List of Powers that use Confuse: Difference between revisions

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== Powers that use Confuse ==
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== Overview ==
Below is a list that utilizes the [[confuse]] mechanic somehow: causing it or [[Protection|protecting]]/[[Resistance|resisting]] it.
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== Powers That Cause Confusion ==


[[Image:Confuse.png|32px]] Most confuse powers use a variation of the this icon, the bust of a character surrounded by small bubbles.
{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged (Cone) Confuse Mag 2
|Desc=This power is available to [[Stalker]]s from the [[Ninjitsu]] powerset, as well as to [[Ninjas]] [[Mastermind]]s' [[Ninjas#Call Jounin|Jounin]] after their [[Ninjas#Kuji In Zen|Kuji In Zen]] upgrade.}}


{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged Cone, -ToHit, Sleep (Mag 2), Confuse (Mag 2), -Perception.
{{PowerBox|Icon=IceFormation ArticAir.png|Name=[[Ice Control#Arctic Air|Arctic Air]]|Effect=Toggle PBAoE Confuse Mag 3
|Desc= This power will reliabily either confuse or sleep minion and underling targets when it hits, and this power will stack with other player's sleeps/confuses.  This power is availible to [[Stalker]]s from the [[Ninjitsu]] secondary power set at level 35, as well as indirectly to [[Masterminds]] through the [[Ninjas#Call Jounin|Jounin]] in [[Ninjas]] after their [[Ninjas#Kuji In Zen|Kuji In Zen]] upgrade.}}
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Ice Control]] primary power set.}}  


{{PowerBox|Icon=IceFormation ArticAir.png|Name=[[Ice Control#Arctic Air|Arctic Air]]|Effect=Toggle: PBAOE Confuse (Mag 3), Fear, -Speed, -Recharge, -Stealth.|Desc=While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of the Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. The cold air can also reduce the stealth capability of affected foes. Available to Controllers and Dominators through the primary power set [[Ice Control]] as early as level 6.}}  
{{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged Cone, Confusion (Mag 3)
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Plant Control]] primary power set.}}


{{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged Cone, Confusion (Mag 3)|Desc=You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. A confusion [[AoE]] available to [[Controller]]s and [[Dominator]]s through the primary power set [[Plant Control]] as early as level 8.}}
{{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusion_Control#Deceive|Deceive]]|Effect=Range, Target Confuse (Mag 3)
|Desc=This power is available to [[Controller]]s through the [[Illusion Control]] primary power set.}}


{{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusion_Control#Deceive|Deceive]]|Effect=Range, Target Confuse (Mag 3)|Desc=You can Deceive an enemy into believing their friends are not who they appear to be.  If successful, the enemy will ignore you and attack their own allies.  If you Deceive someone before they have noticed you, your presence will continue to be masked.  A single target power available to [[Controller]]s through the primary power set [[Illusion Control]] as early as level 2.}}
{{PowerBox|Icon=FortunataTeamwork_Confuse.png|Name=[[Fortunata_Teamwork#Confuse|Confuse]]|Effect=Range, Target Confuse (Mag 3)
 
|Desc=This power is available to [[Arachnos Widow]]s who have undertaken the [[Fortunata Teamwork|Fortunata]] path.}}
{{PowerBox|Icon=FortunataTeamwork_Confuse.png|Name=[[Fortunata_Teamwork#Confuse|Confuse]]|Effect=Range, Target Confuse (Mag 3)|Desc=You can Confuse an enemy, forcing him to believe his friends are not who they appear to be.  If successful, the enemy will ignore you and attack his own allies.  If you Confuse someone before he has noticed you, your presence will continue to be masked.  A single target power available to [[Arachnos Widow]]s who have undertaken the [[Arachnos_Widow#Power_Sets|Fortunata]] path.  It is available via the secondary power set [[Fortunata Teamwork]] from level 28.}}


{{PowerBox|Icon=MentalControl_MindControl.png|Name=[[Mind Control#Confuse|Confuse]]|Effect= Ranged, Target Confuse (Mag 3)
{{PowerBox|Icon=MentalControl_MindControl.png|Name=[[Mind Control#Confuse|Confuse]]|Effect= Ranged, Target Confuse (Mag 3)
|Desc= You can Confuse an enemy, forcing that foe to believe their friends are not who they appear to be.  If successful, the enemy will ignore you and attack their own allies.  If you Confuse someone before they have noticed you, your presence will continue to be masked.  This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set as early as level 6.}}
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}}


{{PowerBox|Icon=MentalControl_Confuse.png|Name=[[Mind Control#Mass Confusion|Mass Confusion]]|Effect= Ranged Targeted AoE, Foe Confuse (Mag 3)
{{PowerBox|Icon=MentalControl_Confuse.png|Name=[[Mind Control#Mass Confusion|Mass Confusion]]|Effect= Ranged Targeted AoE, Foe Confuse (Mag 3)
|Desc= You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed. This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set at level 32.}}
|Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}}
 
{{PowerBox|Icon=PsionicAssault_PsionicShockwave.png|Name=[[Mental Manipulation#World of Confusion|World of Confusion]]|Effect=Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage
|Desc=This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set and to [[Defenders]] through the [[Psychic Mastery]] ancillary pool.}}
 
 
== Powers Against Confuse ==
 
=== Protecting Self ===
 
{{PowerBox|Icon=Leadership Tactics.png|Name=[[Leadership#Tactics|Tactics]]|Effect=Toggle Resistance, Team
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Confuse and Fear.}}
 
{{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}
 
=== Protecting Ally ===
 
{{PowerBox|Icon=Leadership Tactics.png|Name=[[Leadership#Tactics|Tactics]]|Effect=Toggle Resistance, Team
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Confuse and Fear.}}
 
{{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}
 
 
==Inspirations Against Sleep==
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}


{{PowerBox|Icon=PsionicAssault_PsionicShockwave.png|Name=[[Mental Manipulation#World of Confusion|World of Confusion]]|Effect=Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage|Desc= This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate.  This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set at level 28 and to [[Defenders]] through the [[Psychic Mastery]] ancillary pool at level 44.}}
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s_Call|Strength of Will]]|Effect=Resistance, Self
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
[[Category:Status Effects|Confuse]]

Revision as of 00:39, 14 December 2008

Overview

Below is a list that utilizes the confuse mechanic somehow: causing it or protecting/resisting it.

Powers That Cause Confusion

Ninjitsu BlindingPowder.png Blinding Powder Ranged (Cone) Confuse Mag 2
This power is available to Stalkers from the Ninjitsu powerset, as well as to Ninjas Masterminds' Jounin after their Kuji In Zen upgrade.
IceFormation ArticAir.png Arctic Air Toggle PBAoE Confuse Mag 3
This power is available to Controllers and Dominators through the Ice Control primary power set.
PlantControl SeedsConfusion.png Seeds of Confusion Ranged Cone, Confusion (Mag 3)
This power is available to Controllers and Dominators through the Plant Control primary power set.
Illusions Decieve.png Deceive Range, Target Confuse (Mag 3)
This power is available to Controllers through the Illusion Control primary power set.
FortunataTeamwork Confuse.png Confuse Range, Target Confuse (Mag 3)
This power is available to Arachnos Widows who have undertaken the Fortunata path.
MentalControl MindControl.png Confuse Ranged, Target Confuse (Mag 3)
This power is available to Controllers and Dominators through the Mind Control primary power set.
MentalControl Confuse.png Mass Confusion Ranged Targeted AoE, Foe Confuse (Mag 3)
This power is available to Controllers and Dominators through the Mind Control primary power set.
PsionicAssault PsionicShockwave.png World of Confusion Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage
This power is available to Blasters through the Mental Manipulation secondary power set and to Defenders through the Psychic Mastery ancillary pool.


Powers Against Confuse

Protecting Self

Leadership Tactics.png Tactics Toggle Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear.
Leadership Vengence.png Vengeance Click Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.

Protecting Ally

Leadership Tactics.png Tactics Toggle Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear.
Leadership Vengence.png Vengeance Click Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.


Inspirations Against Sleep

Inspiration resist sleep hold Lvl 1.png Break Free Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Inspiration resist sleep hold Lvl 2.png Emerge Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Inspiration resist sleep hold Lvl 3.png Escape Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Inspiration Mes Protect Lvl 2.png Strength of Will Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.