Seer Marino

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Overview

Seer Marino

Fortunata Seer
Zone Mercy Island
Coordinates (-3042, 176, 1330)
Level Range 15-19
Introduced By == Level 15-19 ==
Marshal Brass
Golden Roller
Willy Wheeler
Introduces The Radio
Enemy Groups

Arachnos
Legacy Chain

The Lost
v  d  e


Seer Marino is a villain contact in the Fort Cerberus neighborhood of Mercy Island at coordinates (-3042, 176, 1330). Her level range is 15-19.

Introductions

Contact Introduced By

Level 15-19

Alternatively, you can introduce yourself to Seer Marino without requiring introduction from other contacts.

Contact Introduces

Information

Fortunata Seer

An Arachnos veteran of nearly 15 years service, Fortunata Seer Pia Marino joined in her youth along with her older brother, Paolo. The two had grown up in the Rogue Isles under Lord Recluse's rule, and joined Arachnos together to improve their lot in life. Pia was soon singled out as one of the few with a precognitive gift, and was brought into the ranks of the Fortunata Seers. Her brother Paolo suffered an unfortunate fate, and is listed as missing, presumed dead. While Seer Marino has served Arachnos with distinction, during her career, she has not sought to advance her powers or position since Paolo's presumed death.

Prior to Intoduction

As you are able to introduce yourself to Seer Marino at any level before level 15, there is no text for this section.

Initial Contact

I had a feeling that perhaps we had met before? I could be wrong, of course, That is a problem for we Seers of the Fortunata. As the years roll on, the here-and-now begins to blend with the soon-to-be, and we lose track if we let our minds wander. And all it seems my mind can do is wander these days. To thoughts of my youth, of the friends I've lost, and to my brother Paolo, dead all these years. But that is why I wished to speak with you. There are things I must know about what happened to my brother, and you have a growing reputation as someone who can get things done.

Greeting

  • You are here earlier than I anticipated.
  • You have arrived at just the right moment.
  • I've been expecting you.

Not High Enough Level

I have learnt the value of patience in my years of service to Arachnos. Return to me when you are threat level 15.

Too Busy

Pay due attention to the tasks before you, Character. Concentrate on a few specific tasks and accomplish them. When you have less to do before you, speak with me.

No More Missions

The Arbiters have judged, and applauded my loyalty and your ability. We are not suspects, and we are not conspirators. Ghost Widow has told me as much. She has also told me why my brother will never return to me, even if some part of him is still alive within Wretch. I think it is time that both of us tried to move on.

We must not speak. Your power would draw too much attention to me.

Store

Unlocked after the mission Find the surveillance tapes in the old building
I fear we are falling deeper into a shadow. I only hope that when all is done, the Arbiters are merciful. You must strengthen yourself for the trials ahead. And please, keep in touch.

  • Level 15 Training Enhancements (200% base costs)

Unlocked after the mission Steal info on Ghost Widow from Legacy Chain
We are now enmeshed together in this conspiracy. We must rely on each other to escape alive. If you hope to live through this, you will need the best Enhancements.

  • Level 20 Magic/Mutation Dual Origin Enhancements (200% base costs)

Story Arc

Merit Rewards: This activity awards 8 Reward Merits.

Oh, Wretched Man! (15-19)

Souvenir

Souvenir: A letter sealed with a black kiss

This letter was given to you by an Arachnos Arbiter who refused to tell you who had sent it, but you still have a pretty good idea who it's from. The signature on it is a black-lipstick kiss. Even now, it reminds you of the perilous exploit you remember as:

Oh, Wretched Man!

The letter reads:

'I've been watching you lately. Trying to put together all the events that led up to the attack on me and my poor Wretch. Seer Marino has told me much, and it's revealed in great detail how much you've done. She tells me she hired you to investigate what had happened to her brother, Paolo Marino. She'd gotten a vision linking Paolo to poor Wretch, and me to an old friend of hers, despite the fact that we were both supposed to be long dead. As you discovered, she was quite right. That was also when you met Mu'Rakir. Oh, that vengeful man. And to think it was my words that stopped Wretch's rage from killing him when he and his cadre came to exorcize me.

Now, here things get interesting. She next sent you to get Wretch's medical records, hoping to find out what had happened to her poor brother Paolo. Oh, I have records of the havoc you caused then, but I've swept it all under the carpet and tidied up the loose ends. After all, your cover story is that you were working for me, so I have to keep up appearances. That's also when you met Huntsman Ohanko, and he hinted to you about the little conspiracy he and Mu'Rakir had brought together.

The conspirators asked you and Seer Marino to get data on me, and while the Legacy Chains' theories about my connection to Wretch were incorrect, they did stir up Pia's emotions. Really, I don't blame Pia for joining the conspiracy. She was angry, she blamed me for holding her brother and keeping him from the medical care that could change him back. Poor thing. She didn't know than that Paolo won't let anyone help him. As Wretch, he's quite single-minded about protecting me. And as one of the dead, I can't let him go.

The next part is where it all fell apart. Before he died, Mu'Rakir talked. I think Scirocco was rather upset that some of the Mu Mystics he's in charge of would keep secrets from him. I think he took it personally, somehow. Anyway, while Ohanko hadn't planned to kill Arbiter Cross, they had been planning to betray you and Seer Marino from the start. When Cross asked too many questions, well, there you were. But it looks like they had not counted on Pia's foresight or your paranoia.

You did the right thing to warn me. Oh, the little ritual Mu'Rakir had worked up was clever, yes, and probably could have dispersed my spirit for some time, but I would have reformed. However, your timely aid prevented that annoying necessity. I suppose I should thank you, but gratitude is a living emotion, and not a strong tie among the dead.

All that was left was to make sure my poor Wretch didn't fall prey to Mu'Rakir's hate. Which you did. Wretch speaks well of you, by the way. I think he puts some trust in someone who helped his sister, whatever their reason. He's simple that way.

The conspirators are dead, or wishing they were. The charges against you and Seer Marino are no more. You can consider that your repayment from me for protecting Wretch. Pia Marino may never get her brother back, but perhaps she'll be able to move on one day. And then there is you.

You've shown power, skill, and survivability. But you still have far to go if you wish to realize your true potential. Perhaps one day we will meet again, and you will serve under my command. Or perhaps you are the one who will have the power to change destiny, and one day I will serve under you. I can't wait to see what the future holds.'


Find the surveillance tapes in the old building.

Briefing

My brother was killed many years ago, while on a mission for Lord Recluse himself. Paolo was a member of the Wolf Spiders then, and he was leading the back-up squad for an infiltration mission run by a Night Widow, who was herself my best friend. Paolo was my older brother, but treated her as a second sister, and had volunteered to act as her back-up for a routine assassination. But the operation went wrong, all were killed, and the building was gutted by fire.

But I have recently learned that something may have happened that night. The building still stands, and though it has been abandoned for years, I believe that in the confusion, the building's security systems may have recorded the events of that night. It would be deemed unprofessional of me to investigate this myself, and I must send someone strong because the place has become a hideout for mutant vagrants called 'The Lost'. So I seek a free contractor like yourself to do this deed and find this information. This will likely be the start of something large. One old secret usually covers others.

Mission Acceptance

Mu'Rakir

I must know what became of my brother. I must know how he died. Or, if he died...

Find the surveillance information, and look for any other clues.

Unnecessary Solicitation

Same as Mission Acceptance text

Mission Objective(s)

This place hasn't been used in years by anyone but squatters.

  • Uncover Paolo's true fate
    • Find surveillance
    • Find more information

You found the surveillance information Seer Marino wanted.

Enemies

The Lost


Notable NPCs


Ambush! Upon rescuing Guardian Mu'Rakir, there will be an ambush by the Lost.
'To remember the dead'
After you helped Mu'Rakir fight off the Lost who had cornered him, he told you why he was here:

'I return to this place from time to time to refresh my memory. To recollect my mistakes. To remember the dead.

It was years ago, I was barely an adept raised out from the ranks of the Wolf Spiders by the power of my Mu bloodline. This building had been the scene of a disastrous operation the year before that ended in a fire and the death of a Night Widow and her support squad. The investigating Arbiter found the place was haunted, and we were sent in to exorcize the ghost. We summoned forth the tormented spirit of the slain Night Widow. We began the exorcism, but her power was such that we feared it could not be done.

Then she cried out:
'Paolo!' she cried. 'Paolo! They are hurting me!'
And we were soon beset by a misshapen monstrosity in the tattered remnants of an Arachnos uniform. Terror gripped me, and my wards slipped. The ghost was free and bound us with spectral terrors. We had no time to rebuild our wards before the wretched mutate was upon us. It slew half a dozen of us, sloughing off our magics as it snapped my cadre's bodies in half. And the ghost of the Night Widow exhorted it on the whole time.

When we survivors told our tale, Lord Recluse himself took interest. When next we returned, we were ordered to communicate with this spirit, and then to free it from this place. And this we did, despite the bile on our throats and the burning desire for revenge in our hearts.

Thus did Ghost Widow and the Wretch join the ranks of Arachnos.

I suppose that information should be classified, but I care not. The melancholia I feel here overwhelms such petty concerns, and I am awash in what might have been had I not failed my cadre at that moment.'

You found something.

An operation awry
The collection of surveillance photos and a betamax video tape are all marked with the night in question, and stamped by an Arbiter Daos as Arachnos evidence. They must have been left behind during the investigation. The tale they tell is stark. It looks like a normal, if late-night, business meeting until people start dying to the unseen Night Widow assassin. Then one of the business men pulls a grenade out of his briefcase, and others pull guns. An explosion rocks the room, and gunfire crackles through the smoke. The first time the hooded figure of the Night Widow assassin appears, she's bleeding from several gunshots, and the corridor behind her is on fire. Desperately, she calls to her support team, who can be seen in further photos kicking through doors only to run right into a squad of heavily-armed thugs. The last moments of the video of the firefight show the Wolf Spider leader shouting silently into his communicator as he rushes into the flames to rescue the Night Widow, already dead floors above.

Debriefing

On the video! That face! That's Paolo! I had thought for so long I had been able to forget him, but I knew I never could. And there he is on the screen, still breathing, still alive. It pains me to watch his last moments, but here, look! He wasn't gunned down with the others! He ran back into the fire to find the Night Widow he was there to protect. He couldn't see that she was dead.

My poor Paolo. He was never harsh enough to have been in Arachnos. This and the story of Magus Mu'Rakir confirm what I feared. My brother Paolo is alive, and living in misery as the mutated monster called The Wretch. Give me a moment, Character, and I will tell you all that I know.

I am a Seer of the Fortunata, blessed or cursed with visions. Mine are under no great control, often the strongest ones come in sudden flashes. I was conferring with Ghost Widow herself one day, when I met Wretch. It was the first time I was ever in his direct presence, and the sudden vision that overcame me almost sent me into unconsciousness, such was its power. I saw my brother Paolo, my brother who I had thought dead for years, trapped beneath tons of rubble, eating rats and drinking mutagenic water to survive the horrible burns. I saw the ghost of the woman I had called friend throughout our training years soothing his deranged mind, urging him to live. And when the vision cleared, I saw Ghost Widow and Wretch before me. Then I knew I must learn the truth.

Oh, Wretched Man
Fortunata Seer Pia Marino had to find out some information without her superiors knowing, so she got a hold of you to do the job. She said that she wanted to find out how her brother had died, and asked you to check out the abandoned building he perished in. You recovered security tapes and photos, and talked to a Melancholy Mu Guardian called Mu'Rakir. The information on the tape and the Mu Mystic's harrowing tale led you to the truth, a truth that Seer Marino admitted to when you brought the information back to her. Her brother wasn't dead at all, but had been involved in an Arachnos Operation gone horribly wrong. After the ordeal, contaminated water and who knows what else had mutated him into the hideous creature called the Wretch, and the Night Widow who died there had become Ghost Widow.

Steal Wretch's medical records - without witnesses.

Briefing

Now that I know the truth of it, I know that my brother Paolo lives still, and lives in misery as the twisted Wretch, servant to the ghost of the woman I had thought my friend. Why she has not healed him, why she has not told me, I do not know. But I know this: I want my brother back.

To have any chance to heal Paolo, I must know what changed him. That's where you come in. Ghost Widow may be an apparition, but Wretch is still alive. I have found the place where Wretch's medical records are kept after he was brought in. They may have some clue in them that could reverse the process. I need those records. I need no one to know that I have them. And I don't care who must be silenced in order for that to happen.

Mission Acceptance

The facility is located on Mercy Isle. I will give you its location. Once there, you must locate Paolo's medical records and take them. Then, make sure that you've destroyed the surveillance system, and...

Eliminate all of the potential witnesses.

Unnecessary Solicitation

I keep asking if this is too much. If I've gone too far. Then I think of my brother in pain, and all my worry goes away.

Huntsman Ohanko

Mission Objective(s)

Seer Marino doesen't want any witnesses left. That should be doable.

  • Get records, leave no witnesses
    • Find Wretch's Files
    • Destroy Security Computer

You recovered Wretch's medical data and left no witnesses.

Note: It is not required to click the glowie to finish the mission. Destroying the Security Mainframe, rescuing Huntsman Ohanko, and defeating everyone in the base will complete the mission.

Enemies

Arachnos


Notable NPCs


You found Wretch's files.

Wretch's file
These medical files list, in hideous detail, all of the mutations and transformations that turned Paolo Marino into the Wretch. Terrible burns, mutations from dangerously contaminated water and possible exposure to chemical and supernatural agents all combined to change a man into a monster. Amazingly, the doctors note that some or all of these may be reversible using the advanced sciences available to Arachnos. However, the records also show that whenever the doctors tried to make Wretch understand that his mutations could be fixed, he would become violent until Ghost Widow could calm him down.
'Oh, we know a lot about you'
After you and Huntsman Ohanko decided to split the purloined data on Wretch, he told you a little about why he wanted it:

'Mu'Rakir told me about you. He's one of us. And we think that you're one of us, too. Oh, we know a lot about you. We know that you're working with Seer Marino. And we know that she has a grudge against Ghost Widow over the death of her brother. We also know that you're ambitious enough to realize that if one of Lord Recluse's inner circle was taken out, it would open a spot for someone like yourself. So we're willing to cut deals for those who might be our allies. I'll have my people contact Seer Marino.'

Debriefing

Seeing these medical records is enough to break my heart. The pain poor Paolo must have gone through! But what I cannot understand is that the records show that he refused any treatment! Why would my brother have done that? Unless he was influenced in this. Ghost Widow, my former friend, she is always with him. Is this her doing? But why?

I have little time to think of such things. I have been contacted by the man you met, this Huntsman Ohanko. It seems that he and Mu'Rakir are embroiled together in some way. I know that they have something against Ghost Widow, and while my loyalty to Arachnos is strong, that bridge has been crossed already by the silenced halls of the record repository. I must learn why Ghost Widow denies Paolo the care he needs to be normal again. And may the darkness claim her soul if I do not like the answer!

I will meet with Ohanko and Mu'Rakir, and discover their aims.

Oh, Wretched Man
Now that Seer Marino's suspicions were confirmed, she enlisted your aid to try and restore her brother. The first job was to find out what had happened to him, so you broke into an Arachnos facility where Wretch's medical records were kept, and stole them. While you were there, you ran into a suspicious Arachnos operative called Huntsman Ohanko. He told you that he and Mu'Rakir were part of a group that was already plotting against Ghost Widow, and that they'd been watching you and Seer Marino as possible allies.

Steal info on Ghost Widow from Legacy Chain

Briefing

Mu'Rakir and Ohanko are willing to allow us into their plans, but there are those among their conspiracy who do not trust either of us. Thought I do not know their aims, the information they have could tell me what hold Ghost Widow has over Paolo, so I must gain their trust. They told me to deliver them some information they are seeking about Ghost Widow, but some of the information they want I cannot get without notice. I can get them the details about Ghost Widow's daily affairs, but they also wish to know more about what kind of spirit Ghost Widow is, and as far as I know, the ones most likely to know this outside of Arachnos are the Legacy Chain. You must steal the Legacy Chain's information on Ghost Widow. Then they should be willing to trust us.

Mission Acceptance

The Legacy Chain are gathering their information on Ghost Widow, no doubt, for some sort of conference as to how to defeat her. They gather together under her very nose, hiding their conclaves as business meetings. Though their efforts are futile, their research is excellent. Get all of it, so that we can buy the trust of Mu'Rakir, Ohanko, and their allies.

Unnecessary Solicitation

Once they trust us, I may be able to find out how Ghost Widow is controlling Paolo. This thought consumes me, Character. I must know!

Mission Objective(s)

The Legacy Chain is known for their mystic research. Of course, it's only their research if they can keep you from stealing it.

  • Steal research from Legacy Chain
    • 3 books of research

You got all of the research.

Enemies

Legacy Chain

Notable NPCs

  • None

You found some information.

Research on Ghost Widow
The Legacy Chain routinely researches the nature of mystic threats. This is some of their information on Ghost Widow. If you can find all of their research, it might give Seer Marino a better idea of just what Ghost Widow really is.

You found some information.

The Ghost Report
The combined work of the Legacy Chain's specialists on ghosts, spirits, and specters paints an interesting picture of just what Ghost Widow is. They theorize that due to the method of her original death, Ghost Widow is bound by the emotions and feelings she felt in her last moments of life. Normally ghosts of this type cannot leave the place where they died, but Ghost Widow was released from the place of her death by the magic of Arachnos's Mu Mystics. Even when she's been dispersed in the past, she has always reformed. The Legacy Chain's experts believe that something is holding Ghost Widow in this world, but are lost in debate as to what it may be. The leading conjecture is that Wretch, her constant guardian, may serve as an anchor that Ghost Widow uses to hold herself to this world, and pull herself back together when dispersed. The last part is purely supposition and theory, and there are several scholarly refutations of the whole idea.

Debriefing

A-HA! There! There, you see! The Legacy Chain's research says it all! Ghost Widow is bound to Paolo! She needs him as an anchor in this world, and cannot let him go!

Do not try to tell me that they are in disagreement about it in the papers. Do not point out the dissension among their researchers. I can feel that this must be true. No, I KNOW it to be true from the depths of my heart. She whom I once called friend, whom both I and Paolo called 'sister'; she torments his life to extend her own unlife!

I will get this to our allies. Then, she will pay for all that she has done to Paolo and me.

I swear, she will pay!

Oh, Wretched Man
To help gain the favor of the other conspirators, you ransacked a Legacy Chain meeting to get their knowledge about Ghost Widow. One theory the Legacy Chain had is that Ghost Widow is bound to Wretch, and uses that binding to re-form herself if she is dispersed or destroyed. Seer Marino seized on this as the reason Ghost Widow kept Wretch so close, and became bent on wreaking revenge on the sinister specter of her former friend.


Free Ohanko and remove evidence

Briefing

Our allies need assistance. Ohanko is about to be questioned on charges of conspiracy, and a body must be disposed of before it's evidence betrays us all. Enter the base, and amid the havoc free Ohanko and remove the body. Once you're back, they will begin planning against Ghost Widow, and I will see my revenge begin.

Mission Acceptance

Ohanko is about to be taken in for questioning. You must give him a reasonable amount of chaos to escape in. At the least, defeat the base commander, free Ohanko, and remove the evidence.

Our allies have brought us into their cabal, and when Ghost Widow falls and Paolo is free from his misery, I will make certain that you are rewarded for all that you have done. Now go, and get Huntsman Ohanko out of jeopardy.

Unnecessary Solicitation

Ohanko is about to be taken in for questioning. You must give him a reasonable amount of chaos to escape in. At the least, defeat the base commander, free Ohanko, and remove the 'evidence'.

Mission Objective(s)

You have to wonder what Huntsman Ohanko could have done to get himself in this much trouble.

  • Protect Ohanko
    • Free Ohanko
    • Remove Body
    • Defeat base leader

You defeated the Base Commander.
You allowed Huntsman Ohanko to escape justice.

Enemies

Arachnos


Notable NPCs


Ambush! "Character killed Arbiter Cross! ATTACK!"

Handling the body of the dead Arbiter will spawn two ambushes of Arachnos.

Ambush! "Character has kidnapped Huntsman Ohanko! ATTACK!"

Rescuing Huntsman Ohanko will spawn two ambushes of Arachnos.

You dealt with the body
You discovered something as you were handling the body!

A dead Arbiter
According to her ID, her name was Deborah Cross, a 4 year veteran of the Blood Widows who was promoted to the rank of Arbiter for displaying extreme loyalty to Arachnos while under Council interrogation. And now, she is dead. Much more worrisome is that the wounds on her seem to mimic the effects of your powers. Killing an Arbiter is one of the worst offenses possible under the draconian laws of Arachnos. It's considered the same as a direct attack on Lord Recluse himself. If someone thought that you slew Arbiter Cross, it could bring the whole weight of Arachnos down on your head.
Double Homicide
After you took care of his guards, Huntsman Ohanko told you:

'Our trusted ally! I'm glad you came. Things got bad, an Arbiter caught on to the plan. I took care of the Arbiter, but don't worry. We have a plan that will handle finding someone to pin the Arbiter's death on. But now, we'll have to move everything up and strike quickly. First we get the Widow. Then, before she can reform, we'll have to move fast to take out Wretch. We'll get you a time table for both operations. Oh, and keep an eye on Seer Marino. We've tried to keep her in the dark about things, but if she realizes that Wretch is her brother, she might get emotional when we kill him. I want her to have the chance to enjoy thinking that killing Ghost Widow avenged her dead brother for as long as she can. So I want to make sure that you're right there with her when it goes down.

It ain't easy, you know? I mean, I knew Paolo. This is a release for him.'

Debriefing

After you left, I had a vision, a powerful, terrible vision.

You stood amongst an Arbiter Tribunal, accused of an Arbiter's murder.
I was brought before Lord Recluse in chains, accused of orchestrating Ghost Widow's destruction.
And Paolo, burning, screaming, ripped apart by Mu magic as Mu'Rakir laughed in vengeful triumph.

This vision will not leave me. And from the look on your face, you know that this vision is true, don't you?

We are betrayed...
Ohanko and Mu'Rakir will use us as scapegoats for their acts, and kill my poor brother! His fate will be kind compared to what will come of us. We have only one option before us. We must stop the conspiracy we helped to start, and betray those who plan to betray us!

Oh, Wretched Man
You were asked to help Huntsman Ohanko out of a jam by attacking the Arachnos base he was at before he could be questioned about a dead body, and remove the body while you were at it. You helped Huntsman Ohanko, who told you that the conspirators planned to kill Wretch, and discovered that the body was that of an Arachnos Arbiter. What's more, it looks like the conspirators were going to frame you for her death! This confirmed a terrifying precognitive vision Seer Marino had experienced after you left. You and Marino were going to take the fall for this. You were being used. The only option left was to stop the conspirators and prevent the assassinations.

Warn Ghost Widow of the plot against her

Warn Ghost Widow

Briefing

Huntsman Ohanko and Guardian Mu'Rakir must still believe that we do not know their plans to betray us. We have only one option: We must betray them first. I will gather the evidence we will need. You must deliver warning before the assassinations can take place. Ghost Widow will be their first target. She must be warned. If you survive, seek out Arbiter Diaz and tell everything you've learned. And if you don't survive, I will join you soon after.

Mission Acceptance

Both our lives rest on this. Deliver your warning to Ghost Widow, and let nothing stop you.

I still hate her for what she's done to Paolo, but the conspirators will kill him, too. The irony of it is bitter. To save my brother, I must save his tormentor.

I must gather the evidence we'll need to prove our innocence in this. You must save Ghost Widow and speak with Arbiter Diaz to show our innocence through action.

Unnecessary Solicitation

Deliver the warning to Ghost Widow. Let nothing stop you!

Mission Objective(s)

The conspirators have trapped Ghost Widow within her tower.

  • Warn Ghost Widow
    • Warn Ghost Widow

You delivered the warning to Ghost Widow.

Enemies

Arachnos
Note: Due to the mission plot, there will be some infighting between various Arachnos mobs.


Notable NPCs


Ghost Widow confronts the conspirators

Ghost Widow:

Did you come here to die, Huntsman Ohanko?
I can think of no other reason for this intrusion.

Huntsman Ohanko:

I'm here to destroy you, Ghost Widow.
But unlike some of the others, this isn't personal for me.
I'm only in this for the power.

Ghost Widow:

Destroy me? Others have tried, Ohanko, and they have all perished.

Huntsman Ohanko:

Ah, but now we know how it works! We destroy you here, and then we kill Wretch before you can re-form.
You'll just fade away into nothing!

Ghost Widow:

Is that your plan?
Fools!
You've got it all wrong. Even if you could hurt my dear Wretch, he's not the anchor you imagine him to be.
My spirit is not bound to Wretch, Ohanko. I died worrying about poor Paolo, and the dead cannot change.
I'll always care for him, and in what's left of his mind, he for me.
But I don't need him.

Huntsman Ohanko:

She's lying!

Ghost Widow:

My spirit is bound to Arachnos itself. As long as Arachnos exists, I will exist.

Huntsman Ohanko:

It's not true! We've seen the research!

Ghost Widow:

But you, Ohanko...
Your end is coming soon...

Huntsman Ohanko:

Ignore her lies!
Begin the ceremony!

Ghost Widow:

And its name is Character!
The Widow's Words
After you released Ghost Widow from the spells of the Mu, she spoke to you:

'I know your warning, and I know what Seer Marino hopes to gain. It's ironic that you and Pia have done so much to save my life, really. I'm already dead, and she'll never get what she wants.

Death is like being a living memory. All I am, all I can be, was frozen at the moment I died. We, the dead, cannot change on our own. The dead cannot move on. And the dead cannot let go. But for those like me, those still able to think and to feel, it's a curse beyond imagining. I can understand what has become of me. I can understand that I am dead, and that I am in a way, a living memory.

I died worrying for Paolo, and I will care for him as best I can as long as I exist; it's part of what makes me exist. But by the same token, I also cannot give him up. And though I've tried to make him go, he will not leave my side until he thinks I am safe. We are bound together, protecting each other in our strange half-lives.

Tell Pia I'm sorry, but I cannot give Paolo back to her. All I can do is try to protect him as he protects me. I know that they move to kill him. Mu'Rakir's hatred for my poor Wretch has left that mystic twisted and blind. Well, more so than is normal for his kind. He thinks I need Wretch to re-form my spirit should I be dispersed. I do not. My spirit was re-bound to Arachnos itself, not to any one man. No, I need Wretch because concern for him is a part of me. And the dead cannot change.

Save Wretch, and all your trespasses will be forgiven.


Speak with Arbiter Diaz

Unnecessary Solicitation

Thank you, Character. I, I see. From what she said, I...
I...

Please, please, speak with Arbiter Diaz.
Please, go.
Leave me
I can't...
You, you shouldn't
shouldn't see me like this...

Paolo, what have I done?

Mission Objective(s)

  • Speak with Arbiter Diaz

Debriefing

Had I seen you just minutes ago, I would have ordered your death. But there is new evidence. Ghost Widow now claims that you and Seer Marino were working with her to root out a nest of traitors. I will not question her word at this time, and will even remove the termination warrant on your life until the facts are clear.


Debriefing

According to Diaz, we're no longer suspects. I was able to find evidence showing we were to be framed, and Ghost Widow herself now claims that we were agents in her employ. Now we must stop them from killing Paolo.

I don't know what to feel anymore. When I realized that Wretch was my brother, I thought that what had happened to him had to be her fault. I wanted to hate her, I wanted to blame her, I wanted to destroy her for what I thought she had done to my brother. But she's a victim, too. Caught in her own moment of death, unable to move past it. I can see it now.

I don't know if I can forgive her for the hold she has on my brother, but all I can feel is... We are trained not to feel pity for anyone, but that's all I can find to feel for her now. Pity for the woman I once knew, and pity for the thing she has become.

Oh, Wretched Man
You managed to foil their first attack against Ghost Widow, who told you that she would intercede on your behalf with the Arbiters, if you kept them from killing Wretch. You checked with an arbiter, and Ghost Widow was true to her word. She'd claimed that you and Seer Marino were acting as double-agents under her command investigating the conspiracy, and that had absolved your actions. Ghost Widow also explained that as one of the dead she could not move on with life, and thus could not give up Wretch but could only try to take care of him. Seer Marino took this hard, but there was little time for emotion with Wretch's life on the line.

Save Paolo from Mu'Rakir and his men

Briefing

We must move quickly. Ghost Widow heeded our warning, and is even protecting us by saying we were part of her investigation into Mu'Rakir's conspiracy. But we still have to stop them from killing Paolo!

Mission Acceptance

Mu'Rakir won't be satisfied until he gets his revenge and Paolo is dead. You must save Paolo, and get him to safety. You must also defeat Mu'Rakir, but leave him alive. We will need the testimony they will torture from him to clear our names completely.

Unnecessary Solicitation

You must save Paolo, and get him to safety. You must also defeat Mu'Rakir, but leave him alive. We will need the testimony they will torture from him to clear our names completely.

Wretch

Mission Objective(s)

The conspirators planned to use this old section of the sewers so that they could take their time and finish Wretch off at their leisure.

  • Rescue the Wretch
    • Rescue Wretch
      • Lead Wretch out
    • Defeat Mu'Rakir

You have defeated Mu'Rakir, ending his plans.
You protected Wretch and ended the conspiracy.

Enemies

Arachnos


Notable NPCs


Ambush! "Mu'Rakir is down! ATTACK!"

Upon the defeat of Guardian Mu'Rakir, there will be three waves of ambushes by Arachnos.

Ambush! "Character is protecting Wretch! Attack the traitor!"'

Upon the rescue of the Wretch, there will be three waves of ambushes by Arachnos.'

Wretched words
In halting sentence fragments, the creature that was once Paolo Marino thanked you, and tried to explain something:

'Wretch thank, Wretch thank. BAD 'rachnos try hurt. You help. You okay. You been near Ghost Lady. Can feel it. So Ghost Lady okay. Ghost Lady told me it all be okay. She so sad, so sad, but she say it all be okay.

I remember. Remember when I was Paolo. Remember when I had job protect Ghost Lady before she Ghost. I remember fire, and pain, and after. I live, and she live, in a way.

Job not over. Not over 'till she finally safe. 'Till she at peace. Tell Pia sorry. Can't go back. Won't go back. Not till job done.

Talking hurts.
Done now.'

Debriefing

Paolo is alive thanks to you. I visited him briefly. He remembered me, but asked me not to come again. He said it hurt too much. It all hurts too much.

Your rewards are already on their way to you. I hope you are satisfied with them. We are both cleared of all charges. The conspirators have been rounded up. Ohanko is dead, but Mu'Rakir will live to stand trial. His actions and those of the other traitorous Mu Mystics have shamed Scirocco, and he will make certain their fates are neither pleasant nor swift.

But none of it means anything to me. My second sight fails me when I try to see an answer that will soothe my aching heart, and I fear I will never get my brother back. I know it is not your concern. I'm sorry. I'll trouble you with my problems no longer. Go. Find your fate, find your future. You may be the one we have all been waiting for. You have certainly proven your worth to me.

Now go, and leave me in my sorrow.

Missions

Speak with Arachnos Liaison

Briefing

You heard about Bloody Bay? Arachnos is recruiting villains there to fight against the heroes coming in from Paragon City. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in Cap au Diable.

Mission Acceptance

The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not.

Unnecessary Solicitation

missing data

Mission Objective(s)

  • Speak with Arachnos Liaison

Briefing

Greetings, Character. I'm the Arachnos Liaison for the hero versus villain PvP zone of Bloody Bay. Bloody Bay is a Player Vs. Player zone. Bloody Bay is VERY dangerous, and if you go there, you almost certainly will be attacked by other players. Do not enter Bloody Bay unless you are willing to engage in Player Vs. Player combat.

If you are interested in entering Bloody Bay, you can get there by speaking to the Pilot beside me. Once there, you can talk to Warzone Operative Oudot in the safe zone. He can provide you with missions taking place throughout the zone. These missions will allow you to change the course of the battle by providing boosts to heroes or penalties to villains.


Debriefing

So how's the situation in Bloody Bay? Bloody, I'm assuming.