User:Tidbit Jr./Powers: Difference between revisions

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imported>Tidbit Jr.
imported>Tidbit Jr.
Line 442: Line 442:




==Defense Sets==
==Defense Powersets==
[[Image:Archetypeicon_scrapper.png|22px]]
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_tanker.png|22px]]
<tr>
[[Image:V_archetypeicon_brute.png|22px]]
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
[[Image:V_archetypeicon_stalker.png|22px]]
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
</tr>
<tr>
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
</tr>
<tr>
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
</tr>
<tr>
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
</tr>
</table>


*Energy Aura (see Kinetic Aura for reason for change)
*Energy Aura (see Kinetic Aura for reason for change)
*Force Armor
*Force Armor
*Kinetic Aura (Energy Aura change)
*Kinetic Aura (Energy Aura change)
*Psionic Aura
*Radiatioactive Aura
*Radiatioactive Aura
*Sonic Armor
*Sonic Armor
*Street Defense
*Storm Aura
*Storm Aura
===Psionic Aura===
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
{{NPC Text|title=Power Tables
|text='''Brute / Scrapper / Tanker'''
[[Image:Aurora_Borealis.jpg|thumb|right]]
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
|Power=Foresight
|PriLevel=1
|SecLevel=1
|Effect=(Auto) Self +Defense(All), +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Psionic); (Low HP) Self +Resistance(All)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
|Power=Mind Over Body
|PriLevel=1
|SecLevel=2
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=
|Power=
|PriLevel=2
|SecLevel=4
|Effect=
|Border=1}}
{{Powers_SplitLevelRow|Icon=Teamwork_IndomitableWill.png
|Power=Indomitable Will
|PriLevel=6
|SecLevel=10
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=
|Power=
|PriLevel=8
|SecLevel=16
|Effect=
|Border=1}}
{{Powers_SplitLevelRow|Icon=WidowTeamwork_MindLink.png
|Power=Mind Link
|PriLevel=12
|SecLevel=20
|Effect=(Point Blank Area of Effect) Team +Defense(All)
|Border=1}}
{{Powers_SplitLevelRow|Icon=UmbralAura_StygianCircle.png
|Power=Drain Psyche
|PriLevel=18
|SecLevel=28
|Effect=(Point Blank Area of Effect) Foe -Regeneration, -Recovery; (Per Foe) Self +Regeneration, +Recovery
|Border=1}}
{{Powers_SplitLevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png
|Power=Aura of Confusion
|PriLevel=26
|SecLevel=35
|Effect=(Point Blank Area of Effect) Foe Confuse
|Border=1}}
{{Powers_SplitLevelRow|Icon=WidowTeamwork_Elude.png
|Power=Force of Nature
|PriLevel=32
|SecLevel=38
|Effect=Self +Resistance(All but Psionic), +Protection(Disorient, Hold, Immobilize, Sleep), +Recovery <br>(Delayed) Self -Health, -Endurance, -Recovery
|Border=1}}
{{Powers_Footer}}
{{clr}}
}}
{{NPC Text|title=Power Information
|text=
<b><font size="2">[[Image:FortunataTeamwork_AuraOfConfusion.png|22px]] Aura of Confusion</font></b>
<br>You can cause mass confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any experience points for foes defeated by confused enemies. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set Confuse}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:UmbralAura_StygianCircle.png|22px]] Drain Psyche</font></b>
<br>You Drain the Psyche of you nearby foes, thus weakening their hit point regeneration and endurance recovery and boosting your own. Recharge: Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:WidowTeamwork_Elude.png|22px]] Force of Nature</font></b>
<br>When you activate this power, you not only become extremely resistant to most damage but also to most disorient, immobilization, hold, knockback and sleep effects. Endurance recovery is also increased. Force of nature costs very little endurance to activate, but when it wears off you are left exhausted, and drained of almost all health and endurance. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Foresight</font></b>
<br>Those who possess foresight are resistant to psionic damage, as well as sleep, hold, immobilization, disorient, confuse and fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved defense, due to being able to see attacks slightly before they actually occur.
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Teamwork_IndomitableWill.png|22px]] Indomitable Will</font></b>
<br>When you toggle on this power, it grants protection from sleep, disorient, fear, confusions, repel, knockback and hold effects. Indomitable will also grant a moderate defense to psionic based attacks. Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:FortunataTeamwork_MindLink.png|22px]] Mind Link</font></b>
<br>Your mind link power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Mind Over Body</font></b>
<br>When you toggle on this power, you empower your mind over your body to become highly resistant to smashing, lethal, and psionic damage. Recharge: Fast
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
}}
{{clr}}
----
===Radioactive Aura===
You can emmit controlled levels of radiation in order to protect yourself in combat.
{{NPC Text|title=Power Tables
|text='''Brute / Scrapper / Tanker'''
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=RadiationBurst_Irradiate.png
|Power=Radiation Cloud
|PriLevel=1
|SecLevel=1
|Effect=(Toggle)(Point Blank) Foe Damage over Time(Energy), Taunt
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
|Power=Radiation Shield
|PriLevel=1
|SecLevel=2
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Toxic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_ReformEssence.png
|Power=Chemoradiation
|PriLevel=2
|SecLevel=4
|Effect=Self Heal, +Resistance(Toxic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
|Power=Invigorating Radiation
|PriLevel=6
|SecLevel=10
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy, Toxic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_Incandescence.png
|Power=Permaradiation
|PriLevel=8
|SecLevel=16
|Effect=(Auto) Self +Resistance(Energy, Toxic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes_Quickness.png
|Power=Accelerated Metabolism
|PriLevel=12
|SecLevel=20
|Effect=(Auto) Self +Resistance(Toxic, Sleep), +Recharge, +Speed
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Protection.png
|Power=Fallout Shield
|PriLevel=18
|SecLevel=28
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic), +Resistance(Endurance Drain)
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
|Power=Self Mutation
|PriLevel=26
|SecLevel=35
|Effect=Self Ressurect, +Protection(XP Debt), +Damage, +Accuracy, +Recharge; <br>(Delayed) Self -Damage, -Accuracy, -Recharge
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
|Power=Overcharge
|PriLevel=32
|SecLevel=38
|Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance
|Border=1}}
{{Powers_Footer}}
'''Stalker'''
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png
|Power=Hide
|Level=1
|Effect=(Toggle) Self +Steath, +Defense(All)
|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png
|Power=Radiation Shield
|Level=2
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Toxic)
|Border=1}}
{{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png
|Power=Chemoradiation
|Level=4
|Effect=Self Heal, +Resistance(Toxic)
|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png
|Power=Invigorating Radiation
|Level=10
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy, Toxic)
|Border=1}}
{{Powers_LevelRow|Icon=LuminousAura_Incandescence.png
|Power=Permaradiation
|Level=16
|Effect=(Auto) Self +Resistance(Energy, Toxic)
|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
|Power=Accelerated Metabolism
|Level=20
|Effect=(Auto) Self +Resistance(Toxic, Sleep), +Recharge, +Speed
|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Protection.png
|Power=Fallout Shield
|Level=28
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic), +Resistance(Endurance Drain)
|Border=1}}
{{Powers_LevelRow|Icon=LuminousAura_RestoreEssence.png
|Power=Self Mutation
|Level=35
|Effect=Self Ressurect, +Protection(XP Debt), +Damage, +Accuracy, +Recharge; <br>(Delayed) Self -Damage, -Accuracy, -Recharge
|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Overload.png
|Power=Overcharge
|Level=38
|Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance
|Border=1}}
{{Powers_Footer}}
{{clr}}
}}
{{NPC Text|title=Power Information|text=
<b><font size="2">[[Image:SuperReflexes_Quickness.png|22px]] Accelerated Metabolism</font></b>
<br>Your radiation has permanently increased your metabolism, giving you a bonus to recharge and movement speed. This power is always on and costs no endurance.
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Sets|{{Set Flight}}}}
{{PowerBlock_Blank|{{Set Running}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:LuminousAura_ReformEssence.png|22px]] Chemoradiation</font></b>
<br>You can absorb some of your own radiation directly out of your aura, boosting your body's healing rate for a moment to effectively heal most of your wounds, and granting you a lingering resistance to toxic damage for a short while. Recharge: Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_Protection.png|22px]] Fallout Shield</font></b>
<br>Concentrating the fallout from your radioactive aura can further protect you from other radiation and toxins, as well as increase your resistance to heat, cold, energy, and negative energy attacks. This fallout also blocks most endurance draining effects. Recharge: Fast
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_Cloak.png|22px]] Hide</font></b>
<br>Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off critical hits with his attacks, and even land a massive assassin's strike with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, hide can be used at the same time as other concealment powers, giving you even greater stealth capability.  No Endurance cost. Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] Invigorating Radiation</font></b>
<br>As long as this power is active, your radioactive aura will boost your own strength, giving you the power to protect yourself from disorient, hold, immobilize, and sleep effects, as well as further enhancing your resistance to radiation and toxic damage. Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Overcharge</font></b>
<br>You can overload your radioactive aura, coating yourslf in a dense cloud of radiation. This cloud will deflect most forms of attack, and effectively boosts your own hit points at the same time, as well as slightly increasing you recovery rate. When this power wears off, you will be drained of most (but not all) health and endurance, yet quickly able to recover if you play your cards right. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:LuminousAura_Incandescence.png|22px]] Permaradiation</font></b>
<br>You are permanently irradiated, giving you resistance to other forms of radiation as well as toxins. This power is always on and costs no endurance.
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:RadiationBurst_Irradiate.png|22px]] Radiation Cloud</font></b>
<br>You expel a minor dose of radiation constantly, harming all foes nearby. Damage: Minor (DoT), Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor - Energy}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Radiation Shield</font></b>
<br>While active, you protect yourself in a cloud of radiation that buffers your body's resistance to physical, radiation, and poison attacks. Recharge: Fast
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Self Mutation</font></b>
<br>By emitting a spark of concentrated radiation, you can restore your own aura enough to continue fighting. This new-found energy will also boost your accuracy, damage, and recovery rate for a short while. However, when this power wears off, your accuracy, damage, and recovery rate will be reduced by the same amount and for the same duration. Recharge: Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|{{Increase Attack Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
[[User:{{PAGENAME}}#Radioactive_Aura|Back to top.]]}}
{{clr}}
----
===Street Defense===
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
{{NPC Text|title=Power Tables
|text='''Brute / Scrapper / Tanker'''
[[Image:Back_Alley_Brawler.jpg|thumb|right]]
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
|Power=Rugged
|PriLevel=1
|SecLevel=1
|Effect=(Auto) Self +Resistance(All but Psionic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
|Power=Focused Fighting
|PriLevel=1
|SecLevel=2
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_EssenceBoost.png
|Power=Dull Pain
|PriLevel=2
|SecLevel=4
|Effect=Self Heal, +Max Hit Points, +Resistance(Toxic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
|Power=
|PriLevel=6
|SecLevel=10
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep)
|Border=1}}
{{Powers_SplitLevelRow|Icon=
|Power=
|PriLevel=
|SecLevel=
|Effect=
|Border=1}}
{{Powers_SplitLevelRow|Icon=
|Power=
|PriLevel=
|SecLevel=
|Effect=
|Border=1}}
{{Powers_SplitLevelRow|Icon=
|Power=
|PriLevel=
|SecLevel=
|Effect=
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
|Power=Stand and Fight
|PriLevel=26
|SecLevel=35
|Effect=Self Ressurect, +Protection(XP Debt)
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
|Power=Last Stand
|PriLevel=32
|SecLevel=38
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), +Damage; (Delayed) Self -Endurance
|Border=1}}
{{Powers_Footer}}
{{clr}}
}}
{{NPC Text|title=Power Information
|text=
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] ???</font></b>
<br>Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|None}}
{{PowerBlock_End}}
<b><font size="2">[[Image:LuminousAura_EssenceBoost.png|22px]] Dull Pain</font></b>
<br>By ignoring your wounds you can dull your pain, effectively healing you and allowing you to absorb a greater amount of damage than usual. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Focused Fighting</font></b>
<br>While active, you increase your focus in combat. This grants you a defense bonus to physical and melee attacks, as you dodge better during fights, and will also boost your perception, better seeing stealthy foes. Recharge: Fast
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Last Stand</font></b>
<br>You take your last stand in a time of desperation. While active, you will have increased resistance to all types of damage, including psionic, as you ignore the pain, and your damage will also be increased as you fight to the end. When this power wears off, you will be drained of a heavy amount of endurance, and your wounds will cause your resistance to all damage types to drop for a short time. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Stand and Fight</font></b>
<br>Even if you've been knocked down, you can stand back up and continue to fight. You will still be weak, but anything is worth a try, and you will be protected from experience debt for a short time. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Rugged</font></b>
<br>You are naturally tough and resistant to most forms of damage. This power is always on and costs no endurance.
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
}}
{{clr}}
----
===Tech Armor===
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
{{NPC Text|title=Power Tables|text=
<b><font size="2">[[Image:Archetypeicon_scrapper.png|22px]] Scrapper</font></b>
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
|Power=Kevlar Body Armor
|Level=1
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_PowerShield.png
|Power=Power Shield
|Level=2
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_Meds.png
|Power=Nanites
|Level=4
|Effect=Self Heal, +Resistance(Toxic)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
|Power=Environmental Shield
|Level=10
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
|Power=Delta Wave Scrambler
|Level=16
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
|Power=Cloaking Device
|Level=20
|Effect=(Toggle) Self +Stealth, +Defense(All)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
|Power=Smoke Grenade
|Level=28
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
|Border=1}}
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
|Power=Tactical Goggles
|Level=35
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
|Border=1}}
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
|Power=Overload
|Level=38
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
|Border=1}}
{{Powers_Footer}}
<b><font size="2">[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker</font></b>
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
|Power=Kevlar Body Armor
|PriLevel=1
|SecLevel=1
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_PowerShield.png
|Power=Power Shield
|PriLevel=1
|SecLevel=2
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_Meds.png
|Power=Nanites
|PriLevel=2
|SecLevel=4
|Effect=Self Heal, +Resistance(Toxic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png
|Power=Environmental Shield
|PriLevel=6
|SecLevel=10
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
|Power=Delta Wave Scrambler
|PriLevel=8
|SecLevel=16
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png
|Power=Cloaking Device
|PriLevel=12
|SecLevel=20
|Effect=(Toggle) Self +Stealth, +Defense(All)
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
|Power=Smoke Grenade
|PriLevel=18
|SecLevel=28
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png
|Power=Tactical Goggles
|PriLevel=26
|SecLevel=35
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception; (Point Blank Area of Effect) Foe Taunt
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
|Power=Heavy Suit
|PriLevel=32
|SecLevel=38
|Effect=(Toggle) Self +Defense(All but Psionic), +Resistance(All but Psionic), -Fly, -Speed
|Border=1}}
{{Powers_Footer}}
<b><font size="2">[[Image:V_archetypeicon_stalker.png|22px]] Stalker</font></b>
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
|Power=Hide
|Level=1
|Effect=(Toggle) Self +Stealth, +Defense(All)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
|Power=Kevlar Body Armor
|Level=2
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_Meds.png
|Power=Nanites
|Level=4
|Effect=Self Heal, +Resistance(Toxic)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_PowerShield.png
|Power=Power Shield
|Level=10
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
|Power=Delta Wave Scrambler
|Level=16
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
|Power=Environmental Shield
|Level=20
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
|Border=1}}
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
|Power=Smoke Grenade
|Level=28
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
|Border=1}}
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
|Power=Tactical Goggles
|Level=35
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
|Border=1}}
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
|Power=Overload
|Level=38
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
|Border=1}}
{{Powers_Footer}}
}}
{{NPC Text|title=Power Information|text=
<b><font size="2">[[Image:Gears_CloakingDevice.png|22px]] Cloaking Device</font></b>
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_DeltaWaveScrambler.png|22px]] Delta Wave Scrambler</font></b>
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_EnviroShield.png|22px]] Environmental Shield</font></b>
<br>A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Heavy Suit</font></b>
<br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_KevlarBodyArmor.png|22px]] Kevlar Body Armor</font></b>
<br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_Meds.png|22px]] Nanites</font></b>
<br>You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Overdrive</font></b>
<br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_PowerShield.png|22px]] Power Shield</font></b>
<br>Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_SmokeGrenade.png|22px]] Smoke Grenade</font></b>
<br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
<b><font size="2">[[Image:Gears_TacticalGoggles.png|22px]] Tactical Goggles</font></b>
<br>One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
}}


{{clr}}
{{clr}}

Revision as of 23:57, 9 December 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.


Power Table 

Controller / Corruptor / Defender / Mastermind

Power Level as Primary Level as Secondary Effect
ForceField ForceBolt.png Earth Push 1 1 (Ranged) Foe Knockdown, -Defense
ForceField DeflectionShield.png Rock Shield 1 2 (Ranged) Ally +Defense(Smashing, Lethal)
ForceField RefractionShield.png Crystal Shield 2 4 (Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
IceFormation Shiver.png Lead Weights 6 10 (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
ColdDomination Frostwork.png Mineral Boost 8 16 (Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
ForceField DispersionBubble.png Mineral Dispersion 12 20 (Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
StormSummoning Hurricane.png Sandstorm 18 28 (Toggle)(Point Blank) Foe -Accuracy, -Defense
ThermalRadiation Forge.png Power of the Earth 26 35 (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
ForceField ForceBubble.png Rock Wall 32 38 Summon Rock Wall


Power Information 

ForceField RefractionShield.png Crystal Shield
You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast

Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense Buff.png Defense

ForceField ForceBolt.png Earth Push
Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback

IceFormation Shiver.png Lead Weights
When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Slow powers.png Enhance Slow
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Slow.png Slow Movement

ColdDomination Frostwork.png Mineral Boost
You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long

Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Resist Damage.png Resist Damage

ForceField DispersionBubble.png Mineral Dispersion
Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow

Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense Buff.png Defense

ThermalRadiation Forge.png Power of the Earth
Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long

Enhancements TO Training Range.png Enhance Range
TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO To Hit Buff.png To Hit Buff

ThermalRadiation FireShield.png Rock Shield
Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast

Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense Buff.png Defense

ForceField ForceBubble.png Rock Wall
You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long

Powers Temporary PVP BuffDefense.png Resistance
Manipulation Provoke.png Provoke
Enhancements TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense DeBuff.png Defense Debuff
IO Disorient Duration.png Stuns
IO Damage.png Targeted AoE Damage

StormSummoning Hurricane.png Sandstorm
You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow

Enhancements TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense DeBuff.png Defense Debuff
IO To Hit DeBuff.png ToHit Debuff




Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary
  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.


Power Table 

Controller / Dominator

Power Level Effect
ShadowFighting MidnightGrasp.png Grasp 1 (Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
DarknessMastery PetrifyingGaze.png Petrify 1 (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
DarkCast TenebrousTentacles.png Tenebrous Tentacles 2 (Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
MentalControl MindControl.png Dark Possession 6 (Toggle)(Ranged) Foe Confuse, +Damage
DarkCast DarkPit.png Dark Pit 8 (Ranged Area of Effect) Foe Disorient
DarkMiasma ChillOfTheNight.png Chill of the Night 12 (Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
MentalControl Freeze.png Dark Domination 18 (Ranged of Effect) Foe Hold, -Accuracy
DarkMiasma FearsomeAura.png Nightmare 26 (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
DarkMiasma DarkServant.png Shadow Puppet 32 Summon Pet(Shadow Puppet)


Power Information 

DarkMiasma ChillOfTheNight.png Chill of the Night
While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow

Enhancements TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO PBAoE Damage.png PBAoE Damage
IO To Hit DeBuff.png ToHit Debuff

MentalControl Freeze.png Dark Domination
Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Hold Duration.png Holds
IO To Hit DeBuff.png ToHit Debuff

DarkCast DarkPit.png Dark Pit
Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Disorient Duration.png Stuns

MentalControl MindControl.png Dark Possession
This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Confusion Duration.png Confuse

DarkMiasma FearsomeAura.png Nightmare
Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Fear Duration.png Enhance Fear Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Fear Duration.png Fear
IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff

DarknessMastery PetrifyingGaze.png Petrify
Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Hold Duration.png Holds
IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

ShadowFighting MidnightGrasp.png Grasp
The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

DarkMiasma DarkServant.png Shadow Puppet

Shadow Puppet

Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long

Powers DarkArmor SelfBuffDefense.png Shadow Dweller
DarkCast DarkBlast.png Dark Blast
ShadowFighting ShadowPunch.png Shadow Punch
ShadowFighting Smite.png Smite
DarkArmor TouchOfDeath.png Death Shroud
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO To Hit DeBuff.png ToHit Debuff

DarkCast TenebrousTentacles.png Tenebrous Tentacles
You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff







Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Traps
  • Trick Arrows

Martial Arts

You know a plethera of ancient techniques which can give you the upper-hand in combat.


Power Table 
Power Level Effect
MartialArts CraneKick.png Crane Kick 1 (Melee) Foe Minor Damage(Smashing), Knockback
MartialArts ThunderKick.png Thunder Kick 2 (Melee) Foe Moderate Damage(Smashing), Disorient
MartialArts CripplingHookKick.png Crippling Axe Kick 4 (Melee) Foe Minor Damage(Smashing), Immobilize, -Speed
MartialArts StormKick.png Storm Kick 10 (Melee) Foe High Damage(Smashing)
MartialArts FocusChi.png Focus Chi 16 Self +Damage, +Accuracy
MartialArts CobraStrike.png Cobra Strike 20 (Melee) Foe Minor Damage(Smashing), Disorient
MartialArts WarriorsChallenge.png Warrior's Challenge 28 (Ranged) Foe Taunt, -Accuracy, -Range
MartialArts MonkeySweep.png Dragon's Tail 35 (Point Blank) Foe Moderate Damage(Smashing), Knockdown
MartialArts EaglesClaw.png Eagle's Claw 38 (Melee) Foe Superior Damage(Smashing), Disorient


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Strength Manipulation

You have the ability to manipulate your muscles, giving you temporary super-human strength.


Power Table 

Blaster

Power Level Effect
MartialArts CraneKick.png Power Thrust 1 (Melee) Foe Minor Damage(Smashing), Knockback
SuperStrength Punch.png Punch 2 (Melee) Foe Moderate Damage(Smashing), Knockdown
[[Image:|22px]] [[#|]] 4
SuperStrength Haymaker.png Haymaker 10 (Melee) Foe High Damage(Smashing), Knockdown
MartialArts CobraStrike.png Concussive Blow 16 (Melee) Foe Minor Damage(Smashing), Disorient
SuperStrength Taunt.png Threatening Taunt 20 (Ranged Area of Effect) Foe -Accuracy, -Damage, Taunt
SuperStrength HandClap.png Hand Clap 28 (Point Blank Area of Effect) Foe Disorient, Knockback
Gadgets TargetingDrone.png Focused Accuracy 35 (Toggle) Self +ToHit, +Perception
SuperStrength KnockoutBlow.png Knockout Blow 38 (Melee) Foe Superior Damage(Smashing), Disorient, Knockup





Ancillary Sets

Dark

Blaster - Night Mastery 

You have mastered darkness and the night.

Power Level Effect
DarkMiasma FearsomeAura.png Fearsome Stare 41 (Ranged Cone) Foe Fear, -Accuracy
DarkMiasma PetrifyingGaze.png Petrifying Gaze 41 (Ranged) Foe Hold
DarkArmor DarkEmbrace.png Dark Embrace 44 (Toggle) Self +Resistance(Smashing, Lethal, Negative, Toxic)
DarkArmor DarkRegeneration.png Dark Regeneration 44 (Point Blank) Foe Minor Damage(Negative); Self Heal(Per Foe)
DarkArmor SoulTransfer.png Soul Transfer 47 (Point Blank) Foe Minor Damage(Negative), Disorient; Self Ressurect, +Protection(XP Debt), Heal(Per Foe), +Endurance(Per Foe)


Controller - Darkness Mastery 

You have mastered darkness.

Power Level Effect
DarkCast SoulDrain.png Gloom 41 (Ranged) Foe High Damage over Time(Negative), -Accuracy
DarkCast NightFall.png Night Fall 41 (Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
DarkArmor DarkEmbrace.png Dark Embrace 44 (Toggle) Self +Resistance(Smashing, Lethal, Negative, Toxic)
ShadowFighting Smite.png Smite 44 (Melee) Foe High Damage(Smashing/Negative), -Accuracy
DarkArmor SelfBuffDefense.png Shadow Meld 47 Self +Defense(All)


Scrapper - Shadow Mastery 

You have mastered darkness and shadow. (Replaces Darkness Mastery.)

Power Level Effect
DarkCast TenebrousTentacles.png Tenebrous Tentacles 41 (Ranged Cone) Foe Moderate Damage(Smashing/Negative), Immobilize, -Accuracy
DarknessMastery PetrifyingGaze.png Petrifying Gaze 41 (Ranged) Foe Hold
DarkCast DarkBlast.png Dark Blast 44 (Ranged) Foe Moderate Damage(Negative), -Accuracy
DarkMiasma TarPatch.png Tar Patch 44 (Summoned Area of Effect) Foe -Resistance, -Recharge, -Speed
DarkCast Torrent.png Torrent 47 (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy


Tanker - Gloom Mastery 

You have mastered darkness and gloom.

Power Level Effect
DarkCast TenebrousTentacles.png Tenebrous Tentacles 41 (Ranged Cone) Foe Moderate Damage(Smashing/Negative), Immobilize, -Accuracy
DarknessMastery PetrifyingGaze.png Petrifying Gaze 41 (Ranged) Foe Hold
DarkCast SoulDrain.png Gloom 44 (Ranged) Foe High Damage over Time(Negative), -Accuracy
DarkMiasma DarkestNight.png Darkest Night 44 (Toggle)(Ranged Area of Effect) Foe -Accuracy, -Damage
DarkCast NightFall.png Night Fall 47 (Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy




Kheldians

Archetypeicon peacebringer.png Peacebringer - Luminous Mastery 

You have mastered your Kheldian powers.

Power Level Effect
Fighting Boxing.png Star Punch 41 (Melee) Foe Moderate Damage(Smashing/Energy), -Defense
InherentWarshade ShadowRecall.png Galactic Recall 41 (Ranged) Teammate Teleport
LuminousAura LightofReason.png Light of Reason 44 (Toggle) Self +Protection(Confuse, Disorient, Hold, Immobilize, Sleep), +Resistance(Psionic)
InherentWarshade ShadowStep.png Galactic Step 44 (Ranged) Self Teleport
FortunataTeamwork TacticalTrainingVengeance.png Interspacial Link 47 (Point Blank) Team/Self +Defense(All), +Resistance(Psionic), +ToHit


Archetypeicon warshade.png Warshade - Umbral Mastery 

You have mastered your Nictus powers.

Power Level Effect
Fighting Boxing.png Star Punch 41 (Melee) Foe Moderate Damage(Smashing/Negative), -Recharge, -Speed
InherentPeacebringer CombatFlight.png Combat Flight 41 (Toggle) Self +Fly, +Defense(All)
UmbralAura VeiltheMind.png Veil the Mind 44 (Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Psionic)
InherentPeacebringer EnergyFlight.png Negative Energy Flight 44 (Toggle) Self +Fly
FortunataTeamwork TacticalTrainingVengeance.png Interspacial Link 47 (Point Blank) Team/Self +Defense(All), +Resistance(Psionic), +ToHit




Archetypes

Rikti


An idea for a Rikti-based epic archetype that would be available to both heroes and villains.


Archetype Information 

Originicon technology.png Origin: Technology

Rikti


Hit Points: Medium
Damage: Medium
Primary: Offense
Secondary: Defense

(Heroes) The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.

(Villains) The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.


Power Information 

Rikti Style: Soldier Selection / Soldier Specialization
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon after, choose their own career paths.

Rikti Equipment (Primary)
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.

Power Level Effect
ArachnosSoldier Singleshot.png Plasma Shot 1 (Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
ArachnosSoldier Bayonet.png Hack 1 (Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient

Rikti Armor (Secondary)
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.

Power Level Effect
TrainingandGadgets WolfSpiderArmor.png Rikti Armor 1 (Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
Teamwork CombatTrainingDefensive.png Rikti Training 2 (Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
CrabSpiderTraining Serum.png Serum 4 Self Heal, +Max Hit Points
Willpower IndomitableWill.png Indomitable Will 10 (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
FortunataTeamwork MindLink.png Mind Link 16 (Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception

Rikti Power Pools
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.

Communications Officer

Power Level Effect
Teleportation TeleportFoe.png Teleport Foe Device 8 (Ranged) Foe Teleport
GravityControl FoldSpace.png Fold Space 12 (Summoned Area of Effect) Team Teleport
FireTrap FireImps.png Transponder 18 Summon Rikti Portal
Thugs TargetedSummonMob.png Rikti Monkeys 26 (Ranged) Summon Rikti Monkey (x10)

Guardian

Power Level Effect
RadiationPoisoning RadiationEmission.png Radiation Emission 8 (Point Blank Area of Effect) Ally/Self Heal
ForceField DeflectionShield.png Protection Shield 12 (Ranged) Ally +Defense(All)
RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism 18 (Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
Leadership Vengence.png Leadership 32 (Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)

Headman

Power Level Effect
ArachnosSoldier Burst.png Plasma Burst 6 (Ranged) Foe Moderate Damage(Energy), Disorient
Gadgets TargetingDrone.png Aim 8 Self +Accuracy, +Damage
ArachnosSoldier HeavyBurst.png Plasma Volley 18 (Ranged Cone) Foe Moderate Damage(Energy), Knockback
AssaultWeapons SniperRifle.png Plasma Snipe 26 (Snipe) Foe Superior Damage(Energy), Disorient

Magus

Power Level Effect
FireBlast FireBall.png Fire Ball 6 (Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
IceFormation BlockOfIce.png Block of Ice 8 (Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
ElectricalBolt LightningBolt.png Lightning Bolt 18 (Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
EarthGrasp Stalagmites.png Stalagmites 26 (Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient

Mentalist

Power Level Effect
PsychicBlast MentalBlast.png Mental Blast 6 (Ranged) Foe Moderate Damage(Psionic), -Recharge
MentalControl Hypnotize.png Mesmerize 8 (Ranged) Foe Moderate Damage(Psionic), Sleep
MentalControl MassHypnosis.png Mass Hypnosis 12 (Ranged Area of Effect) Foe Sleep
MentalControl Command.png Dominate 26 (Ranged) Foe Moderate Damage(Psionic), Hold

Priest

Power Level Effect
KineticBoost Transfusion.png Transfusion 6 (Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
KineticBoost SiphonPower.png Siphon Power 8 (Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
MentalControl Freeze.png Total Domination 18 (Ranged Area of Effect) Foe Immobilize, Hold
Empathy RegenerationAura.png Regeneration Aura 26 (Point Blank Area of Effect) Ally/Self +Regeneration

Soldier

Power Level Effect
Sword Slice.png Slice 12 (Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
BattleAxe Chop.png Eviscerate 18 (Melee) Foe High Damage(Lethal/Energy), Knockdown
Sword Disembowel.png Carve 26 (Melee) Foe Superior Damage(Lethal/Energy), Knockup
Sword HeadSplitter.png Swing 32 (Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown


Costume Customization 

Rikti Uniform
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.

Costume Sets

Standard Costume Sets:

  • Soldier
  • Headman
  • Mentalist/Mesmerist
  • Chief Soldier

Unlockable Costume Sets:

  • Magus (any Rikti badge)
  • Priest (any Rikti badge)