List of Powers that use Confuse: Difference between revisions
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== Overview == | == Overview == | ||
Below is a list that utilizes the [[confuse]] mechanic somehow: causing it or [[Protection|protecting]]/[[Resistance|resisting]] it. | Below is a list that utilizes the [[confuse]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance|resisting]] it. | ||
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== Powers That Cause Confusion == | == Powers That Cause Confusion == | ||
Revision as of 00:52, 14 December 2008
Overview
Below is a list that utilizes the confuse mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Confusion
Blinding Powder Ranged (Cone) Confuse Mag 2 This power is available to Stalkers from the Ninjitsu powerset, as well as to Ninjas Masterminds' Jounin after their Kuji In Zen upgrade. |
Arctic Air Toggle PBAoE Confuse Mag 3 This power is available to Controllers and Dominators through the Ice Control primary power set. |
Seeds of Confusion Ranged Cone, Confusion (Mag 3) This power is available to Controllers and Dominators through the Plant Control primary power set. |
Deceive Range, Target Confuse (Mag 3) This power is available to Controllers through the Illusion Control primary power set. |
Confuse Range, Target Confuse (Mag 3) This power is available to Arachnos Widows who have undertaken the Fortunata path. |
Confuse Ranged, Target Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Mass Confusion Ranged Targeted AoE, Foe Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
World of Confusion Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage This power is available to Blasters through the Mental Manipulation secondary power set and to Defenders through the Psychic Mastery ancillary pool. |
Powers Against Confuse
Protecting Self
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Protecting Ally
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Inspirations Against Sleep
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |