Citadel Task Force

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Revision as of 21:53, 20 April 2009 by imported>Aggelakis (shift meritaward)
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Overview

Citadel Task Force
Contact Citadel
Zone Talos Island
Minimum Size 6 players
Level Range 25-30
Merits 40
Badge Citadel's Assistant
Enemy Groups Council
v  d  e

The Citadel Task Force is the fourth of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Synapse, Sister Psyche, Manticore, and Numina. Citadel himself is near the Green Line in Talos Island.

This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 30 or higher, regardless of team members' levels.


Template:MeritAward

Introductions

Initial Contact

To form a task force, you need six or more heroes in your group.

You need at least 6 members on your team, all of them at least Level 25. If they are over Level 30, they will be automatically exemplared to Level 30 for the duration of the Task Force.

Missions

Investigate Council Base

Location -Independence Port

Briefing

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Mission Acceptance

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Unnecessary Solicitation

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Mission Objective(s)

This Council base looks newly formed.

  • Investigate Council base
    • Defeat All soldiers in base.

Debriefing

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Defeat All Soldiers in base

Location -Independence Port

Briefing

I've examined these blueprints you found, and I think I've determined the location of the Council's new base. I need you to investigate that base, Task Force ___. We must find out what the Council is using it for.

Mission Acceptance

I believe the base has just been completed, so you should have the element of surprise.

Unnecessary Solicitation

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Mission Objective(s)

The smell of fresh paint is almost overpowering.

  • Defeat All soldiers in base.

Notable NPCs

  • Archon Racco

Debriefing

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Defeat Base Leader and Guards

Location -Talos Island

Briefing

It looks like that Council agent may have been telling the truth when he warned you of their other facilities. I have located one in Talos Island; it looks like it's been around for a while, so they probably have a full supply of Zenith Mech Men. That's a good thing, because we need to know everything we can about these new mech men. I need you to shut down that facility and return with any data you find.

Mission Acceptance

I don't have any data on the abilities of these new Zenith Mech Men so be wary.

Unnecessary Solicitation

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Mission Objective(s)

This facility is older than the other Council base you shut down. You have to assume the Council has been using it for many months.

  • Find Evidence.
    • 3 Computers to Disable.

Note: Defeat Khellum, click three computers and one crate.

Debriefing

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Take Parts to Fareed Abdullah

Take Parts to Fareed Abdullah

Location -Steel Canyon

Briefing

My scans can't seem to determine anything about these new Zenith Mech Man parts. Please take the parts to Fareed Abdullah for examination. Then get over to Steel Canyon, I've located another Mech Man storage facility there.

Mission Acceptance

My scan indicates that the Steel Canyon facility has been in operation for some time. No doubt it will be heavily guarded.

Unnecessary Solicitation

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Mission Objective(s)

  • Take Parts to Fareed Abdullah


Fareed Abdullah

Briefing

So these are the Zenith Mech Man parts, huh? Interesting. I'll get to work analyzing them immediately. As soon as I have something, I'll let Citadel know.


Defeat base Leader, His Guards

Location -Skyway City

Unnecessary Solicitation

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Mission Objective(s)

The layout of this facility mimics the other three exactly.

  • Defeat base leader, His guards.


Notable NPCs

  • T.S.O.1.8.0.9 (Zenith Mech Man)
  • Max (Vortex Cor Leonis Archon)

Debriefing

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Defeat Base leader & Guards

Location -Skyway City

Briefing

It seems these new Zenith Mech Men have been built using the same technology that created me. I must warn you, that will make them quite dangerous. With Manticore's help, I've located the facility where these Mech Men are being built. I need you to get over there and halt that production of these new Zenith Mech Men.

Mission Acceptance

This is difficult for me, Task Force Name. Thank you for helping me.

Unnecessary Solicitation

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Mission Objective(s)

  • Defeat Base leader & guards.

Notable NPCs

  • V.R.6.2.9. (Zenith Mech Man)

Note: This mission does not have a named boss, but clearing the southern most room usually will complete.

Debriefing

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Defeat 40 Council

Location -Independence Port

Briefing

We need to know if the council is producing any more of these advanced Zenith Mech Men. I would like you to go to independence Port and see if you can learn anything from the Council soldiers there.

Mission Acceptance

Those advanced Zenith Mech Men could be a real threat to this city, Task Force Name. We need to take whatever steps necessary to stop their production.

Unnecessary Solicitation

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Mission Objective(s)

  • Defeat 40 Council in Independence Port.

Debriefing

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Defeat All Soldiers in Base

Location -Talos Island

Briefing I have analyzed the data disc you recovered from the Council agents. It gives the locations of several facilities that are producing the Council's new, advance Mech Men. The first facility is in Talos Island. Please shut down the facility and then return here.

Mission Acceptance

Go quickly, Task Force Name.

Unnecessary Solicitation

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Mission Objective(s)

  • Defeat All Soldiers in Base.
    • 3 Computer systems to disable.

Debriefing

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Defeat All Soldiers in Base

Location -Independence Port

Briefing

I've determined that the second Mech Man production plant is located in Independence Port. Please shut down the Independence Port facility, then return here. If you can learn anything more about the Council's new Zenith Mech Men, it would be most helpful.

Mission Objective(s)

  • Defeat All Soldiers in Base
    • 3 Computer system to disable

Debriefing

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Defeat All Soldiers in Base

Briefing

The last Mech Man production facility is in Dark Astoria. If you can shut down that facility, we may be able to completely wipe out the threat these advanced Zenith Mech Men pose.

Mission Acceptance

You have performed admirably in this quest, my friends. I have no doubt you can see it through to the end.

Unnecessary Solicitation

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Mission Objective(s)

Production in this facility is obviously booming. The loud noise of the machinery masks your entrance nicely.

  • Defeat all soldiers in base
    • 4 computer systems to disable

Notable NPCs

Location

  • Dark Astoria

Debriefing

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Defeat Vandal and his Minions

File:Council Vandal 01.jpg
Vandal

Briefing

This task is extremely dangerous, Task Force Name. And it is extremely important to me. If Vandal is using my technology to create these new, advance Zenith Mech Men, than I am, in some way, responsible for the havoc they will wreak. Please arrest Vandal and ensure that he will do no more harm.

Mission Acceptance

You have my gratitude, Task Force Name.

Unnecessary Solicitation

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Mission Objective(s)

Filled with grim determination, you begin your assault on Vandal's base.

  • Defeat Vandal and his Minions

You have defeated Vandal!

Notable NPCs

Locations:


Vandal dialogue 

Before combat: "It comes to this. Citadel thinks his minions can deal with me."
Combat start: "Let us see if you can defeat someone who has created greater things than you have dreamed of!"
At 50% Life: "I will not fall to you!"


Debriefing

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Completing Citadel's Children Task Force from Citadel awards the Citadel's Assistant Badge.

File:Badge task force 04.png Citadel's Assistant

Citadel has awarded you this medal for helping him rid the world of the evil robots based on his programming.

Souvenir

Souvenirs are no longer awards for Trials and Task Forces, but this is the text from the souvenir for this task force that was previously awarded.

Computer chip

You recovered this computer chip from a defeated Council Mekman. It's a reminder of the time you had to go toe to toe with:

Citadel's Children

It started so simply. Citadel sent you to seek information on the Council's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.

You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.

When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!

After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.

Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.

You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the Council's own twisted genius.

You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.

Notes

The first two missions are always in Independence Port, and the second mission is always at the same location as the first.