[[Leadership|Vengeance]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}
|Increases the maximum activation range on non-melee powers while active.
|[[Energy Manipulation#Boost Range|Boost Range]]
|Boost Range is the only power that uses this symbol, and indeed that has this effect.
|-
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}
|Reduces the recharge time of all powers while active.
|[[Super Speed|Hasten]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.
|[[Regeneration|Instant Healing]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.
|[[Fitness|Stamina]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.
|[[Energy Assault|Power Boost]]
|-
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}
|Increases the [[Travel Powers|running]] speed of the target.
|[[Kinetics|Speed Boost]]
|-
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}
|Increases running speed and jump height
|[[Inherent Powers#Sprint|Sprint]]
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variants.
|-
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}
|Increase to [[Travel Powers|jump]] height and speed.
|[[Kinetics|Inertial Reduction]]
|-
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}
|Increase to [[Travel Powers|jump]] height and speed.
|[[Leaping|Super Jump]]
|The only power that uses this symbol is Super Jump.
|-
|style="background-color: black;"|{{center|[[File:Flight.png]]}}
|Grants the target the power of [[Travel Powers|Flight]].
|[[Flight|Fly]]
|-
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}
|Provides a small amount of [[stealth]] to the target
|[[Concealment|Stealth]]
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].
|-
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}
|Provides a large amount of [[stealth]] to the target.
|[[Illusion Control|Superior Invisibility]]
|Powers that use this symbol render the target invisible to most enemies.
|-
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}
|Renders the target [[intangible]] or phased.
|[[Gravity Control|Dimension Shift]]
|Intangible targets can't affect or be affected by other targets.  Phased targets can only affect and be affected by other Phased targets.
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to smashing- and lethal-typed damage.
|[[Invulnerability|Temp Invulnerability]]
|-
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}
|General symbol for an increase to [[Resistance (Mechanics)|resistance]].
|[[Dark Armor|Dark Embrace]]
|-
|style="background-color: black;"|{{center|[[File:Tough.png]]}}
|Power that provides [[Resistance (Mechanics)|resistance]] to smashing- and lethal-typed damage.
|[[Fighting#Tough|Tough]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.
|[[Force Field|Sonic Haven]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.
|[[Ice Armor|Permafrost]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy- and negative energy-typed damage.
|[[Ice Armor|Glacial Armor]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy-typed damage.
|[[Dark Armor|Murky Cloud]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to negative energy-typed damage.
|[[Stone Armor|Crystal Armor]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to psychic-typed damage.
|[[Stone Armor|Minerals]]
|-
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}
|Grants protection to [[control]]-type effects.
|[[Super Reflexes|Practiced Brawler]]
|-
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}
|Grants protection to [[control]]-type effects.
|[[Empathy#Clear Mind|Clear Mind]]
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception.  These powers are also exclusively ally-granted.
|-
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}
|Power that shapeshifts the target to another form.
|[[Umbral Aura#Black Dwarf|Black Dwarf]]
|-
|}


==Stealth Symbols==
===Debuffs ===
The symbol of a [[stealth]] power is usually a human-shaped form outlined by an aura or a human shaped aura. 


For example, [[hide]] [[Image:Hide.png]]  invisibility [[Image:Invisibility.png]]  phase shift [[Image:Phase_Shift.png]] and [[stealth]] [[Image:Stealth.png]]
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.


===Comments===
{|class="wikitable"
:There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.
|-
[[Category:Sorted Power Icons]]
! width="5%" | Symbol
! width="40%" | Description
! width="15%" | Example
! width="40%" | Notes
|-
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].
|[[Storm Summoning|Hurricane]]
|-
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}
|Debuffs the target's [[damage]].
|[[Dark Miasma|Darkest Night]]
|-
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}
|Debuffs the target's [[Resistance (Mechanics)|damage resistance]] or [[defense]], or both.
|[[Cold Domination|Sleet]]
|-
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}
|Drains hit points from the target
|[[Dark Blast|Life Drain]]
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.
|-
|style="background-color: black;"|{{center|[[File:End drain.png]]}}
|Drains endurance from the target
|[[EMP Glove]]
|-
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}
|Reduces the target's offensive and defensive attributes.
|[[Poison|Noxious Gas]]
|-
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}
|Reduces the target's [[perception]].
|[[Fire Control|Smoke]]
|-
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.
|[[Electrical Blast|Short Circuit]]
|-
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}
|Reduces the target's responsiveness to heal-type powers.
|[[PVP Heal Decay]]
|}
 
===Summons ===
 
The following inner symbols denote powers which summon an entity to fight alongside the caster.
 
{|class="wikitable"
|-
! width="5%" | Symbol
! width="40%" | Description
! width="15%" | Example
! width="40%" | Notes
|-
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}
|Power that summons a single pet.
|[[Plant Control#Fly Trap|Fly Trap]]
|-
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}
|Power that summons a single, strong pet.
|[[Mercenaries#Commando|Commando]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}
|Power that summons two pets.
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}
|Power that summons three pets.
|[[Necromancy#Zombie Horde|Zombie Horde]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}
|Power that summons a large number of pets.
|[[Thugs#Gang War|Gang War]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}
|Summons a new pet from a defeated target
|[[Necromancy#Soul Extraction|Soul Extraction]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}
|Summons a pet that primarily uses [[fear]] abilities.
|[[Illusion Control#Spectral Terror|Spectral Terror]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}
|Summons a pet that primarily grabs and maintains [[aggro]].
|[[Illusion Control#Phantom Army|Phantom Army]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}
|Grants new powers to the targeted pet.
|[[Ninjas#Train Ninjas|Train Ninjas]]
|-
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}
|Grants new powers to the targeted pet.
|[[Ninjas#Kuji In Zen|Kuji In Zen]]
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.
|}
 
===Miscellaneous ===
 
The following inner symbols do not fit easily into any other categories.
 
{|class="wikitable"
|-
! width="5%" | Symbol
! width="40%" | Description
! width="15%" | Example
! width="40%" | Notes
|-
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}
|A power that does something to the target and something else to the caster.
|[[Energy Melee|Energy Transfer]]
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.
|-
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}
|Power that teleports the caster.
|[[Teleportation#Teleport|Teleport]]
|-
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}
|Power that teleports the targeted teammate.
|[[Teleportation#Recall Friend|Recall Friend]]
|-
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}
|Power that teleports the targeted enemy.
|[[Teleportation#Teleport Foe|Teleport Foe]]
|-
|}
 
== Inaccuracies ==
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://web.archive.org/web/20120905122823/http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.
 
== External Links ==
* [http://web.archive.org/web/20120905043625/http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]
<!-- * [http://www.badge-hunter.com/index.php?/files/file/11-vandens-icon-correction-pack/ Download page] at [http://www.vidiotmaps.com vidiotmaps.com] -->
 
[[Category:Gameplay]][[Category:Sorted Power Icons]]

Latest revision as of 03:16, 20 January 2014

Overview

Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.

A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and Ancillary Power Pools with similar themes, though never within the same archetype. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the Ice Armor, Cold Mastery, and Ice Mastery sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.

Borders

Border Description Example
An icon without a border indicates that the power only affects the caster. Reconstruction, Unyielding
The power is single target; it will only affect the currently targeted entity. Deflection Shield, Power Blast
The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power. Shadow Maul, Breath of Fire
The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power. Inferno, Healing Aura
The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power. Exploding Arrow, Snow Storm
The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself. Assault, Group Invisibility
The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one. Disruption Field, Sonic Repulsion
The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet. Animate Stone, Summon Striker
The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation. Spirit Tree, Burn

Inner Symbols

Damage

The following symbols denote powers meant primarily for dealing damage.

Symbol Description Example Notes
Generic damage power Fire Ball, Fistful of Arrows A generic symbol; can indicate a melee or ranged power.
A melee attack that deals light/minor damage. Nimble Slash, Thunder Kick
A melee attack that does damage over time, or strikes multiple times. Flurry, Barb Swipe
A melee attack that deals moderate damage. Strike, Energy Punch
A melee attack that deals heavy/high damage. Thunder Strike, Haymaker
An interruptible melee power that does extra damage when hidden. Assassin's Blade, Assassin's Eclipse This symbol is used for Assassin's Strike powers.
A ranged attack that deals light/minor damage. Thorny Darts, Psionic Dart
A fast ranged attack that deals light/minor damage. Neutrino Bolt, Flares
A ranged attack that deals moderate damage. Lightning Bolt, Power Blast
A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage. Blaze, Cosmic Burst
A ranged attack that does heavy/high damage. Bitter Ice Blast, Mace Blast
A "snipe" attack. Zapp, Moonbeam Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.
A power that does damage to one target and has the chance "jump" to do damage to another target. Chain Induction
A damage dealing power that deals damage in an area around a defeated target Unchain Essence Powers with this symbol are colloquially known as "corpse bomb" powers.
A damage dealing power that does extreme damage. Nova, Head Splitter Can be used to denote melee or ranged attacks.
A power that does damage over time. Night Fall Can be used to denote melee or ranged attacks.
A moderate damage melee attack with a (most often elemental) weapon. Fire Sword, Ice Sword Only used in sets that aren't weapon sets.
A high-damage melee attack with a (most often elemental) weapon. Heavy Mallet, Greater Fire Sword Only used in sets that aren't weapon sets.

Control

The following inner symbols denote powers that have control effects.

Symbol Description Example Notes
Afflicts the target with a Hold control effect. Dominate Held targets cannot use powers or move.
Afflicts the target with a Disorient control effect. Screech Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."
Afflicts the target with an Immobilization control effect. Web Grenade Immobilized targets cannot move, but can still use powers as normal.
Afflicts the target with a Sleep control effect. Salt Crystals Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.
Afflicts the target with a Confuse control effect. Deceive Confused targets will attack their allies and buff their enemies.
Afflicts the target with a Fear control effect. Terrify Feared enemies cannot use powers or move unless they are attacked.
Repels affected targets away from the caster. Force Bubble
Reduces the movement speed of the target. Caltrops
Increases the recharge time of all the target's powers. Poison Trap
Reduces the target's movement speed and increases the recharge time of all its powers. Shiver "Slow" can refer to a power that reduces movement speed, increases recharge time, or both. "Snare" is used for powers that only reduce movement speed. There is no generally agreed upon term for powers that only increase recharge time.
The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet. Power Thrust Knockdown is just low-grade knockback. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if slotted for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.
The power can cause the target to fall down where they stand, unable to act until they regain their footing. Energy Torrent Same notes from above apply.
The power can send the target flying straight up in the air. Stronger enemies may only fall down where they stand. Lift Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.
Afflicts the target with a taunt control effect. Taunt Taunted targets can only use powers to attack the entity that taunted them. In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.
Placates the target. Smoke Flash Placated targets cannot attack the caster. Computer-controlled mobs that are Placated will also forget about the caster until the caster aggroes them again.

Buffs

The following inner symbols denote powers that grant the caster or his allies buffs to various attributes.

Symbol Description Example Notes
Increases accuracy or tohit. Aim Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.
Increases damage. Build Up
Increases defense. Dispersion Bubble
Increases defense against powers typed "melee". Ninja Reflexes
Increases defense against powers typed "ranged". Combat Training: Defensive
Increases defense to powers typed "area of effect" (AoE). Evasion
Increases defense and tohit. Invincibility
Increases maximum hit points Dull Pain Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In Issue 13 a power was finally added that actually is a HoT, but only when used by one archetype, and then only in PvE.
Healing power; restores lost hit points Heal Other
Restores lost endurance. Transference Also used in the icon for Conserve Power, which reduces the endurance cost of all powers while active.
Revives a character from the "unconscious" state. Resurrection
Large buff to defensive attributes. Elude Typically used for tier 9 powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
Increases both offensive and defensive attributes. Vengeance
Increases the maximum activation range on non-melee powers while active. Boost Range Boost Range is the only power that uses this symbol, and indeed that has this effect.
Reduces the recharge time of all powers while active. Hasten
Increases the rate at which lost hit points are naturally regenerated over time. Instant Healing
Increases the rate at which spent endurance is naturally recovered over time. Stamina
Increases the duration or strength of mez effects and most buff and debuff effects. Power Boost
Increases the running speed of the target. Speed Boost
Increases running speed and jump height Sprint This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variants.
Increase to jump height and speed. Inertial Reduction
Increase to jump height and speed. Super Jump The only power that uses this symbol is Super Jump.
Grants the target the power of Flight. Fly
Provides a small amount of stealth to the target Stealth Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they aggro.
Provides a large amount of stealth to the target. Superior Invisibility Powers that use this symbol render the target invisible to most enemies.
Renders the target intangible or phased. Dimension Shift Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.
Increases resistance or defense to smashing- and lethal-typed damage. Temp Invulnerability
General symbol for an increase to resistance. Dark Embrace
Power that provides resistance to smashing- and lethal-typed damage. Tough
Increases resistance or defense to fire- and cold-typed damage. Sonic Haven
Increases resistance or defense to fire- and cold-typed damage. Permafrost
Increases resistance or defense to energy- and negative energy-typed damage. Glacial Armor
Increases resistance or defense to energy-typed damage. Murky Cloud
Increases resistance or defense to negative energy-typed damage. Crystal Armor
Increases resistance or defense to psychic-typed damage. Minerals
Grants protection to control-type effects. Practiced Brawler
Grants protection to control-type effects. Clear Mind Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of mez protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.
Power that shapeshifts the target to another form. Black Dwarf

Debuffs

The following inner symbols denote powers that debuff enemy targets.

Symbol Description Example Notes
Debuffs the target's accuracy or tohit. Hurricane
Debuffs the target's damage. Darkest Night
Debuffs the target's damage resistance or defense, or both. Sleet
Drains hit points from the target Life Drain Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.
Drains endurance from the target EMP Glove
Reduces the target's offensive and defensive attributes. Noxious Gas
Reduces the target's perception. Smoke
Reduces the rate at which the target naturally recovers spent endurance. Short Circuit
Reduces the target's responsiveness to heal-type powers. PVP Heal Decay

Summons

The following inner symbols denote powers which summon an entity to fight alongside the caster.

Symbol Description Example Notes
Power that summons a single pet. Fly Trap
Power that summons a single, strong pet. Commando
Power that summons two pets. Call Reinforcements
Power that summons three pets. Zombie Horde
Power that summons a large number of pets. Gang War
Summons a new pet from a defeated target Soul Extraction
Summons a pet that primarily uses fear abilities. Spectral Terror
Summons a pet that primarily grabs and maintains aggro. Phantom Army
Grants new powers to the targeted pet. Train Ninjas
Grants new powers to the targeted pet. Kuji In Zen Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.

Miscellaneous

The following inner symbols do not fit easily into any other categories.

Symbol Description Example Notes
A power that does something to the target and something else to the caster. Energy Transfer An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.
Power that teleports the caster. Teleport
Power that teleports the targeted teammate. Recall Friend
Power that teleports the targeted enemy. Teleport Foe

Inaccuracies

Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer Vanden has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.

External Links