Port Oakes: Difference between revisions

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== Important Locations ==
== Important Locations ==
=== Neighborhoods ===
=== Neighborhoods ===
* ''Arena District'', the south-central neighborhood that contains most of the important points in Port Oakes, is the zone a villain enters and leaves [[Mercy Island]] and [[Cap au Diable]], as well as the [[Arena]] and Hospital, and an entrance to [[Pocket D]]. The contacts [[Angelo Vendetti]], [[Billie Heck]], [[Brick Johnson]], and [[Mr. Bocor]] are all located here, as are [[Arbiter Unger]] the trainer, [[Arbiter Sawyer]] the [[Power Respecification]] contact, a [[Fortunata Fateweaver]], and a Quartermaster. A [[Black Market]] truck is located between the Arena and Pocket D.
* ''Arena District'', the south-central neighborhood that contains most of the important points in Port Oakes, is the zone a villain enters and leaves [[Mercy Island]] and [[Cap au Diable]], as well as the [[Arena]] and Hospital, and an entrance to [[Pocket D]]. The contacts [[Angelo Vendetti]], [[Billie Heck]], [[Brick Johnson]], and [[Mr. Bocor]] are all located here, as are [[Arbiter Unger]] the trainer, [[Arbiter Sawyer]] the [[Power Respecification]] contact, a [[Fortunata Fateweaver]], and a Quartermaster. A [[Black Market]] truck is located between the Arena and Pocket D. (Green - Level 7-9) ([[Media:PortOakes_ArenaDistrict.ogg|Music]])
* ''Dockside'', located in the southeast, contains the [[Abandoned Labs]] [[Invention System|invention lab]], where a villain can craft [[recipes]]. [[Drea the Hook]] is located here, as is the NPC [[Canada Joe]].  
* ''Dockside'', located in the southeast, contains the [[Abandoned Labs]] [[Invention System|invention lab]], where a villain can craft [[recipes]]. [[Drea the Hook]] is located here, as is the NPC [[Canada Joe]]. (Yellow - Level 7-9) ([[Media:PortOakes_Dockside.ogg|Music]])
* ''Fort Hades'', in the northeast, is home to Port Oakes' [[Spectral Pirates]]. [[Veluta Lunata]] stands on the neighborhood border with ''Dockside''.
* ''Fort Hades'', in the northeast, is home to Port Oakes' [[Spectral Pirates]]. [[Veluta Lunata]] stands on the neighborhood border with ''Dockside''. (Orange - Level 9-11) ([[Media:M14_faded.ogg|Music]])
* ''Marconeville'', in the middle, has the Arachnos Headquarters in the tallest building in the zone, the [[Supergroup Registrar]], [[The Radio]] contact, and a Quartermaster. [[Shady Cage]] is located here, on the border with ''Fort Hades''.
* ''Marconeville'', in the middle, has the Arachnos Headquarters in the tallest building in the zone, the [[Supergroup Registrar]], [[The Radio]] contact, and a Quartermaster. [[Shady Cage]] is located here, on the border with ''Fort Hades''. (Yellow - Level 8-9) ([[Media:M7_faded.ogg|Music]])
* ''Oil Spill'' stretches down the western edge of town. A Quartermaster is located here.
* ''Oil Spill'' stretches down the western edge of town. A Quartermaster is located here. (Orange - Level 9-11) ([[Media:M12_faded.ogg|Music]])
* ''Villa Montrose'' to the north, the roughest neighborhood in town, is where [[The Family]] calls home, having constructed a heavily-defended mansion complete with [[turrets]].
* ''Villa Montrose'' to the north, the roughest neighborhood in town, is where [[The Family]] calls home, having constructed a heavily-defended mansion complete with [[turrets]]. (Red - Level 10-12) ([[Media:PortOakes_VillaMontrose2.ogg|Music]])


=== Exploration Badges ===
=== Exploration Badges ===

Revision as of 00:57, 11 July 2009

Port Oakes
Map PortOakes.jpg

Villain City Zone (7-12)

Trainers: Arbiter Unger
TF Contacts: none
Events: none
Exploration Badges: Driller, Powder Monkey, Scurvy Dog, Washed Up
Plaques: Lorekeeper II, Swashbuckler I
Day Jobs: Architect, Duelist, Monitor Duty, Demagogue, Marketeer, Pain Specialist, Smuggler
Enemies: Arachnos, Coralax, Council, The Family, Hellions, The Lost, Mooks, Snakes, Spectral Pirates, Turrets
Connecting Zones: Cap Au Diable, Mercy Island, Pocket D
Transits: Rogue Isles Ferries


Overview

Upon exhausting the readily available missions on Mercy Island, villains are next directed to a broker in Port Oakes. To reach it, they catch a ride on the ferry on Mercy Island's southwestern tip. Port Oakes is a much rougher place than Mercy Island, so they should probably be at least threat level 7 before venturing out of the (relative) safety of Mercy.

Upon entering Port Oakes for the first time, each villain is assigned a Broker, either Mikey the Ear or Drea the Hook. Port Oakes is the beginning of the "Broker, Newspaper Missions, Mayhem Mission, Contacts" steps to begin in every new villain zone. Port Oakes's trainer is Arbiter Unger, standing next to the Arena.

Contacts

Trainers

Brokers

Regular Contacts

Level 5-9
Level 10-14
  • The Radio (Arena District: -1456.8, 64, 59.6)

Special Contacts

Zone Events

Major events

  • None

Lesser events

  • None

Important Locations

Neighborhoods

Exploration Badges

File:V badge TourismBadge.png Driller

Three years ago, Ms. Liberty smashed the supervillain Thermonuke through the deck and into the volatile crude below. Thermonuke's devastating powers ignited the oil and cracked open the Cairo Queen like a pixie stick.

File:V badge TourismBadge.png Powder Monkey

The last of the pirates died at this location defending the fort against Blackbeard.

File:V badge TourismBadge.png Scurvy Dog

The owner of Blackbeard's pub is rumored to have sent more than one patron to Davey Jones locker.

File:V badge TourismBadge.png Washed Up

Emil Marcone's brother was found at low tide in this particular vehicle.

Plaques

File:V badge HistoryBadge.png Lorekeeper

You have learned much that is hidden from the eyes of mortal men.

Lorekeeper II - This monument is south of the Mercy Island ferry, at the end of the rocky peninsula. Coordinates (-1550, 35, 1945)

File:V badge HistoryBadge.png Swashbuckler

Arrhh, matey! You be a mighty scholar o' piracy!

Swashbuckler I - The plaque is on the outer wall facing west near the northwest corner of Fort Hades. Coordinates (-3113, 207, -1550)

Day Jobs

File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Duelist.png Duelist

You spend your free time battling other heroes and villains in Arena matches earning you the Duelist Day Job. Logging out in an Arena will earn you a bonus to your maximum Endurance, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Demagogue.png Demagogue

You spend your free time spreading Arachnos propaganda to better manipulate and placate the masses of the Rogue Isles earning you the Demagogue Day Job. Logging out in the Arachnos Building in Marconeville will earn you an Infamy bonus, upon each mission completion, for a short time.

File:Badge DayJob Auctioneer.png Marketeer

Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a power that will allow you to teleport to a Black Market of your choice, when you log back in.

File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Smuggler.png Smuggler

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.

Stores

Transfer Points

Enemy Groups

Notes

  • This map was created using graphic resources from VidiotMaps.