Basse Croupier

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Overview

Basse Croupier

Casino Pit Boss
Zone St. Martial
Coordinates (-2065.5, -160, 2130.5)
Level Range 35-39
Introduced By == Level 30-34 ==
Hard Luck
Introduces None
Enemy Groups

Arachnos
Carnival of Shadows
Council
Freakshow
Longbow
Nemesis
The Family

Tsoo
Badges Skip Tracer
v  d  e


Basse Croupier is a villain contact in the Babylon neighborhood of St. Martial at coordinates (-2065.5, -160, 2130.5). Basse Croupier is a Natural origin contact. His level range is 35-39. He is located inside the Golden Giza Casino.

Introductions

Contact Introduced By

Level 30-34

Contact Introduces

  • None

Prior to Introduction

Hey, friend, I don't mean to offend, but I don't know you and I'm a busy man. You want an introduction, go see Johnny's enforcer, Hard Luck. He's always got jobs that need doing.

Information

Casino Pit Boss

Basse Croupier had a promising singing career once upon a time, until a run of bad luck hit him hard and knocked him down for the count. A bankrupt record label, swindling managers, and several scandals ruined his career, leaving him destitute and on the street. His luck finally turned around when Johnny "The Pipes" Sonata, the crooner most people had picked Basse to replace before his downfall, offered the down-on-his-luck singer a job at his casino in the Rogue Isles as a pit boss. Basse's been thankful to Johnny ever since, and has become one of Sonata's most trusted men.

Initial Contact

Hey, you gotta be Character. That's crazy, man. Totally crazy. I always meet the most incredible people at this job. Now, I've heard what people have said about you, but I'm not a judgmental type. I'm Basse Croupier, and I handle some of the work Johnny says needs to get done around here.

Greeting

  • What's happening, Character?
  • Relax some, Character.
  • Scoodie dooby doo... Oh, hey, Character!

Too Busy

I think you might have a bit too much to do already, Character. Calm down, relax, get some of that stuff done. You don't want to over-do it, do you?

No More Missions

That's it, Character. That's all I have for you. But I know you're the kind of person with a lot more to do out there. You're gonna go places, I can feel it!

Store

  • Inspirations
  • Level 35 Natural/Technology Dual Origin Enhancements (200% base costs)

You've done pretty good, Character. You're a real asset, you know? Take my private number. And take a look at these new Enhancements I've got.

  • Level 35 Natural Single Origin Enhancements (200% base costs)

You're doing great, Character. Fantastic. You're a real performer, a real show-stopper! A mover and shaker like you needs the best Enhancements.

  • Level 40 Natural Single Origin Enhancements (200% base costs)

Badge Mission

Catch the Freakshow debtor before he skips town.

Briefing

We try to run a good operation here, but sometimes some people, well, they find ways to make trouble for themselves. So, when that kind of thing happens, Mr. Sonata likes to have it handled, you know, quietly. Professionally. Without too much involvement from Arachnos, if you understand. If we call them in, and they take a simple case of some Freakshow rowdy who tried to skip out on his debts as a big tax evasion issue, well, then they take it as a challenge, and the next thing you know, a skip-trace turns into a war. So Mr. Sonata likes these things to be handled unofficially, you know? And it just so happens that we have a situation just like I described about to goin' on right now. And here I was just telling you all about how we like to handle things like this. Ain't that a kick in the head?

Mission Acceptance

A lot of punks think they can disrespect Mr. Sonata, and that just ain't cool. So, there's this guy, he calls himself B4nKbUsTah, if you can believe it. He's one of those Freakshow types, and man, he's like a hundred kinds of crazy. Fact is, he's so crazy, he's trying to skip town on his gambling debts. All his other Freakshow friends are trying to protect him so he can skidaddle before he has to pay up what he owes. That makes this a two-parter. You'll have to get his location from some of those other Freaks, then corner him.
You're a professional, so I'll just leave it to you.

Beat Freaks for Info

Unnecessary Solicitation

Those Freakshow guys get all wound up. If you want to find that B4nKbUsTah cat, you'll have to force it out of them.

Mission Objective(s)

  • Beat Freaks for Info
    • Defeat 20 Freakshow

One of the Freaks finally talked, and told you where to find B4nKbUsTah.

Editor's Note:

Only Freaks defeated in St. Martial count.

Find 'B4nKbUsTah'

Unnecessary Solicitation

Show that B4nKbUsTah creep that he can't go around showing disrespect for Mr. Sonata.

Mission Objective(s)

This should probably be the place B4nKbUsTah and his cronies hide out.

  • Find 'B4nKbUsTah'
    • Defeat B4nKbUsTah & Crew

You defeated Bankbuster before he could skip town.
You have caught B4nKbUsTah.

Enemies

Freakshow

Notable NPCs

Badge

Completion of this mission awards the Skip Tracer Badge.


File:V badge StatureBadge6.png Skip Tracer

Nobody skips out on their debts to the Family. Not with you around.

Debriefing

Hard Luck says the Freaks paid up to get their boy back, so I guess everything worked out in the end. And no one had to get bent out of shape. Well, except for B4nKbUsTah, I guess.

Story Arc

Fat Cat City

Merit Rewards: This activity awards 5 Reward Merits.

Souvenir: 'Vote for Wenkler!' button

This large pin-on button reminds you of the time you met Paragon City's Councilman Wenkler. It was a little escapade you like to remember as

Fat Cat City

Basse Croupier is one of Johnny Sonata's confidants, a former rival crooner with a ruined career whose loyalty Johnny bought for the price of a decent job at the Golden Giza. So when you heard from him that there was a matter Johnny wanted you in particular to know about, you asked to know more. Turns out this was about a certain corrupt politician from Paragon City called Councilman Wenkler. He'd been stirring up a lot of trouble for Johnny and the Giza, then flying out to the Rogue Isles under an assumed name to live it up. Unfortunately for him, his antics had finally crossed the line, and Johnny wanted someone capable to get blackmail material on Wenkler. It proved easy enough to do. You stole some compromising photos showing the Councilman cavorting with the Carnival of Shadows, and passed them on to Basse for your pay.

Johnny wanted more blackmail material, and you were happy to oblige. Seems the Councilman had been selling heroes' secrets to Arachnos to pay his gambling debts. You stole evidence of his double dealing from Arachnos, and let Johnny smooth things over.

Councilman Wenkler realized that someone was gathering evidence against him, and tried to flee St. Martial under Longbow guard. You put a stop to that and delivered him into Johnny Sonata's hands. Johnny turned the whole thing into a big photo-op before returning Wenkler to the mainland safe, sound, and thoroughly intimidated. Basse told you that he'd given high praise for your work to Johnny. That might help to get you somewhere.


Dig up blackmail info on corrupt politician

Briefing

Hey, Character, I got another job for you. It's kinda complicated, and it'll take a couple steps to do, so it's gonna be a lot of work. Johnny asked me to get you for it, but it's a lot of trouble, and me, I don't like to impose. But still, I should ask you about it. See, there's this big-shot politico type from the mainland who spends way too much time causing trouble for us. He's always like 'People shouldn't go to St. Martial on vacation! It's run by supervillains! Blah blah blah!' Then he turns around and comes here under a false name and stuff. That's politics, man. Well, we have a policy here that all our guests secrets are safe and all, but breaking our policy for a hypocrite really ain't so bad. Particularly when it's not us that breaks it, but some, you know, free agent.

Like, say, you, for instance.

Mission acceptance

So, the guy's name is Councilman Wenkler. He's from Paragon City, and we used to think of him as free advertising. But then he went too far, man. He got Johnny's new album banned, and man, Johnny ain't happy about that. Now Johnny told me to handle it, and I thought of you.

First thing, that Councilman Wenkler does a lot of 'Family Values' stuff, which is good and all if you're into that kind of thing. Then he comes over here and parties it up with the Carnival. Well, Jezebel found out that the Carnies got a lot of blackmail photos, but they aren't willing to share. So, I want you to get them. Throw a little mayhem in there if you want, but, don't go overboard on my account.

Unnecessary solicitation

We want those photos from the Carnies. Hate to see anything happen to 'em, but if they get in the way, well, they know who you are so that's their choice, you know?

Mission Objective(s)

The Carnival is storing some of their gear here between shows. They probably aren't expecting any trouble. Too bad for them.

  • Steal blackmail photos from Carnival
    • Find the photos

You found the blackmail photos.

Enemies

Carnival of Shadows

Blackmail Photos
These photos show Councilman Wenkler having a *VERY* good time with several members of the Carnival of Shadows. It's really quite amazing. Any one of these photos could be a scandal, and the whole set could destroy his career. For someone who claims to be happily married and uses moral appeals in nearly every speech, he really knows how to cut loose, and the Carnies seem quite eager to help him.
Ambush! Defeating wandering patrols of Carnival of Shadows will give the message:
Defeating the Carnival patrol has alerted their guards!

Defeating two patrols will result in three waves of ambushes by the Carnival of Shadows.
Random Carnies ambush: "Let's get 'em, girls! ATTACK!"

Debriefing

You totally got that one wrapped up. I'll just take these photos and WHOAH!

Man, I so did not want to see that! But I'm sure there are a bunch of reporters Johnny knows that would.

Man, that image is gonna be stuck in my head for a while. Might make it hard to sleep.

Get proof of Paragon City Councilman Wenkler's double dealings

Briefing

Man, I been reading up on Councilman Wenkler, and I gotta tell you, I just can't believe that guy. He's been kidnapped by the Circle of Thorns, and Paragon City heroes saved him. He's been threatened by the Vahzilok, and heroes saved him. So he gets in over his head in debts here, and what does he do? He starts selling hero's secrets to Arachnos. Now, I'm all 'Praise Arachnos' and all that, sure man, whatever. But that's just wrong. Now, Johnny tells me he feels the same way, and so he asked me to ask you to get some proof. Extra insurance, you know.

Mission Acceptance

Like I said, Wenkler's been selling secrets to Arachnos. They're not gonna be too willing to give 'em up, so don't be expecting a friendly reception. On the other hand, Johnny will smooth things for you afterwards. Mr. Sonata always takes care of things. You see, the way Johnny figures it, if you're blackmailing somebody, it's best to have two different things to blackmail them with. That way, if they think they're prepared for one thing, you can reveal the other, and up the stakes. That's why Mr. Sonata is the top. He's always a couple steps ahead.

Unnecessary Solicitation

Arachnos won't be happy to see you, but they're not really your problem. All you gotta do is find the proof and get out.

Mission Objective(s)

Defeating a patrol could bring a lot of heat down on you. It might be better to keep things quiet.

  • Steal proof from Arachnos
    • Find proof against Wenkler

You found proof of Councilman Wenkler's double-dealings.

Enemies

Arachnos

Notable NPCs

Ambush! Defeating wandering patrols of Arachnos will give the message:
Defeating the Arachnos patrol has alerted their guards!
Ambush! Defeating two patrols will result in three waves of ambushes by Arachnos.
Random Arachnos ambush: "Lock and load! ATTACK!"
Double Dealing
Looks like the base commander was a bit paranoid, and kept copies not just of all payments made to Councilman Wenkler, but also copies of the information he provided. There are hero secret identities, details on how Paragon City's teleportation system works, all kinds of things. When Wenkler sold out, he sold out big-time.

Debriefing

Man, being a hypocrite and partying with chicks is one thing, but Jeez, this guy is such a total sleaze. I mean, yeah, selling out secrets like this helps out Arachnos and all, but it's just low. Me, I try to keep some class, you know. Kinda like Mr. Sonata.

Kidnap Councilman Wenkler from his Longbow extraction team

Briefing

So, Johnny asks me if you've ever actually met Councilman Wenkler. I told him I didn't think you had, and then Johnny, he says that he thinks you should. Now, what Mr. Sonata tells me is that our pal Wenkler got tipped that we're digging up all this dirt, so he pulled some strings, and now he's got this squad of those uptight Longbow types coming in to get him out of the islands. Johnny, he doesn't like that. He says if Councilman Wenkler gets a free out, he might feel too safe. So Johnny, he wants you to bring Mr. Wenkler back to us before those Longbow guys can get him out of St. Martial.

Mission acceptance

See, me, I'm more of a live-and-let-live kind of guy. I like to be laid back, and I'd figure we already got enough dirt on this guy. But Johnny, he's more aggressive. He's a take-charge kind of guy. His big thing is, if this guy gets away like this, then he feels like he's safe. But if we grab him, then deliver him back to Paragon City ourselves, well, he knows we got him. Right now those Longbow cats have Mr. Wenkler in some kind of crazy underwater base, but Johnny already knows all about it. He's even chartered a sub for you over in Nerva Archipelago.

Unnecessary solicitation

Johnny told me he plans to take Mr. Wenkler to the mainland himself. Get some photos taken, that kind of thing. That Johnny's the man, Character. He's a real class act.

Mission Objective(s)

You have to wonder how many of these Longbow bases are hidden in the waters of the Rogue Isles.

  • Kidnap Councilman Wenkler
    • Kidnap Wenkler
    • Get Wenkler to Exit

You escorted the Councilman into Johnny's care.

Enemies

Longbow

Notable NPCs


Ambush! Upon capturing Councilman Wenkler, you will be ambushed by three waves of Longbow

"Character has Wenkler! ATTACK!"

Debriefing

Mr. Sonata is very pleased with all you've done. I talked to him myself. Johnny's gonna show that hypocritical fat-cat a good time this weekend, then drop him off in Paragon City, safe and sound. Well, safe, sound, and duly intimidated. You've made that part real easy. You got the talent, Character, and don't think Mr. Sonata doesn't know it.

Missions

Remind Archon Dekker to pay up.

Briefing

People today, man, I just don't get 'em. It's like everybody's changing into something else. It's all crazy. And sometimes, it makes 'em do crazy things. Case in point: There's this guy, one a them Council types called Archon Dekker. Well, he racks up a whole lot of gambling debts, and we tell him he's gotta pay. Then he goes and gets himself turned into some kinda half alien thing called a 'Galaxy Soldier'. Now he thinks he's a different person, so he says he ain't got to pay up his old debts, man. Me, I'm all for personal reinvention and all, but that's just being cheap. So, I'd like you to remind this Archon Dekker that he still has bills to pay.

Mission acceptance

This one might be tense, man, but don't let it get to you. Just teach Dekker his lesson, all personal like. Give him this note, too. Just to remind him how much he owes, you know, and give him a little more encouragement. Oh, and keep your eyes peeled. Those Council guys may have patrols and stuff walking around.

Basse hands you a bill to give to Dekker.

A bill for Archon Dekker
This is a long list of Archon Dekker's gambling debts. It's pretty impressive. At the bottom, under Basse Croupier's signature, are a few words from Johnny Sonata himself:

'Don't be a cheapskate, Dekker. Nobody likes it, and I guarantee that there'll be worse to come.
-Johnny Sonata'

Unnecessary solicitation

Just teach Dekker his lesson, all personal like. Give him this note, too. Just to remind him how much he owes, you know, and give him a little more encouragement.

Mission Objective(s)

Even in the Rogue Isles, the Council still likes to live underground.

  • Tell Archon Dekker to pay up.
    • Defeat Archon Dekker & Guards

You reminded Archon Dekker of his financial duty.

Enemies

Council

Ambush! Defeating wandering patrols of Council groups will give the message:
The patrol may have alerted their comrades!

Defeating three patrols will result in three waves ambushes by the Council.
Random Council ambush: "A patrol is down! Investigate the area!"

Notable NPCs

Debriefing

Man, I hate being all heavy handed like that, but sometimes some people forget that they just can't beat the house.

Recover Ms. Vashers and show her son the error of his ways.

Briefing

Something real bad has happened, man, and I know it ain't your thing, but I can offer you a contract to get it fixed. See, you know them Freakshow types? They're totally crazy, man. But they all had to come from somewhere, and that's where the problem comes from, too. See, one of these freaks, his momma, Ms. Vashers, is one of our big spenders. So, when he's out here and is, like, more metal than dude, and she's out there living it up, and he sees her, and, well, it's like one of those bad family arguments you see on TV, only he's like 500 pounds of metal now, right? Now, Johnny likes us to take care of the people who do well by us here at the Giza, so we got to get her back and remind her Freak son not to ruin his momma's night out. And I want to hire you to do it.

Mission acceptance

Cool, man. Now, Ms. Vashers' son was named Tony, but he goes by T33-V33 these days. Your job is to get Ms. Vashers out of there and, well, turn off the T33-V33. Or at least put him on mute.

Unnecessary solicitation

Your job is to get Ms. Vashers out of there and, well, turn off the T33-V33. Or at least put him on mute.

Mission Objective(s)

Ms. Vashers is in here somewhere. You just have to hope that it's getting her out is worth the money.

  • Rescue Ms. Vashers!
    • Defeat 'T33-V33'
    • Lead Ms. Vashers out

You recovered Ms. Vashers and defeated her son Tony 'T33-V33' Vashers.

Enemies

Freakshow

Notable NPCs

Ambush! Upon rescuing Ms. Vashers you will be ambushed by three waves of Freakshow

"No one takes our meal ticket! ATTACK!" "Character's got our meal ticket!"

Debriefing

Ms. Vashers is back at the tables and spendin' money like water. Me, I'd be pretty broken up if things ever got like that with my kid. Man, I guess some people just don't let nothing get to 'em.

Defeat Tsoo Racketeers

Briefing

Some people never get a clue, man. See, when I started working for Mr. Sonata, I learned something important: That is, if you wanna be big time, you gotta think big-time. So, say, if you want to make yourself some money here in St. Martial, what you do is pay your dues and you set up a nice casino like the Giza or the Lucky Six. But some people just don't think big-time. So there are these guys, they're called the Tsoo, name's supposed to mean 'The Destroyers' or something. Real tough guys, maybe you've run into these cats before. Well, they're still thinking small-time. They're trying to set up a little protection racket, and started to threaten the guys running the Lucky Six. So they called me, and I told Johnny, and Mr. Sonata, well, he got mad. Then he said he wanted it stopped. Then he asked about you. So, well, it's in everybody's interest to go break that little protection racket, you dig?

Mission Acceptance

The Lucky Six

I'm glad to know you got it, man. This one's easy. First, take out the guys they got in the Lucky Six. Then, go to their hide-out. Make sure they don't keep any of what they've already taken. Keep it for yourself, give it to your friends, whatever you like, man. All Johnny wants is that those Tsoo guys know they can't keep it. You dig?


Defeat Tsoo Racketeers

Unnecessary Solicitation

Show them why it doesn't pay to think small-time.


Mission Objective(s)

You can hear people screaming over the jangling sounds of slot machines and clattering of coins.

  • Defeat Tsoo Racketeers

You cleared out the Tsoo.


Enemies

Tsoo

Notable NPCs



Defeat & rob Tsoo gangsters

Unnecessary Solicitation

Go rob the warehouse where the Tsoo took the loot they stole. Johnny says he don't care what happens to it, as long as the Tsoo don't have it. so go, man, go!


Mission Objective(s)

The Tsoo probably own this place through a front corporation. Everything around here is owned by one criminal or another.

  • Defeat & rob Tsoo gangsters
    • Open 4 safes

You take the Tsoo's ill gotten gains
You cleaned out the Tsoo gangsters.

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.


Enemies

Tsoo

Notable NPCs



Debriefing

Those Tsoo, man, I just don't get it. Some people got to do everything the hard way. All that work, and you take all their money. If they'd paid their dues and opened a card parlor or something, man, all they stole wouldn't even be a day's take! It's that small-time thinking, just like Mr. Sonata says.

Teach the Family embezzlers a lesson

Briefing

You know I'm a real mellow kind a' cat, right? But some things wind me up. See, Mr. Sonata has some business relations with members of the Family, right? They've helped him, he helped them, it's been good all around. But some of the new badge of Family guys, they don't think a good thing is enough. Too much superadine, if you catch my drift. They have no respect for Mr. Sonata, and so they do stupid things, man. Like, get this, they cook the books to steal from Mr. Sonata. From Johnny 'The Pipes' Sonata, man. Now, they need to learn that they just can't do that. And they need to learn that lesson hard.

Mission acceptance

There's a whole nest of 'em, hiding out in an office and going over their books. Take 'em all out, man. Every one of those double-dealers. And find their books and their book-maker. Mister Sonata's gonna want to know all the details.

Unnecessary solicitation

Clear 'em out, find the books, and get the bookie. It's simple blast and go, man, go.

Mission Objective(s)

The embezzlers are supposed to be here counting their money. Someone's in for a rude surprise.

  • Punish embezzlers
    • Find Books
    • Kidnap the bookie
    • Escape with the Bookie!

You punished the embezzlers.

Ambush! After kidnapping the Bookie, there will be three silent ambushes by Nemesis.

Notes

  • Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

The Family
Nemesis

Notable NPCs

You found the doctored books.

Doctored Books
These doctored financial records show that a staggering amount of money has been diverted away from the Golden Giza. According to the records, this has been going on for some time. Far longer than these guys have been on the scene. In fact, there are references of payments going back to the 1920's, before the Giza was even built. It's as if one person had been organizing a conspiracy to draw funds from Family operations for nearly a century.


Debriefing

Nemesis dudes? Man, that is bad news all around! Rumor is that Nemesis used to have all the big crime families in his pocket back in the day, but everybody says they're free of him now. Thing is, the way his plans work, that could just be what he wants people to think. Mr. Sonata's gonna want to keep cleaning this up on the down-low, so you're done on this one.

Nemesis is a trip, man. He's like a hundred and sixty something and has tried to take over the world a bunch of times. It's crazy, man, crazy.