Mission:Powers at Play - Part One: Leaving the Nest

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Part One: Leaving the Nest

Briefing

Hello, Character. My name is Wavelength, but I'm sure that doesn't mean much to you. My glory days were probably well before your time.

I have heard of you, however, and I've got to say, I'm impressed. Not many heroes today have faced what you have, and lived. When Positron put you on the short list of heroes he wanted me to contact, I wasn't surprised.

Long story short, Character... the Freedom Phalanx is in a rough place right now. I've been asked to seek out heroes with experience, who can help give them support when they need it most. If you're willing to assist, please speak with Positron as soon as you're able.

  • Agree to form a task force

Thank you, dear. Positron will be in Fort Trident, along with the rest of his team. It would probably be best not to keep them waiting.

Meet with Positron

Unnecessary Solicitation

Have you met with Positron yet, dear?

Mission Objective(s)

Map: PHALANX_HQ

You can hear raised voices in the adjoining room. It sounds as though Positron is displeased.

  • Meet with Positron
    • Speak with Positron
    • You appear to have been interrupted...
    • Defeat the incoming Clockwork!
    • Speak with Positron

You helped the Phalanx fend off a Clockwork attack, but lost Penelope in the process.

Enemies

Clockwork

Notable NPCs

Briefing

Ah. Character. I see that Wavelength managed to get in contact with you.

  • What's going on?

Positron nods towards the Phalanx's newest member.

Ms. Yin has been using her psychic powers to pull 'pranks' on her teammates. She does not seem to understand that mental domination is no laughing matter.

He turns his attention back to Penelope.

Responsible use of powers is what separates Heroes from our adversaries. Using them recklessly will only cause the people of Paragon to mistrust us.

  • I... see.

Briefing

I said I was sorry, ok? Besides, Justin had it coming. Guy's had it out for me ever since I joined.

  • Right...


Both of you need to calm down. We are the Freedom Phalanx, people. We need to be the ones to set an example. Bickering amongst ourselves is counterproductive.

Positron returns his attention to you.

I apologize for this, Character. Statesman's death has hit the group hard, and we're stretched pretty thin right now.

  • Yes, Wavelength said as much.

Positron nods slowly.

The Phalanx is undergoing some... organizational restructuring, and we're not exactly at peak efficiency at the moment. We've put a call out to some of the more veteran heroes in Paragon for assistance during the transition. I've been following your work in Paragon for some time now, and you seemed an obvious choice.

Positron extends his hand to you.

Well, Character? What do you say? The Phalanx is in need of your help. Would you be willing to work with us?

  • I would be honored, Positr--
  • I'm sorry, but I work alo--


Ambush! Several large masses of Clockwork will ambush at the last caption. The Freedom Phalanx will assist with the defeat.

Briefing

Keep an eye out, people. Citadel, what's our security status?

  • (Listen to Citadel)


Briefing

Patching into the system now.

All internal cameras and external sensors report no nearby hostiles. It appears we have repelled their assault. However, they have captured Penelope Yin, and I am currently unable to ascertain how the Clockwork managed to infiltrate this base.

  • Why would the Clockwork have an interest in Penelope?

Briefing

The Clockwork King and Penelope have a... complicated history. He's been obsessed with her for years... I believe it has something to do with their mutually potent psychic abilities, but I cannot be sure.

For more backstory on Penelope Yin and the Clockwork King, check out Mission 1 of the Lady Grey Task Force!

  • Alright, so what do we do now? (see below)


  • Is there a way to track down the Clockwork King?
External sensors have tracked multiple groups of Clockwork exiting the base perimeter. Unfortunately, they seem to have taken divergent routes, most likely in an attempt to prevent pursuit.
  • Great...


Briefing

We're going to need to split up, then. Brawler, you and Manticore follow the group headed for Perez. Citadel, Synapse, you've got Steel Canyon. Numina, you're with me - we're going to need flyers in Skyway if we want to cover ground quickly.

Positron turns to you.

Character, we could really use your help on this one. Can we count on you?

  • I'm in.

Excellent. We've got enough people to pursue the Clockwork, but it occurs to me that these runners may be decoys. Make a run through Atlas Park and look for any suspicious Clockwork activity. With any luck, one of us will find where they took Penelope.

  • Understood.


Seek Out Rick Davies

Unnecessary Solicitation

Clockwork? I'm afraid that's not my area of expertise, but I'm sure someone in City Hall keeps track of those sorts of things. Why don't you ask around there?

Mission Objective(s)

  • Seek Out Rick Davies

Briefing

Character, good to see you. Word is you've been working with the Phalanx lately. It's a good thing, too, given what they've been going through lately.

But you probably didn't come here for small talk. What can I do for you?

  • I'm looking for any unusual Clockwork activity in the area.

Funny you should ask that, actually. I just got a call in from a local hero that was going to bust a Clockwork salvage operation, only to end up in the hospital. Now, this guy claims the Clockwork he was fighting were way beyond what you normally see in Atlas Park, but I wrote it off as wounded pride. A lot of the younger heroes will bite off more than they can chew, and then truss up their story to save face.

Still, if you think this guy was telling the truth, I can give you the coordinates to the warehouse.

  • I appreciate it.
No problem, Character. I hope you find what you're looking for.
Good hunting.
  • See you around, Rick.
  • Maybe you should put more faith in the heroes of this city, Davies.
Whoa now, no need to get testy. I've been in the hero's shoes myself, so I know what it's like.
Tell you what, if this lead turns out to be solid, then my first stop will be to Chiron Medical to issue a formal apology. Cool?
  • Fine. Thanks for the tip.


Track down Penelope Yin

Unnecessary Solicitation

If you've got a lead, then you've got no time to waste. If you dawdle, the trail may run cold before you know it.

Mission Objective(s)

Map: CLOCKWORK_KINGDOM_PENNY

This is a step up from most of the Clockwork operations you've seen, especially in Atlas Park.

  • Track down Penelope Yin
    • Find Penelope
    • Talk to the Clockwork King
    • Defeat the Clockwork King (Optional)
    • Talk to Penlope (Optional)

You... 'rescued' Penelope from the Clockwork King.

Enemies

Clockwork

Notable NPCs

Soon after entry:

Approximately midway to waypoint:

Briefing

Please, Penny. You have to understand... everything I've done, I've done for you! Why can't you appreciate that?

Those 'heroes' in the Phalanx will never be able to protect you like I can. You have to see that!

  • (Allow the conversation to continue)

Briefing

You... you think you're protecting me? Russell, wake up already! I'm not some helpless little girl anymore! You've helped me in the past, and you know I appreciate that, but it has to end! I can take care of myself!

Look, I know how you feel about the Phalanx. I know you hate heroes, and I know you well enough to understand why.

Penelope gestures to her costume.

But I'm a hero now. Officially. I have a license and everything. So you can keep trying to help me, and protect me... or you can keep on hating heroes.

But you can't do both. Not anymore.

  • (Allow the conversation to continue)


The Clockwork King hangs his... 'head'... in shame.
I don't want to lose you, Penelope. You're all I have left. My little... my little princess.
The Clockwork King turns to you.
I'm done, Character. I'll leave you and the Freedom Phalanx alone... for the moment. But I swear, if Penelope should come to harm while under your care, I will stop at nothing to avenge her.
But for now, I believe we have a truce.
  • No harm, no foul, I suppose.

Briefing

Thank you for understanding, Character. Russell's a little hotheaded, but he means well.

You know... I'm kind of glad Posi asked you to help out the Phalanx. You can be pretty cool sometimes.

Anyway, I guess I'll see you back at HQ.

  • Alright, Penelope.


  • Sorry, but you don't get to walk away from attacking a Phalanx facility.
Typical! You see, Penny? This is a the true nature of 'heroes'! You'll regret challenging me, Character!
  • I don't find that likely.
Clockwork Vengeance
You showed no mercy to the Clockwork King. Even when he no longer wished to fight, you made sure he knew the consequences of attacking the heroes of Paragon City.
  • I've heard enough. I'm bringing you in, King.
Typical! You see, Penny? This is a the true nature of 'heroes'! You'll regret challenging me, Character!
  • I don't find that likely.
Clockwork Vengeance
You showed no mercy to the Clockwork King. Even when he no longer wished to fight, you made sure he knew the consequences of attacking the heroes of Paragon City.


Briefing

If you fought the Clockwork King
What are you DOING, Character? He already said he'd stop attacking the Phalanx. There was absolutely no reason for you to attack him!

  • It was justice, Penelope. Attacking registered heroes is a crime.
or
  • You may trust the Clockwork King, but I don't.
Of all the twisted, messed-up... UGH!
Penelope's words choke off as she tries to make sense of what has happened.
You are sick, you know that, Character? You may think you're justified in everything you do, but in this case, you're dead wrong.
Penelope turns from you in disgust.
Just leave me alone. I'll head back to HQ myself, after I've made sure Russell's ok.
  • I'll make sure the proper authorities will be waiting for him.


Debriefing

Oh, there you are! I'd been wondering how you'd been getting on, Character, but it appears that any doubts I had were unfounded. It appears that you've already proved invaluable to Positron and his team, and I-

Wavelength pauses as the communicator on her wrist begins to beep. She holds her hand up to her ear, and listens for a moment.

Oh dear... oh, this is not good.